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View Full Version : We need another Skills Slot and New skills



Daddyblu
06-16-2014, 01:46 AM
Meh Pvp is getting boring, its the same since season 1 i think, Same combo, same skills , aren't you guys bored of it?

Dont you guys think its time for new skills or another skills slot to make combo?


1.) warrior another skills slot will make a 3 active skills combo like axe - Cs -smash - jug - heal :)

2.) for rouge they need a new skills like back slide / side step - - Moves you backwards 5 cells (depends on the direction you are facing).

Just imagine how fun to be a rouge with back slide lol you can move away from you enemies and same time make damage or leave a arrow. :)

Hide / Assassinate - A skills that allow rouge to Hide underground they assassinate making a critical damage :)

Im a rouge before in Ragnarok days - imo rouge need badly a new set of skills.

3.) Mage - storm gust - a wind element skills that blow away enemies / push back - if you have this you dont need vixen anymore :)

Hail Storm - Summons an icy Water Element storm that hits targets in the area of effect every 0.5 seconds (for damage per hit see below) and pushes them around randomly.
Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits. The maximum number of possible hits is 10.
Damage per hit is (100+40*SkillLV)% MATK

Lord Vermillion - Lighting -Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(2*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets.

Meteor Storm - Summons Meteors that randomly strike cells in the target area and do Fire Element damage in the 7x7 area they impact for each hit and have a (3*SkillLV)% chance to stun the target.

Insight - Nullifies the Hide, Tunnel Drive and Cloaking effects within range.


Post your ideas :)

Benworushi
06-16-2014, 01:54 AM
super boring !no new pvp map. .no new skills. ..release some new pvp map, new rule. .like winner can get pvp gears. not only banner. .

Xeusx
06-16-2014, 02:03 AM
Sorry Blu, but We don't need another skills slot and new skills, because this already balanced in pvp, imagine if rogue have other op skill, warrior have other op heal/buff/attack skill, and sorcerer have other op attack skill.

Attack Dog
06-16-2014, 02:06 AM
Then they would need to give us more mana... And a free respec weekend... To much work

Daddyblu
06-16-2014, 02:20 AM
Sorry Blu, but We don't need another skills slot and new skills, because this already balanced in pvp, imagine if rogue have other op skill, warrior have other op heal/buff/attack skill, and sorcerer have other op attack skill.

Thats the challenge came from, Every Class has his advantage and weakness. Trust me you dont want to have same skills over and over again for almost 2 years.

Energizeric
06-16-2014, 02:22 AM
Mages already have wind skill Gale Force. We don't use it because it sucks LOL

I don't think we need more skill slots or more skills, I think we need some of the skills and skill upgrades to be improved. I also think we need more skill upgrades to make it more interesting and make for more of a variety of builds. You should be able to taylor each skill with more possible upgrades so you can make it into what you want it to be.

What STS should really do is gather information on each class and which skills and skill upgrades they use and don't use. I'm sure they can find out this information. Then the ones that are the least popular should be changed or replaced completely. And then they should take an online poll on this forum for possible upgrade ideas and add 2 more upgrades for each skill, making a total of 6 upgrades each, and then add 2 more passive upgrades for each category for a total of +7 for each passive.

As to not mess up twink PvP, they could limit passives to +5 until you reach level 35.

mahony
06-16-2014, 02:24 AM
+ 1 upgrade at clock "Critical chance raise" when you are under the clock in the area of the clock with 10% that would be nice :))

Daddyblu
06-16-2014, 02:24 AM
Mages already have wind skill Gale Force. We don't use it because it sucks LOL

I don't think we need more skill slots or more skills, I think we need some of the skills and skill upgrades to be improved. I also think we need more skill upgrades to make it more interesting and make for more of a variety of builds. You should be able to taylor each skill with more possible upgrades so you can make it into what you want it to be.


This is a mage point of view!

Ok by skills upgrade what do you suggest? can you elaborate please.


Rouge need new skills - like back slide or tunnel drive then assassinate cool moves.

Energizeric
06-16-2014, 02:26 AM
This is a mage point of view!

