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View Full Version : [Guide] Easiest and Efficient way to Farm in Elite Tindrin!!!



Ishtmeet
07-29-2014, 01:57 PM
Hello Arlorians,
I've been noticing that a lot of people are having lots of problem in Elite Tindrin Dungeons. As we used to say, there is nothing to farm in Elite Region these days, as those weapons are very hard to sell or never get sold even after 3-4 Re-listings in Auction. Yes, I've felt that too, but fortunately, I've noticed the best drops from these maps have been rising in price and are quite easy to sell, like magmatic claymores of will and assault/ Magmatic totems of brutality/fatality or Magmatic Blades of Brutality. All of these weapons are rising and cost over 700k! So, yes there’s still a lot to farm in elites. This Guide was made just to show how these elite maps can be done. There are lots of ways to do these maps, our guild have been running all this season with different strategies and finally we’ve found the best strategy for each map. I’ll be going to discuss it with you.
Yesterday an old friend- Ex- Guild mate (Is a great warrior) asked me, what do you farm. I replied all these tindrin Elite maps. And he replied,” Oh, how do you run the 2nd (Jagged Trial) and the 4th(Caves of Tarewa) Maps. Those are too hard and take over 30 minutes to complete even in a good party”. Game isn’t the best way to show people how to run those. Maybe this Guide would Help him and many others out there.

Here is a Video of Parking and Pulls in the fourth map of Elite Tindrin, Caves of Tarewa. have a look at it:
Link: https://www.youtube.com/watch?v=dJe2q6LIK4U&list=UUCLMqhiZD_IXopYnn3-IJoA&hd=1

LOOT DROP TABLE
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This table shows all the drops from specific regions. There is one more drop from these tindrin mobs, that is spitfire’s egg. Never seen anyone looting it , so can’t be sure about it. Yes, if anyone has seen spitfire’s drop in any map, please mention it, I would love to add it in the loot table.
I recommend you to run 1st 2nd and the 4th map only, as those helm and armours dropped by alagran and rendtail are no longer useful after the release of Ursoth event’s gear.
All these maps require strategy, good team work and a good tank ofc. Warrior’s role is the most important in these maps. Warrior should know about all the parking points and which mobs to park.
Recommended stats and gear for Tindrin Elites:
1)Warrior : For tindrin elite, I’ve found that mythic gear is no longer useful. There is a better weapon set that helps a lot.
Required stats: Health – 6k+
Armour- 1900+
Damage: Not really matters, but I suggest you to use offensive weapon in order
to keep more aggro, So 320+ damage is More than enough
Gear :
Weapons: Magmatic claymore of will/Elondrian Bulwark of will/ Vigilant pavise of Fitness/ Conqueror’s wall of Potency / Arlorian wall of will or Expedition Sheild of Will
Armor and helm : Mythics are okay, but better trying Ancient Druid hem/bark of will set.
Ring: Archon Ring of Fatality, Night ocean Ripple of Warfare, Sacred Elondrian Grove of Fitness.
Amulet: Sacred Elondrian Pendant of Will or Wild Talisman of will.
And for elites, I advice you to use elondrian life shards on your gear.
2)Rogue: Mythic gear is still the best for rogues, and it helps a lot as rogues need more damage and high crits.
Required stats: Health 3.2k+
Armour : 1363+
Damage : 480+( Including Pet Bonus Damage %)
Gear:
Weapons: Magmatic Blades of Brutuality or Tactics/ Expedition Recurve of Potency /New mythic bow/ Twin Razorbacks of Force or Nightmarish Blades
Armor and Helm: If you have mythic set, use it, it’s still the best set for elites. If you can’t afford it, try ancent druid set(Potency).
Ring: Blood Ruby of Shuyal/ Archon ring of potency/ , Only Loop of Potency(A cool epic ring), Elondrian Ring of Celerity, and Fangmaster Ring of warfare
Amulet: Fang of fenir or Wild Talisman of potency or Tarlok heart of potency.
For elites, always use fire gems. Those gems will boost your HP and Damage.

3)Sorcerer: Sorcerers need a combination of Mythic set and new released gear.
Required Stats: Health 3.2k+
Armour 1022+
Damage: 500+( Including Pet Bonus Damage %)
Gear:
Weapon: Magmatic totem of Brutality/Expedition Rifle of Brutality/Elondrian Gnarled rifle of Brutality/ Kershal Sceptre/ Infused Orbital staff of force/ Ghastly Scythe of Force.
Armour and helm: If you’ve got mythic set. Try using mythic helm and ancient Brutality armour. And if you don’t have mythic set, try using The ancient Set(Brutality).
Ring: Blood ruby of Shuyal/Archon ring of Assault/ Ruby loop/Band of brutality/Silver Hoop of brutality and Elondrian Grove Ring of Fitness(Int).
Amulet: Lunar pendant is the best, for sorcerers. Or you can try Elondrian Pendant of Will if you have less HP and armour.

