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Filthyness
07-22-2014, 05:38 PM
Well as many of you may have noticed the prices are extremely high , think about shady and surge and the arcane ring , 110-120m gold , i really doubt that the prices are supposed to be like this , otherwise why cant we trade an amount of gold which is more than 99.999.999 , i have been trying to figure out why is this happening , and please dont tell me " supply and demand " , anyone can ask 99m for anything but the problem is in those who buy for these prices , if you want to be maxed out gear with the best 2 pets ( Shady and Surge , Samael ) this is what you will pay :

1- weapon = 20-25m

2- mythic armor and helm = lets say 2.5m for all classes

3- Arcane ring = 115-120 m

4- mythic amulet = 300-500k

5- pets = S@S 120m , samael 25m

And guess what you have to pay around 285m to have these items and pets , and i didn't mention the other pets you might need ( Arcane , mythic , Legendary ) , and if you want a good vanity you have to drop another couple of millions too .

so what do you think ?

Xeusx
07-22-2014, 05:43 PM
Other gold sink? That's my suggestion.

Filthyness
07-22-2014, 05:55 PM
Other gold sink? That's my suggestion.

Elaborate ?

Zeus
07-22-2014, 07:02 PM
Other gold sink? That's my suggestion.

A gold sink will not fix it - people are now used to asking insane prices for any new item that they get their hands on. Get one item and they think it's worth a Midas Touch.

Coolskies
07-22-2014, 07:24 PM
I just wonder how most of the new players including me can make those insane amount of gold. Yikes!! :eagerness:

Rare
07-22-2014, 07:30 PM
A gold sink will not fix it - people are now used to asking insane prices for any new item that they get their hands on. Get one item and they think it's worth a Midas Touch.

"They"?

Zeus
07-22-2014, 07:32 PM
"They"?

Take a look at the new pets. 120m for a pet is a bit broken, no? And considering the fact that what we're mainly looking forward to is event after event, it will mean that in order to have fun in the events - you'd have to always have 100M to buy the lb reward or spent 3 weeks grinding for the lb reward.

Energizeric
07-22-2014, 08:03 PM
This is called capitalism. It works the same way in the real world. Ever read those articles that talk about how the rich keep getting richer and every year there are more billionaires? It happens in real life as well.

The way these issues can be solved in real life is socialism. We have progressive income taxes, luxury taxes, corporate taxes, etc. Everyone knows that wealthy people pay more in taxes (at least this is how it works in Europe and USED to work this way in the United States prior to 1980). And that money is then spent to help the lower class by funding social programs like welfare, healthcare programs, public schools, public transportation, etc.

In Arcane Legends we do not have any of these wealth redistribution programs. So the rich continue to get richer. That is how capitalism works.

The only way to change this trend would be to have some kind of luxury tax on the wealthy. The elite vanity items were a good start, but I don't see that many of them around, so I'm not sure how effective that has been. I think if they did this with some actual useful items, then perhaps it would be different. For example, how about a new arcane pet costing 50m from an NPC? Yes, I know it would result in some loss of plat sales for STS as fewer would feel the need to open crates. But it would go a long way towards fixing these economic issues, and may be best for the long term health of the game.

But as long as folks have tens (or hundreds) of millions to spend, they are going to offer it up when there is a rare item they really really want. The only way to drive down those prices is to increase the supply of that item. But then we would have no rare items in the entire game. So that's not a good solution either.

Zeus
07-22-2014, 08:05 PM
This is called capitalism. It works the same way in the real world. Ever read those articles that talk about how the rich keep getting richer and every year there are more billionaires? It happens in real life as well.

The way these issues can be solved in real life is socialism. We have progressive income taxes, luxury taxes, corporate taxes, etc. Everyone knows that wealthy people pay more in taxes (at least this is how it works in Europe and USED to work this way in the United States prior to 1980). And that money is then spent to help the lower class by funding social programs like welfare, healthcare programs, public schools, public transportation, etc.

In Arcane Legends we do not have any of these wealth redistribution programs. So the rich continue to get richer. That is how capitalism works.

The only way to change this trend would be to have some kind of luxury tax on the wealthy. The elite vanity items were a good start, but I don't see that many of them around, so I'm not sure how effective that would be.

But as long as folks have tens (or hundreds) of millions to spend, they are going to offer it up when there is a rare item they really really want. The only way to drive down those prices is to increase the supply of that item. But then we would have no rare items in the entire game. So that's not a good solution either.

10M is no gold sink. I barely noticed the 10m gone and I'm sure I'm not even close to being one of the richest in the game. I'm sur ethat others didn't even notice that they misplaced 10m in a vanity. So, I agree that there needs to be more gold sinks.

SacredKnight
07-22-2014, 08:15 PM
This is called capitalism. It works the same way in the real world. Ever read those articles that talk about how the rich keep getting richer and every year there are more billionaires? It happens in real life as well.

The way these issues can be solved in real life is socialism. We have progressive income taxes, luxury taxes, corporate taxes, etc. Everyone knows that wealthy people pay more in taxes (at least this is how it works in Europe and USED to work this way in the United States prior to 1980). And that money is then spent to help the lower class by funding social programs like welfare, healthcare programs, public schools, public transportation, etc.

In Arcane Legends we do not have any of these wealth redistribution programs. So the rich continue to get richer. That is how capitalism works.

The only way to change this trend would be to have some kind of luxury tax on the wealthy. The elite vanity items were a good start, but I don't see that many of them around, so I'm not sure how effective that has been. I think if they did this with some actual useful items, then perhaps it would be different. For example, how about a new arcane pet costing 50m from an NPC? Yes, I know it would result in some loss of plat sales for STS as fewer would feel the need to open crates. But it would go a long way towards fixing these economic issues, and may be best for the long term health of the game.

But as long as folks have tens (or hundreds) of millions to spend, they are going to offer it up when there is a rare item they really really want. The only way to drive down those prices is to increase the supply of that item. But then we would have no rare items in the entire game. So that's not a good solution either.


You can start by giving me some of that money :D

nelson131
07-22-2014, 08:16 PM
rich player problems

jiph
07-22-2014, 08:39 PM
I notice 1 time Zeus the rouge had just 53m thats not a lot of money idk why some people say she has over 300m. Maybe I have 800m stash in different toons. The way to fix those prices is by not buying them than the price will naturally drop.

Zeus
07-22-2014, 08:45 PM
I notice 1 time Zeus the rouge had just 53m thats not a lot of money idk why some people say she has over 300m. Maybe I have 800m stash in different toons. The way to fix those prices is by not buying them than the price will naturally drop.

My money fluctuates depend on what I have invested. A smart man would never keep 300m idling in his stash as every day, with inflation, it is worth less than the day before.

kixkaxx
07-22-2014, 08:47 PM
One good way to solve it is to stop lock dropping gold. I remember that before lock containing gold, the most expensive item is just 16M.

Just make the Gold coming from mobs/chests in map. I have slashed 5m mobs but I didn't even get 20m fresh gold from them

Anarchist
07-22-2014, 08:51 PM
"They"?

Logged in just to thank this.

*logs out*

Prahasit Prahi
07-22-2014, 09:20 PM
First of all I've never seen that much huge amounts of cash anytime..and next thing is having gear doesn't make you best player it makes rich player.
Because having that much gear and if you have no skill,they are called a noob.

I know many players with legendary gear called skilled players so for skill player and talented players we don't need all items we need the skill first.

