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View Full Version : Removal of CD of Energy Balls.



Hiosahaf
05-12-2014, 04:44 PM
On the latest FaceTime with SpaceTime episode, we saw the introduction of energy balls for entry into the portals. I'm gonna keep this thread short and simple.

Why I think it's a bad idea?


HEAVILY supports the plat users. Deviates from the essential F2P nature of the game in THIS aspect (only in this aspect)
Counter argument that free offers are there don't work for most laptop users and majority of people in countries where there are no offers
Hardcore farmers (the guys who earn the portals via their hardwork) don't get the benefit if they find 4 portals at a time
Cooldown is too long. Dissuades players from finding portals.
The event is for us. Let us play it for as long as we like!
I see no need for another Platinum drain to be added.


Suggestions:


Remove it completely
Remove the long Cooldown. Make it something like 20 mins.
Give us more energy balls instead of just 3 (20 perhaps?)


~

Feel free to bash me up or ignore this idea.

Thank you for reading, please keep the comments civil and constructive.
Hio.

(Yes, I know it's my second rant. But hey! This is justified!)

Hectororius
05-12-2014, 08:12 PM
I'm very much disturbed by the addition of the energy mechanic in the upcoming event. I have played plenty of games with a similar model and they very quickly became a pay to win type of game, and was the only way to get ahead and stay ahead on leaderboards.

Another thing that also troubles me is the fact that portals will now spawn from any mob and not just bosses. One of the beauties of the winter event was finding a pug on ANY map and being able to run through to the boss and defeating it. With portals spawning randomly, maps will no longer be completed. Parties will break up immediately and that shared experience becomes broken.

This will only be worse in elites if portals will spawn there too (and why wouldn't they?). Now a party must decide on whether to finish the map or run through a portal. And what if a party member can't warp through cuz they have no energy or plat to buy through?

This energy concept will create division between guild mates and friends or lead people to not play at all.

I have already suggested to sts to revisit how quickly the energy refreshes. Most other free to play games using this model at least offer lives every 15 minutes or a full bar of energy after say 1.5hrs and not 8hrs for 3 energy balls.

I'm not sure why sts feels the need to implement this model. It was suggested that this will limit portal abuse and keep players from farming them too much. But isn't that what u want? People to play your game for countless happy hours? I know last event portals were adjusted to keep portals from remaining open and this reduced much of the abuse that was present during that event.

Last event you could buy your way through to the bosses without hunting for portals. I don't see why this model isn't revisited again. Plat spenders who want to quickly kill a few portal bosses have that option and players who want to hunt for portals and actually enter them will also have that option.

Gorecaster
05-13-2014, 08:32 AM
I haven't seen the facetime vid but based on what Hec has stated here, I'm wary of these ideas being tossed around, everything Hec said makes perfect sense. Why convolute things even more? It seems that in striving to create new and interesting content, the only useful currency these days is plat. It's really the only currency I use daily aside from pot purchases and hoarding luck lix. How has it come to this?

Serancha
05-13-2014, 10:40 AM
I agree, this energy thing sounds terrible. We already have a lot of people playing less due to crafting waits, lack of appropriate things to farm at our level, and boredom. If you make an event where people have such a limited opportunity to participate before getting told they have to plat, you will lose a ton of interest from the community for the duration of the event.

Honestly, if i start a game, and after doing something 3 times, I am told I need to pay or wait, I immediately delete it. I'd estimate 90% of the people I know do the same. Please devs, don't make AL into a to-be-deleted game. Re-using the tarlok system would be perfect. it was the most amazing setup you could have developed, so why break something everyone loved?

An energy system won't make people spend more plat, it will make them leave.

GoodSyntax
05-13-2014, 12:11 PM
This energy system will likely be a port from DL - and to be honest, I hated it there! Bad enough that the current elite legendary gear, which can be farmed, is worse than previous season elite gear, and that the only way to make any reasonable amount of money is to either open locked crates, farm locked crates, or merch all day. Adding yet another pay to win gate to the game is just a hostile maneuver for your player base (most of which either don't spend platinum or do so very conservatively).

It seems that STS is hell-bent on consolidating wealth and top-end gear into a smaller and smaller pool of players every season. Would it be too much to ask that those who actually play the game and run the maps actually get rewarded once in a while?

Hectororius
05-13-2014, 12:42 PM
Well these events are meant to played by all levels, especially newer players to the game or those that may not be optimally geared, yet they are hiding it behind a very archaic paywall that does the opposite of encouraging players to play the game.