Ok by skills upgrade what do you suggest? can you elaborate please.

I just edited my post above. :)

Daddyblu
06-16-2014, 02:30 AM
Mages already have wind skill Gale Force. We don't use it because it sucks LOL

I don't think we need more skill slots or more skills, I think we need some of the skills and skill upgrades to be improved. I also think we need more skill upgrades to make it more interesting and make for more of a variety of builds. You should be able to taylor each skill with more possible upgrades so you can make it into what you want it to be.

What STS should really do is gather information on each class and which skills and skill upgrades they use and don't use. I'm sure they can find out this information. Then the ones that are the least popular should be changed or replaced completely. And then they should take an online poll on this forum for possible upgrade ideas and add 2 more upgrades for each skill, making a total of 6 upgrades each, and then add 2 more passive upgrades for each category for a total of +7 for each passive.

As to not mess up twink PvP, they could limit passives to +5 until you reach level 35.

Can be. mage can do a lot of skills combo since it have multiple skills element.

Place your self in a rouge shoes do you think shooting arrow over 2 years is not boring :(

Energizeric
06-16-2014, 02:38 AM
All these ideas you are talking about could be upgrades to skills that already exist. Also, upgrades do not have to all be concurrently possible....

For example, a while ago Gale Force was changed to cause the sorcerer so move back a few feet after casting a charged Gale Force. Some players liked this, but most did not. So STS changed that upgrade to instead cause the forward dash that it currently has. Well perhaps both options should be available. Obviously you could not choose both at the same time. So skill upgrades can be "either or" and not necessarily all possible at the same time. But it would allow us to customize our builds more to how we like them.

Here some skill upgrades I would like to see:

1) Arcane Shield upgrade which protects from a stun

2) Curse upgrade which reflects a stun

3) Lifegiver upgrade for revive (mages had this in pocket legends)

Xeusx
06-16-2014, 02:38 AM
Ok, Blu, this is my suggestion:
We dont need other skills slot, because it will makes warrior more op, even more tanky!
All we need is....
Improvement skills, all we need is improvement skills, because some times any skill have really bad effect/dmg and some times any skill have really good effect/dmg.
Passive? Ofc! We need some other passive instead of other skills, to make classes even more good with using lots of passive.

Any thoughts?

Xeusx
06-16-2014, 02:39 AM
All these ideas you are talking about could be upgrades to skills that already exist. Also, upgrades do not have to all be concurrently possible....

For example, a while ago Gale Force was changed to cause the sorcerer so move back a few feet after casting a charged Gale Force. Some players liked this, but most did not. So STS changed that upgrade to instead cause the forward dash that it currently has. Well perhaps both options should be available. Obviously you could not choose both at the same time. So skill upgrades can be "either or" and not necessarily all possible at the same time. But it would allow us to customize our builds more to how we like them.

Here some skill upgrades I would like to see:

1) Arcane Shield upgrade which protects from a stun

2) Curse upgrade which reflects a stun

3) Lifegiver upgrade for revive (mages had this in pocket legends)
About 3), I think this is sorcerer, not same mage in PL, u can compare mages in PL and sorcerers in AL :/

falmear
06-16-2014, 02:42 AM
Bored? Make it so it requires one energy ball to enter PvP. All of the excitement of events without any of the calories. Also unnerf mage skills too while they are at it.

Energizeric
06-16-2014, 02:46 AM
About 3), I think this is sorcerer, not same mage in PL, u can compare mages in PL and sorcerers in AL :/

What's funny is I was a bear in PL and I was tired of being a tank and always having to rely on mages to heal me, so instead I wanted to be the healing class so I became a sorcerer. And then as the game progressed more, they made the warrior into more of a healer than the sorcerer, which always seem odd to me. In reality, the sorcerer has the worst healing skill of all 3 classes. Go figure....

Daddyblu
06-16-2014, 02:54 AM
All these ideas you are talking about could be upgrades to skills that already exist. Also, upgrades do not have to all be concurrently possible....