~Prahi

Energizeric
07-22-2014, 09:31 PM
One good way to solve it is to stop lock dropping gold.

The reason the gold from locks was originally implemented was to cut down on these junk/crate pinks that were flooding the market and driving down the price of all legendary gear (including the elite legendary gear that could be farmed). It has been effective in that way as elite farming this expansion is much better than in the previous two expansions.

The problem is inflation. I think what STS needs to do is figure out some other disposable items that can drop from locks instead of gold. By "disposable" I mean things like eggs and elixirs that once they are used, they disappear. The problem with having a legendary item in every crate was that the supply of them builds up to the point that they are worthless. If you think getting 2k x 3 in a locked crate is bad, a year ago you would get 3 junk items that could be liquidated for 10 gold each.

But you can only put so many eggs and elixirs in locked crates before they too will become worthless. There are just too many crates being opened. So I think the gold rewards are going to have to continue. What we need is some gold sinks to offset these.

I'll give an example of a good gold sink that could be implemented that nobody would complain about....

Imagine if crafting an Arcane ring required one more component that could be purchased from an NPC for 25m. Yes, initially this would drive up the price of the Arcane ring by 25m. But in the long run, for every arcane ring that was crafted, 25m gold would be removed from the economy. And who crafts arcane rings? Rich players, that's who. So this would work very well as a gold sink.

Eventually the price of the arcane ring would settle to be the same as it currently is (this gold sink would not effect the supply or the demand), and eventually the price of the arcane shard would take a hit and would sell for 50-60m instead of 80-90m.

kixkaxx
07-22-2014, 09:37 PM
The reason the gold from locks was originally implemented was to cut down on these junk/crate pinks that were flooding the market and driving down the price of all legendary gear (including the elite legendary gear that could be farmed). It has been effective in that way as elite farming this expansion is much better than in the previous two expansions.

The problem is inflation. I think what STS needs to do is figure out some other disposable items that can drop from locks instead of gold. By "disposable" I mean things like eggs and elixirs that once they are used, they disappear. The problem with having a legendary item in every crate was that the supply of them builds up to the point that they are worthless. If you think getting 2k x 3 in a locked crate is bad, a year ago you would get 3 junk items that could be liquidated for 10 gold each.

But you can only put so many eggs and elixirs in locked crates before they too will become worthless. There are just too many crates being opened. So I think the gold rewards are going to have to continue. What we need is some gold sinks to offset these.

I'll give an example of a good gold sink that could be implemented that nobody would complain about....

Imagine if crafting an Arcane ring required one more component that could be purchased from an NPC for 25m. Yes, initially this would drive up the price of the Arcane ring by 25m. But in the long run, for every arcane ring that was crafted, 25m gold would be removed from the economy. And who crafts arcane rings? Rich players, that's who. So this would work very well as a gold sink.

In real world when sellers sell items they pay tax, but we can do free trade in AL.

Imagine that we can not trade items except listing it in Auction hall and wait others to buy. There are two potential positive effects: No one can sell items more than 100m anymore, one needs to pay couple of millions per sale of an arcane ring (and sts can make the list fee (percentage) higher when the price goes high). However this method could have some drawbacks as well

Rare
07-22-2014, 09:38 PM
Blah blah blah here we go again.

I don't see the logic in that. If it cost more to make, it will cost more to buy. The cost will just be passed on to the consumer. Yes. Just like the real world.

kixkaxx
07-22-2014, 09:43 PM
First of all I've never seen that much huge amounts of cash anytime..and next thing is having gear doesn't make you best player it makes rich player.
Because having that much gear and if you have no skill,they are called a noob.

I know many players with legendary gear called skilled players so for skill player and talented players we don't need all items we need the skill first.

~Prahi

Not really, a skilled legendary rogue can hardly kill an arcane rogue in 1v1.. Even you combo first and crit, you can only bring his hp to 1/3 then he will one shot you for sure.. the only chance to win is that you use charge attack to stun him first and combo with a slag stun.. Not to mention this happens with low chance, a legendary rogue shouldn't have a slag(a mythic pet) :D

kixkaxx
07-22-2014, 09:47 PM
Blah blah blah here we go again.

I don't see the logic in that. If it cost more to make, it will cost more to buy. The cost will just be passed on to the consumer. Yes. Just like the real world.

Think about it: if you don't merch, if you don't burn plats, you just farm, how long would it take for you to afford an arcane ring? According to the price now I'd say you need more than 2 years farming 12 hours everyday unless you are super lucky and get a shard from a few (which means less than 500) elite boxes. Then there is a problem here.

Energizeric
07-22-2014, 10:01 PM
Blah blah blah here we go again.

I don't see the logic in that. If it cost more to make, it will cost more to buy. The cost will just be passed on to the consumer. Yes. Just like the real world.

Not true. It doesn't cost anything to make. It's free to make, except for the 5k it costs to buy the recipe. The main component, which is the arcane shard, is an item that is looted, not bought. The going price of the ring is based on supply and demand. Adding an extra component will not change the supply of the ring, nor will it change the demand for the ring. So the going price will remain the same. What will change is the price of the shard will adjust.

In the end, the ring will end up costing the same, but 25m gold will leave the game for every one that is crafted. That may not happen immediately, but give it some time and that will be the result.

Milan Lame Man
07-23-2014, 03:33 AM
I posted an idea a few months ago.
1. Make mythic gear upgradable with 20 Dragonite sticks (15 teeth each).
2. Later, introduce a new recipe that only requires 10 sticks.
3. Later, introduce a recipe that only requires 5 sticks.
...

This way, rich people will shell out lots of money to farmers, and later, poor players will be able to farm enough Sticks for themselves.
Next season, new type of stick will be introduced, and the cycle would repeat.
Also this would create a never-ending demand for mythic armor & jewelry (as a base for the upgrades), which would create a never-ending demand to open Lockeds, which is a good thing IMHO.

Gensin
07-23-2014, 03:37 AM
"They"?

u see, you post all the most iconic replies in the planet.

Gensin
07-23-2014, 03:39 AM
Well as many of you may have noticed the prices are extremely high , think about shady and surge and the arcane ring , 110-120m gold , i really doubt that the prices are supposed to be like this , otherwise why cant we trade an amount of gold which is more than 99.999.999 , i have been trying to figure out why is this happening , and please dont tell me " supply and demand " , anyone can ask 99m for anything but the problem is in those who buy for these prices , if you want to be maxed out gear with the best 2 pets ( Shady and Surge , Samael ) this is what you will pay :

1- weapon = 20-25m

2- mythic armor and helm = lets say 2.5m for all classes

3- Arcane ring = 115-120 m

4- mythic amulet = 300-500k

5- pets = S@S 120m , samael 25m

And guess what you have to pay around 285m to have these items and pets , and i didn't mention the other pets you might need ( Arcane , mythic , Legendary ) , and if you want a good vanity you have to drop another couple of millions too .

so what do you think ?

I think, It is just fair for the lb runners to give that price as they wish, because It was a real pain for them to get it.

matanofx
07-23-2014, 03:43 AM
I actually like the idea of a purchasable arcane pet (not egg) from an NPC for 50m

The gold sink vanity was originally my idea, im proud of it and glad sts implemented it, however my idea was making it 20m and im sorry but.. much cooler looking.

