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View Full Version : Hey I made a game



Slant
07-09-2014, 08:54 AM
its for PC only, made in unity

and here it is
jump-space.zip (http://www.filedropper.com/jump-space_1)
have fun

CAK Vader
07-09-2014, 09:15 AM
Could you post a screeny :o

Slant
07-09-2014, 09:59 AM
yup

http://i.imgur.com/qVjTfc2.jpg

Jblazer
07-09-2014, 02:22 PM
yup

http://i.imgur.com/qVjTfc2.jpg

*gasps*

CAK Vader
07-10-2014, 02:05 PM
Baby day care v2.0? :O *super gasp*

Jblazer
07-11-2014, 01:18 AM
Baby day care v2.0? :O *super gasp*

Nobody can out gasp me go away

CAK Vader
07-11-2014, 10:09 AM
Nobody can out gasp me go away

Ohhhhh snap
96717

Jblazer
07-11-2014, 06:29 PM
Ohhhhh snap
96717

Woah...btw add Jblazah :D

Waheedski
07-13-2014, 09:06 PM
Hey, you make 3D stuff, that's pretty cool. I love it too and do it as a hobby.

Jblazer
07-13-2014, 11:02 PM
Hey, you make 3D stuff, that's pretty cool. I love it too and do it as a hobby.

Teach meh :3

Slant
07-14-2014, 06:17 AM
Baby day care v2.0? :O *super gasp*
haha yes.


Hey, you make 3D stuff, that's pretty cool. I love it too and do it as a hobby.
yup, it's pretty fun. want to make a top down shooter next. like minigore.


Teach meh :3
It might seem intimidating at first, but it's easy if you do it step by step. did the models in 3ds max, and the rest of it in Unity, and some basic scripting in C#. don't get scared by all this please, you don't need to learn all of it just enough to do what you want. there are tutorials for most type of games on you tube. There is student version of 3ds max, free version of unity, so all the tools are free if you just want to learn or are interested. Tougher, or rather more time consuming part is modeling your own assets on 3ds max than making the game in unity actually. There is plenty of scope to play around with pre-made assets and scripts though.

Waheedski
07-14-2014, 08:10 AM
I use blender 2.6 open source to make my 3d models. 3ds max is awesome. After you made your game put it up on YouTube, I would love to see it. The links above request a download.

Slant
07-14-2014, 08:40 AM
I downloaded blender, seems very powerful with its own game engine, with real time liquid dynamics and sculpting, these things are not there in 3ds max or unity
but I dont know how to use it yet, used to 3ds max

oh also used bryce 5 little bit
yes, will upload a video

Waheedski
07-14-2014, 11:05 AM
I downloaded blender, seems very powerful with its own game engine, with real time liquid dynamics and sculpting, these things are not there in 3ds max or unity
but I dont know how to use it yet, used to 3ds max

oh also used bryce 5 little bit
yes, will upload a video

I'm guessing here but I think STS use 3ds max. Im aware WoW use it and graphic wise both game platforms look similar. Blender also does animation :)

Slant
07-14-2014, 07:23 PM
http://youtu.be/33HIROw6yuM

Jblazer
07-14-2014, 08:29 PM
Great work :3

Waheedski
07-14-2014, 09:39 PM
http://youtu.be/33HIROw6yuM

You can make different variations of a game from that, looks fun. Hey just thought of an idea - an arcane legends pinball game :) but you wont be able to use the AL name without perms from STS, copyright and all that jazz.

Jblazer
07-14-2014, 09:51 PM
You can make different variations of a game from that, looks fun. Hey just thought of an idea - an arcane legends pinball game :) but you wont be able to use the AL name without perms from STS, copyright and all that jazz.

All dat jazzzzz

Slant
07-15-2014, 10:25 AM
nobody told that to gameloft about all dat jazz
game mechanics are not copy right able
as long as I make my own assets, should not be a problem :P

It's a good idea though. In fact, it's a greeat idea, never would have thought of making a pinball game.
its pretty easy, you can just start with the table, a tiny script for the paddles, then let gravity do most of the work. populating the table with stuff sounds like fun. Im gonna try this. It actually is a nice way to build up on what I have already done so far.

Waheedski
07-15-2014, 11:15 AM
nobody told that to gameloft about all dat jazz
game mechanics are not copy right able
as long as I make my own assets, should not be a problem :P

It's a good idea though. In fact, it's a greeat idea, never would have thought of making a pinball game.
its pretty easy, you can just start with the table, a tiny script for the paddles, then let gravity do most of the work. populating the table with stuff sounds like fun. Im gonna try this. It actually is a nice way to build up on what I have already done so far.