For example, a while ago Gale Force was changed to cause the sorcerer so move back a few feet after casting a charged Gale Force. Some players liked this, but most did not. So STS changed that upgrade to instead cause the forward dash that it currently has. Well perhaps both options should be available. Obviously you could not choose both at the same time. So skill upgrades can be "either or" and not necessarily all possible at the same time. But it would allow us to customize our builds more to how we like them.

Here some skill upgrades I would like to see:

1) Arcane Shield upgrade which protects from a stun

2) Curse upgrade which reflects a stun

3) Lifegiver upgrade for revive (mages had this in pocket legends)

but that gale force does it blow enemies like vixen do? i mean if it only have move forward whats the use? only for flagging ? or running? Mage should have a skills that then can use in 5-5 combat,

Daddyblu
06-16-2014, 02:57 AM
What's funny is I was a bear in PL and I was tired of being a tank and always having to rely on mages to heal me, so instead I wanted to be the healing class so I became a sorcerer. And then as the game progressed more, they made the warrior into more of a healer than the sorcerer, which always seem odd to me. In reality, the sorcerer has the worst healing skill of all 3 classes. Go figure....


Yup Tank Heal skills should be removed lol and concentrate on more HP Passive / or more thanking skills /

For me its better only one class should have a mastery of healing.

SacredKnight
06-16-2014, 03:09 AM
I don't think tank heals should be removed or nerfed, but maybe the healing abilities of a mage or rouge are buffed.
To be honest I think the new skills idea is a good one but I would like to see more variation of skills,
e.g. The most powerful weapon ( e.g. Maul of Ollerus ) won't always be the best choice because another weapon ( lets call it weapon X ) has a proc which makes the maul useless ( e.g. when taking damage from a "hammer" type weapon 70% of the inflicted damage is negated ) thus introducing micro weapon styles, we have the sword and shield and the swords and the bows and etc. but within this main classes there should be micro classes which further develop the weapons system, creating more requirement for strategy in PvP and less about shear strength ( sure, strategy is highly incorporated into battles and most definitely when higher end players are fighting, but all in all it is the same combination of moves and essentially the stronger player wins ).
This could also take affect in PvE mobs or bosses with a particular weapon or armor type might be more or less susceptible to different types of weapons.
Also I would like to see Auras, Auras create a pulse of light on the wearer as a particle affect and have special buffs which can be MICRO UPGRADED, this means one player might select strength or crit and there will be several more options to increase that particulars ability in many ways hence creating more combos and variations in strategy when fighting.

Energizeric
06-16-2014, 03:10 AM
but that gale force does it blow enemies like vixen do? i mean if it only have move forward whats the use? only for flagging ? or running? Mage should have a skills that then can use in 5-5 combat,

Yes, the basic skill blows enemies in the forward direction, and a skill upgrade makes a charge gale force blow in all directions. But it's the most unpopular of the 8 sorcerer skills, so all anyone uses it for is to flag with the forward dash upgrade. It's really supposed to be more of a PvE skill, and also has armor boost upgrades and a stun upgrade. But the cool down is 5.5 seconds, and compared to the 3-4 second cool down of fire, ice and lightning, most sorcerers do not use it.

Daddyblu
06-16-2014, 03:19 AM
Yes, the basic skill blows enemies in the forward direction, and a skill upgrade makes a charge gale force blow in all directions. But it's the most unpopular of the 8 sorcerer skills, so all anyone uses it for is to flag with the forward dash upgrade. It's really supposed to be more of a PvE skill, and also has armor boost upgrades and a stun upgrade. But the cool down is 5.5 seconds, and compared to the 3-4 second cool down of fire, ice and lightning, most sorcerers do not use it.


For me Lightning should be change with knock back effect or stun enemy ( 1 target )

Ice should be AOE with DOT and freeze / hold multiple target with DOT.

Mage should have more crowd control skills rather than 1-1 skills.

Energizeric
06-16-2014, 03:26 AM
For me Lightning should be change with knock back effect or stun enemy ( 1 target )

Ice should be AOE with DOT and freeze / hold multiple target with DOT.