Regarding the arcane pet for 50m the only problem i see is people not understanding it is a gold sink fix idea and will complain to sts "only the rich ppl get the cool things" while actually if many 50m pets were sold it would drive down the prices for all items in game and help the people with less gold be able to buy things they actually need like mythic weapons/set/ring and even cheaper samael egg for example.

GuardianTwo
07-23-2014, 05:21 AM
What about income taxes as in RL... ???
Those who have below 1m wont get those tax, those having 1-10m will have to pay X% (say 0.5%) that would be 50k (rather taken away from account) and so on till 100m whatever the percent X is suitabale according to economy... and then 100m+ some nice 5% (that would be 5m and above golds) every week.?? And those gold will be either gold sink or be used in some forum or any in-game contest(which is equally same for rich and poor so that have equal chance to win..)
How is it? What do you think? But there are cons of itself,i have only thought of one, but its very difficult to do it lol....

matanofx
07-23-2014, 05:29 AM
What about income taxes as in RL... ???
Those who have below 1m wont get those tax, those having 1-10m will have to pay X% (say 0.5%) that would be 50k (rather taken away from account) and so on till 100m whatever the percent X is suitabale according to economy... and then 100m+ some nice 5% (that would be 5m and above golds) every week.?? And those gold will be either gold sink or be used in some forum or any in-game contest(which is equally same for rich and poor so that have equal chance to win..)
How is it? What do you think? But there are cons of itself,i have only thought of one, but its very difficult to do it lol....


Income tax? in a game?? this a game, i hope youre kidding here, its supposed to be fun not the thing i hate most about real life implemented in a game.

GuardianTwo
07-23-2014, 05:33 AM
Income tax? in a game?? this a game, i hope youre kidding here, its supposed to be fun not the thing i hate most about real life implemented in a game.

lol.... But its somewhat same as the tax in AH.... And its like a great gold sink.... so nvm if its bad , ignore it XD
And btw if its just a game why all those gold sinks worry, why so OP pet worry, why hate if those eggs r not affordable(And many more other things) why why why XD

matanofx
07-23-2014, 05:35 AM
lol.... But its somewhat same as the tax in AH.... And its like a great gold sink.... so nvm if its bad , ignore it XD

I respect you bro sry if i sounded mean lol

GuardianTwo
07-23-2014, 05:37 AM
I respect you bro sry if i sounded mean lol

No i agreed that income tax sounds wierd but , (read the things i just editted lol)
And yes everyone hates taxes... :P

Dex Scene
07-23-2014, 08:03 AM
No i agreed that income tax sounds wierd but , (read the things i just editted lol)
And yes everyone hates taxes... :P
Except income tax officers. My uncle is one of them. :P

Energizeric
07-23-2014, 11:02 AM
You cannot have an income tax in this game. I don't even know how you would implement it, as "income" tax is based on income, not total wealth.

But there is no need to have that. Just sell an item as a gold sink. The better the item, the more you can charge for it.

tharidom
07-23-2014, 11:19 AM
I posted an idea a few months ago.
1. Make mythic gear upgradable with 20 Dragonite sticks (15 teeth each).
2. Later, introduce a new recipe that only requires 10 sticks.
3. Later, introduce a recipe that only requires 5 sticks.
...

This way, rich people will shell out lots of money to farmers, and later, poor players will be able to farm enough Sticks for themselves.
Next season, new type of stick will be introduced, and the cycle would repeat.
Also this would create a never-ending demand for mythic armor & jewelry (as a base for the upgrades), which would create a never-ending demand to open Lockeds, which is a good thing IMHO.

Lol no ty -rated.

Iliketolol
07-23-2014, 11:25 AM
There are two things in world that you cannot control :-

1) Miley Cyrus

2) Prices.

tharidom
07-23-2014, 11:28 AM
There are two things in world that you cannot control :-

1) Miley Cyrus

2) Prices.

But what if u buy all dearies? Then u can control the price and bring it up to 10mill 0-o.

Iliketolol
07-23-2014, 11:35 AM
But what if u buy all dearies? Then u can control the price and bring it up to 10mill 0-o.

at least use some common sense before posting.

Madnex
07-23-2014, 11:40 AM
Just sell an item as a gold sink. The better the item, the more you can charge for it.
Definitely, we just need to limit the profit loss it will cause for it to be seriously considered by the devs.

My idea was gold-purchasable energy event kits that expire at the end of the event. An NPC would sell a batch of five for 30k gold, higher than the platinum to gold rate so platinum would still be the better option. This would finally achieve gold removed from the economy instead of just being traded between rich players and other rich players alts.

tharidom
07-23-2014, 11:43 AM
at least use some common sense before posting.

Lolz says u:p, and I know that deary prices aren't controllable. Only things like original jester can be controlled by buying them all.

tharidom
07-23-2014, 11:45 AM
Definitely, we just need to limit the profit loss it will cause for it to be seriously considered by the devs.

My idea was gold-purchasable energy event kits that expire at the end of the event. An NPC would sell a batch of five for 30k gold, higher than the platinum to gold rate so platinum would still be the better option. This would finally achieve gold removed from the economy instead of just being traded between rich players and other rich players alts.

Like this idea but I would say 50k since sts still needs to earn smthn and 25 plat or 30k would be a to easy choice (well atleast for me), with 50 per 5 I would doubt more.

FluidShot
07-23-2014, 11:47 AM
You cannot have an income tax in this game. I don't even know how you would implement it, as "income" tax is based on income, not total wealth.

But there is no need to have that. Just sell an item as a gold sink. The better the item, the more you can charge for it.

I'll repeat what Zeus posted earlier, as you may have missed it. Zeus, who may be in the top 5% of the game with regards to wealth, couldn't care less about the 10M for the gold vanity sink. What I think needs to be addressed is that even if you add a sink, those players with 100M+ gold and 50m+ in items can merch several million a day. With 100M, you can merch all the arlor vanities you want, as well as arcane weapons and the new mythics.

I think a safe assumption is that 75% of those with that much money play over 6 hours a day, so merching those items would make, for argument's sake, 5M a day. Way more if they don't use auction. A 50M gold sink? Just over a weeks work.

Maybe the numbers are off, but the core concept remains. It's even echoed in the common advice given to new players: "As you make money, you can begin to merch more expensive items, and make more money with each trade." I can't think of a solution at the moment, but I don't think adding expensive gold sinks will make much of a difference to the players this thread is centred around. It'll just become more of a nuisance for them, having to buy that "dumb new arcane pet" (to have everything), and work to get the money back.

FluffNStuff
07-23-2014, 11:55 AM
The only way to change this trend would be to have some kind of luxury tax on the wealthy. The elite vanity items were a good start, but I don't see that many of them around, so I'm not sure how effective that has been.


Did you buy one?

Dwertyq
07-23-2014, 11:58 AM
It's better to make shady and surge and future lb pet rewards to be non tradeable problem solved!

Iliketolol
07-23-2014, 12:21 PM
Lolz says u:p, and I know that deary prices aren't controllable. Only things like original jester can be controlled by buying them all.

no, a dude bought many mage jester sets thinking it will rise in value.. check traders market if u find a single buying mage jester set after the sets were given away.. there are none.. the value of mage jester is same on the other hand war and rogue ones are 25-30m.

it all depends on demand.

as ive already mentioned before no matter how hard a person try he cannot control a market (in game) played by thousands of individuals.