The winter event was such a success because players farmed their hearts out and it brought guilds together to hunt down the portals. I dont see that happening with this system in place.

Remiem
05-13-2014, 12:48 PM
I appreciate all of the feedback, everyone. It's a great opportunity to hear what you think about certain systems before they go into the game. We'll take all of your feedback into consideration as we move forward and will keep you updated on any changes we make. :)

Rare
05-13-2014, 12:52 PM
The energy system work well if you want to create a more casual game. Where people come on, play for a bit, then log off. This conflicts with the way AL has been developed up to this point. I think its pretty obvious to anyone who plays, the game targets hardcore gamers.

Now, if the event system is only meant for lower level/twink players, then fine. End gamers that dedicate a lot of time to the game are not going to like this.

Osabevie
05-13-2014, 01:07 PM
I am massively against the idea of energy- people want to play for as long as they want, then log off. Now players will have to wait for more energy to continue. Recently the devs made elixir kits available to non plat players as they wanted to open up the game to us however-unless energy regens quickly its a step backwards.I didn't mind the way plat payers could pay for a tarlok portal- dedicated farmers could easily find one but this energy will add another currency (kind of) in AL which will probably require plat.

Having thought about it ;) , maybe a energy ball kit system could be introduced? Plat payers can buy a kit with say 10 balls in it which can be listed in cs and be opened at any time to receive those balls-kinda like how the current lix kits work. If the plat price was the same prices in cs would probably be around 10k/9k which people might be prepared to pay...

falmear
05-13-2014, 01:34 PM
Pretty much expected this once they announced the new event system. This is like locked crates basically because even though you craft an energy ball there is probably no guarantee of looting anything. The way I see it working is the people who are spending plat now want to be the first to loot and sell these event items. So whatever can be farmed on these portals, people will dump quite a bit of plat so they can be the first. Eventually the cost benefit ratio drops off when the items are not worth very much. So it depends how long the event runs and how hard it is to loot the most wanted items. But for myself when I see stuff like this being implemented or how crafting & upgrading works, it makes me less interested in this game. Because its no longer about how well you can play this game but how much plat you are willing to invest to gain an advantage.

Rare
05-13-2014, 02:01 PM
An energy system won't make people spend more plat, it will make them leave.


Would it be too much to ask that those who actually play the game and run the maps actually get rewarded once in a while?

"You have given out too much reputation in the last 24 hours, please try again later"

The energy system was already demonstrated in Dark Legends. It didn't work well there (in terms of actually playing), and I don't think it will here either with a noticeably more hard core audience.

Covert
05-13-2014, 02:03 PM
yeah energy is a no no for me also

Hectororius
05-13-2014, 02:14 PM
what would be somewhat ok is if bosses rewarded these energy balls as a way to compensate for the long wait time, similar to how teeth drop currently. This will at least have players completing maps instead of leaving at boss knowing that its quicker to kill mobs than try and kill a boss.

FluffNStuff
05-13-2014, 02:44 PM
I would love to join in on the Energy Ball hate but unfortunately we did this to ourselves :( During the Tarlok event, the idea was you could enter the portal as much as you want, but to keep the items rare the portals would be rare spawns. The communities first answer to this was to find a portal, camp a player there, and have other players come in and farm it in waves. Average time to get to boss: 1 min. After stopping that, the communities next answer was to split up, find the fastest bosses and just keep running those over and over, pop a portal, invite the rest and farm em. Average time to get to boss: Up to about 3 minutes. The point is they did try to make it so they could be rare and free, but the simple fact is we will always find a way around them. So the new plan to keep them rare is to make them spawn EVERYWHERE, but you can only enter 3 times per session. That way there is no worries about HOW we will figure out a way around them next time, because the simple fact is, we will.

octavos
05-13-2014, 02:47 PM
Pretty much expected this once they announced the new event system. This is like locked crates basically because even though you craft an energy ball there is probably no guarantee of looting anything. The way I see it working is the people who are spending plat now want to be the first to loot and sell these event items. So whatever can be farmed on these portals, people will dump quite a bit of plat so they can be the first. Eventually the cost benefit ratio drops off when the items are not worth very much. So it depends how long the event runs and how hard it is to loot the most wanted items. But for myself when I see stuff like this being implemented or how crafting & upgrading works, it makes me less interested in this game. Because its no longer about how well you can play this game but how much plat you are willing to invest to gain an advantage.

