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GoodSyntax
05-28-2014, 12:39 PM
Elite Rockhorn Summit - home of Rendtail and juicy Magma Armor loot. To be honest, this is a rather difficult map, and not necessarily designed for solo play, but small details like that won't keep us Rogues away....especially when there is good loot to be had!

My recommendation is that you have full, upgraded Mythic gear, or top-of-the-line Magma gear. In my case, I was using the following gear:

Weapon: Expedition Recurve of Potency (super gemmed)
Helm: Upgraded Mythic (super gemmed)
Armor: Upgraded Mythic (super gemmed)
Ring: Archon of Potency (super gemmed) [Though I can easily recommend a super gemmed Fangmaster of Warfare as well]
Amulet: Tarlok Heart of Potency (super gemmed)

Even with the best gear available, this is not a trivial map to solo artists. If you aren't packing the best gear around, I would wait to solo this map.

I strongly recommend either a speed elixir/kit or a speed pet. In my case, I used Scorch, but Abbaddon and Haze are suitable alternatives.

As it stands, I found that running with a 30% Damage Kit really helps avoid deaths, because with this map, we will be heavily reliant on Nox Poison to do a considerable amount of the overall damage. These 30% Damage Kits can be had for around 11k at auction, so stock up whenever you see the price drop below 10k. In my case, I purchased one for 11.5k, so bad timing on my part.

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With or damage kit in hand, we start up the map, and are immediately greeted by an imposing room full of Scorns, Trolls and Whelps. Start at range, and aggro the first pack of 3 Scorns and the troll. Unless stated otherwise, you will always want to charge Aimed and Nox. Fire off your first volley of charged attacks and start retreating.

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Run halfway down the corridor, then RUN THROUGH THE PACK TO THE OTHER SIDE! Yes, sounds crazy, I know, but the intent here is to keep the group packed closely together, maximizing the number of targets affected by Nox poison. Clear through to the other side of the pack, firing charged Aimed and charged Nox behind you. Once you reach the entrance of the room, go through the pack again.

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Keep repeating this process of running halfway down the hallway then run through the mobs and draw them up to the room entrance, all while shooting charged Aimed and Nox behind you.

If you get stuck, because the Troll keeps stunning you, you can employ a separation strategy by firing off a single bow shot towards the group and retreat back to the entrance. Because the Scorns run so quickly, and the troll is so slow, you can wait for the Scorns to reset while the Troll is still approaching...

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INTERESTING FACT: The Scorns only have a melee range attack. Because of this fact, this run through strategy only puts you in harms way for a second or two, so while you are outside of melee range, you are in very little danger. Just beware, if you see lightning sparking in the mouths of any of the scorns, don't charge through yet - this is their wind-up attack, and if you run though the pack at the wrong moment, their bites have a very high chance of one-hitting you.

Next, we will proceed to the group of 4 whelps to the left. We will use the same run through strategy we employed before. Aggro them with a charged Aimed and charged Nox to get them to chase you.

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Proceed to the wall on your right, firing shots behind you. Once you reach the wall, charge straight through the group and continue to the left wall. Keep repeating this process until all the whelps are dealt with.

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INTERESTING FACT: These whelps, like the Scorns, do not have a ranged attack, so as long as you stay outside of melee range, they aren't much of a threat.

Next, we have a group of 5 whelps and a troll. Again, we will be kiting this group, circling them and staying outside of melee range as much as possible. These trolls have an annoying habit of stunning you, which often leads to deaths, so stay outside of their attack range and you will be fine. Just fire off a charged volley of Aimed and Nox, then start running in circles.

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Use the lava pool as a choke point if you want. I generally like to use the terrain to my advantage, so if you use this pool correctly, then only one or two mobs will be in range to attack you, while you are safely shielded from the trailing mobs who are on the other side of the pool.

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Proceed to the clutch of snakes ahead. Be warned, these guys hit hard, so you will definitely want to use the lava pool as a choke point. Fire off a volley and retreat back to the lava pool.

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Run large circles around the lava pool, firing Aimed and Nox behind you. Keep circling until the snakes are dealt with.

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INTERESTING FACT: These snakes do not attack while they are moving, they are only able to attack when standing still. Also, these snakes have two different attacks, a ranged attack and a melee attack. The melee attack actually hits for less damage than the ranged attack, but the preference here is to keep the snakes moving, which minimizes the number of attacks you have to pot through.