Mage should have more crowd control skills rather than 1-1 skills.

All what you say already exists, but they nerf it in PvP.

Lightning has an upgrade which makes a charged lightning bolt have a 25% chance to stun.

Ice does have AoE with DoT and freeze, but again it is nerfed in PvP and only slows a little with no freeze.

And we also have Fire and Time Shift which are both awesome crowd control skills.

The problem with all our "crowd control" is they nerfed it all in PvP. In season 2 everyone complained about "stun lock" so first they added a stun immunity timer, and then warriors started using skills to give stun immunity and rogues now have such high dodge they dodge stuns most of the time. In the end sorcerers now rarely can stun anyone except other sorcerers, and we get stunned constantly.

Haligali
06-16-2014, 03:26 AM
Mages need a skill which removes movement-impairing effects, or gives very high dodge.

Daddyblu
06-16-2014, 03:33 AM
All what you say already exists, but they nerf it in PvP.

Lightning has an upgrade which makes a charged lightning bolt have a 25% chance to stun.

Ice does have AoE with DoT and freeze, but again it is nerfed in PvP and only slows a little with no freeze.

And we also have Fire and Time Shift which are both awesome crowd control skills.

The problem with all our "crowd control" is they nerfed it all in PvP. In season 2 everyone complained about "stun lock" so first they added a stun immunity timer, and then warriors started using skills to give stun immunity and rogues now have such high dodge they dodge stuns most of the time. In the end sorcerers now rarely can stun anyone except other sorcerers, and we get stunned constantly.

Meh thats the use of Jug, i hope they did not nerf it. this game got a lot of cry babies.
before wars dont use Jug thats why it stun lock.

Also it would be challenging how to get to the mage :) Simple stun mage kill it 1st before it can make a combo of freezing effect and stuff.

its really boring now :(

Daddyblu
06-16-2014, 03:34 AM
Mages need a skill which removes movement-impairing effects, or gives very high dodge.

a skills like iron-bite arcane ability or misty ?

Well if mage has that skills there will be 3 skills left. need one more skills slot for that.

Leonut
06-16-2014, 03:38 AM
Careful what you ask for. The direction this game is headed, they'll give you an op new skill that costs 5 plat per use.

+10. I laughed so hard when I read this. Well said.

VenomsChaos
06-16-2014, 03:43 AM
Careful what you ask for. The direction this game is headed, they'll give you an op new skill that costs 5 plat per use.

this.. hahaha

Leonut
06-16-2014, 03:43 AM
Bored? Make it so it requires one energy ball to enter PvP. All of the excitement of events without any of the calories. Also unnerf mage skills too while they are at it.

+10. To this also. LOL. I like the way you all hide the sarcasm so well and nice. =)

Newcomx
06-16-2014, 03:45 AM
I would like new character for full support.... Priest!

Haligali
06-16-2014, 03:48 AM
a skills like iron-bite arcane ability or misty ?

Well if mage has that skills there will be 3 skills left. need one more skills slot for that.

No i mean it should be a subskill of an existing skill.

Froxanthar
06-16-2014, 04:19 AM
I want to see AL have cool skills with amazing graphics. :D

via orange caramel app.

baklolz
06-16-2014, 05:02 AM
-1

it will need a higher cap to accomodate all skills

Foebegone
06-16-2014, 05:34 AM
More skills please and another skill slot, variety and all that. balance is always an issue with 1 skill or 10 and not something that should be used to block the addition of a 5th slot. I now have none of the fun of trying to optimise points in skills, its just a case or plonk em all in. Especially as Damage passive is still broken leaving me with a choice now of Speed or Armour... next expansion will be a joke with no skill overhaul.

Instanthumor
06-16-2014, 05:41 AM
1v1 arena please.

gumball3000
06-16-2014, 06:31 AM
Well, counter strike 1.6 is a very old game but many people still won't get bored of it. Reason being that there are so many maps to play on, it would take years to try them all out.

I would like to see pvp arenas that can be changed like the guildhalls.