Anarchist
07-23-2014, 12:34 PM
no, a dude bought many mage jester sets thinking it will rise in value.. check traders market if u find a single buying mage jester set after the sets were given away.. there are none.. the value of mage jester is same on the other hand war and rogue ones are 25-30m.

it all depends on demand.

as ive already mentioned before no matter how hard a person try he cannot control a market (in game) played by thousands of individuals.

Wrong, with the appropriate knowledge and financial backup you can control a few items.

It has been done before and it can be done again.

tharidom
07-23-2014, 12:52 PM
no, a dude bought many mage jester sets thinking it will rise in value.. check traders market if u find a single buying mage jester set after the sets were given away.. there are none.. the value of mage jester is same on the other hand war and rogue ones are 25-30m.

it all depends on demand.

as ive already mentioned before no matter how hard a person try he cannot control a market (in game) played by thousands of individuals.

Zeus is gonna try if I'm correct he's trying to collect rogue jester sets:).

Iliketolol
07-23-2014, 01:25 PM
Wrong, with the appropriate knowledge and financial backup you can control a few items.

It has been done before and it can be done again.

hmm yep makes sense but still its extremely difficult as a single person. (close to impossible yet possible maybe by some sheik? lol)

it will need obscene anount of money that will be locked with items for a long period of time until the price increases..

i know some people who have tried that but never successful.

Anarchist
07-23-2014, 02:49 PM
Rich merchers don't work alone, some plan with friends and guildies.
In some guilds you can even witness group manipulation, where the richest members agree to collectively invest on the same items.


Even a lone mercher with around 100/200m can control the arlor market without having to buy majoriy of all the arlors ingame.
What he has to do is continue buying all the ones for sale for 2/3 weeks

Ninjasmurf
07-23-2014, 03:26 PM
It's been done before. When a majority of merchers hoard items they will go up. This actually happened a couple weeks ago when slag went from 500k to 1mil+. But sometimes merchers give up like what happened to the whim eggs and now the demand is huge so when the Tarlok event returns everyone will try to hoard them. Then the market will crash again.

Still unles you have 200m+ it's very hard to control the market alone especially if it's something that can be used forever (vanities) vs things that are extinguished after using (eggs)

Zeus
07-23-2014, 04:53 PM
no, a dude bought many mage jester sets thinking it will rise in value.. check traders market if u find a single buying mage jester set after the sets were given away.. there are none.. the value of mage jester is same on the other hand war and rogue ones are 25-30m.

it all depends on demand.

as ive already mentioned before no matter how hard a person try he cannot control a market (in game) played by thousands of individuals.

It's completely possible, you just have to have the right circumstances. If you learn to identify what those circumstances are, it's like taking candy from a baby.

SacredKnight
07-23-2014, 04:57 PM
It's completely possible, you just have to have the right circumstances. If you learn to identify what those circumstances are, it's like taking candy from a baby.

Clearly we have much to learn from the almighty Zeus.

Please teach us the ways of stealing candy from innocent children who can't fight back.

Energizeric
07-23-2014, 05:21 PM
Did you buy one?

No, but then again I'm not that rich. I have yet to buy samael or an arcane ring, so I would certainly not spend my hard earned gold on a vanity unless I had all the best non-vanity items first.

Energizeric
07-23-2014, 05:30 PM
One possible way to control prices of the most expensive items is to simply offer them for sale from an NPC in addition to them coming in elite golden chests and locked crates. For example, imagine if an NPC sold arcane shards for 50m. 50m is no small amount, but it would keep the market price steady. If you looted one from a locked crate and decided to sell it, you would have to undercut the NPC in order to make a sale. Eventually as the supply of them increases, and as they become more dated gear (like an arcane maul), the price would fall below 50m and then nobody would buy from the NPC anymore.

I don't think this would hurt locked crate sales for STS as nobody is going to not open crates because an arcane shard is worth ONLY 50m LOL

This would also serve to work as a gold sink as some players would buy from the NPC.

I don't think it's fair to make a change like this for current gear, as someone who spent 100m on an arcane ring yesterday would be very angry, but perhaps this is an idea that should be presented with the introduction of future arcane items/pets. I'm not talking about limited run pets like Whim or Shady & Surge, but for regular arcane pets like Samael, Singe, etc.

Yes, it would cause a temporary increase in the supply of these items when they are new, but in the end it would serve to drive the market price lower. Call it a price control if you want.

Anarchist
07-23-2014, 05:54 PM
One possible way to control prices of the most expensive items is to simply offer them for sale from an NPC in addition to them coming in elite golden chests and locked crates. For example, imagine if an NPC sold arcane shards for 50m. 50m is no small amount, but it would keep the market price steady. If you looted one from a locked crate and decided to sell it, you would have to undercut the NPC in order to make a sale. Eventually as the supply of them increases, and as they become more dated gear (like an arcane maul), the price would fall below 50m and then nobody would buy from the NPC anymore.

I don't think this would hurt locked crate sales for STS as nobody is going to not open crates because an arcane shard is worth ONLY 50m LOL

This would also serve to work as a gold sink as some players would buy from the NPC.

I don't think it's fair to make a change like this for current gear, as someone who spent 100m on an arcane ring yesterday would be very angry, but perhaps this is an idea that should be presented with the introduction of future arcane items/pets. I'm not talking about limited run pets like Whim or Shady & Surge, but for regular arcane pets like Samael, Singe, etc.

Yes, it would cause a temporary increase in the supply of these items when they are new, but in the end it would serve to drive the market price lower. Call it a price control if you want.

I remember proposing something identical 2/3 months ago or so. A NPC that was going to sell at rotation different mythic and arcane items in order to give them a max roof. This NPC was going to Change the current item it was selling in a time that went from 2weeks to 1 month. No mercher can surpass this roof.

Edit:
And it was in another economy depression thread. All this time has past and here we are again today discussing economy, we keep sayin the same things in different ways, words from different people each with different opinions and cure but AL economy never gets better. On a personal note i have ideas, lots of ideas on how to get things better but whats the use of writing them over and over again if they just remain in another thread that will soon get buried deep in the archives.

Or all the ideas till date were trash or maybe sts simply doesnt listen and cant gaf less.

Filthyness
07-23-2014, 06:01 PM
"gold sink" , is not enough unless you are obliged to sink your gold ... just saying , you have the choice to buy the 10m vanity , and you have the choice to buy a 50m pet too.

Filthyness
07-23-2014, 06:07 PM
One possible way to control prices of the most expensive items is to simply offer them for sale from an NPC in addition to them coming in elite golden chests and locked crates. For example, imagine if an NPC sold arcane shards for 50m. 50m is no small amount, but it would keep the market price steady. If you looted one from a locked crate and decided to sell it, you would have to undercut the NPC in order to make a sale. Eventually as the supply of them increases, and as they become more dated gear (like an arcane maul), the price would fall below 50m and then nobody would buy from the NPC anymore.



I don't think this would hurt locked crate sales for STS as nobody is going to not open crates because an arcane shard is worth ONLY 50m LOL

This would also serve to work as a gold sink as some players would buy from the NPC.

I don't think it's fair to make a change like this for current gear, as someone who spent 100m on an arcane ring yesterday would be very angry, but perhaps this is an idea that should be presented with the introduction of future arcane items/pets. I'm not talking about limited run pets like Whim or Shady & Surge, but for regular arcane pets like Samael, Singe, etc.