These were the main necessities required by each class. Now, I’ll tell you the most efficient skill build that must be used by each class.
Warrior
For Elites, You need a 5 skill build.
Skyward smash: Upgrades needed 1,2 and 3
Windmill: Upgrades needed 1,2 and 3.
Juggernaut: Upgrades needed 1,3 and 4 ( 2nd upgrade is for PvP)
Chest splitter: Upgrades needed 4th only.
Horn of Renew: Upgrades needed 1,2,3 and 4.
Passives: Int,Dex(These for a bit hp Boost), Str and Armour.
I’ve seen many people using chest splitter and windmill in mobs, instead of skyward smash. That is also nice way to pull aggro, if you prefer chest splitter in mobs, Unlock all upgrades of Chest splitter. But, I’ve found skyward smash helps to keep more aggro as it has big range and 25% chance to stun helps a lot. And switch to chest splitter on boss, swap windmill for chest splitter.

Rogue
For elite you need only 4 skills
Aimed shot: Upgrades needed 1,2,3and 4.
Noxious Bolt: Upgrades needed 3 only.( Unlock 1st upgrade if you use charged nox, and yes that DoT pulls the aggro from mobs, which isn’t good for you.)
Shadow Piercer: Upgrades needed none. This skill just helps you to do extra damage, investing skill points in it wouldn’t be nice. As you always have to use uncharded piercer.
Shadow veil: Upgrades needed all upgrades except explosion after the smoke finishes. If you have a pet in party, that boosts your armour, this might not be a useful skill at all.

Razor Sheild: This is one of the best skills of a rogue.
Upgrades needed : All Except bleeding effects.
I would suggest you to use razor instead of Veil, but it’s upto you .

Sorcerer:
You need 5 skills for elite.
Fireball: Upgrades needed 1,2,3 and 4.
Frost Bolt: Upgrades needed 1,2 and 3
Lightning: Upgrades needed 1,2 and 3.
Time Shift: Upgrades needed , All except damage after time runs out.
Arcane Shield: Upgrades needed, all except Displacement Wave.
In mobs, I suggest you to use Fireball, Frost Bolt , Time shift and Arcane shield. And at bosses, swap frost bolt for lightning. Me as a mage, I feel like shield is not helping me and I feel squishy, that’s why I’ve been using Fire, ice, timeshift and lightning in elites.



Recommended Pets for Elites

List of pets that someone should use in Elites. Samael is still the best pet, excluding it from my list.
Warrior:
As warrior already got a massive amount of HP and armour, warrior should use pets that buff party members instead of a pet that boost own stats. So, I will mention my favorites in proper order.

Arcane:
1) Singe
2) Glacian

Mythic:
None of the mythic pets have buffs, some got debuffs and some got panic/stuns. Order of mythic pets:
1) Grimm
2) Abaddon
3) Slag
4) Ripmaw ( AoE stun is awesome)
5) Scorch( I hate this pet because it's shield is useless in hard elites.)

Legendary:
1) Little Bear ( My favorite pet for elites)
2) Valkin
3) Ribbit/Gyrm ( Giving more critical hits to party helps a lot)

Rogue:

A rogue should concentrate on damage and critical hits. The pets recommended for rogues are:

Arcane:

1) Hammerjaw ( Fast cool down and crit + Stat buff on AA)
2) Glacian ( Primary stats boost crit and armour boost on AA is helpful)
In my Opinion Hammerjaw > Glacian for a rogue because of damage boost.

Mythic:

1) Abaddon ( For armour boost )
2) Grimm
3) Slag

Legendary:

1) Talon ( My personal favorite on rogue )
2) Dovabear
3) Little-Bear
4) Shadowlurk
5) Malison ( One of the best pet )
6) Gyrm / Ribbit

Sorcerers:

Sorcerers need damage and HP, so the recommended pets are in this order

Arcane:

1) Singe
2) Hammerjaw

Mythic:

1) Slag/Grimm ( Either of these pets is good)
2) Abaddon

Legendary:

1) Dova Bear
2) Shadowlurk
3) Clyde
4) Malison
4) Gyrm


[COLOR="#FF0000"]Pets for Bosses

For bosses, always use the pets having armour/stat debuff in passive or Arcane ability. Some of my favorite boss pets are:
1) Grimm/Ripmaw ( Passives of these pets are really strong)
2) Dovabear
3) Hammerjaw
4) Haze
5) Ethyl



TYPES OF ENEMIES IN ELITE TINDRIN
1)Whelp: These enemies are like singe. These do the lest damage of all mobs in tindrin. They have short ranged attacks and a big red zone blast that hits you sometimes. These whelps can easily be stunned or frozen. Sorcerer role is to keep them stunned or frozen all the time.
2)Scorn: These enemies, are like scorn(The Pet). These have a very small attacking ramge and can easily be ignored by kiting them. Try to keep distance from them, or sorcerer’s role is to snare them using timeshift.
3)Spiders: These spiders are usually found in Last 2 tindrin maps. These mobs do a lot of damage and have a chance to apply a DoT poison that hurts a lot. But good thing, these can be stunned as well as frozen. So again, sorcerer’s job is to keep them stunned or ice the, as long as possible, or they’ll bite you hard.
4)Tribalmen: These are one of the easiest mobs again. Found in first 2 tindirn maps. They use a spear like weapon and have a very short hit range. Try to stay away or the sorcerer can help you by stunning/freezing them.
5)Archers: These enemies do a lot of damage and have very high chance to do a critical damage. These can be stunned as well as freezed.
6)Shammans or the Healers: These are big sunflowers that have ability to heal other mobs around them after each 18 seconds. They use melee to attack and have a short rang. And they’ve a short ranged powerful attack that almost one-hits every rogue or sorcerer. In the first two maps, these can be stunned and frozen, so sorcerer job is to keep them frozen all the time.
7)Big Green trolls: These trolls are found in 1st,2nd,3rd and 5th tindrin maps. They do nothing, instead of some hits that have very low chance to hit. And they’ve tendency to panic you for 3seconds. These can easily be killed and rogue’s job is to kill them asap.
8)Snakes: These are the most powerful mobs in tindirn region. They’ve got very long ranged attacks. Keeping/Maintaining distance from this is useless. They’ll hit you no matter how far you’re. Best way to kill them is, to pull no more than 4 snakes at a time, and tank tries to keep all the aggro.

