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Legallyblonde
07-12-2014, 10:12 PM
I remember near the beginning of the Dragon Enclave expansion there were rumours new skills would be added to AL as STS said they had plans to revamp the current skill system.

I was just wondering what ever happened to this? There's been no word of it since and it's the 1 thing that peaked my curiosity during the last days before expansion.

Crowsfoot
07-12-2014, 10:14 PM
They were suppose to be in an update after the client update. I have a sneaking suspicion that we will see new skills added during the next campaign expansion and level cap raise.

Schnitzel
07-12-2014, 10:37 PM
If this happens,

Can sorcerers get the ability to teleport? :D
(I really want that skill....)

Busterbiebe
07-12-2014, 10:38 PM
That would be awesome

Madnex
07-12-2014, 10:45 PM
I believe they didn't give a specific time of when the skill revamps would be done; more like recognized the issues with the current skill system and just mentioning it's something they plan on fixing.



64735

Hi Legends!

The Dragon Enclave expansion is just around the corner, planned for launch in mid-March. With that in mind, we want to take a moment to talk to you all about the current Skill system in Arcane Legends and the future plans for it.

When the Dragon Enclave expansion launches, you will be able to level up to 41. At level 41 you will have an abundance of skill points. Enough to spend on the active and passive skill trees and for the most part max out your character. This is pretty cool! Your character will be max’d out! On the other hand, it isn’t as interesting as when you need to make choices that define your character.

We are very aware of this shortcoming with the current skill system. We are hard at work developing a fun evolution to skills in Arcane Legends. Our plan is to allow for future growth, add interest and also address other shortcomings of the current skill system. We want to create a more interesting and strategic experience, allow for greater diversity in character builds, and also resolve issues inherent to the old system that players were experiencing in game.

This won’t happen overnight though. The skill system defines your characters and we respect that. We want to take the time to get it right.

The game is evolving and so too must the systems inside it. :) We expect to release more details about these exciting changes over the coming months.

Hey guys,

I know you will be eager for details about what we are planning. I promise we will have more to talk about on the skill front in the future. For right now, we wanted to get ahead of the issue and acknowledge that characters will be pretty max'd out with their skills when they make 41.

As for the issue of "changing too much at once" one of our design goals for improving skills for the future is to make the changes feel like improvements and an extension of the current system. We don't want to alienate anyone by making all new skills that are all different. We want your Rogue to still feel like the Rogue you have come to love, (or your Sorc, or your Warrior).

Again, the devil will be in the details, but we're not quite ready to reveal them yet. Just an acknowledgement of the current systems shortcomings and our plans to address them.

-Samhayne

Hail
07-13-2014, 12:00 AM
I would love it if classes could sorta have different skills for what weapon they have equipped...example is you can spec your rogue to play with bows however you can also spec them to play with daggers... So for 1 character you got 2 builds depending on what type of weapon you would equip.
Same for mages with guns and staffs and warriors with 2H swords and sword and shields

I know this wont be implemented due to the large variety of cons however if there was to be a new skill system that is what i would dream of...

Ps this was inspired by WoW :p

Energizeric
07-13-2014, 12:51 AM
I suspect extra skill upgrades (maybe 2 for each skill?) and extra passive points available for each passive.

The other thing that really needs to be addressed is that passives don't stack with pet bonus, so for most of us who use a pet that has a damage and speed bonus, those 2 passives are useless. Yet crit passives do stack with pet bonus. So the game is inconsistent in how stats are calculated. I think passives and pet bonuses should stack. If they want to make elixirs not stack on top of that then I understand. I can also understand the idea of all bonus stat percentages being maxed out at 25%. That is fine. So if I am using a pet with 12% damage bonus and have 5% passive damage bonus, my total damage bonus should be 17%.

Gensin
07-13-2014, 04:01 AM
If this happens,

Can sorcerers get the ability to teleport? :D
(I really want that skill....)

Put this in pvp ill never die XD

tharidom
07-13-2014, 04:18 AM
If this happens,

Can sorcerers get the ability to teleport? :D
(I really want that skill....)

U can already teleport directly back to the beginning of the map;).

kinzmet
07-13-2014, 11:20 AM
I thought the devs were talking about the skill fixed?
Now you can't swap skills or pets.

But new skills are still awesome.

Crowsfoot
07-13-2014, 11:33 AM
Warrior skill upgraded we should have:

SS:
-extend period of stun.
-increase distance of dash.

CS:
-increase damage of skill
-DoT of some kind (to increase odds of decimate)

WM:
-Chance to pull targets towards the caster (make Cripple useful in PvE)
-Remove speed reduction for caster.

Axe:
-Increase caster's crit chance.
-250% damage on crit.

Jugg:
-increase duration.
-Reflect damage.

RC:
N/A. Just make it worthy to even use.

VB:
-increase movement speed
-increase mana by 500 points on cast.

HoR:
-Chance to stun enemies in range (like Inan'hesh's horn)
-Increase ally armor by 10% for a short duration after the initial shield.

