Samdegreat
05-22-2014, 10:14 AM
Another suggestion for skill system to accompany my last thread -
http://www.spacetimestudios.com/showthread.php?155924-Skill-procs!
How about skills have a chance to inflict something upon the user?
This will also cause another twisted outcome in battles
Smash - 3-5% chance of you hitting the ground to hard causing you to either walk slower/lose health/ stun yourself.
Heal - small chance of the enemy receiving your heal but only 10% of it e.g war heals 800 over time so warrior on other team receives 80 every time.
Jug - exhaust yourself resulting you to lose a large proportion of health but granting a slight buff?
Gale- instead of pushing you forward it could have 20% chance of pushing you backwards?
Nox - cause poison damage to user due to user damaging them self while shooting the arrow
Happy to receive feedback + your own ideas,
This would finally allow mages to kill a warrior!
http://www.spacetimestudios.com/showthread.php?155924-Skill-procs!
How about skills have a chance to inflict something upon the user?
This will also cause another twisted outcome in battles
Smash - 3-5% chance of you hitting the ground to hard causing you to either walk slower/lose health/ stun yourself.
Heal - small chance of the enemy receiving your heal but only 10% of it e.g war heals 800 over time so warrior on other team receives 80 every time.
Jug - exhaust yourself resulting you to lose a large proportion of health but granting a slight buff?
Gale- instead of pushing you forward it could have 20% chance of pushing you backwards?
Nox - cause poison damage to user due to user damaging them self while shooting the arrow
Happy to receive feedback + your own ideas,
This would finally allow mages to kill a warrior!