So, I’ve told everything about these elite maps. Now, it’s time to tell what strategy to use and how to do these elite maps. 3rd and 5th map are almost useless to run, Hence, I’ll be explaining you about the strategies used in 1st, 2nd and 4th map.


MAP 1: Tindrin Wilds.
This map is the easiest map in Tindrin. These mobs can be stunned/freezed and can be easily killed.
Starting there run, you’ll encounter a shaman surrounded by some tribalmen and 2 archers, kill them all. One sorcerer stuns all those mobs, and one sorcerer has to keep shaman freezed all the time. Rogue has to take shaman first in all the cases. After clearing them move a bit forward, there will be 3 archers, kill them. After killing archers, move towards left. There will be a group again having shaman in it. Do the same thing as you did to the first group of mobs. After clearing them, move right. You’ll see couple of scorns and archers there. These scorns are immune to stun and ice, so sorcerer has to time his timshift skill and keep them snared all the time. After killing those, move forward. There will be group of archers, and 3 tribalmen would jump from the right side. Kill them all. Now, on moving forward you’ll see another group of mobs having shaman in it. Use the same strategy that you’ve used in 1st two groups. Then there will be a big troll with some tribalmen. Warrior should use charged juggernaut and he’ll be immune to stun. Clear those and move forward. You’ll see a shaman standing facing the other side. Don’t pull it. Pull all the mobs, except shaman a bit backwards and kill them. After killing those mobs, move forward and kill the shaman. There will be a group of whelps towards left side. Warrior charges into them first and sorcerer uses fireball and ice to stun them. Yes, whelps are the most easiest to kill. After killing them, you’ll find a group of mobs having a shaman that’s facing towards opposite side. Don’t pull the shaman. Kill all those mobs behind the healer, and advance to shaman and kill him as well. Now, you need 3 more kills. A bit far away, you’ll find some tribalmen with a shaman facing the other side. Pull those tribalmen without disturbing shaman. After you kill those, it’s time to run to the end.

Run the the end of the map, the left corner before the boss. Many mobs will follow you till the end, better don’t attack them and let them run away themselves.

You’ll be encountering 2mini-boss before the original Drake boss. There are 2 methods to kill the boss. 1st one is easy and other one is a bit tougher. First one is parking those mini-bosses to the right corner, near the circular fire thing.
Parking should be done by a warrior. Warrior takes these mobs at that corner and when these mini-bosses are close enough tou you, use the horn of renew and remap. Re-mapping is done by taping map icon and then going to the same map you’re in. This will make the mobs stand in the corner and the only thing is left is boss. When the egg hatches, just kill the boss and Map completed. Enjoy your loot!
The other way to complete the boss is to, kill those miniboss. The Elite Nicot boss heals, better to kill him before. They’ve got a short range of attacks so have a very less chance to hit. Better that warrior keeps them taunted towards himself. After you kill Elite Nicot, Time to kill the troll boss. Then wait for the egg to hatch and kill the main BOSS!




MAP 2: JAGGED TRAIL
This map is a bit tough one, as compared to Tindrin wilds. All these mobs can be iced as well as stunned except the big trolls and scorns. I don’t recommend you to this map, if you don’t have plats for revivals/speed elixirs or speed pets. You should only do this map if you have one of the above. Better to take 2 rogues during this map. In the start, you’ll encounter some tribalmen, 2 archers and few whelps. Clear them and move forward. There will be a group of scorns, archers and tribalmen. They would hit hard, I suggest you to keep distance from those scorns, Sorcerer’s timeshift skill helps a lot. And warrior has a big role in maintaining aggro. After clearing them move forward, again there’ll be some whelps few archers and some Tribalmen. There would be a shaman ahead, but don’t pull it before you kill this group before. If you can handle a lot of mobs, I would suggest you to kill mobs in big pulls(10+mobs). After that kill that shaman group and move forward. There’ll be a troll ahead with whelps. Again an easy set of mobs. Try to keep those whelps stunned and rogues target and take out the troll first. After killing them, go to end of the bridge and pull all those mobs. Would be around 10-12mobs. Kill them all, don’t pull the shaman. Kill all mobs except shaman.
Now , it’s time to run to the end. Remember, I’ve already said that I don’t recommend this map unless you don’t use plat for revivals, speed elixir or speed pets. Warrior leads the way towards end. Be careful, those troll stun.
Pro tip for warrior during running towards end:
While running, you’ll encounter 4 trolls in the map. First two are at the start. Don’t use your jugger here, try to survive these stuns. As you move ahead and you’ll see 3rd troll, Just use charged jugger before you cross that troll. This would make you stun-immune. If you get stunned here, maximum chance of dying here as lot of snakes at that area!
When you'll reach the end, the boss will be standing over there. Now, comes the hardest part of this map. This boss have 4 attack modes.
1) Short-Ranged Conical attack: This attack takes away 1.9k-2.3k hp of a warrior. It's not one of the strongest attack, but it's sufficient enough to kill rogues and mages.
2) Big circular- Short ranged attack: This attack is also not the strongest but, the boss swings his Totem/Weapon and hits hard. This attack takes 40-50% of Warrior's hp and is enough to kill rogues and sorcerers.
3) Throwing stones while hitting ground using his weapon: This is one of the most powerful attacks of this boss. This is why, I've asked you to buy speed elixir kits or speed pets. When the troll hits the ground using his weapon, get ready for the falling Meteors! These Meteors/Rocks Can fall anywhere on the map and one hit of this rock can easily kill a sorcerer. Maybe a rogue gets killed on critical hit!
4) Long Ranged conical attack: This attack is the most dangerous. This attack has 100% chance to banish you! This attack will kill you even if you're a warrior with 7k hp and 2500 armour! For warriors, This is the best time to use your horn of renew! Save your Horn till this moment. It takes a 3 sec pause before using that attack and one can get ready for it. Another thing you can do is, try to move behind the boss, or far away.
Pro Tip At This Boss
After doing a lot of runs at Jagged trail, I've found the best way to evade troll's dangerous attacks. Rogue and sorcerers will run in anticlock direction around the boss and keeping far distance from him. This would reduce the chance of getting hit by meteor/rock!
For rogues: If you don't want to waste plats at boss, try to avoid piercer. Piercer kills you almost everytime as he has strong short ranged attacks. Nox aimed and razor are the best skill you can use.
That's the 2nd map!