Agreed, I might spend plat to get limited time items (but not for portals), but I just remember Dark Legends. Energy for an MMO..doesn't work..Now mafia wars is a different story. I see devs that want to kinda limit the market to give people who do spend an advantage....Im not saying its bad..but AL isn't set up to wait (crafting and upgrading is a different story also), since this is a limited event....I think this wont be the last we hear of this topic.

heres a nice pic to illistarate that

http://x1.fjcdn.com/thumbnails/comments/hahahahahahahaaa+_77c4ab1be73be4e5ca71daa95f966609 .gif

Hiosahaf
05-13-2014, 03:38 PM
I see some pretty interesting comments here and I think many of you have spoken on my behalf.

@Fluff- The point is that it's just giving power to the plat spenders. Power to them is fine, but them being OP is a bit too much :) Timer is always a nuh uh. Tarlok was a perfect event for me actually. It got all the guildmates just that much closer!

Serancha
05-13-2014, 06:31 PM
If the issue is a concern about too much loot going out, lower the drop rates. Removing the players' ability to play as much as they want / are able to, is a total detrement to the community, not to mention counterproductive.

I left the last game I played when I was told "you can only farm this area until you get x amount of loot, then you must stop or there will be too much of x item in the game". This is the same thing "we're going to make you pay so we can limit the loot and slow down it's de-value process". Makes no sense

Having portals spawning all over the maps, portals that we can't enter without paying once we reach our limit of 3 for 6 hours? That's going to get really annoying really fast for those of us who actually enjoy PvE. The tarlok event brought people together, caused guilds to bond, and encouraged people to play properly, doing full runs and killing bosses. This new system, as it was described, will do the opposite.

Sorry, there's very few thing I oppose, but this is a biggie.

Zeus
05-13-2014, 09:31 PM
The energy system is a good way to show customers your competition, honestly. During the downtime, they will find other things to do. Some will find other games to play in the meantime and eventually, some may like the other games better.

As many others said before me, this was implemented in Dark Legends and it made the game fail if I remember correctly. So, implementing the same thing here would irk players, would it not? I mean, just take a look at the comments above!

I sincerely hope STG doesn't ignore us in this! The tarlok portal was fun, why can it not be designed the same way? I know I paid for a lot of tarlok portals and I know many others who did the same.

Rare
05-14-2014, 08:00 AM
Someone might have suggested this already. Don't have time to look. I think this could be a fairly decent gold sink.

MetalForce
05-14-2014, 08:11 AM
Ugh... Energy system in an mmo... Worst idea ever

Ardbeg
05-14-2014, 03:19 PM
honestly this is not a good idea and will split people in all guilds.
having shortcuts to the boss for plat like during the tarlok event is fine,
but keeping people from farming together during an event will only make a lot of players loose interest in this (great) game.

Wutzgood
05-14-2014, 04:13 PM
I have to agree with others here that games that have energy bars to limit playing time normally wont keep my attention long. I stop playing them very shortly and normally just remove them after a while. With the limited time I can actually play I would rather play as long a I can in the amount of time I have.

This is what happens when people complain about low prices of event gear tho. Sts is trying to limit them about people will be able to farm to keep prices high.

If it stayed the same as the tarlok event I would be happy. As a collector is rather gear prices stay low anyway.

Carapace
05-14-2014, 05:32 PM
The feedback is appreciated, and while some of the things being mentioned here may ring true, you may wish to wait until you see how things are implemented before jumping to conclusions :) We're very wary of avoiding "pay-to-win" scenarios, as well as keeping tabs on the communities experience as a whole. We think players will enjoy the system, as it should be thought of as a nice addition for a limited time and not a permanent replacement for the flow of AL. We're certainly not recreating Dark Legends energy in Arcane Legends, since as someone pointed out that did not go too well! The Event system is designed to be in addition to the current game, and not as a hard swap. Players that don't want to participate are welcome not to, and everyone is able to participate if they wish.

Bosses will have a chance to drop energy, to answer one of the many questions I can get into before we unveil more about the event. :) Keep the feedback coming, and we'll take into consideration elements we feel pertain to the system we have designed.

Ravager
05-14-2014, 06:07 PM
I agree, this energy thing sounds terrible. We already have a lot of people playing less due to crafting waits, lack of appropriate things to farm at our level, and boredom. If you make an event where people have such a limited opportunity to participate before getting told they have to plat, you will lose a ton of interest from the community for the duration of the event.