Nelrevete
06-16-2014, 06:54 AM
Some players do not understand something. Dude if Spacetime add more skills, players choose best of it. Again same combo, same skills, same tactic like now. New skills nothing change. PvP is now borred couse Karma and Magnum fight. Normal players can't play normal there must leave room. I see there all the time same persons, same guilds, they block slots and not nice for rest players. Spacetime nothing do with that why? I think We should report all players who block slot and play unfair there but Spacetime lose payplayers if give ban. CTF- "want few flags to ap,can I" this is CTF in AL. PvP never be better trust me Spacetime nothing do with that. They need just money. Good PvP will be if Spacetime give more rooms with something like generate selected items players. I'm neutral player and like some ppl from Karma,Magnum and other guilds but hate guild childswar. Peace. Sorry for my english. Best regards:)

Daddyblu
06-16-2014, 07:00 AM
Some players do not understand something. Dude if Spacetime add more skills, players choose best of it. Again same combo, same skills, same tactic like now. New skills nothing change. PvP is now borred couse Karma and Magnum fight. Normal players can't play normal there must leave room. I see there all the time same persons, same guilds, they block slots and not nice for rest players. Spacetime nothing do with that why? I think We should report all players who block slot and play unfair there but Spacetime lose payplayers if give ban. CTF- "want few flags to ap,can I" this is CTF in AL. PvP never be better trust me Spacetime nothing do with that. They need just money. Good PvP will be if Spacetime give more rooms with something like generate selected items players. I'm neutral player and like some ppl from Karma,Magnum and other guilds but hate guild childswar. Peace. Sorry for my english. Best regards:)

Well i Agree Random Players who want to play should not leave room, Just play and have fun :)

But also there is a time we need to swap players depends in the current situations, if team is not balance and opposite team is more geared.

This is from what iv understand

Nelrevete
06-16-2014, 07:33 AM
He he right. Also I'm about to add a slot for 5 skill or more active skills system like in Star Legends.
But i don't know may be not good idea.

Xeusx
06-16-2014, 07:55 AM
Please no another skill slot, if there is, then I gonna quit this game and play other MMO.

Crowsfoot
06-16-2014, 09:41 AM
New skills is a short term fix to the system. One skill per class covers 1 season before we need another new skill. This is fine if STS wants to add a new skill every season. But, that doesn't work well with the AL skill system where skill upgrades dramatically change the performance of the skill.

I would much rather see existing skills recieve new possible upgrades or passive expanded.

Foebegone
06-16-2014, 02:15 PM
Please no another skill slot, if there is, then I gonna quit this game and play other MMO.
skills need revamping it will not continue like this. best start looking now.

Sent from my device using an app.

Serancha
06-16-2014, 02:55 PM
All what you say already exists, but they nerf it in PvP.

Lightning has an upgrade which makes a charged lightning bolt have a 25% chance to stun.

Ice does have AoE with DoT and freeze, but again it is nerfed in PvP and only slows a little with no freeze.

And we also have Fire and Time Shift which are both awesome crowd control skills.

The problem with all our "crowd control" is they nerfed it all in PvP. In season 2 everyone complained about "stun lock" so first they added a stun immunity timer, and then warriors started using skills to give stun immunity and rogues now have such high dodge they dodge stuns most of the time. In the end sorcerers now rarely can stun anyone except other sorcerers, and we get stunned constantly.

Unless it has been changed, skill attacks can not be dodged in pvp. Mages are not the only ones constantly stunned. Most of the reason for these locks are due to the fact that panic doesn't follow stun immunity.

Candylicks
06-16-2014, 04:20 PM
Bored? Make it so it requires one energy ball to enter PvP. All of the excitement of events without any of the calories. Also unnerf mage skills too while they are at it.

Best post of the day.

Alhuntrazeck
06-16-2014, 08:08 PM
An upgrade to a skill seldom used in PvP like, say, clock, or gale, that gives stun (and panic) immunity would be good - for clock, immunity while allies are in the purple field, and gale, to the caster for say 4 seconds.

So people will have to customize their builds, this will allow more variety.

I posted a few skill suggestions somewhere as well...don't know where they've got to :/