MAP 4: Caves of Tarewa

This is one of my favorite maps in elite zone. It's a very interesting map. As in previous 2 maps, the snakes and shammans could be stunned/frozen, but here snakes and shammans are immune to stun/freeze. And like shamman can be easily damaged before, but here you have to break a totem that gives shaman an invulnerability sheild. You can damage shaman after breaking totem. So rogues should take care of it and break totem asap. This makes this map more challenging! You'll encounter new kind of mobs here, I.E the spiders. These spiders do a lot of damage and have a chance to apply a DoT poison that does a lot of damage. But good thing, these spiders can be stunned or frozen. :banana:
So starting this map off. In the start of this map, you'll encounter a shaman surrounded by 5 snakes. It's easier to kill and get going, but we use a different strategy here, that is PARKING. All the party members move towards back i.e towards the exit. They'll stand there and Warrior will pull that group of shamman towards you. When all those mobs are near you, warrior will use charged horn of renew and all the party members, even the warrior himself will remap ASAP.
(Tip: Remapping in a same map is done by clicking world map, then clicking Elite zone, and clicking the map you're in again. This has to be done fastwithin 2 seconds. )
After you do this, all those snakes and a shamman will be parked in the corner and you skipped them! Saved time! (Tip: We usually park these shaman/healers as these mobs take more time to kill as compared to others.)
Then moving forward, Pull 2 whelps from the left and pull all those spiders that are in front of you and kill. These spiders deal a lot of damage and is better to keep them stunned/frozen forever. Sorcerer should play their role wisely by charging fireball and ice every time followed by charged Timeshift. After killing those, lets move towards left. You'll see 3 -4snakes on the bridge. Pull them and kill! These snakes have long ranged attacks so no matter if you run or stand on one place. After killing them, you'll see a shaman with 3 scorns ahead. Now, it's time for another parking. Warrior will stick to left of the wall and pull thise shaman and nearby mobs towards the top -left corner. Wait till all the maps are near you, then you can die. All those mobs will be parked there. Time to move forward. Now you'll encounter 3 whelps and 3 spiders that drop off from the roof. They're easy to kill. Kill them and now it's time for another parking!
Now, the next group of mobs is Shaman surrounded by 5 snakes. Warrior has to pull this group and moving a bit forward. You'll see a stone on a ground surrounded by 5 snakes While you're pulling the first group, try to pull 3 snakes near that rock and go towards the left way/path. Go leftwards and after going 3-4 metres , just die there. All those mobs would be parked in the left lane. Time to move forward and kill 2 snakes behind the bridge and 3 skills standing on the bridge. If you think, you have a weak party- Try to pull no more than 3 snakes at a time. After killing the snakes, move forward and Kill all those spiders. Use the same strategy to kill, that you used at the first group of spiders. After killing them, It's the time for last parking! :banana:
There'll be set of mobs surrounding the shaman. Now warrior goes and pulls those mobs , sticking towards the left wall and pulls all those mobs in the way to the top left corner. Stay there/Spam potions until all those mobs are near you. After you've done that, No -More Parking in map now.
Sticking towards the right wall, move forward. Now, there'll be lot of spiders. Kill all those that are far away from the shaman. Don't pull the ones, that are close enough to shaman.. After killing all those spiders, you'll be left with 4-5 spiders that are near the shaman. Now you've to do a clever move. Shaman never attacks you, when he's turning towards the other side.. So you've to wait untill the shamman faces towards the opposite direction, and a rogue has to shoot his arrow towards one of the spider. That will pull 2-3 spiders! Now kill those, without disturbing shaman. Again, wait till shaman faces towards the wall, and shoot one arrow again. This will pull the remaining 2 mobs. Now kill them and there'll be only shamman left. Now you have to do is, break the totem(ROGUE"S JOB) and kill the shaman. After killing shaman, Warriors goes in the boss room and should pull all those spiders falling from the walls. They're about 8 spiders if I'm not wrong. Pull a little bit back and kill them. After you kill all those, the boss will spawn. It's a big spider boss called ARACHNA. This boss is one of my favorite boss. This guy has a lot of armor, just like the ferrix in Shuyal forest Breach. This boss has 3 attack modes.
1) Long red ranged conical attack: This attack does no damage but has a chance to freeze you! It'll make you a cocoon and you won't be able to move, use skills unless he uses another long ranged attack. When a person is cocooned, Never try to release him by hitting shots at him. This will make boss attracted towards the cocooned guy.
2) Short Ranged Conical zone: This Attack is his most powerful attack. sometimes, he double hits and sometimes single. A warrior can handle this attack but rogue and sorcerers get instant killed. Better to maintain a distance from this boss.
3) Throws green poison pools, that applies posion DoT on you: These green pools are poison. If you step on it, you'll recieve around 700-900 damage per tick 6-7 times. Try not to step on it.
Tip: Be careful while switching to leprechaun pendant. If you're a rogue/sorcerer, try to make big distance form him before switching to lepre. Or never switch to lepre when, you're under poison damage.
That's it for 4th Map.


