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View Full Version : Skill procs!



Samdegreat
05-22-2014, 10:02 AM
Heya!

A suggestion for the new skill system, how about skill procs.
This will make the game a mixture of randomness and cause any battle to have a twisted outcome :).

Also check out this to make this not to op - http://www.spacetimestudios.com/showthread.php?155927-Skill-rebounds&p=1650535#post1650535

E.g

Heal for warrior - everytime it heals over time normal 5% chance of 1 second shield of invulnerability and 10% chance if charged

Jug - while activated if hit by 4-5 enemies at one time chance to ?? Heal all health, push all enemy's away with a roar and chance to stun?

Mage fireball - chance to set the user on fire giving them 5% extra speed and damage for certain amount of time?

Ice - chance to slow cool down on enemy's skills or stop them completly for a second or two

Clock - while in the area enemy's movement becomes disorientated (backwards is forwards vice versa causing a chance of skills to go in the wrong direction)

Curse - chance for acid rain to come out causing low damage over time

Lightning bolt - chance to zap 3 little bolts instead of one

Nox - 3% gives us chance to bypass 1 hit or 1 stun


Happy to receive feedback + your own ideas,
Maybe we could have chains one proc has 10% charge leads to 5% chance on another and 1% chance for ultimate proc!

This would finally allow mages to kill a warrior!

Sceazikua
05-22-2014, 10:29 AM
i like how people completely ignore this section (http://www.spacetimestudios.com/forumdisplay.php?112-AL-Suggestions-and-Feedback) just for more view.

Hoardseeker
05-22-2014, 10:34 AM
-1 for heal proc for warrior

Samdegreat
05-22-2014, 10:38 AM
i like how people completely ignore this section (http://www.spacetimestudios.com/forumdisplay.php?112-AL-Suggestions-and-Feedback) just for more view.

Lol I had so many ideas :p
Rushed it...

Crowsfoot
05-22-2014, 11:00 AM
The ideal of randomness is not one I share. Skill, not luck, should be the determining factor.

Morholt
05-22-2014, 12:49 PM
Pretty sure when skills have 'chance to,' they already have procs. Example: ice bolt can 'proc' to freeze a group of enemies, entangling trap can 'proc' to pull in enemies, and juggernaut can 'proc' to heal a warrior with low health.

Sounds like you're just asking for new skill upgrades.