Continue ahead...here, we need a little bit of patience. There are three Scorns and two whelps to handle. Of course you could aggro them together, but my preference is to pick off the whelps when they reposition to an area where they are isolated, that way you can pick the two whelps off one at a time.

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If you run out of patience, waiting for the Whelps to reposition, just aggro the whole group and start retreating.

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The reset point for this group is right about the centerline of the lava pool. Retreat back to the start of the pool, then charge through the group and run back up to the clutch of eggs. Going any further risks aggroing the pack hanging out in the top left. Don't aggro them - if you accidentally do, reset the entire group.

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Once the whelps and scorns are handled, continue ahead to the right corridor. Fire off a shot as soon as you get into range and start retreating, the Whelp (if you didn't handle him earlier) will join along with the Troll and snake. Use the run through strategy, or, if you are brave, you can certainly drop a Shadow Veil and try to overpower the group of three.

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My preference is to use the run through strategy, which saves a few pots.

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Once in the corridor to the right, there are three Scorns to deal with, and sometimes an annoying whelp decides to reposition right into aggro range. Aggro the group and retreat back just a little bit.

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In this confined area, circling can be difficult, but your best bet is simply to keep moving, hugging the walls as much as you can, and keep the pack of mobs packed tightly inside of the circle.

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Press forward to the two scorns. Aggro them and retreat back into the corridor. Sometimes that annoying whelp wants to join in, but either way, the strategy remains the same.

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Keep circling, hugging the walls as much as you can, firing off Nox and Aimed. As with every step in this entire map, NEVER STOP POTTING!

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On your left, there is a group of 3 Scorns and possibly a whelp (if you didn't pick him up earlier). Aggro them, retreat back into the corridor and circle until this group has been dealt with.

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Up ahead are three Scorns and some snakes. Aggro them. Chances are very good that you will aggro the closest snake. Draw the pack back into the hallway and begin circling. While the snake is present, it is best to keep the snake moving - don't give it a chance to set up and do it's ranged attacks, make your kiting circle (rectangle?) wide enough so the snake doesn't get to set up for an attack.

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With the Scorns and snake handled, proceed ahead to the clutch of three snakes. If you are patient, and allow the lead snake to reposition, you can draw just the one snake - this will make the pull a little bit easier, since you have enough firepower to overwhelm a single mob.

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Up ahead, be patient and wait to draw aggro when the whelp is not nearby. Once you have the two snakes attention, retreat backward, making them follow you. Once you have drawn them to the lava waterfall, charge in, drop veil and you will be able to overpower them both.

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Continue ahead and take on the three whelps. You can choose whether you want to use a run-through strategy (since the corridor is now clear), or you can just drop a veil and overpower them one at a time.

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Up ahead is a room full of Scorns. This can be a dangerous room, so there are two options. First option is to aggro everything and run around the room, using the lava pools as choke points. This is a risky tactic, but will shave off a few minutes on your run.

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The alternative strategy is picking them off in small, more manageable groups. Start by attacking the center Scorn and pull him back into the corridor.

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Next, hug the left wall, and proceed up to the egg, at which point, you will attract the Scorn on the far left.

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Return back to the entrance of the room, and attack the two Scorns on your right. Again, once you have aggro, retreat back into the corridor and deal with them together.

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From here, you should be able to pick off the rest, using a similar strategy.

Now, we start the single, most difficult part of this entire map - the run to the boss.

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Now, if you are a plat user, I would recommend that if you die, wait for a few seconds for the mobs to reset - this should give you just a fraction of a second of breathing room. Either way, expect to make several attempts at this, because this is a very challenging run. Between the hard hitting mobs (snakes and Scorns), plus the annoying trolls that have a habit of stunning you as you run past them, this run will probably require several attempts.

If you do manage to clear all mobs, run straight ahead to the nook on the left side of the boss room. This will reset the scorn and whelp, leaving you with two snakes to deal with.

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Once the two snakes are disposed of, return back to the corridor and aggro the whelp and Scorn. Kill the whelp. Once the whelp is dead, Rendtail will spawn. When that happens, run back to the nook on the left to reset the Scorn.

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With a clear room and Rendtail ready, stand by the first row of eggs. Inch ahead SLOWLY until your pet goes to attack the boss. Once you have found this point, DO NOT MOVE AGAIN! DO NOT USE PIERCE and DO NOT GO ANY CLOSER TO THE BOSS (trust me on this....).