Honestly, if i start a game, and after doing something 3 times, I am told I need to pay or wait, I immediately delete it. I'd estimate 90% of the people I know do the same. Please devs, don't make AL into a to-be-deleted game. Re-using the tarlok system would be perfect. it was the most amazing setup you could have developed, so why break something everyone loved?

An energy system won't make people spend more plat, it will make them leave.

Agreed with this. Winter event brought the guild together and seemed to work out well. Great twink gear, great gems, limited time arcane pet. Lots of goodness in it.

This one may possibly put a limit to our fun time.

falmear
05-14-2014, 06:49 PM
One of the nice things was people inviting you when they found a portal. Now you will need energy or pay plat I am guessing. if you don't have this energy ball or want to pay plat, then you won't be joining. The difference here is the luck is individualized. I can only assume not everyone will get a energy ball from boss. Where as before you found a portal then 3 other people could join in, so you can share your good fortune. Seems like the barrier to entry is much higher and harder. And there will be more frustration on people's part depending on how rare the energy balls are. I think Tarlok brought people together so they could play together. I think this is more likely to keep people from playing together. I also hope the drop rate for these energy balls is higher in elite.

Wutzgood
05-14-2014, 08:05 PM
The feedback is appreciated, and while some of the things being mentioned here may ring true, you may wish to wait until you see how things are implemented before jumping to conclusions :) We're very wary of avoiding "pay-to-win" scenarios, as well as keeping tabs on the communities experience as a whole. We think players will enjoy the system, as it should be thought of as a nice addition for a limited time and not a permanent replacement for the flow of AL. We're certainly not recreating Dark Legends energy in Arcane Legends, since as someone pointed out that did not go too well! The Event system is designed to be in addition to the current game, and not as a hard swap. Players that don't want to participate are welcome not to, and everyone is able to participate if they wish.

Bosses will have a chance to drop energy, to answer one of the many questions I can get into before we unveil more about the event. :) Keep the feedback coming, and we'll take into consideration elements we feel pertain to the system we have designed.

Thanks for the response. As always I have the utmost faith in you guys and am looking forward to another great event.

Hectororius
05-14-2014, 08:38 PM
The feedback is appreciated, and while some of the things being mentioned here may ring true, you may wish to wait until you see how things are implemented before jumping to conclusions :) We're very wary of avoiding "pay-to-win" scenarios, as well as keeping tabs on the communities experience as a whole. We think players will enjoy the system, as it should be thought of as a nice addition for a limited time and not a permanent replacement for the flow of AL. We're certainly not recreating Dark Legends energy in Arcane Legends, since as someone pointed out that did not go too well! The Event system is designed to be in addition to the current game, and not as a hard swap. Players that don't want to participate are welcome not to, and everyone is able to participate if they wish.

Bosses will have a chance to drop energy, to answer one of the many questions I can get into before we unveil more about the event. :) Keep the feedback coming, and we'll take into consideration elements we feel pertain to the system we have designed.

Bosses dropping energy is a good start to alleviating some of the stresses around not getting enough chances to enter a portal. As long as there is some kind of balance where the refresh rate and the drops are just enough for people to not feel frustrated while playing a game, you'll have happy campers. Obviously you dont want to make it so that energy will be infinite and defeat the purpose of the system to begin with, but I guess we'll have to wait and see how it plays out :)

Frohnatur
05-14-2014, 09:51 PM
The portal system in the winter-event was a huuuge succes for team-play and comanion-ship. Our guild (and I bet a lot of others too) thrived a lot during those days.

I also spent around a hundred plats there to buy the tarlok-Portals.

I can't believe this model didnt produced good profits for STS.

So my question is: What was wrong with the winter-event system?

Does it have to be even more profits of those systems? To me and a lot of other players this seems to look plain greedy.

I agree with Carapace when he says we should judge the final system when we lay our hands and eyes on it.

BUT: in one thing Carapace is not correct (excuse me for beeing so blunt :): if we dont like it, but it has an achievment involved, than we can't just simply go away.

Serancha
05-14-2014, 10:43 PM
If the portals just spawned from bosses, we could ignore them. However, spawning from any mob in the map? I worry that this will be potentially invasive to people's runs. Especially anyone who likes to do speed (runs).

Anarchist
05-15-2014, 12:35 AM
I agree with everything said till now. Energy balls are just like crafting they force you to do something else instead of playing the game.
I have a idea. What if there were....



