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View Full Version : Anyone else notice Juggernaut



Stoba
05-28-2014, 03:41 PM
The visual of the rings is gone and the self heal is waaay weaker than it was.

Crowsfoot
05-28-2014, 05:07 PM
I will admit, I thought you were crazy. However, I just tested it and only received +10% of my total HP as return (as opposed to +25%) and it took 5 hits for a mob to trigger it (I had to do the test 3 times because he didn't even trigger it the first time and I dropped to 4%).

Take off most your gear and test on a mob in elite rooks nest (I kill the first two archer and then pull the bandit with axe throw.

Stoba
05-28-2014, 05:44 PM
I tested it in elite grog. There is definately something wrong.

Kreasadriii
05-29-2014, 10:52 AM
So the problem is the mobs that you are fighting depending on elite maps or the skills that you use?
Still confuse -__-

Stoba
05-29-2014, 11:57 AM
No just tested there because there are a good number that can hit you at once
The self heal is definately weaker than normaol.

Kreasadriii
05-29-2014, 12:04 PM
Did you charged your jugger?
Each charged skills very helpful to see the upgrade skills work or not.

Crowsfoot
05-29-2014, 01:57 PM
Did you charged your jugger?
Each charged skills very helpful to see the upgrade skills work or not.
Yes -_-

Jugg, at least used to, returns HP equivalent to 25% of the users total HP. Every attack that deals damage that causes the caster's HP to drop below 25% has a 50% chance at casting the self heal. Typically a warrior will have 30-40% HP remaining after the self heal since he/she had to drop below 25% and receive, sometimes, several more attacks before it cast.

I'm getting 10% return.

Kreasadriii
05-29-2014, 07:07 PM
Many time before it cast the self heal, warrior died early

Crowsfoot
05-29-2014, 07:14 PM
Many time before it cast the self heal, warrior died early
From a warrior's PoV who has used this skill daily, it isn't working properly.

Waheedski
05-29-2014, 09:01 PM
Now that I'm starting to do hardcore elites they nerf juggernaut!

*throws hands in the air and jumps of a bridge screaming cruel world*

Crowsfoot
05-29-2014, 09:11 PM
Now that I'm starting to do hardcore elites they nerf juggernaut!

*throws hands in the air and jumps of a bridge screaming cruel world*
This was an unintended glitch. The client update will likely fix the error, whatever it is.

inkredible
05-29-2014, 10:48 PM
i tested it in both ctf and tdm, it heals at 25% still, however im not sure in pve.. i havent really played to an extent to notice anything different but to be honest
ever since cap 41 jugg is definitely weaker. Not in terms of bugged or glitched but because DPS now can damage more than jugg can handle, hence why most people think it doesnt heal at 25%

I will test in pve now and i will reply back

inkredible
05-29-2014, 11:02 PM
I just tested in elite

JUgg did not work. 0 / 10 , self heal did not activate. its bugged in elites

inkredible
05-29-2014, 11:24 PM
here it is

http://www.spacetimestudios.com/showthread.php?156632-Vengeful-blood-and-juggernaught-bug-in-Tdm&p=1660311&viewfull=1#post1660311

Xeusx
05-30-2014, 12:08 AM
Is it ur hp problem? I see Crow said "10%" which is actually ur hp problem..

Jirikjurasek
06-02-2014, 10:48 AM
Jugg, at least used to, returns HP equivalent to 25% of the users total HP

Just wrong, jugg didnt return 25% till 31 cap (I didnt play before).
I tested it now in elite The Wilds, work same as always
5943 HP, 293,2 dmg, 2031 armor, without pet
90935

5880 HP, 347,1 dmg, 1869 armor, without pet
90936

for those who say that jugg get static HP value and isnt dmg-based

Crowsfoot
06-02-2014, 01:36 PM
Just wrong, jugg didnt return 25% till 31 cap (I didnt play before).
I tested it now in elite The Wilds, work same as always
5943 HP, 293,2 dmg, 2031 armor, without pet
90935

5880 HP, 347,1 dmg, 1869 armor, without pet
90936

for those who say that jugg get static HP value and isnt dmg-based
I am not going through this again -_-

If anyone can find the long exchange we had which definitively proves my methodology and by extension results, please li k it. I spent about an hour screwing around in elite nest doing those tests. And, now you still won't except them.

Maybe jugg didn't return 25% before the 31 cap, can't say since I don't have a low level tank with jugg. However, it usually returns 25% of total HP as even Ink acknowledged when referencing TDM. The skill is glitches. I'm just hoping the client update fixes it and we can move past this.

Jirikjurasek
06-02-2014, 02:11 PM
I am not going through this again -_- You should

If anyone can find the long exchange we had which definitively proves my methodology and by extension results, please li k it. I spent about an hour screwing around in elite nest doing those tests. And, now you still won't except them.

this is your method:
Here are the procedures I used:

1) kill all in the first group ofobs except one.

2) make the single remaining mob reset (note where he reset).

3) remove all gear.

4) pull the mob that reset a pace or two away from where you saw him previously reset.

5) use jugg after hp reaches 50-60%.

6) step past where the mob resets as soon as jugg causes you to self heal. record your percentage of remaining hp.

IF you remove all gear then I understand that your result are not-dmg-based

...However, it usually returns 25% of total HP ...

this is my values of HP gain on 36, when everythink was OK:
6000(2156) - 787/869/925/929/852
4000(50) - 74/71/67/
4100 (0) - /102/115/116/
4100(1058) - 171/177/179

just simple logic: If it is true, that jugg gain 25% HP I CANīT get theese numbers, but I did
I strongly refer on two last rows of my values, same HP, but different gear (1058 = mythic armor which gain dmg buff)
Last argument: IF it is true that 25%, you will gain the same value HP, I never get that, guess you too
TIP: try jugg in full gear a) with weapon, b) without weapon --> see difference?
...

Crowsfoot
06-02-2014, 05:30 PM
It was a total of like seven posts. I can't remember the thread though. Just link the thread and let everyone else decide.

Kreasadriii
06-03-2014, 03:01 AM
Jugger is the nice for tanking if the skills work well.. don't know how to make it returns as it said in upgraded skills, because rarely happened

ALlIsWell
06-07-2014, 11:35 AM
It would be nice if STS can tell why its happening? O.o

Froxanthar
06-07-2014, 11:27 PM
Juggernaut is weak now. :(

via orange caramel app.

kinzmet
06-09-2014, 06:48 AM
Sorry guys, but somehow I felt happy with this thread :) (PVP in mind)