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View Full Version : What kind of Gems will Elondrian Essences make?



Serancha
06-13-2014, 07:19 PM
Spirit Chests can also be crafted with a recipe (obtained when you reach bronze tier) allowing you to combine 3 Entangled Chests with Elondrian essences to make one Spirit Chest.




As part of the announcement regarding event chests and crates for the next event, it was mentioned that there will be Elondrian Essences involved. We currently have essences that benefit the stats of Strength, Dexterity and Intelligence currently, so here are some things to think about.

What kind of bonus effect will Elondrian Essences provide?
What kind of Gems will be craftable with them?
Will there be special recipes involving these new essences?
Are they limited time or will they be ongoing after the event?

Speculation?

Visiting
06-13-2014, 09:45 PM
Maybe gems that give a proc of some sort??

Zeus
06-13-2014, 10:36 PM
Perhaps they're essences only to be used for the crafting of elondrian locked crates?

Samhayne
06-13-2014, 10:41 PM
Perhaps they're essences only to be used for the crafting of elondrian locked crates?

Serancha is closer to the mark. There are plans for something else to be made with them.

Just FYI Ralchior, while gems that add a proc or other such effect would be cool, currently socketed gems are not unique. The problem with procs is that they wouldn't stack, and not being unique, it would be possible for a user to load up their sword with multiple proc gems thinking that they are getting something out of doing so, but they wouldn't really. So, no plans for proc gems until we can set aside some time to sort that issue out.

Zeus
06-13-2014, 10:42 PM
Serancha is closer to the mark. There are plans for something else to be made with them.

Wow, thank you Sam! Nice heads up as I was about to buy a huge stock of Tarlok gems!

Crowsfoot
06-13-2014, 10:53 PM
Wow, thank you Sam! Nice heads up as I was about to buy a huge stock of Tarlok gems!
Sold mine for energy kits xD

Zeus
06-13-2014, 10:57 PM
Just FYI Ralchior, while gems that add a proc or other such effect would be cool, currently socketed gems are not unique. The problem with procs is that they wouldn't stack, and not being unique, it would be possible for a user to load up their sword with multiple proc gems thinking that they are getting something out of doing so, but they wouldn't really. So, no plans for proc gems until we can set aside some time to sort that issue out.

Please keep it that way!

While lighting up like a christmas tree is neat and all, it really does make things luck based, from timed runs to PvP. I think the amount of procs on gear that we have right now is great. Currently, we have weapon procs, amulet procs, and ring procs. That's awesome! Imagine if every single gear equipment we had would proc...:(

Crowsfoot
06-13-2014, 10:59 PM
The only type of gem I would like to see is a perhaps one that decreases an attribute to stregthen another.

Perhaps: +4 <base stat> -2 <secondary stat>, +8 <base stat> -4 <secondary stat>

The problem I see is that people like me would running around with a negative Dex stat. Still, some system of sacrifice one stat for another would be interesting.

Crowsfoot
06-13-2014, 11:07 PM
Please keep it that way!

While lighting up like a christmas tree is neat and all, it really does make things luck based, from timed runs to PvP. I think the amount of procs on gear that we have right now is great. Currently, we have weapon procs, amulet procs, and ring procs. That's awesome! Imagine if every single gear equipment we had would proc...:(
91965

Who needs an imagination when we can google a picture of "laser Christmas tree" and make a custom meme?

Zeus
06-13-2014, 11:10 PM
91965

Who needs an imagination when we can google a picture of "laser Christmas tree" and make a custom meme?

LOL, this is funny to think about but terrible in terms of game mechanics.

Crowsfoot
06-13-2014, 11:17 PM
LOL, this is funny to think about but terrible in terms of game mechanics.
Agreed. In all seriousness, we can't have procs going every five seconds. I think it was a huge mistake to add procs to the wild talismans. They should of had buffed damage to be near or above the level 30 mythic competitors and no proc. +25 of any stat is a huge game changer and makes a structured rotation impossible with the shirt bursts of action the current PvP system sees.

In my opinion, stop putting procs on gear besides weapon. The only exception is arcane items which should receive a weak proc that is more astetic than revolutionary. A +10 of all stats and makes you glow purple or something. With weapons having upwards of 3 procs we don't need the strobe light rings and amulets.

Serancha
06-14-2014, 02:13 AM
So, given this thread is actually legit (giggity), it could be fun to speculate on possibilities.

Given the major focus on armor this season, the possibility of armor related craftables is not unthinkable. (as in affecting the armor stat, not crafting pieces of armor) Since gems were introduced I have been curious if that would be done, but I had read a discussion thread where a dev explained the armor algorythm when passives were first introduced, and it stated that (as things were at that time) adding more than the possible 5% armor passive could unbalance things.

Very curious to see where StS will take crafting next, and with new essences come endless new possibilities.

Madnex
06-14-2014, 04:44 AM
Since we're talking armor, I'd be happy with anything that finally outclasses the current mythics in terms of damage-HP-armor. This three-season joke has to stop eventually; two out of three classes had no interest to work for the current batch of elite pinks armors.

Alternatively, a great idea would be to be able to craft special elixir kits. With a good amount and combination of essence, it'd get every single player farming the event for them. :)

Milan Lame Man
06-14-2014, 06:24 AM
Hmm let me think aloud...
The S&S arcane pet, as well as lots of new gear, seems to include mana & health regen...
There could be 2 types of Elondrian essence, say Light and Dark. 10 Light -> 1 Life gem, +1..+4 (based on level) health regen, double on super. 10 Dark essence -> 1 Soul gem, mana regen.
Or there could be just one Elondrian essence, 5 Elon+5 Blood=1 Life gem, 5 Elon+5 Fire=1 Force gem (+0.5 health +0.5 mana) etc.
But this would probably require fractional regeneration rate... I don't know if the system can handle it.
If regular gem lv1 had +1/+1, super would have to be +2/+2, times ~10 for legendary gear =20 health/20 mana per tick... pillow fight taken to the next level.