FIXED PORTALS IN THE EVENT MAP:

This dimensional portal is fixed in the event map just like the one to the city of keyls(?) at Stronghold.
There would be a NPC called "the teleporter" :/ who managed with his ancient magic to open this portal to another dimension.
To pass through his portals he requires everytime 10 energy balls to craft a Energy key.

ENERGY KEYS
Energy keys are what grant you the power to pass through the dimensional tunnel but to craft them you need: 10 energy balls, lootable from mobs across Arlor and 5k gold to finance the old teleporter's crafting skills.

FOR THOSE WHO CAN AFFORD PLAT:
The old and wise teleporter will craft a Energy key for the cost of just 5 plats. A energy key crafted this way works exactly like the original key.



PROs:
#1 Gold sink.
#2 Players running different maps and not just the fastest.
#3 Portals are accessible only to the owners of a key so it will be a solo run. The "we split in 4 and if you find a portal method" or " you find a portal and invite me i will pay 10k gold" won't work anymore.
#4 Since only 1 person can access the portal and not 4 like in the tarlok event the overall loots from the Event boss will be way low cause he will be giving out 1item X portal instead of 4.




This is my concept of good portal system. GG.

Hiosahaf
05-15-2014, 12:45 AM
Can you please tell us how will it work? Will the system work in the same way like I have mentioned in the first post?

This question arose in my mind after I read this post-


The feedback is appreciated, and while some of the things being mentioned here may ring true, you may wish to wait until you see how things are implemented before jumping to conclusions :)

Thanks for noticing this thread Carapace! And thanks to everyone who replied for their feedback!

Sent from my GT-I9500 using Tapatalk

Bigboyblue
05-15-2014, 06:41 AM
I use to play a game that was set up similar to this. Ultimately it leads to burn out. The great thing about AL is the fact that I can pick it up at any moment and do whatever I want in the game. Add this energy component and then I'll be forced on at certain times in order to maximize the potential of this event. I really really hate this idea. People have jobs and aren't able to get on every 8 hours. I have free time at the end of the day. That's when I do most of my playing. Now I'll only be able to enter these portals 3 times? This isn't fair to the more casual player. STS don't use this method please.

Anyone who thinks this will reduce over farming is delusional. Plat players are going to have a field day and farm this event for all it's worth. They will make all the money and the market will still crash. All this energy system does is let the pay players reap the biggest rewards. This is pretty much standard these days I suppose.

Jig
05-15-2014, 07:35 AM
I use to play a game that was set up similar to this. Ultimately it leads to burn out. The great thing about AL is the fact that I can pick it up at any moment and do whatever I want in the game. Add this energy component and then I'll be forced on at certain times in order to maximize the potential of this event. I really really hate this idea. People have jobs and aren't able to get on every 8 hours. I have free time at the end of the day. That's when I do most of my playing. Now I'll only be able to enter these portals 3 times? This isn't fair to the more casual player. STS don't use this method please.

Anyone who thinks this will reduce over farming is delusional. Plat players are going to have a field day and farm this event for all it's worth. They will make all the money and the market will still crash. All this energy system does is let the pay players reap the biggest rewards. This is pretty much standard these days I suppose.

Cant spend a few plats on the maps? Then you have no chance in trying Order and Chaos or whatever its called with its monthly payment

But I understand what you mean, but they do spend their money to male these events, and we pay to play them :3 at least thats how I see it O_o

Hiosahaf
05-15-2014, 08:05 AM
Cant spend a few plats on the maps? Then you have no chance in trying Order and Chaos or whatever its called with its monthly payment


I don't play any games which require payment from my side. Downsides of being a student. Offers? Nope ( on my lappy in India.)

Sent from my GT-I9500 using Tapatalk

VenomsChaos
05-15-2014, 08:26 AM
20 min cooldown every bar, and also drop bar from bosses seems good...

a long cooldown key dungeon really really bad idea on a limited time event..

long cooldown great idea on a unlimited time dungeon...

well we need to wait and see how it will be! when its comeing out ?