Yes, it would cause a temporary increase in the supply of these items when they are new, but in the end it would serve to drive the market price lower. Call it a price control if you want.

i support this 100% , Stg should have a limit on prices by using an NPC , and above all people will not be having to find a seller and search for days , and people cannot " monopoly " the items which leads subsequently to the " ridiculous prices "

FluffNStuff
07-23-2014, 07:15 PM
So this item they sell, how is the price decided? When is the price decided? Is it uniform? Let's say there was a NPC that sold Mythic Weapons. Let's say 25M is the price set for weapons. Should it sell all types at the same price? The market set a rough max of 5M for the sword, 15 for the gun and 30 for the bow.
An arcane example is Singe. At this point we are charging 50M for arcane. But back in Sam's Day we would have charged 25M. (Gold has gone higher but Sam is inflation proof.) Right now Singe has a max of 11M and Sam still costs 25M.

Point is that letting the market decide is still the best solution., even when the market decides that something costs more then you have.

Zeus
07-23-2014, 07:52 PM
Clearly we have much to learn from the almighty Zeus.

Please teach us the ways of stealing candy from innocent children who can't fight back.

Not almighty, hehe. -.-

I really can't say though. If it works for me, I don't want more competition. :)

Milan Lame Man
07-23-2014, 07:55 PM
Well I gave it some thought and...
Just try to wrap your head around this idea: all the gold that has EVER come out of Lockeds needs to be drained, minus the negligible bit spent on potions.
This is so much gold it's beyond hope. Not to mention that people will not just let their gold go, given a choice.

So... can you remind me why exactly inflation is bad? After thinking about it for a few minutes, it looks like the only viable solution.

Energizeric
07-23-2014, 09:01 PM
So this item they sell, how is the price decided? When is the price decided? Is it uniform? Let's say there was a NPC that sold Mythic Weapons. Let's say 25M is the price set for weapons. Should it sell all types at the same price? The market set a rough max of 5M for the sword, 15 for the gun and 30 for the bow.
An arcane example is Singe. At this point we are charging 50M for arcane. But back in Sam's Day we would have charged 25M. (Gold has gone higher but Sam is inflation proof.) Right now Singe has a max of 11M and Sam still costs 25M.

Point is that letting the market decide is still the best solution., even when the market decides that something costs more then you have.

The market would still decide the price of all items, the NPC would only provide a ceiling. So yes, if the ceiling on an arcane pet was 25m, then Singe would still sell for 11m. It just means that items like the arcane shard won't get out of hand. And maybe the price on mythic weapons should be 20m. So if the sword only sells for 5m, then fine. But since the bow is so expensive, it would top out at 20m.

Also, we are not talking about limited run or discontinued items/collectors items. I have no problem with those being super expensive. I have my super rare level 26 kraken skewer, and it is fine if that is worth a ton, because nobody needs to have that item to compete. But when we are talking about the best mythic and arcane end game gear, then yes there should be some sort of ceiling on these items, or else we are going to wake up one day and have the 1 billion gold level 66 arcane bow. LOL

FluffNStuff
07-23-2014, 09:12 PM
The market would still decide the price of all items, the NPC would only provide a ceiling. So yes, if the ceiling on an arcane pet was 25m, then Singe would still sell for 11m. It just means that items like the arcane shard won't get out of hand. And maybe the price on mythic weapons should be 20m. So if the sword only sells for 5m, then fine. But since the bow is so expensive, it would top out at 25m.

So if the market prices correctly below a certain value, then why shouldn't the market correctly price above a certain value, other then a person happening to have less then that value. You can say the items that are 10M are too high for those who have less then 10M, should those items be reprices below 10M or is this extremely specific to items that are over 50M?
So, out of sheer curiosity you don't perhaps have enough to buy the ring for 50M but can't afford to buy it for the current 90M price? Because if that is the case, then this plan would at least make sense for you.

Energizeric
07-23-2014, 10:52 PM
So if the market prices correctly below a certain value, then why shouldn't the market correctly price above a certain value, other then a person happening to have less then that value. You can say the items that are 10M are too high for those who have less then 10M, should those items be reprices below 10M or is this extremely specific to items that are over 50M?
So, out of sheer curiosity you don't perhaps have enough to buy the ring for 50M but can't afford to buy it for the current 90M price? Because if that is the case, then this plan would at least make sense for you.

I can't afford the ring unless it was 15-20m. I won't be buying the ring any time soon. I'm just talking about setting a ceiling on these items, because with the current trend, I predict within 2 years there will be items that top 1 billion gold.

Energizeric
07-23-2014, 11:17 PM
Here is my main point....

Imagine you are a new player who just started playing AL, and you do NOT spend much plat. Maybe you spend a little bit to buy the occasional elixir or pet, but not enough to open large numbers of crates. Let's suppose you play quite often, even for a few hours every single day.

Given that info, how long do you think it would take before you could have all the best gear?

IMO the answer is never, because the price of max gear is rising faster than the pace at which you could accumulate wealth. There needs to be an avenue for acquiring the best gear other than getting lucky and looting the rare item or spending huge amounts of plat. That can never happen if the entry price is always rising. It needs to level off.

KingKrum
07-24-2014, 12:14 AM
I am that player. I started playing around 3 mos ago and I have been playing every day. I have never bought plat. Currently, I have over 6 million and a twink with another million of gear. I can make at least 200k a day just farming alone. Prices are not rising so much that I will not be be able to get the best items. The more info I have the more gold I have. The more gold I have the more I can merch. The more I merch, the more gold I can have, ad infinitum.

kixkaxx
07-24-2014, 01:26 AM
I am that player. I started playing around 3 mos ago and I have been playing every day. I have never bought plat. Currently, I have over 6 million and a twink with another million of gear. I can make at least 200k a day just farming alone. Prices are not rising so much that I will not be be able to get the best items. The more info I have the more gold I have. The more gold I have the more I can merch. The more I merch, the more gold I can have, ad infinitum.

The best items cost 248m as stated.. So you probably need 120 months of farming .....................

Att
07-24-2014, 01:43 AM
RIP new players

epicrrr
07-24-2014, 01:44 AM
man i am so glad i play low level #nogoldproblem

Ishtmeet
07-24-2014, 04:50 AM
That's why I'm thinking to return back to level 12 or 18.

Sent from my Gpad_G1 using Tapatalk

Anarchist
07-24-2014, 05:48 AM
12 12!

Zynzyn
07-24-2014, 06:17 AM
When items circulate more or less equally among all, then prices drop. Best items dont need to be dirt cheap, and they dont need to be too common. But yes the prices of the best/rarest items are insane right now. However the pretentious and secretly-greedy among us are the ones responsible and to an extent the means provided to them by sts are indirectly responsible. Why does Sts not bring back the Arlor vanities? Because merchs will be disappointed, for instance.

You - yourself and most of us know who are- grab the best items and then coax sts to make them less accessible so that you can monopolize the market and list them at sky-high prices. Every time something new and best comes up - for example the new mythic items- arent the merchants among us always the ones worried about their prices dropping? "Oh dont let everyone get it - prices will drop, it will ruin the economy". Oh do you mean it will thwart your attempts at looting newer players even more? :P

With the current mindset of the so-called elitist players in the community (the same ones who encourage and safeguard the trend of selling and buying stuff at 100m each), the enormous gap between the casual/new players and them can never be filled and thats what they want actually. It gives them their bragging rights for a sense of accomplishment which they perhaps lack in real life.

