Physiologic
01-04-2011, 12:46 AM
Not sure if this idea was addressed, but many MMORPGs have class-specific quests that users can partake in. For example, creating a bird can give you a bunch of bird-related side quests and class-specific quest rewards, from lv 1 up to lv 50. Or dungeons with enemies that only mages can enter (with class-specific dungeon rewards)...you get the drift. Of course, the enemies would be different for each class - the dungeon difficulty would differ among all three classes.
This may be both helpful for players as well as the developers. Playing through a class and their class-specific quests/dungeons, and then making another character of a different class to see what those quests are like may maintain the interest of the player, as well as maintaining an existing user base (more revenue in the long run for the developers). I suppose more of an incentive to try out other classes - especially if the rewards are worth it. Class-specific dungeons for a bird for example may drop only mage/bear pink items, etc. May help foster inter-class relations?
This may be both helpful for players as well as the developers. Playing through a class and their class-specific quests/dungeons, and then making another character of a different class to see what those quests are like may maintain the interest of the player, as well as maintaining an existing user base (more revenue in the long run for the developers). I suppose more of an incentive to try out other classes - especially if the rewards are worth it. Class-specific dungeons for a bird for example may drop only mage/bear pink items, etc. May help foster inter-class relations?