Ishtmeet
05-15-2014, 10:57 AM
This energy ball system is like a 2D mmorpg game by "gree", named CRIME CITY.
If this happens, instead of playing AL for more time , people will have to make alarms/reminders on phone for the next try to find portal. This will make the event boring.

wvhills
05-15-2014, 02:27 PM
sts should already know how we feel about energy systems after seeing how unpopular it was with DL. Anything similar that restricts my game play I'm against. If it limits how much I can get in the new area it will be ok but if it limits how much I can farm elites then I'm rage quitting.

serously devs, u guys are smart enough not to repeat past mistakes aren't u?

imo, it's just a blatant plat sink. we have plenty of ways to spend plat as it is.

wvhills
05-15-2014, 03:04 PM
The feedback is appreciated, and while some of the things being mentioned here may ring true, you may wish to wait until you see how things are implemented before jumping to conclusions :) We're very wary of avoiding "pay-to-win" scenarios, as well as keeping tabs on the communities experience as a whole. We think players will enjoy the system, as it should be thought of as a nice addition for a limited time and not a permanent replacement for the flow of AL. We're certainly not recreating Dark Legends energy in Arcane Legends, since as someone pointed out that did not go too well! The Event system is designed to be in addition to the current game, and not as a hard swap. Players that don't want to participate are welcome not to, and everyone is able to participate if they wish.

Bosses will have a chance to drop energy, to answer one of the many questions I can get into before we unveil more about the event. :) Keep the feedback coming, and we'll take into consideration elements we feel pertain to the system we have designed.

if the gear that drops is as OP as tarlok was then all ur comments are void. Because in that scenario if u want to be competitive in pvp at twink levels then u will have to farm this event and it won't be a take it or leave it type deal. Players will be forced to buy through with plat.

As i, and others, have stated before. We have enough plat spending options as it is.

Serancha
05-15-2014, 04:08 PM
This energy ball system is like a 2D mmorpg game by "gree", named CRIME CITY.
If this happens, instead of playing AL for more time , people will have to make alarms/reminders on phone for the next try to find portal. This will make the event boring.

GREE is the most money-sucking game maker on the planet. All their games are like that. Terrible.

Jig
05-15-2014, 06:06 PM
Part of me says yeah this isn't a great idea and you know why.

But the other keeps saying, Platinum is here to speed up our gameplay, but I'm still not sure if this energy thing really complies with it..

Hiosahaf
05-15-2014, 06:20 PM
Part of me says yeah this isn't a great idea and you know why.

But the other keeps saying, Platinum is here to speed up our gameplay, but I'm still not sure if this energy thing really complies with it..

Hours (even 1) are too much for a CD for a MMO like AL. Content was created for us. This (like wvhills said) is a blatant plat sink which will give them immense power.

Tarlok worked perfectly. It was one thing which rewarded everyone irrespective of their spending power (minus the portal buyout. But I think the reader will get my point and won't quote n counter me :p ) and I think that system should be implemented even here (if the devs want, they can derf the drop rates if the economy is such an issue).

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Doobiez
05-15-2014, 11:05 PM
Sts is just building it's own tomb for al people are already getting pushed to the edge and quitting the game now this -1

Hectororius
05-16-2014, 12:19 AM
I think it was mentioned the main reason for the energy balls is that they dont want 12 people being able to take advantage of a portal meant for 4 people. One way that could be win/win (albeit sucky, but lets accept it for what it is), is that if a person/party/pug finds a portal, they can enter it for no cost (you did the work, you earned it), but if a friend or guildmate wants to join them in the portal, then it would cost them 1 energy or 1 plat to join their friend. If a player crosses a certain threshold, then nobody can join that map anymore. this threshold would be somewhere where the boss is still unknown (hence the 1 plat/energy cost and not 5) so they cant cherry pick a boss over another.

I do ask that the lesser bosses not take forever to kill though. during winter event, the goblin was the most common but also took the LONGEST to kill of all the bosses. The other bosses were balanced for their drop, but the Goblin felt like a mini trulle, and as a warrior, I never bothered to solo that boss.

Jig
05-16-2014, 03:51 AM
Sts is just building it's own tomb for al people are already getting pushed to the edge and quitting the game now this -1

I would highly highly doubt people are already quitting from such a thing that hasn't even been released^^ it's called feedback, critics, it's what StS need to survive other whys if they ignored yes we will drop out weapons, use the good o'l quote "Yippi Ki Yay Catchyas later aye!*

Hiosahaf
05-16-2014, 03:53 AM
I would highly highly doubt people are already quitting from such a thing that hasn't even been released^^ it's called feedback, critics, it's what StS need to survive

What do they need to survive? Sorry for the nub question. . But I didn't catch your drift..

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Jig
05-16-2014, 03:58 AM
What do they need to survive? Sorry for the nub question. . But I didn't catch your drift..

Sent from my GT-I9500 using Tapatalk

Someone already said it before me anyways... Well what I'm trying to say is obviously if StS doesn't listened to what the community wants they will not succeed..