Map 5: Rockhorn Summit
This map drops Magmatic armors for all classes. These armors aren't woth much but I've seen a lot of people struggling at this map. Yes it is a Tough Map, but if you do it in a right way, it's a pretty easier map. Just like the Elite Wilds. This boss is however, The easiest boss ever- No real efforts needed to kill Elite Rendtail.
Recommended party for this map is - 2 sorcerers 1 rogue and 1 warrior. Warrior has an important role here and well as sorcerer. Except Whelps/Singe, no other map can be stunned/frozen. These mobs have high damage output as well as a long range and fast moving speed. This map can be hard if sorcerer won't be playing it's role well. All the sorceres have to do is:
1) Time your Clock: This means, whenever you use your timeshift/clock skill, please make sure that it lands directly onto the mobs. Every mob in that Pull should be under the effect of timeshift-So that you have snared them in place, and there is a lot of area for rogues and sorcerers to move. You should use your time shifts alternately- First mages uses Timeshift, second sorcerer waits 5 seconds and uses timeshift. If you do this properly, the mobs will be permanently snared and It becomes quite an easy task!
2) Don't use skills that have DoT: I have seen many rogues/sorcerers using DoT upgrades in their skills, For Example Sorcerer's fireball, Ice and Timeshift; Rogue's Noxious bolt upgrade and traps upgrade. These skills Pull all the aggro towards you and it results in your death. Try not to unlock the damage over time upgrades in any of your skill, if you do- Then don't blame your tank for not keeping the aggro.
That's it.
Now let's talk about how to complete this map:
WHen you'll start. There'll be a big troll surrounded with couple of scorns. It's an easy task, sorcerers will snare them all the time. Rogue will try to take out that green guy first and finish them off. Then I suggest you to move left-wards and pull those set of whelps. They're easy as they're not immune to stun. Kill them and Move right-wards. Again there will be a set of scorns around a big troll, kill them like you kill the first troll. On moving forward- You'll see a set of snakes. These snakes-Have a long range so don't need to run from them. Stand near the warrion and finish them off. Warrior should try to maintain as much aggro as he can. After killing them, pull those whelps and kill them.
Remember: Don't pull a lot of mobs or don't try to be an Arcane Legend, as it'll result in your death. so do everything slowly with perfection.
There'll be a troll with some snakes around him on Left and right side, this is a tough part and yes, you can kill them easily. Mages try to snare everything, rogues take the troll out and then snakes. Do this with the other group as well! You'll find a lot of whelps there, at the T-way path. Be careful, there'll be some scorns and snakes at right, don't pull them and kill all those whelps present over there. Now, there are two ways- The one which is on the left and one which is on the ring. You don't have to do anything with the left path! But, if a warrior wants to try his luck, he may run to the very end to the left path, finishing it off towards the right corner. This is because, there is a Mini-Boss present over there. his name is Hisoth. If you kill him, he may drop archon rings!
Now time to move towards boss, so-On moving left, you'll encounter a group of scorns with few serpents. Try to pull all those corns and minimum possible serpents. Kill them , using the same way I've discussed earlier in Introduction of this map. After killing those, take out all the snakes. After killing them, there'll be few whelps ahead. Kill them and stop.
It is a big hall, consisting of over 8-10 scorns. This is a challenging point for everyone. But, you can find another MiniBossnamed Il-Loran in that hall. Kill him to get Archons/teeth!
How to kill scorns in the hall?
This pull is one of the hardest in this map, as all those scorns come after you if you don't pull them wisely. Ask the warrio to move to the right and pull those scorns. Around 5-6 scorns will follow you. Kill them and sorcerers will keep doing their job. After that, pull everyone else left in that hall and kill them.

