Ravager
07-06-2014, 11:53 AM
I had a Perfect glaive, Perfect Magma of Assault and Bulwark was +6, +3, +3/2
95589 Bulwark w/ Singe
95590 Glaive w / Singe
95591 Claymore w/ Singe
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Skills.
With my Glaive I heal around 1100-1200 hp per tick
With Bulwark I only heal about 800 hp per tick.
95592 Glaive Skyward Smash w/ Singe
95593 Magma Skyward Smash w/ Singe
95594 Bulwark Skyward Smash w/ Singe
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Hidden Proc:
Charge attack and hit enemy to proc. 100% chance.
15 % armor reduction for 2 seconds.
Curse-like dmg reflection upon contact.
Elite PVE - 595 damage taken. 129 damage reflected.
PVP = 225 damage tacken. 108 damage reflected
= 1030 damage taken. 111 damage reflected.
PVP nox would reflect to the attacker 111 and the dot 4x 111.
The reflection can "miss" and it can also crit to about 159.
The damage reflected is a set number. It is not based on the attackers damage output.
Small mp gain of about 1% per attack received for 2 seconds.
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Sample elite timed run with Rooks Next [Elite]
Obvious timed comparison but just for show. *I only did 1 timed run with exact same pulls*
95595 Bulwark w/ Singe
95596 Glaive w/ Singe
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Attack speed (higher value = better)
The way I time attacks is by seeing how many attacks I can fit inbetween a Skyward Smash CD.
Magmatic Claymore = 4 Normal, 2 Charge
Glaive = 4 Normal, 2 Charge
Maul = 2 Normal, Less than 2 Charge
Bulwark = 4 Normal, Less than 2 Charge
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Sprit Proc
Does about 9 ticks of 234hp regen. Medium proc rate.
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Overall PVP:
I would only be able to charge my attack on initial chains as I walked around. I wouldn't even attempt charging if I did not have juggernaut on since with all the stun, terror, panic, I would just lose my charge. The charge is very slow. The mp gain from being attacked is very low. The buid that worked out for me the most horn, sky, cs, jugg. I had to keep going for the mana packs. I would last long in fights but I really wasn't getting many kills unless my pet killed. Nightshade is a strong pet fortunately. I ran into many situations where I took so long to even come close to kills that they would be able to regroup (if they were stray) and I wouldn't get the kill. My role felt like I would just feeble the opponents and heal as everyone else got kills. Sure charged attack might help against mages and the dot but most knowledgable rogues won't even nox a warrior so that charged attack to reflect dot is useless.
1v1:
I tried vs Bless without arcane ring and I never came close.
Overall PVE:
Most people in elite should be mashing potion already so this weapon didn't feel great in PVE. It has a good AOE semi circular range that hits 3 but the forward range is bad just like any other sword and shield. You have to be real close.
Conclusion:
This weapon needs to upgrade the dmg real bad. May 30+. Maybe make the attack proc occur on non-charges as well (the dmg reflect, mp gain and armor red). Rogues are getting 90+ on their new bow. This weapon is 41 Mythic and should be comparable to 46 legendary / elite legendary if/not better yet it struggles against the 41 legendary crate sword and shield in regards to stats. It'd be nice to see the dmg/dps very close to Magmatic claymore. Sure some may say that's too much but then everyone else got a huge boost as well. Extra armor will give us what? Resistance to one more skill attack thrown at us? The Horn of Renew is weaker because the skill damage is weaker which doesn't help the situation for the team as well. The price on this weapon is dropping fast for a reason. This new weapon is not good at PVP or PVE. So what is it good for? *hope for a boost*
95589 Bulwark w/ Singe
95590 Glaive w / Singe
95591 Claymore w/ Singe
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Skills.
With my Glaive I heal around 1100-1200 hp per tick
With Bulwark I only heal about 800 hp per tick.
95592 Glaive Skyward Smash w/ Singe
95593 Magma Skyward Smash w/ Singe
95594 Bulwark Skyward Smash w/ Singe
-------------------------------------------------------------------------------------------------------------------
Hidden Proc:
Charge attack and hit enemy to proc. 100% chance.
15 % armor reduction for 2 seconds.
Curse-like dmg reflection upon contact.
Elite PVE - 595 damage taken. 129 damage reflected.
PVP = 225 damage tacken. 108 damage reflected
= 1030 damage taken. 111 damage reflected.
PVP nox would reflect to the attacker 111 and the dot 4x 111.
The reflection can "miss" and it can also crit to about 159.
The damage reflected is a set number. It is not based on the attackers damage output.
Small mp gain of about 1% per attack received for 2 seconds.
-------------------------------------------------------------------------------------------------------------------
Sample elite timed run with Rooks Next [Elite]
Obvious timed comparison but just for show. *I only did 1 timed run with exact same pulls*
95595 Bulwark w/ Singe
95596 Glaive w/ Singe
-------------------------------------------------------------------------------------------------------------------
Attack speed (higher value = better)
The way I time attacks is by seeing how many attacks I can fit inbetween a Skyward Smash CD.
Magmatic Claymore = 4 Normal, 2 Charge
Glaive = 4 Normal, 2 Charge
Maul = 2 Normal, Less than 2 Charge
Bulwark = 4 Normal, Less than 2 Charge
-------------------------------------------------------------------------------------------------------------------
Sprit Proc
Does about 9 ticks of 234hp regen. Medium proc rate.
-------------------------------------------------------------------------------------------------------------------
Overall PVP:
I would only be able to charge my attack on initial chains as I walked around. I wouldn't even attempt charging if I did not have juggernaut on since with all the stun, terror, panic, I would just lose my charge. The charge is very slow. The mp gain from being attacked is very low. The buid that worked out for me the most horn, sky, cs, jugg. I had to keep going for the mana packs. I would last long in fights but I really wasn't getting many kills unless my pet killed. Nightshade is a strong pet fortunately. I ran into many situations where I took so long to even come close to kills that they would be able to regroup (if they were stray) and I wouldn't get the kill. My role felt like I would just feeble the opponents and heal as everyone else got kills. Sure charged attack might help against mages and the dot but most knowledgable rogues won't even nox a warrior so that charged attack to reflect dot is useless.
1v1:
I tried vs Bless without arcane ring and I never came close.
Overall PVE:
Most people in elite should be mashing potion already so this weapon didn't feel great in PVE. It has a good AOE semi circular range that hits 3 but the forward range is bad just like any other sword and shield. You have to be real close.
Conclusion:
This weapon needs to upgrade the dmg real bad. May 30+. Maybe make the attack proc occur on non-charges as well (the dmg reflect, mp gain and armor red). Rogues are getting 90+ on their new bow. This weapon is 41 Mythic and should be comparable to 46 legendary / elite legendary if/not better yet it struggles against the 41 legendary crate sword and shield in regards to stats. It'd be nice to see the dmg/dps very close to Magmatic claymore. Sure some may say that's too much but then everyone else got a huge boost as well. Extra armor will give us what? Resistance to one more skill attack thrown at us? The Horn of Renew is weaker because the skill damage is weaker which doesn't help the situation for the team as well. The price on this weapon is dropping fast for a reason. This new weapon is not good at PVP or PVE. So what is it good for? *hope for a boost*