Energizeric
05-19-2014, 02:20 AM
Camera rotation is being discussed in another thread today, and when I think about it, the only place where camera rotation really bothers me is on the TDM map.
In CTF, the angle for both teams is reversed, so when coming at me from the other side, if I can see my opponent then they can also see me, and if I want to try to sneak up on them in their blind spot, I will be as blind as they are.
However, in TDM both teams have the same viewing perspective, so it's always a race to get to the bottom of the map so you have a better view than your opponent.
Perhaps the solution here is to reverse the playing angle of both teams in TDM just like is the case in CTF, so that up on my screen is down on my opponent's screen. Then there will no longer be this issue of having to run to the bottom of the screen so you can see what is coming. As I charge at my opponent, they will see me coming, and if I'm moving towards them from the top down, then I can't see where they are, but they cannot see me either.
Any thoughts?
In CTF, the angle for both teams is reversed, so when coming at me from the other side, if I can see my opponent then they can also see me, and if I want to try to sneak up on them in their blind spot, I will be as blind as they are.
However, in TDM both teams have the same viewing perspective, so it's always a race to get to the bottom of the map so you have a better view than your opponent.
Perhaps the solution here is to reverse the playing angle of both teams in TDM just like is the case in CTF, so that up on my screen is down on my opponent's screen. Then there will no longer be this issue of having to run to the bottom of the screen so you can see what is coming. As I charge at my opponent, they will see me coming, and if I'm moving towards them from the top down, then I can't see where they are, but they cannot see me either.
Any thoughts?