Anarchist
07-24-2014, 07:35 AM
When items circulate more or less equally among all, then prices drop. Best items dont need to be dirt cheap, and they dont need to be too common. But yes the prices of the best/rarest items are insane right now. However the pretentious and secretly-greedy among us are the ones responsible and to an extent the means provided to them by sts are indirectly responsible. Why does Sts not bring back the Arlor vanities? Because merchs will be disappointed, for instance.

You - yourself and most of us know who are- grab the best items and then coax sts to make them less accessible so that you can monopolize the market and list them at sky-high prices. Every time something new and best comes up - for example the new mythic items- arent the merchants among us always the ones worried about their prices dropping? "Oh dont let everyone get it - prices will drop, it will ruin the economy". Oh do you mean it will thwart your attempts at looting newer players even more? :P

With the current mindset of the so-called elitist players in the community (the same ones who encourage and safeguard the trend of selling and buying stuff at 100m each), the enormous gap between the casual/new players and them can never be filled and thats what they want actually. It gives them their bragging rights for a sense of accomplishment which they perhaps lack in real life.

SBAM!

dantus
07-24-2014, 08:03 AM
I can say with 100% certainty that the first and biggest step to change things needs to be to eliminate the platinum to gold conversion. Without this all efforts to deflate the economy are futile. Step two is removing gold drops in locked. Step three is a major gold sink and increasing gold rewards for daily quests. If these things are done i can foresee a future for al economy.

Rare
07-24-2014, 08:17 AM
I can say with 100% certainty that the first and biggest step to change things needs to be to eliminate the platinum to gold conversion. Without this all efforts to deflate the economy are futile. Step two is removing gold drops in locked. Step three is a major gold sink and increasing gold rewards for daily quests. If these things are done i can foresee a future for al economy.

All AL needs is a few leaderboard competitions where STS isn't trying to gouge for plat (in addition to what you mentioned about the plat to gold exchange and locked crates). Gold entry fee (NO PLATINUM ENERGY). Imagine... a leaderboard competition for some ultra rare untradeable vanity (one that actually looks good and is worthy of a heft price tag). You may not have 5 or 10 people dropping 50m each to win it like the last two absurd contests... but you may have a LOT of people spending 10m to try to win it.

But this would require STS to temper their thirst for a couple events. Is it realistic? I doubt it, but who knows. If sts is really concerned with fixing it, there are ways.

kixkaxx
07-24-2014, 08:53 AM
All AL needs is a few leaderboard competitions where STS isn't trying to gouge for plat (in addition to what you mentioned about the plat to gold exchange and locked crates). Gold entry fee (NO PLATINUM ENERGY). Imagine... a leaderboard competition for some ultra rare untradeable vanity (one that actually looks good and is worthy of a heft price tag). You may not have 5 or 10 people dropping 50m each to win it like the last two absurd contests... but you may have a LOT of people spending 10m to try to win it.

But this would require STS to temper their thirst for a couple events. Is it realistic? I doubt it, but who knows. If sts is really concerned with fixing it, there are ways.

I can see lots of people say here to make the rewards (to eliminate gold) merely cool in looking.. But it seems sts have changed their mind , Rewards like sns nowadays sux in looking but way too op in battle.

Dex Scene
07-24-2014, 09:17 AM
True I agree with alot of good points people brought in here.
A LB contest is good gold sink if the reward is great but non tradable, which means they cant sell it aswel.

Anarchist
07-24-2014, 09:21 AM
True I agree with alot of good points people brought in here.
A LB contest is good gold sink if the reward is great but non tradable, which means they cant sell it aswel.

As long as the gold passes from a player to another its not a gold sink, its called gold circulation.

Lb contests are not gold sinks but revenue sources for sts.

MoloToha
07-24-2014, 09:28 AM
Lb contests are not a gold sink, because as soon as such competition is announced, most of lb chasers will convert plat to gold (for example, by buying and selling elixir kits) and in fact, everything will remain static.

Dex Scene
07-24-2014, 09:40 AM
As long as the gold passes from a player to another its not a gold sink, its called gold circulation.

Lb contests are not gold sinks but revenue sources for sts.
Read my post before replying. If the reward is non tradable which means can't be sold, how is it not a gold sink? How is it gold circulation?

Milan Lame Man
07-24-2014, 10:08 AM
Read my post before replying. If the reward is non tradable which means can't be sold, how is it not a gold sink? How is it gold circulation?
Because sink only works if you buy with gold from NPC.
Otherwise it is gold circulation, which, IMHO, is even better because it actually does happen, but apparently many people don't think so.

Dex Scene
07-24-2014, 10:10 AM
Because sink only works if you buy with gold from NPC.
Otherwise it is gold circulation, which, IMHO, is even better because it actually does happen, but apparently many people don't think so.
Yeah true. Energies should have been gold purchasable only and rewards should have been non tradable. It would be gold sink then!

Anarchist
07-24-2014, 10:27 AM
Read my post before replying. If the reward is non tradable which means can't be sold, how is it not a gold sink? How is it gold circulation?

Gold sink: I spend ingame currency to buy a item. This spent gold does not go from my stash to another players stash but magically disappears from the game system.

Examples: pots, gold vanities.

Gold circulation: i buy or sell a item for a certain amount of gold. If i am buyin my gold moves from my inventory to another player's own. If i am sellin gold moves from another player's into my inventory.

Example: Cs, Trades.



As for untradeable primary rewards that is a no go. Majority of contest runners go through the stress in order to win and sell the rewards. Even those that partecipate and have intention to keep their rewards would also like to have available a option that guarantees them to sell them in case of second thoughts.
Add all this together and you will understand making the primary rewards untradeable might drastically decrease the partecipants for the contest and consequently the revenue for the game developers.

Dex Scene
07-24-2014, 10:41 AM
.

Examples: pots, gold vanities

As for untradeable primary rewards that is a no go. Majority of contest runners go through the stress in order to win and sell the rewards. Even those that partecipate and have intention to keep their rewards would also like to have available a option that guarantees them to sell them in case of second thoughts.
Add all this together and you will understand making the primary rewards untradeable might drastically decrease the partecipants for the contest and consequently the revenue for the game developers.

If reward is good when its tradable what's your idea to make gold sink happen??

Rare
07-24-2014, 10:59 AM
As for untradeable primary rewards that is a no go. Majority of contest runners go through the stress in order to win and sell the rewards. Even those that partecipate and have intention to keep their rewards would also like to have available a option that guarantees them to sell them in case of second thoughts.
Add all this together and you will understand making the primary rewards untradeable might drastically decrease the partecipants for the contest and consequently the revenue for the game developers.

I believe you are wrong here. The majority of the contest runners we have SEEN are this way. Because they want that big pay day. They will fork out 50m (or someone else will for them). This in effect eliminated a HUUUUUGE portion of the population. Without the pay day, those bank rollers will not buy leader board wins. Instead, second and third tier players can compete at a more reasonable level for a very unique item.

Eliminating 50m from 20 people is a better gold sink than eliminating 50 from 1 (which will never happen anyway). Unfortunately, if sts cares about fixing this economy, they are going to have to bear the brunt of it. The players aren't going to do it (and shouldn't)

It's even possible that they could be made tradable in the future. After the dust has settled and the economy has adjusted. It doesn't have to be set in stone that they are forever untradable. Only thing is, it has to be an unknown, or people will expect it.