^Some are outrageous. Perhaps make some upgraded cost multiple skill points to unlock or require other skills to be maxed first?

tharidom
07-13-2014, 11:41 AM
Warrior skill upgraded we should have:

SS:
-extend period of stun.
-increase distance of dash.

CS:
-increase damage of skill
-DoT of some kind (to increase odds of decimate)

WM:
-Chance to pull targets towards the caster (make Cripple useful in PvE)
-Remove speed reduction for caster.

Axe:
-Increase caster's crit chance.
-250% damage on crit.

Jugg:
-increase duration.
-Reflect damage.

RC:
N/A. Just make it worthy to even use.

VB:
-increase movement speed
-increase mana by 500 points on cast.

HoR:
-Chance to stun enemies in range (like Inan'hesh's horn)
-Increase ally armor by 10% for a short duration after the initial shield.

^Some are outrageous. Perhaps make some upgraded cost multiple skill points to unlock or require other skills to be maxed first?

Hor would be cool if it did dmg:).

Crowsfoot
07-13-2014, 11:52 AM
Hor would be cool if it did dmg:).
Its a healing skill, why would it deal damage?

Madnex
07-13-2014, 11:56 AM
Its a healing skill, why would it deal damage?
Said the guy who wants 250% damage on axe's critical. :p

tharidom
07-13-2014, 11:58 AM
Its a healing skill, why would it deal damage?

Because it would be cool, imagine hor turned around, all enemies losing like 1k hp per 3sec XD.

Madnex
07-13-2014, 12:03 PM
Because it would be cool, imagine hor turned around, all enemies losing like 1k hp per 3sec XD.
You forgot the eye lazors that banish everything around you in a 20m range.

tharidom
07-13-2014, 12:09 PM
You forgot the eye lazors that banish everything around you in a 20m range.

Also forgot the around 3/4 scnds during shield, that would then destroy all enemy armor for 3/4 scnds:3 warrior in pvp endgame would hunt rogues down.:p

Xpolosion
07-13-2014, 03:56 PM
Mages get firestorm!

Crowsfoot
07-13-2014, 05:33 PM
Warrior skill upgraded we should have:

SS:
-extend period of stun.
-increase distance of dash.

CS:
-increase damage of skill
-DoT of some kind (to increase odds of decimate)

WM:
-Chance to pull targets towards the caster (make Cripple useful in PvE)
-Remove speed reduction for caster.

Axe:
-Increase caster's crit chance.
-250% damage on crit.

Jugg:
-increase duration.
-Reflect damage.

RC:
N/A. Just make it worthy to even use.

VB:
-increase movement speed
-increase mana by 500 points on cast.

HoR:
-Chance to stun enemies in range (like Inan'hesh's horn)
-Increase ally armor by 10% for a short duration after the initial shield.

^Some are outrageous. Perhaps make some upgraded cost multiple skill points to unlock or require other skills to be maxed first?


Said the guy who wants 250% damage on axe's critical. :p
Lightning and aimed shot.

PS: I noted that it was a little outrageous.

Madnex
07-13-2014, 07:12 PM
My turn then! Rogue's skill upgrades should be:

Shadow Piercer:
-Able to pierce multiple times through same target if nothing else close to jump to.
-Dodge buff +10% that stacks per successful hit.
-50% chance to disorient enemy windups.


Shadow Storm Shot:
-Make it look like a volley of arrows falling from above (Helena's non lethal red zone for the first part plus *weakness* proc visuals :D).
-Chance to AoE stun at 35% - aiming it should work like aiming Time Shift.
-Increased damage from "that-tickles" level to "ouch".


Entangling Traps:
-Explosion roots surrounding targets in place for three seconds.
-Increased chance for net pull to 40% when skill charged.
-Spiral sucking pattern to prevent slingshots.


Noxious Bolt:
-Increased duration per two seconds for each extra enemy hit (above 3).
-30% armor debuff (diminishing, ticks down 30/25/20/10/0).
-Chance to apply critical poisoning.


Razor Shield:
-Increase dodge percent to 35.
-Chance to parry and deflect direct physical hits.
-Dagger blast at the end of the skill to all directions regaining 10% HP per target hit.

Schnitzel
07-13-2014, 07:34 PM
nevermind...

Jblazer
07-13-2014, 07:37 PM
Mah

Crowsfoot
07-13-2014, 07:54 PM
Well, since warrior and rogues have wrote their new skills, here some sorcerer

Fireball upgrade: charged fireball = chance to drop a meteor on the enemy

Gale Force upgrade: charged = teleport what?

Time Shift upgrade: chance to drop 2 clocks

Arcane shield upgrade: can apply shield to party members (PvE only)

Lightning upgrade: chance to stun enemy this upgrade already exists

Ice Bolt upgrade: chance for ice to fall out of the sky and hit up to 3 enemies

Heal: chance on charged attack to regen 5% in health for amount of damage done

Curse: chance for enemy to die (A.K.A. Samael's AA) OP I don't want 4 mages soloing elite.
Resoponse in bold

SacredKnight
07-13-2014, 08:20 PM
All this talk about skills...I want to invent one >;3

Warrior:
Thunder Clap, a sonic clap that stuns enemies in range, damages and pushes back.