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When Rendtail loses about a third of his HP, there is the possibility that the eggs could begin hatching. You will notice the yellow mist glowing near the eggs - if this happens, you will need to retreat. I'm not sure what the trigger is, but it seems like 25% of the time I solo this map, the eggs will hatch.

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Retreat back to the corner/alcove pictured here. This will keep you out of line-of-sight on half of the eggs that hatch. It will still be a very difficult fight, but this strategy will at least give you a chance to survive.

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After you kill the first mob, wait patiently, more will be coming. Do not leave this little corner, or you will risk aggroing everything that spawns, and that will mean death 99% of the time.

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When the snakes start spawning, drop veil - you will need the added armor while they reposition into melee range.

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At this point, while still outside of line-of-sight, nothing else should approach. Now, you can enter the room and pick off the remaining hatchlings one or two at a time.

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With all hatchlings disposed of, you can now proceed back to Rendtail. Again, get to the first row of eggs, and slowly inch ahead until your pet decides to attack the boss. Granted, you don't actually need your pet to attack, but every little bit of damage helps.

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Keep attacking the boss until you kill him - remember to equip your Lep and use reroll elixirs/kits. This is one of the very few times where you can relax and swap load-outs without fear of being killed by the boss.

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Now, as I'm sure you can tell from the screen shots - this guide was a hodge-podge of about 6 or 7 solo runs. I'm sure you could tell how amused I was that I was disconnected from the server when the update happened and I was about to enter the boss room, forcing me to run the map solo, yet again, so I could get all the screenshots together.

MY THOUGHTS: This is a challenging map, and the use of a run-through strategy is pretty crucial to success, which is odd, because I haven't used it anywhere other than Tindirin. The difficulty comes, mainly from the run to the boss, and the probability of eggs hatching. If those two elements were removed from this map, then I would say that this can be run with mostly crate gear and epic rings/amulets. As it stands now, I don't think that this map is for everyone. The run in particular is simply too challenging for non-plat or mainstream geared players.

To be honest, unless you get lucky and loot one of the Magma armors, the cost of running this map is too high - both in pots consumed (about 1k hp and 1k mana) and time (20-25 mins if eggs don't hatch, 30-35+ if they do); especially for a mobile game.

Worse, you could get "lucky" and roll a Locked Crate like I did, which just makes me leave the map in disgust.

Anyona
05-28-2014, 02:00 PM
Thank you for writing this up, amazing guide Kali :)

Sent from my ST26i using Tapatalk

Thrindal
05-28-2014, 04:19 PM
Sorry but I did LOL at the Crate sitting there... Awesome detail though, I might have to try. Thanks!

GoodSyntax
05-28-2014, 05:05 PM
Sorry but I did LOL at the Crate sitting there... Awesome detail though, I might have to try. Thanks!

If I could have kicked that thing over the edge of the cliff, I would have. Rerolling for locked in an elite map is probably the biggest let-down this game has.

What's worse, during one of my previous runs, I tried to get a screenshot and hit the backspace key (I use a PC when doing guides), and the browser refreshed, leaving an Elite Golden Dragonchest laying there, unclaimed. That was probably the best loot I've seen all week out of dozens and dozens of elite Tindirin runs, and of course I didn't even get a chance pick it up :-/

Madnex
05-28-2014, 09:54 PM
Nicely done, once more. :)

I would've forced the rest of my tactics apart from the boss mob spot on you if you didn't run away! And because I'm jelly now, I might make a guide on soloing too. :P

GoodSyntax
05-28-2014, 10:33 PM
Nicely done, once more. :)

I would've forced the rest of my tactics apart from the boss mob spot on you if you didn't run away! And because I'm jelly now, I might make a guide on soloing too. :P

Ha, ha! Well, I'm sure the community would appreciate your wisdom :-)

I always believe that more information and alternative strategies will make for better players. I look back on my own guides and think, if I were to do it over again, I would change this, or that, so feel free to put up whatever new ideas you discover - lord knows I've learned a few things from you!

Zeus
05-28-2014, 10:51 PM
Just a cool add on! If you stand in the highlighted area and STAY STILL (no piercer) you can kill the mobs and not have to worry about Rendtail's attack (even while the eggs hatch!).

So, just stand in this spot at all times.

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Madnex
05-29-2014, 12:23 AM
Just a cool add on! If you stand in the highlighted area and STAY STILL (no piercer) you can kill the mobs and not have to worry about Rendtail's attack (even while the eggs hatch!).