Now:
Minimum number of mobs have been killed. Now, the boss would be there in it's spawn!. Now comes the Warriors-Work. Sorcerers and Rogues will stay there and rest till the warrior PARKS all those mobs.
What and How to park: If you run to the very end, there'll be a lot of mobs following you towards the end and it makes it a bit harder if you don't have a high damage party. And if someone die at boss, mages and rogues would not be able to make it back to the boss unless the whole way to reach the boss isn't clear.
First Park: There'll be a lot of mobs in front of you and you'll be able to see a 90 Degrees Left turn. All you have to do is, use charged jugger( So those trolls don't stun/Panic you! Jugger is a must! or it'll be a fail move). Go to that left turn and pull as many mobs you can, and park them on the right bottom corner, i.e behind the right circular area, so that if rogues and sorcerers run to boss, these mobs won't disturb them.
Second Park: Now, after you park them, come back to the same point. Now all you have to do is, move to the left turn, pull all those mobs and head right in that way of the boss room( There will be 2nd T way, one way going up and other towards the boss room!). Pull all those mobs that are in the way towards the boss room, except the last snakes and couple of scorns. After you've pulled all those mobs, come back to the 2nd T way, move a little bit up-ish and park all those mobs there. That's it!
Now, there are no mobs left in the way to the boss, except 2 snakes and 3 scorns that I've asked you to leave. Now the way is clear, Re-Group with your party members and head towards the boss room! Kill those snakes and scorns. Now it's time for the boss.
During Boss: This boss is kinda easy- Does no damage and has a very high armour like Ferrix and Arachna! Sometimes the boss area is Bugged, and you'll see a lots of rocks falling near the boss. Just go back till the boss resets and everything will be fine :).
How to attack boss: The boss room, will be a circular-hall. You've to stay at the center of the room and attack boss. Yes, the boss will not be able to attack you, and yes ignore his red-zones as they do no damage at all. Keep attacking them.
Preferred Pets at boss are, Ribbit, Talon or whatever pet that gives you a crit boost. Ribbit is my Favorite. After you do quite a bit damage to boss, those eggs near you will start to hatch. Don't worry, just come a little bit backwards and start killing them. Don't move a lot backwards as the boss will reset. There will be 2 types of mobs that hatch from those eggs- Serpents and Whelps. Good thing is that- Serpents can be frozen!!! Keep attacking them, charging fire and ice. They are pretty east to kill. After you've killed all of those, return back to your previous position and Kill the boss.
That's it for the 5th map :)


Note: This guide, doesn't contains much hardwork as I've been experiencing a lot of lag issues during these days. Just used my mind to create it. Many people have different way to run all of these maps, but basic motto of this guide was to help new guys, that have been experiencing lots of problems in running these maps. Even for those too, who usually don't have anyone to run with and prefer random PUGS!
Up next: I'll be updating this thread by adding the way to complete Elite Alagran Easily and will try to Upload screenshots, In-detail view of all the parks Etc. But due to some lag issues, I'll be waiting till, My connection is stable. I will update this thread soon.
Thanks for reading it! :)
I hope you liked it.
Thanks :)
Sorry for the long thread, Lol
-Ish

Ishtmeet
07-29-2014, 01:59 PM
Edit: Added a Video of Elite caves of Tarawa.

Evicted
07-29-2014, 02:02 PM
Nice guide! :) U deserve a sticky. And you can delete the last Images.. Click edit.. Go advanced manage attachments and scroll down adn untick them and done lol

Ishtmeet
07-29-2014, 02:12 PM
Nice guide! :) U deserve a sticky. And you can delete the last Images.. Click edit.. Go advanced manage attachments and scroll down adn untick them and done lol
Thanks a lot.
Thanks again for that tip, lol it helped ;)

Evicted
07-29-2014, 02:14 PM
Np :)

Skaunared
07-29-2014, 02:23 PM
Nice!


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Syberg
07-29-2014, 02:56 PM
Amazing guide!
Sadly my sorcerer's build is not the one listed in requirements :/
But well amazing guide! Thank you!

Ishtmeet
07-29-2014, 02:59 PM
Amazing guide!
Sadly my sorcerer's build is not the one listed in requirements :/
But well amazing guide! Thank you!
You already have the lunar pendant. Buy the rest weapons listed there, and you'll be having those stats :)

Syberg
07-29-2014, 03:00 PM
You already have the lunar pendant. Buy the rest weapons listed there, and you'll be having those stats :)
Hehe, thanks to you in many ways about everything :P

Ishtmeet
07-29-2014, 03:53 PM
Nice!


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Thanks ;)

Shiro
07-29-2014, 04:14 PM
great guide, deserves a sticky :)

aarrgggggg
07-29-2014, 04:49 PM
STICKY THIS!!!!! +1 Ish great guide

Ishtmeet
07-29-2014, 05:04 PM
STICKY THIS!!!!! +1 Ish great guide
Thanks a lot! :)

Rhaindra
07-29-2014, 06:17 PM
Pro guide isht. Love this. Awesome :)

-----Sorry for my English-----

Ihateppl
07-29-2014, 07:17 PM
Amazing bro. Just damn amazing.

fiftyonecents
07-29-2014, 07:28 PM
holy cow ''ish NICE WORK !!!!

This guide was very very useful.

Sticky this thread please :)

Waheedski
07-29-2014, 07:47 PM
Excellent guide Ishtmeet :)

The other day, I had to fumble my way around elite caves and figure out all the parking and stuff. I'll use this guide for the other maps, nice one :)

Ishtmeet
07-29-2014, 09:50 PM
Pro guide isht. Love this. Awesome :)

-----Sorry for my English-----
Thank you ;)

Amazing bro. Just damn amazing.
Thanks buddy :banana:


holy cow ''ish NICE WORK !!!!

