View Full Version : The Ten Level Gap
Impact
07-21-2014, 02:24 PM
Are you guys tired of being farmed and teamed by people 10 lvls higher then you? Well, its cuz 10 lvls apart is HUGE, 10 extra skill points, 50 extra stats, and alot better gear. This is a possible solution to ending this madness of higher lvls farming and teaming lower lvls. Ok, the idea is to decrease the amount of dmg the higher lvl does to the lower lvl, and increase the dmg the lower lvl does to the higher lvl. Ex: a lvl 66 fights a lvl 56, when contact is made through attacks, when the higher lvl(66) does dmg to the lower lvl, but reduced by ___%, and when the lower lvl attacks the higher lvl, their dmg is increased by ___%. I say about a 1-3% increase and reduction of dmg per lvl. So when a 66 fights a 56, the 66 does 10-30% less dmg to the 56 and the 56 does 20-40% more dmg to the 66. IF this is possible, I think Stg should do it to prevent higher lvls teaming and farming lvls lower then them. But, Im not asking for this right now, since we are just getting a new cap, but sometime in the future if a pvp balance comes up, hopefully something like this will happen to fix the ten level gap.
Reunegade
07-21-2014, 02:39 PM
Or just make the gap 3 levels instead of 5 on each end.
Not to mention, 66s have level 9 skills while 56s only have level 6 skills.
Or the lower level could just join a game five levels lower than them.
Impact
07-21-2014, 05:05 PM
Or the lower level could just join a game five levels lower than them.
Then the lower lvls will get farmed.
And Reun, if that happens what will happen to inactive lvls like 40 and 45?
Then the lower lvls will get farmed.
And Reun, if that happens what will happen to inactive lvls like 40 and 45?
But then they join a game 5 levels lower, the cycle keeps going until the 40s and when level 10s if there are any join a level 5 game.
Impact
07-21-2014, 08:43 PM
But then they join a game 5 levels lower, the cycle keeps going until the 40s and when level 10s if there are any join a level 5 game.
what bout lvl 1, they cant join lvl -5 games so they at disadvantage and lvl 76s, they cant join lvl 81 games so they have the advantage.
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DivineMoustache
07-21-2014, 09:24 PM
not many people have level 1 characters to make joining low level games much of an issue.
Tucanking
07-22-2014, 01:07 AM
I honestly think try should just do it 3 levels on each end instead of 5. But this is a great idea indeed. The only problem is mergers.
Gracious
07-22-2014, 04:35 AM
I think you just can't fix what ain't broke. Getting teamed and rushed by higher levels is a clear disadvantage in PvP, but it's not broken. PvP is essentially FFA-as I'm sure we've gone down this road many times. If you don't want to fight them, you can leave and/or create your own game and proceed to utilize the boot function provided.
Impact
07-22-2014, 06:59 AM
I think you just can't fix what ain't broke. Getting teamed and rushed by higher levels is a clear disadvantage in PvP, but it's not broken. PvP is essentially FFA-as I'm sure we've gone down this road many times. If you don't want to fight them, you can leave and/or create your own game and proceed to utilize the boot function provided.
Not what I mean but i see your point, this doesn't happen to me much do idc really. but nee players they get 2v1 and 3v1 alot and how would you feel if that happened to you, you would most likrly wuir right?
Impact
07-22-2014, 07:02 AM
I honestly think try should just do it 3 levels on each end instead of 5. But this is a great idea indeed. The only problem is mergers.
The thing is, with this merging wont be a problem. When a 50 merges into a 35 game, the 35 does 15- 45% more dmg to the 50 and the 50 will do 15-45% less dmg to the 35 so it evens all out.