Energizeric
07-24-2014, 12:16 PM
I can say with 100% certainty that the first and biggest step to change things needs to be to eliminate the platinum to gold conversion. Without this all efforts to deflate the economy are futile. Step two is removing gold drops in locked. Step three is a major gold sink and increasing gold rewards for daily quests. If these things are done i can foresee a future for al economy.

If you remove the gold rewards from locked crates, then what would you replace them with? Remember that STS is not going to do anything that will decrease the demand to open locked crates. Before the gold rewards there was a legendary item in every crate, and the results were terrible for the economy as it drove down prices of all legendary items including the ones you could farm from elite dungeons.

I'm not saying there are no alternatives, but remember that gold rewards are the majority of what you loot from locked. So you need to replace those items with something that will not have other adverse affects on the economy. Right now if a player opens 100 locked crates, he gets 300 items (3 items per crate), and about 200+ of those 300 items are gold rewards. If you were the player opening 100 crates, what would you want those 200+ items to be instead of gold?

Rare
07-24-2014, 12:36 PM
If you remove the gold rewards from locked crates, then what would you replace them with? Remember that STS is not going to do anything that will decrease the demand to open locked crates. Before the gold rewards there was a legendary item in every crate, and the results were terrible for the economy as it drove down prices of all legendary items including the ones you could farm from elite dungeons.

I'm not saying there are no alternatives, but remember that gold rewards are the majority of what you loot from locked. So you need to replace those items with something that will not have other adverse affects on the economy. Right now if a player opens 100 locked crates, he gets 300 items (3 items per crate), and about 200+ of those 300 items are gold rewards. If you were the player opening 100 crates, what would you want those 200+ items to be instead of gold?

Elixirs

FluffNStuff
07-24-2014, 01:33 PM
If you remove the gold rewards from locked crates, then what would you replace them with? Remember that STS is not going to do anything that will decrease the demand to open locked crates. Before the gold rewards there was a legendary item in every crate, and the results were terrible for the economy as it drove down prices of all legendary items including the ones you could farm from elite dungeons.

I'm not saying there are no alternatives, but remember that gold rewards are the majority of what you loot from locked. So you need to replace those items with something that will not have other adverse affects on the economy. Right now if a player opens 100 locked crates, he gets 300 items (3 items per crate), and about 200+ of those 300 items are gold rewards. If you were the player opening 100 crates, what would you want those 200+ items to be instead of gold?

Plat

XghostzX
07-24-2014, 02:05 PM
One of the reasons why I play PL is because of this exact reason.

I tried AL and it's honestly so difficult to get the best equipment. All I want to do is PvP but you can't win without having the top notch gear. People price things way too high and it drives you away from the game.

I quit when I realized getting the gold for certain items was nearly impossible for me. I can't spend hours on end farming/merching equipment. That takes the fun out of the actual game.

Anarchist
07-24-2014, 02:23 PM
If reward is good when its tradable what's your idea to make gold sink happen??

I don't care anymore about AL's economy. I ve said and discuss enough about it.

beatrix
07-24-2014, 02:25 PM
Law of "Supply and Demand".

There are only few Arcane Rings in the game so why sell low?

Shady and Surge's Egg is limited pet so why sell low? (Knowing that those who earned it spent lots of gold too, so why?)

Samael Egg reached lowest 15-16M before cause lots got in crates. And now it range 25-28M cause only few got it in crates.

Singe Egg now is 10-12M in price, while before it was like 30-35M and maybe some realized that it is not worth the price. :P

Just come and think of it, it is "Supply and Demand" really manipulating the economy of AL. And yeah, I agreed that rich getting richer. Why? Its simple, rich can even manipulate the law of supply and demand by hoarding stuffs and sell it in high prices.

The only way I think that can minimize the inflation is to sink gold and do some ingredients thing buyable from npc. Like the condense essence before for upgraded mythic armor. Something that no one can really hide from buying it! :D

And also, I agreed about the consumable drop from crates like elixirs or legendary pets instead of putting gears on it that twinks can take advantage by opening crates and sell low level gears. Gears should be farmable really, im talking based on my experiences as a gamer. Farmable or maybe created by buying ingredients in npc or can be looted too. And to be honest, those who already have 100M above golds also have their toon geared up already and they dont know what to do with them golds now. Stock in stash or stock also in other toons. Missed the old days in Season 3 which everyone enjoying the elites :P

One more thing, too many locked crates in market. So easy to get rich in game if everyone just have credit card to use. And sadly, again, even rich in real life only can get rich fast in game too :P

I regretted the idea of Leprechaun pendant really. That made the economy crap a bit. :)

Peace everyone! :D

Ninjasmurf
07-24-2014, 02:34 PM
One of the reasons why I play PL is because of this exact reason.

I tried AL and it's honestly so difficult to get the best equipment. All I want to do is PvP but you can't win without having the top notch gear. People price things way too high and it drives you away from the game.

I quit when I realized getting the gold for certain items was nearly impossible for me. I can't spend hours on end farming/merching equipment. That takes the fun out of the actual game.

Agreed. Took me 2 seasons of farming and merching to get over 150mil and now I can finally play the actual game but it's taken all the fun away. If I have to do this next season what's the point?

Sts needs to make new maps and bosses that drop items worth actually farming like bael 2 and krunch 2 last season.

Other than that this game is almost impossible for non-plat buyers you can't pvp without having the best gear and strong guild.

Soon more people will start twink pvp because it's allot cheaper and the gear last forever whereas endgame you need to buy new gear every season to compete.

**The #1 thing sts needs to do is make pve more fun again because right now km3 is the only thing people want to farm. Elite is a waste of time without full mythic/arcane team.

My suggestion is to update the arena with harder bosses that require skill to kill not gear. Add new loot like a special vanities or gems that drop from these bosses... Something interesting. :)

Legallyblonde
07-24-2014, 02:36 PM
25-30mil for myth bow is disgusting. Makes me so mad that it's so good yet so inaccessible. ;-; I blame High myth weapon prices on STS for nerfing elondrian locks myth drop rate during the plat sale.

Yes it was nerfed during plat sale.

First week of event I saw rogues open elon locks and get new myth bow on the 1-5 try.

Then these 2 officers of my guild opened around 600 elon locks together (each opened 300). And in their combined loot all they got was a bulwark.

I don't understand why they thought having extra myth weapons in the game would be so bad. It wouldn't have driven up the price, More people would have been able to obtain myths. Everyone would've been happy.

Anarchist
07-24-2014, 02:43 PM
I believe you are wrong here. The majority of the contest runners we have SEEN are this way. Because they want that big pay day. They will fork out 50m (or someone else will for them). This in effect eliminated a HUUUUUGE portion of the population. Without the pay day, those bank rollers will not buy leader board wins. Instead, second and third tier players can compete at a more reasonable level for a very unique item.

Eliminating 50m from 20 people is a better gold sink than eliminating 50 from 1 (which will never happen anyway). Unfortunately, if sts cares about fixing this economy, they are going to have to bear the brunt of it. The players aren't going to do it (and shouldn't)

It's even possible that they could be made tradable in the future. After the dust has settled and the economy has adjusted. It doesn't have to be set in stone that they are forever untradable. Only thing is, it has to be an unknown, or people will expect it.