This guide was very very useful.

Sticky this thread please :)
I'm glad that it helped. :)

Excellent guide Ishtmeet :)

The other day, I had to fumble my way around elite caves and figure out all the parking and stuff. I'll use this guide for the other maps, nice one :)
These parking points make the map much quicker and easier. Try it. :)


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Schnitzel
07-29-2014, 10:27 PM
Nice guide,
pm Arpluvial or Seoratrek or Remiem to have it as a sticky thread


btw, so..I'm a mage and i only do 425 damage (with Dovabear)
in your guide, it says I need 500+ damage...any ideas how i can improve my damage amount?

I'm using (all regular glacial gems) living spirit lvl41 armor and helm, elon ring of fitness (the int version), lunar pendant, and lvl40 totem of fatality

how could I improve my damage amount? (I'm kind of poor...)

thanks

Ishtmeet
07-29-2014, 10:37 PM
Nice guide,
pm Arpluvial or Seoratrek or Remiem to have it as a sticky thread


btw, so..I'm a mage and i only do 425 damage (with Dovabear)
in your guide, it says I need 500+ damage...any ideas how i can improve my damage amount?

I'm using (all regular glacial gems) living spirit lvl41 armor and helm, elon ring of fitness (the int version), lunar pendant, and lvl40 totem of fatality

how could I improve my damage amount? (I'm kind of poor...)

thanks

Hello,
First of all you need to put all those skill points in Intelligence. Now talking about the passives, you need Might, Agility , Knowledge and Critical passives. Damage passive is lame if you're using a damage pet like dova. Try buying Expedition rifle of Brutality weapon. For armour and helm, try ancient druid of brutality set. Try using Ruby Band/Loop of brutality ring. And for amulet , yes lunar is the best. With mythic set, you can reach 555+ damage and with the above mentioned gear, you'll be able to reach 480-500 damage for sure! As mythic helm and armour give 24-26+ damage than ancient set.
Try it, I hope it'll buff you.

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Kreasadriii
07-30-2014, 01:20 AM
Finally nice guide to conquer Tindirin ^^
Apprecite this thread a lot ;)

SacredKnight
07-30-2014, 01:55 AM
Brilliant guide! It is great to see that Vigilant Pavise is still useful :)

Ishtmeet
07-30-2014, 02:43 AM
Finally nice guide to conquer Tindirin ^^
Apprecite this thread a lot ;)
Thanks mate :)

Brilliant guide! It is great to see that Vigilant Pavise is still useful :)
Yea its a very useful weapon. Its proc(AoE stun) really helps a lot!


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Back
07-30-2014, 04:33 AM
Good guide, Warrior skill build was the best of its kind for elite maps, I am not sure about mages as I dont play one but I believe it's a good one. Honestly, I didn't like the rogue build. I'd rather have a Rogue with Trap with approprite upgrade instead of one with Shadow Pierce. Using traps to mob control and hopefull group them together can be more helpful than a Rogue running around with SP. Don't be mistaken tho, SP is still better for boss encounters.

Waheedski
07-30-2014, 06:27 AM
@Ishtmeet,

Can I bloggeth this ?

I was doing a reference for myself and some guildies, but you saved me from a lot of hard work LOL

Plus your guide is like a 'million to the power of n' better than what mine would be :)

Jirikjurasek
07-30-2014, 06:52 AM
Good guide, Warrior skill build was the best of its kind for elite maps, I am not sure about mages as I dont play one but I believe it's a good one. Honestly, I didn't like the rogue build. I'd rather have a Rogue with Trap with approprite upgrade instead of one with Shadow Pierce. Using traps to mob control and hopefull group them together can be more helpful than a Rogue running around with SP. Don't be mistaken tho, SP is still better for boss encounters.

Skill builds will be always in personal view. For example I hope, that there won´t grow up next population of tanks with Skyward Smash, I really hate that skill for tanking :D

nice guide anyway, one week last till prices of all magma weapons drop to funny prices :-)

Back
07-30-2014, 06:59 AM
Skill builds will be always in personal view. For example I hope, that there won´t grow up next population of tanks with Skyward Smash, I really hate that skill for tanking :D

nice guide anyway, one week last till prices of all magma weapons drop to funny prices :-)
Agreed. Only reason I use SS in elites is for the stun and that's it. If CS would have 6-7 cleave then I'd use it anyday over SS.

obee
07-30-2014, 07:01 AM
I like everything except that lunar isn't best for sorc. When I gemmed my tarlok, it has better stats. But nice guide!

shaomau
07-30-2014, 07:16 AM
finally, I found this awesome and very useful guide, Ish

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Bigboyblue
07-30-2014, 12:39 PM
Good guide Ish!

Madnex
07-30-2014, 12:55 PM
Nice work. :]

Since you asked for feedback/corrections:

1)Serpents don't get frozen on any map apart from the ones that spawn as Rendtail's mobs, from the eggs.
2)Spiders exist only in the fourth map, not the last two maps.
3)Spitfire eggs do drop, kinda like Archons, both I've seen were from the Komodo mobs. It appears like a golden chest and not an egg though.
4)On caves, the mid-park rock description has a typo, it's five serpents not shamans.
5)There are two types of spear/bow tribalmen: masked ones and unmasked ones. The second have more HP/DMG/ARM.