Yep script the handling of scores, the paddles and let game physics handle the rest. Will be an interesting project. I personally would love to make a game, only coding is an issue for me.

Jblazer
07-15-2014, 04:38 PM
Yep script the handling of scores, the paddles and let game physics handle the rest. Will be an interesting project. I personally would love to make a game, only coding is an issue for me.

Idek how to upload pics and stuff xD

Motivating
07-18-2014, 02:40 AM
haha yes.


yup, it's pretty fun. want to make a top down shooter next. like minigore.


It might seem intimidating at first, but it's easy if you do it step by step. did the models in 3ds max, and the rest of it in Unity, and some basic scripting in C#. don't get scared by all this please, you don't need to learn all of it just enough to do what you want. there are tutorials for most type of games on you tube. There is student version of 3ds max, free version of unity, so all the tools are free if you just want to learn or are interested. Tougher, or rather more time consuming part is modeling your own assets on 3ds max than making the game in unity actually. There is plenty of scope to play around with pre-made assets and scripts though.

Oooo, where did you learn C# I've learnt C++ and when I finish C I'm gunna learn C#

Slant
07-18-2014, 06:51 AM
hmm... Learnt some Java and C++ using non standard libraries and really horrible coding practices in school
then I just followed the basic unity project tutorials. There are 3 of them, and they cover different aspects of scripting. So this is strictly not coding at all. There are easy references within unity, with code snippets in C# and JS, so it's more about taking the code and changing the values. I did write from scratch, but there is like 10 lines of code in it. Im gonna post it if it helps, and also to show that it's really easy to do, especially if you know modeling.

this is the script to make the camera follow the ball


using UnityEngine;
using System.Collections;

public class CameraController : MonoBehaviour
{
public GameObject Player;
private Vector3 offset;

void Start ()
{
offset = transform.position;
}

void LateUpdate ()
{
transform.position = Player.transform.position + offset;
}
}


that's it. There are such small scripts to move the ball, make it jump, and rotate the merry go round.

Jblazer
07-18-2014, 06:45 PM
hmm... Learnt some Java and C++ using non standard libraries and really horrible coding practices in school
then I just followed the basic unity project tutorials. There are 3 of them, and they cover different aspects of scripting. So this is strictly not coding at all. There are easy references within unity, with code snippets in C# and JS, so it's more about taking the code and changing the values. I did write from scratch, but there is like 10 lines of code in it. Im gonna post it if it helps, and also to show that it's really easy to do, especially if you know modeling.

this is the script to make the camera follow the ball



that's it. There are such small scripts to move the ball, make it jump, and rotate the merry go round.
So confusing ;-;

Motivating
07-19-2014, 04:11 PM
The coding is simple, I mean I don't know Java or C# but if I did, then I would be to lazy to find out what that means

Waheedski
07-19-2014, 09:11 PM
That piece of code looks interesting, just trying to figure it out. I get the gist of it.
I think the camera is being repositioned to the ball (player) offset values + new position. /it's a rough guess BTW, don't shoot me if I'm wrong :)

I have a book on programming in C# somewhere! I might dig that out later in the year :) too many languages wanting to learn, some human, some computer.

C++, C#, API, Ruby, SQL, Unix.

Back in the day I was a mean COBOL programmer, seriously, don't laugh! Did some Pascal and object oriented Pascal too, even did a tad bit of machine code, ok it was very tiny bit, like programming to say hello world.

Nowadays, my priority is to make 3D stuff, for hobby and hopefully later on the year for a nice bit of extra income too. At the moment I'm undertaking a project for an online world, it's in the design phase and soon if I can get out of procrastinating it will be a 3d model.

Jblazer
07-19-2014, 10:40 PM
Make a mmo :3

Slant
07-20-2014, 03:41 AM
That piece of code looks interesting, just trying to figure it out. I get the gist of it.
I think the camera is being repositioned to the ball (player) offset values + new position. /it's a rough guess BTW, don't shoot me if I'm wrong :)

yep, that's entirely accurate

Motivating
07-20-2014, 07:54 AM
I decided to take coding as an option for my exams at school, we are using Scratch ( It's some stupid 7year old program in which you can move and object around your screen), I cried