Hiosahaf
05-16-2014, 03:59 AM
Someone already said it before me anyways... Well what I'm trying to say is obviously if StS doesn't listened to what the community wants they will not succeed..

Oh. . In that sense! I thought you were referring to plat spending and it's relation with STS.

Thanks for clarifying! :)

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VenomsChaos
05-16-2014, 08:25 AM
I think it was mentioned the main reason for the energy balls is that they dont want 12 people being able to take advantage of a portal meant for 4 people. One way that could be win/win (albeit sucky, but lets accept it for what it is), is that if a person/party/pug finds a portal, they can enter it for no cost (you did the work, you earned it), but if a friend or guildmate wants to join them in the portal, then it would cost them 1 energy or 1 plat to join their friend. If a player crosses a certain threshold, then nobody can join that map anymore. this threshold would be somewhere where the boss is still unknown (hence the 1 plat/energy cost and not 5) so they cant cherry pick a boss over another.

I do ask that the lesser bosses not take forever to kill though. during winter event, the goblin was the most common but also took the LONGEST to kill of all the bosses. The other bosses were balanced for their drop, but the Goblin felt like a mini trulle, and as a warrior, I never bothered to solo that boss.

if only portal finder can join free and friends 1 plat <<< in that case boss must be easy to solo because players as me in small guilds cant find plat players to join party.. on the last tarlok event bosses arent easy to solo for a best legendary gear player ( not talking about rogues, rogue allways easy soloing than other 2 class )

allplay
05-16-2014, 08:43 AM
An energy system is a very bad idea. AL was (in my opinion) designed to be a social game. We trade, play with
friends in dungeons, and hangout in towns just to chill. An enerenergy syssystem will cut the sosocial aspect in half. Not being able to get on due to "energy" limiting who you see. Sounds very unecessary and unpleasant.

Hectororius
05-16-2014, 09:27 AM
if only portal finder can join free and friends 1 plat <<< in that case boss must be easy to solo because players as me in small guilds cant find plat players to join party.. on the last tarlok event bosses arent easy to solo for a best legendary gear player ( not talking about rogues, rogue allways easy soloing than other 2 class )

If a player has energy balls they could also enter that way as well. At least if the runner finds a portal they will be able to enter it for free. other players should also be hunting and killing bosses for energy drops anyways, so as long players are actively playing, they are being rewarded for playing.

What paying to enter a portal does is to prevent people from just waiting for others to run and join and not do the work. So eventually, if they run out of energy, they will have to wait to mooch or pay up and then join their friends (convenience fee).

as for the turnstile entry to portals from a portal NPC like last time, thats perfectly fine, I dont think anyone had any complaints about people being able to buy through on their accord.

UndeadJudge
05-16-2014, 03:53 PM
Yes! As many people have said, the Tarlok event was very fun! I remember running for hours with a few guildies, it was a blast. I also received all my twink gear from farming it, plus a little extra money too! If the new energy system could be changed to be similar to the Tarlok event, I would gladly spend hours farming until my head explodes, or heck maybe spend a few bucks.

tearacan
05-21-2014, 07:38 PM
They need funding for their new game, so a plat-fest (energy & new mythics) is good idea ;)
Specially now that capped players are quiting or taking brakes until something fun arrives.

Hiosahaf
05-22-2014, 01:21 PM
Yes! As many people have said, the Tarlok event was very fun! I remember running for hours with a few guildies, it was a blast. I also received all my twink gear from farming it, plus a little extra money too! If the new energy system could be changed to be similar to the Tarlok event, I would gladly spend hours farming until my head explodes, or heck maybe spend a few bucks.

^ Exact reason why I don't like this system.. Sorry devs! Eagerly waiting for more info on this topic :)


They need funding for their new game, so a plat-fest (energy & new mythics) is good idea ;)
Specially now that capped players are quiting or taking brakes until something fun arrives.

I, for one, wouldn't join such a plat-fest..

utpal
05-23-2014, 02:45 PM
make Energy ball drop from specific spawn boss like Lep boss dropping Lep vanity.

or make them as purchasable like those elixir kits.

matanofx
05-23-2014, 10:20 PM
Why bring the energy ball system to al? isnt it already a good money maker for STG, and by good i mean the best one so far.

Tarlok event was fun they just need to make sure the portals arent bugged, thats it.