So, just stand in this spot at all times.

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Doesn't really work when you're running solo because after the first two, you'll be overwhelmed.

An alternative, secondary solution for the boss mob is to gather them up in the left part and park them inside the little area up there. Yes, park them. As long as every mob's inside that box area, you can glue to the wall and fire from the spot I've marked on the minimap below. Not suggested for anything else than speed runs and also requires experience with death-less parking.

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GoodSyntax
05-29-2014, 11:40 AM
Post updated....I noticed a few images disappeared, so that has now been corrected.

GoodSyntax
08-22-2014, 10:14 AM
Just had a conversation about the eggs not hatching, so for posterity, here is a screenshot of the boss defeated with all eggs visible, unhatched. It happens from time to time, not entirely sure what the trigger is, but for reference, it does happen on occasion when running solo.

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EDIT: Added another pic, to show it wasn't a one time glitch:

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notfaded1
08-22-2014, 10:25 AM
Doesn't really work when you're running solo because after the first two, you'll be overwhelmed.

An alternative, secondary solution for the boss mob is to gather them up in the left part and park them inside the little area up there. Yes, park them. As long as every mob's inside that box area, you can glue to the wall and fire from the spot I've marked on the minimap below. Not suggested for anything else than speed runs and also requires experience with death-less parking.

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I like to hear more about this deathless parking... You mean just bunching them up in an area where you can run out and they won't follow cause they are hung up on something? so here essentially bunching them up / up there then coming around that corner to the left and moving along the wall not letting them out? Then further down the wall coming on down cause you aren't in their range ne more? That's how it looks like I'd do it... I'll have to try it.

AL_Newbie
08-22-2014, 10:27 AM
wow Kali makes me want to try :) good info all

GoodSyntax
08-22-2014, 01:02 PM
I like to hear more about this deathless parking... You mean just bunching them up in an area where you can run out and they won't follow cause they are hung up on something? so here essentially bunching them up / up there then coming around that corner to the left and moving along the wall not letting them out? Then further down the wall coming on down cause you aren't in their range ne more? That's how it looks like I'd do it... I'll have to try it.

I believe that this reference is specifically using a remap strategy. Hard to do for rogues, easier with tanks and sorcs due to the 2 seconds of invulnerability on their shields. Basically, aggro everything, run into a corner, pop shield, then remap. The mobs are then tethered to the last place that you were, so are effectively parked until you re-aggro them.

With this strategy, you park them into the bottom right corner, remap, then attack Rendtail from the top right corner, making it so that you don't have to fight the hatchlings. The problem with this is that if you have the increased radius on Nox (and Fireball as well I would assume), that could aggro the mobs.

Personally, with the sausage fingers I was born with, I don't have much luck parking when solo. It definitely helps to use Ethyl to do this, but even then, you have to be fast, and I just don't have the finger dexterity to pull it off consistently.

Gorecaster
08-22-2014, 01:59 PM
This is simply amazing. Great work Kaliz.

GoodSyntax
08-22-2014, 02:20 PM
This is simply amazing. Great work Kaliz.

Thanks bro! I'm surprised that you haven't seen my guides yet. I updated my sig to include a link to all of my guides.

With things slowing down a bit, I may try to put up another guide if I have time before the new arena drops.

Soundlesskill
08-22-2014, 05:01 PM
Very well done Kali! I will have to try it out, so I could rid some boredom of my life! Maybe we could run a duo if you'd like to try with a noob rouge like me? :D

GoodSyntax
08-22-2014, 05:55 PM
Very well done Kali! I will have to try it out, so I could rid some boredom of my life! Maybe we could run a duo if you'd like to try with a noob rouge like me? :D
Anytime you want....just send me a PM when you see me and we can duo.

Madnex
08-22-2014, 06:53 PM
Never actually cracked into the trigger of not setting off the eggs hatch timers; I came up with an explanation that's a tad too complicated but would explain why it happens randomly. Anyway, not sure if there's much point into it since leets are about to become.. obsoleets lol.

And yes, deathless parking for rogue means you need to remap when you reach the corner without dying -- unless you have ring, razor is a huge help. Needs practice and fast fingers but if you're up to it, hit me ups for further tips fade. :)

Soundlesskill
08-23-2014, 02:49 AM
Anytime you want....just send me a PM when you see me and we can duo.

I definitley will! I hope this will be a challenge, since the elite is kind of a standard atm :)

#Notbraveenoughtosolo