Pharcyde
01-01-2011, 09:56 PM
Just some suggestions on what we can add to PvP to make it better.
Hosting Options:
Should be able to choose if the map is 1v1, 2v2, 3v3, 4v4, 5v5 no matter the size of the map.
Should be able to enable/disable powerups
Should be able to enable/disable certain spells in PvP (Say someone wants 1v1 with NO buffs or debuffs)
All PvP maps should just be compiled into one list (See first bullet)
Hardcore mode - Larger health and mana pool, but only get one spawn per game.
Maximum/minimum player level choice options. If player is lower then or higher then 5 levels than opponent, it does not count as a kill or death.
Opponent finder - Option on menu, quickly finds a game in PvP. Opponent will be the same skill level as you (Determined and matched by yours and the opponents K/D ratio)
Group Teleport - Option enables host to control teaming; Can be enabled/disabled. If team mates are within a certain range from each other after a battle, they will be randomly teleported through out the map, bursting the group and preventing teaming.
Should be able to enable/disable trees, rocks, water, walls ability to block or stop aggro.
PvP Fixes:
Locked games SHOULD NOT count towards Kill death ratio.
May not be able to leave PvP 10 seconds after fight.
Should be invincible for a short time after spawn (nor can cast any damage while invincible)
Should not spawn automatically with screen pointing towards wall/boundary
PvP Suggestions:
Add new powerup: Instantly cool down all spells
Add ability to save buffs (Press on the cooling down spell and it pauses buffs effects so it does not get wasted. Can be restarted with remaining buff time left when spell is pressed)
New game modes: King of the hill, Firefight, Free for all, slayer
Dueling and Staking
Hosting Options:
Should be able to choose if the map is 1v1, 2v2, 3v3, 4v4, 5v5 no matter the size of the map.
Should be able to enable/disable powerups
Should be able to enable/disable certain spells in PvP (Say someone wants 1v1 with NO buffs or debuffs)
All PvP maps should just be compiled into one list (See first bullet)
Hardcore mode - Larger health and mana pool, but only get one spawn per game.
Maximum/minimum player level choice options. If player is lower then or higher then 5 levels than opponent, it does not count as a kill or death.
Opponent finder - Option on menu, quickly finds a game in PvP. Opponent will be the same skill level as you (Determined and matched by yours and the opponents K/D ratio)
Group Teleport - Option enables host to control teaming; Can be enabled/disabled. If team mates are within a certain range from each other after a battle, they will be randomly teleported through out the map, bursting the group and preventing teaming.
Should be able to enable/disable trees, rocks, water, walls ability to block or stop aggro.
PvP Fixes:
Locked games SHOULD NOT count towards Kill death ratio.
May not be able to leave PvP 10 seconds after fight.
Should be invincible for a short time after spawn (nor can cast any damage while invincible)
Should not spawn automatically with screen pointing towards wall/boundary
PvP Suggestions:
Add new powerup: Instantly cool down all spells
Add ability to save buffs (Press on the cooling down spell and it pauses buffs effects so it does not get wasted. Can be restarted with remaining buff time left when spell is pressed)
New game modes: King of the hill, Firefight, Free for all, slayer
Dueling and Staking