Im sure STG will make enough money off of people buying plat to open crates and loot new mythics

utpal
05-24-2014, 04:03 AM
yes matan. tarlok event was the best event in AL.
but its a event and carapace said somewhere tht balls will drop from bosses like teeth I think.
but lets see wat will b the consequences after implementing it.

Hiosahaf
05-25-2014, 03:31 PM
I loved Tarlok tbh.. anyways, can we get some more feedback (from players as well as STS devs) please?

Hiosahaf
05-31-2014, 12:52 PM
Need more feedback. Disappointed in the new vid that energy balls have made their way in.

Jenvy
05-31-2014, 02:19 PM
I don't understand why STS has developed this system when they are so historically against 'pay to win'.

I guess I'll give it a day or two of testing, but if it's obvious that people are spending hundreds of plat to get the top spot in event LBs, I'll be back here to make a ruckus.

STS, don't turn AL into 'pay to win'. It's tempting, but it's also gamebreaking. So just... don't.

Haligali
06-01-2014, 05:06 AM
I havent played dark legends. What is this energy balls and why do we need them?

Otahaanak
06-01-2014, 02:29 PM
@Jenvy
I think AL has already crossed the pay to win threshold some time ago.

Jenvy
06-01-2014, 04:40 PM
@Jenvy
I think AL has already crossed the pay to win threshold some time ago.

Well... it was balanced. With farming and merching, a noncasher can get to the level of a heavy plat user.

But if there are rewards that are going specifically to event LB leaders, noncashers are going to fall even further behind.

Bless
06-01-2014, 05:38 PM
+1!!!!

Hectororius
06-04-2014, 06:10 PM
Just to bring this thread up for people to read. please make all future feedback remarks here

http://www.spacetimestudios.com/showthread.php?157979-Goblin-Event-Official-Suggestions-and-Feedback-Thread

Bless
06-04-2014, 06:38 PM
HOLY 8-hours-for-1-energy-ball-CD MOLY!

valheeru
06-04-2014, 06:50 PM
I agree, this energy thing sounds terrible. We already have a lot of people playing less due to crafting waits, lack of appropriate things to farm at our level, and boredom. If you make an event where people have such a limited opportunity to participate before getting told they have to plat, you will lose a ton of interest from the community for the duration of the event.

Honestly, if i start a game, and after doing something 3 times, I am told I need to pay or wait, I immediately delete it. I'd estimate 90% of the people I know do the same. Please devs, don't make AL into a to-be-deleted game. Re-using the tarlok system would be perfect. it was the most amazing setup you could have developed, so why break something everyone loved?

An energy system won't make people spend more plat, it will make them leave.

tday is the first time after watching all special contests target plat users i really was considering to hit the uninstall button

the saddest part is i have an alt in an low end guild, i logged on and all i saw was silence, i asked them abt event and one person replied i got 500kish gold i cant waste on energy bleah logging off all this excitement for nothing the rest alrdy logged off 10/1.2k ppl was on enuff sed

Hiosahaf
06-05-2014, 12:27 AM
Just to bring this thread up for people to read. please make all future feedback remarks here

http://www.spacetimestudios.com/showthread.php?157979-Goblin-Event-Official-Suggestions-and-Feedback-Thread

Thanks for that Hect.. but it's hopeless to hope now. I quit for good it seems. A highly P2W event which is meant for the players (and ironically, the players can't play) is not something I'd support.

Thanks again!

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Back
06-05-2014, 07:58 AM
Master bandit's spawn rate is too low

Eski
06-05-2014, 10:18 AM
For real... that system could destroy AL .. even the hardcore plat junkies wont take it for long..

Eski
06-05-2014, 10:19 AM
In my minds i allrdy know the names of the lb...

LordDravek
06-05-2014, 11:08 AM
I think the energy balls are a good move for sts, but that delay though.... Ugh

Hectororius
06-05-2014, 01:51 PM
Yes, while some people would be happy to see it go, this is about removing/reducing the cool down time from the energy balls.

Currently the event is relatively unplayable except for 5 minutes a day once a day. Even having 3 balls every 8hrs would be infinitely better than 1 every 8 hrs.

NJaNear
06-05-2014, 06:05 PM
If you guys want energy games, google and apple store have plenty to choose from. Now we can add one more to the list.

Socrates
06-06-2014, 03:00 AM
remove them completely or 5 min for 1 energy ball I think this is the most fair way.

Froxanthar
06-06-2014, 05:26 AM
I vote for 3 Energy every 8 hours.

via orange caramel app.