Rare if you want a contest with a five star and 2 huge b*lls, where second and third tier players can partecipate then the contest must be plat/gold independent. Thats the only way everyone can partecipate and thats the only time true competition will emerge with the toughest winner of all time.
With untradeable rewards you are just cutting off a part of serious(gold/plat) partecipants (revenue) who run to sell the rewards and completely dissuading all the third and second tier players.

What makes you think when they could win a 50m prize the third and second players tier didnt partecipate but now their prizes are even worthless they will gladly do? O.o




please dont answer i dont really care even about LB contests. Much has been said (too much) and sts knows the right things to do. It is up to them to see if they are ready to make better events in exchange of less revenue.

Soundlesskill
07-24-2014, 02:45 PM
When the Real 'Love' or original Love was in the game. Think about it, price were fairly affordable, and it's safe to say Love was one of the best merchers. He kept prices from goin haywire.

Just saying my thank to the old Love. Sorry you got banned ._.

Rare
07-24-2014, 02:49 PM
Rare if you want a contest with a five star and 2 huge b*lls, where second and third tier players can partecipate then the contest must be plat/gold independent. Thats the only way everyone can partecipate and thats the only time true competition will emerge with the toughest winner of all time.
With untradeable rewards you are just cutting off a part of serious(gold/plat) partecipants (revenue) who run to sell the rewards and completely dissuading all the third and second tier players.

What makes you think when they could win a 50m prize the third and second players tier didnt partecipate but now their prizes are even worthless they will gladly do? O.o




please dont answer i dont care.

Well, this thread is about fixing the economy. And as I said in a previous post, the two are mutually exclusive. STS can host competitions that can help clean up the economy a little. That can serve as gold sinks. But they can't do it if they are going to thirst for plat sales. Because, you're right, if people are going to spend plat, they will expect some return on their money. I don't see people spending 1000s of plat for a vanity. However, millions and millions of gold, that they WILL spend for vanity. But again, STS is going to have to suck it up. If, in fact, they care that things are the way they are.

The definition of "worthless" is subjective. I wonder. How much would people pay to get their hands on one of those brown heraldic vanities that were given out during the video competition. How many people forked over 10m to get the gold vanities? Think about it a little more. Unlike some, I'm not saying you, they game is ALL about goldgoldgold. Some people actually want to play to have fun. For competition. At the same time, they aren't going to even attempt a competition where the possible cost is in the 30+ million range.


When the Real 'Love' or original Love was in the game. Think about it, price were fairly affordable, and it's safe to say Love was one of the best merchers. He kept prices from goin haywire.

Just saying my thank to the old Love. Sorry you got banned ._.

Price had little to do with love. This is about the 10th time I've read this. I have lots of other friends in game that have quit. Maybe its because of them? You make it sound like one person controlled the entire economy. Simply not true.

No, the enormous absurd prices right now are in fact due to inflation. Consider this. A person can try selling a ring for 130m. If nobody is going to buy.. what happens? If someone is selling a ring for 130m and 5 people want it... what happens?

Anarchist
07-24-2014, 03:00 PM
Well, this thread is about fixing the economy. And as I said in a previous post, the two are mutually exclusive. STS can host competitions that can help clean up the economy a little. That can serve as gold sinks. But they can't do it if they are going to thirst for plat sales. Because, you're right, if people are going to spend plat, they will expect some return on their money. I don't see people spending 1000s of plat for a vanity. However, millions and millions of gold, that they WILL spend on. But again, STS is going to have to suck it up. If, in fact, they care that things are the way they are.

Your definition of "worthless" is obviously not the same as everyone. I wonder. How much would people pay to get their hands on one of those brown heraldic vanities that were given out during the video competition. How many people forked over 10m to get the gold vanities? Think about it a little more. Unlike some, I'm not saying you, they game is ALL about goldgoldgold. Some people actually want to play to have fun. For competition. At the same time, they aren't going to even attempt a competition where the possible cost is in the 30+ million range.



Price had very little to do with love. This is about the 10th time I've read this. I have lots of other friends in game that have quit. Maybe its because of them? You make it sound like one person controlled the entire economy. Simply not true.

No, the enormous absurd prices right nwo are in fact due to inflation. Consider this. A person can try selling a ring for 130m. If nobody is going to buy.. what happens? If someone is selling a ring for 130m and 5 people want it... what happens?
If you can't sell it, its worthless and yes i pretty much agree with the rest.

Rare
07-24-2014, 03:11 PM
If you can't sell it, its worthless and yes i pretty much agree with the rest.

Worth means more than just "gold". I'm guessing my Jester vanity is worth a lot more to me than it is to others. And I have no intention of selling it.

Anarchist
07-24-2014, 03:26 PM
Worth means more than just "gold". I'm guessing my Jester vanity is worth a lot more to me than it is to others. And I have no intention of selling it.

Are we talkin about gold and economy or affection and emotional values.

Rare
07-24-2014, 03:31 PM
Are we talkin about gold and economy or affection and emotional values.

Doesn't matter does it? People pay for both. The spending of the gold is what matters. The contest/prize is just a means to an end.

Aneneanet
07-24-2014, 04:30 PM
Just my thought here - but there really is nothing else to spend gold on in this game other than gear (or pets). So those who make millions need somewhere to spend it. People know there is that player with millions to spend and he/she will buy said item for way more then it's really worth. I guess I'm just used to playing MMOs where there are other things to spend your gold on so nothing is seriously overpriced or out the the reach of the 'average' player who has an actual life. Prices are stable and they don't change by millions in a short amount of time. I've given up playing AL and trying to get even decent gear to compete with - for the player that has a life and not endless time to farm/merch - its not fun anymore. Not that farming and merching to get the gold is all that much fun either.

Otahaanak
07-24-2014, 06:31 PM
1. NPC who sells all items of real value (eggs and gear) for plat. Both are stashable but not tradeable.

2. Loot drops from bosses a different set of gear (think Liv Spirit from NPC, Ancient Druid from drops.)

3. NPC who sells tradeable vanities and other items for Gold only. Prices should reflect a fair market value. Items should change frequently and be a wide variety of items - some low level items might be duplicates of plat only stuff.

4. As mentioned above - change the arena, vary the bosses on existing maps, change it up. If STS can't sub 5 bosses in the arena quickly then their programmers need to make the code more efficient.

5. FIX PVP: epic gear only rooms with say legendary pets would be full. I remember reading hoe much fun the PVP community had with Delphina's epic PVP Tournament.

Just 5 things that would make the game more interesting for me and I think allow new players to spend and stay without being overwhelmed at seeing a pic of a fourmer with 3 S&S in his stash and quitting on the spot.

obee
07-24-2014, 10:33 PM
"they"?

xd best quote ever

Pyramuson
07-26-2014, 05:10 AM
I can't afford the ring unless it was 15-20m. I won't be buying the ring any time soon. I'm just talking about setting a ceiling on these items, because with the current trend, I predict within 2 years there will be items that top 1 billion gold.

I agree on this, STS must seriously look on how to drastically fix the economy of AL.

Filthyness
07-26-2014, 10:23 PM
well i hope this long discussion will effect the economy , hopefully positively , and the admins would take this into serious consideration

Milan Lame Man
07-26-2014, 10:40 PM
I agree on this, STS must seriously look on how to drastically fix the economy of AL.

well i hope this long discussion will effect the economy , hopefully positively , and the admins would take this into serious consideration
Truth is, when some players buy 300k plat and others play free, there has to be a difference in gear - and a big one.