Kakashis
06-14-2014, 09:27 AM
Yay to new gems! Tarlok gem proves have really become out of reach for many players! Please don't have gems that have healing and mana Regen attributes :( Regen is so useless in elites. I wouldn't mind luck gems though. I would gladly sacrifice all my stats for luck xD

Serancha
06-14-2014, 12:28 PM
Based on Sam's statement about regen stacking being a concern, I don't think adding that to gems would be done. That's a bit of a complicated mechanic too.

Zapix
06-14-2014, 12:42 PM
Although my statement is most likely off I wouldn't mind if essences could be used to enchant weapons or armor with a little proc/boost like a dot on a weapon, movement speed on a piece of armor, or a primary stat boost. Things like armor and movement speed are better I think but this could allow for more versatility in gear/pet selection.

Otahaanak
06-14-2014, 01:41 PM
Whatever the gems do let's hope STS is fully transparent in their implementation (i.e. where they work and dont, and if the effects actually stack or not). Let's also hope whatever calculations are correctly shown on the avatar screen.

Zapix
06-14-2014, 08:12 PM
Whatever the gems do let's hope STS is fully transparent in their implementation (i.e. where they work and dont, and if the effects actually stack or not). Let's also hope whatever calculations are correctly shown on the avatar screen.

Agreed I still think a DMG % elixer should stack on top of your pet %....

Morholt
06-14-2014, 10:04 PM
From the looks of the market, people have been panic selling their Tarlok gems.

I think many will regret this action. Tarlok gems add to your primary and secondary stat. In other words, the chances of any new sort of gem coming along that is better than a Tarlok gem is pretty low.

Keep in mind that Rem and Sam haven't said anything about new gems either. Rem only said there will be a new type of essences, and Sam only said they can be used to make something other than only being used to spirit chests.
Neither said anything about gems.
Remember, the Mother's Day event was nothing different from this--those flowers were basically new essences, and you used them to craft a vanity helm.

Keep in mind, sts was really excited about releasing a crafting system. So far...we've pretty much only gotten gems from it, upgrading chests (during Tarlok), and a flower vanity. I believe sts wants to actual utilize it for something cool this time around.

I highly doubt these essences will be used to make new gems (and the odds of these being better than Tarlok are low--if new gems exist, they'll be +life, mana, defense, regen).
Would be neat if they were used to craft the Goblin Event weapons into something a little better.


Anyway...to those panic selling their Tarlok gems: don't say I didn't warn you.

dantus
06-14-2014, 10:35 PM
A simple way to make these gems slightly better than tarlok gems without making them rediculous is give the equivilant stat to primary, for example a super ursoth gem in a lv 41 item would be +8 to dex,str, ot int.

Energizeric
06-14-2014, 10:46 PM
I'd like to see armor gems, or crit gems. Instead of being better, how about they just be different. I like when we have lots of choices and what is best is not always obvious. It makes for more variety of builds.

Serancha
06-15-2014, 12:00 AM
The idea of speed gems is cool too. There's a limit to how fast you can go, of course, but it would be nice to have a bit of a pick-me-up when not using a speed pet. Would be nice if speed worked in pvp too, but since it doesn't at this point, it would probably make speedy gems kind of a waste.

Cesliz
06-15-2014, 12:50 AM
As much as I like the idea of armor and crit gems, it would be too OP.
Tanks would be able to get 2.7k+ armor with supers gems and rogues would have like 60%+ crit.
But let's wait and see what sts got for us :)

Haligali
06-15-2014, 05:57 AM
The only type of gem I would like to see is a perhaps one that decreases an attribute to stregthen another.

Perhaps: +4 -2 , +8 -4

The problem I see is that people like me would running around with a negative Dex stat. Still, some system of sacrifice one stat for another would be interesting.

The tarlok rage gems was fail, but a similar one will be good, bit less str, but instead of dex, it should give armor as secondary stat.

Smokiii
06-15-2014, 12:48 PM
Serancha is closer to the mark. There are plans for something else to be made with them.

Just FYI Ralchior, while gems that add a proc or other such effect would be cool, currently socketed gems are not unique. The problem with procs is that they wouldn't stack, and not being unique, it would be possible for a user to load up their sword with multiple proc gems thinking that they are getting something out of doing so, but they wouldn't really. So, no plans for proc gems until we can set aside some time to sort that issue out.

Maybe Mana/sec, Heal/sec. I think thats cool for pvp and not useless like the Tarlok gems with stats that are not fitting on any class. :D

Energizeric
06-15-2014, 02:46 PM
Maybe Mana/sec, Heal/sec. I think thats cool for pvp and not useless like the Tarlok gems with stats that are not fitting on any class. :D

Mana/sec and Heal/sec would be cool if we could actually see our stats in those categories. In Pocket Legends you can see your mana regen and health regen stats. In AL we really have no idea what those stats are.

Bigboyblue
06-16-2014, 07:23 AM
I don't think they will be used to craft gems. Sam has said they will be used to make something. No mention of gems. I'm not even sure anyone will use them to craft anything other than the new crates. I'm not too pumped about them serving a dual purpose. Unless they are looted in extreme numbers they should serve a single role imo.

Otahaanak
06-16-2014, 08:45 AM
And how many inventory slots are they going to eat up?