Rogue:
Hidden Cloak, create a cloak of invisibility essentially allowing the user to be invisible for a period of time. As well as various buffs, e.g. speed, dmg, health regen etc.

Mage:
Gaias Rath, causes the bowels of the earth to open up beneath an enemy, stunning, damage, bleeding and chance to kill.


P.S. We also forget about the warriors hidden flirt skill ;)

ClumsyCactus
07-14-2014, 09:40 AM
My turn then! Rogue's skill upgrades should be:

Shadow Piercer:
-Able to pierce multiple times through same target if nothing else close to jump to.
-Dodge buff +10% that stacks per successful hit.
-50% chance to disorient enemy windups.


Shadow Storm Shot:
-Make it look like a volley of arrows falling from above (Helena's non lethal red zone for the first part plus *weakness* proc visuals :D).
-Chance to AoE stun at 35% - aiming it should work like aiming Time Shift.
-Increased damage from "that-tickles" level to "ouch".


Entangling Traps:
-Explosion roots surrounding targets in place for three seconds.
-Increased chance for net pull to 40% when skill charged.
-Spiral sucking pattern to prevent slingshots.


Noxious Bolt:
-Increased duration per two seconds for each extra enemy hit (above 3).
-30% armor debuff (diminishing, ticks down 30/25/20/10/0).
-Chance to apply critical poisoning.


Razor Shield:
-Increase dodge percent to 35.
-Chance to parry and deflect direct physical hits.
-Dagger blast at the end of the skill to all directions regaining 10% HP per target hit.

Shadow piercers upgrades are great... +1 for pierce Only.

yusuf bantur
07-15-2014, 06:50 AM
what if all skills have complete details and different functions for pve and pvp. even animation skills can be changed if necessary. so the development of skills to the maximum to both without disturbing one. could be a combination of skill and a lot more strategies that can provide opportunities pvp or pve more interesting

a noob with bad english

fiftyonecents
07-15-2014, 05:57 PM
I agree with the new skill //changes// or new //additions. However I would like it to be set up for when we reach the lvl cap " which is now lvl 41 by the way. If sts were to implement a skill that only a lvl capped toon could obtain I think this would encourage players to cap there toons more so than now. For example when you hit lvl 25 or 36 you can just about unlock every single skill available for which ever class you are using. If we have to get 27,500 k xp points in order to achieve the lvl cap each time at least make it worth our time, not just hand out a silly mastery banner that does nothing but take up space in my inventory.

as far as you guys trying to rewrite the entire skill book , I think those ideas are far fetched as of now , unless sts makes any kind of announcements that says otherwise.

Zeus
07-15-2014, 10:05 PM
Reading this thread title made me think of the song: "Or Nah".

Alhuntrazeck
07-16-2014, 05:39 AM
Warrior skill upgraded we should have:

SS:
-extend period of stun. Are we talking about warriors or mages? Warrior's SS already stuns as long as FB afaik.
-increase distance of dash.

CS:
-increase damage of skill
-DoT of some kind (to increase odds of decimate)

WM:
-Chance to pull targets towards the caster (make Cripple useful in PvE)
-Remove speed reduction for caster.

Axe:
-Increase caster's crit chance. Are we talking about warriors or rogues?
-250% damage on crit. ^

Jugg:
-increase duration.
-Reflect damage. No curse clones pls

RC:
N/A. Just make it worthy to even use.

VB:
-increase movement speed RC on steroids
-increase mana by 500 points on cast.

HoR:
-Chance to stun enemies in range (like Inan'hesh's horn) goodbye mages
-Increase ally armor by 10% for a short duration after the initial shield.

^Some are outrageous. Perhaps make some upgraded cost multiple skill points to unlock or require other skills to be maxed first?

Replies in bold. ;)

(All in fun don't take it personal, ik you're joking.....................i think)

tharidom
07-16-2014, 05:41 AM
Reading this thread title made me think of the song: "Or Nah".

-_-

Sirnoobalot
07-16-2014, 11:36 AM
How about current skills getting an evolution?
eg:Fireball into Megafireball?

tharidom
07-16-2014, 11:53 AM
How about current skills getting an evolution?
eg:Fireball into Megafireball?

Meh don't wanna see like a double aimed shot:/.

Back
07-16-2014, 12:43 PM
Add Beckon-Stomp for Warrior instead of Skyward Smash-Axe Throw and we have a Crowd controller for elites and pvp

ChillyPepper
07-16-2014, 01:43 PM
Warrior:
Thunder Clap, a sonic clap that stuns enemies in range, damages and pushes back.
that's some hulk stuff right there[emoji2]

Crowsfoot
07-16-2014, 01:50 PM
Replies in bold. ;)

(All in fun don't take it personal, ik you're joking.....................i think)
Again, second person to skip the note at the bottom.