Ishtmeet
07-30-2014, 09:35 PM
Good guide, Warrior skill build was the best of its kind for elite maps, I am not sure about mages as I dont play one but I believe it's a good one. Honestly, I didn't like the rogue build. I'd rather have a Rogue with Trap with approprite upgrade instead of one with Shadow Pierce. Using traps to mob control and hopefull group them together can be more helpful than a Rogue running around with SP. Don't be mistaken tho, SP is still better for boss encounters.
I've been running elites since kraken expansion. I've tried unlimited number of builds. This is the one what suits me, and I'm able to pull a lot of aggro what is my job. Warriors job is not to stand on one place instead of moving a lot and try to pull more and more mobs. I didn't find chest splitter > Skyward. Try using chest splitter and windmill in 3 rogue party. You won't be able to keep rogues alive for a long time. Hence it depends on personal experience and this build is what I like.
Traps why? Explain pls.
If you have a new myth bow trap is a very good skills because of its awesome heal. But you think traps can help a lot ? In Tindrin we usually pull 8-12 mobs, why to use traps? Mob control can ve easily done by mages Time shift, isn't it?
Do you know DoT pulls aggro? If you have skills that have DoT, then tank can't maintain aggro all the time. Try asking the rogues which prefer attack build instead of support build. Yes, this trap is a supportive skill. Many skilled rogues prefer damage instead of support.
And yes thanks for yor reply!


@Ishtmeet,

Can I bloggeth this ?

I was doing a reference for myself and some guildies, but you saved me from a lot of hard work LOL

Plus your guide is like a 'million to the power of n' better than what mine would be :)
Thank you brother :)
Yes you can ;)


Skill builds will be always in personal view. For example I hope, that there won´t grow up next population of tanks with Skyward Smash, I really hate that skill for tanking :D

nice guide anyway, one week last till prices of all magma weapons drop to funny prices :-)

Thanks, my favorite tank ;)


I like everything except that lunar isn't best for sorc. When I gemmed my tarlok, it has better stats. But nice guide!
Hi, thanks.
Do you know, in elite everyone prefers damage build? In elite archon of assault> blood ruby.
And same as for amulets. That's why my grand lunar gives the most damage , and its still the best pendant for me..


finally, I found this awesome and very useful guide, Ish


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Thank you!:)


Good guide Ish!
Thanks :)

Nice work. :]

Since you asked for feedback/corrections:

1)Serpents don't get frozen on any map apart from the ones that spawn as Rendtail's mobs, from the eggs.
2)Spiders exist only in the fourth map, not the last two maps.
3)Spitfire eggs do drop, kinda like Archons, both I've seen were from the Komodo mobs. It appears like a golden chest and not an egg though.
4)On caves, the mid-park rock description has a typo, it's five serpents not shamans.
5)There are two types of spear/bow tribalmen: masked ones and unmasked ones. The second have more HP/DMG/ARM.
Thanks a lot!! I'll edit it asap.
:)
PS: I've made his guide without using Arcane Legends. I've been lagging a lot, that's why I wasn't able to take proper mob analysis. ;)

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Back
07-30-2014, 09:47 PM
I've been running elites since kraken expansion. I've tried unlimited number of builds. This is the one what suits me, and I'm able to pull a lot of aggro what is my job. Warriors job is not to stand on one place instead of moving a lot and try to pull more and more mobs. I didn't find chest splitter > Skyward. Try using chest splitter and windmill in 3 rogue party. You won't be able to keep rogues alive for a long time. Hence it depends on personal experience and this build is what I like.
Traps why? Explain pls.
If you have a new myth bow trap is a very good skills because of its awesome heal. But you think traps can help a lot ? In Tindrin we usually pull 8-12 mobs, why to use traps? Mob control can ve easily done by mages Time shift, isn't it?
Do you know DoT pulls aggro? If you have skills that have DoT, then tank can't maintain aggro all the time. Try asking the rogues which prefer attack build instead of support build. Yes, this trap is a supportive skill. Many skilled rogues prefer damage instead of support.
And yes thanks for yor reply!


Thank you brother :)
Yes you can ;)

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For the record I've been running elites since Season 1 and I did say Warrior's and Mage's build that you mentioned are best of it's kind.

Sure, you can control mobs using mage's clock but it's not always that effective which is why I prefer traps with pull and Traps don't cause DoT unless you get the bleed upgrade.

To each is his own, I prefer one support rogue that can deal good amount amount of damage and another rogue that can deal the same amount of damage and on top of that a few extra damage in my party.

Rehne de yaar kitna argue karge build ke lia.

Once again Good Work.

Ishtmeet
07-30-2014, 09:54 PM
For the record I've been running elites since Season 1 and I did say Warrior's and Mage's build that you mentioned are best of it's kind.

Sure, you can control mobs using mage's clock but it's not always that effective which is why I prefer traps with pull and Traps don't cause DoT unless you get the bleed upgrade.

To each is his own, I prefer one support rogue that can deal good amount amount of damage and another rogue that can deal the same amount of damage and on top of that a few extra damage in my party.

Rehne de yaar kitna argue karge build ke lia.

Once again Good Work.

That's a better explanation of your previous post.
Yes if there is 2 rogues in your party, one can do supportive job. Tindrin elite was tough in the first 1-2 months of his expansion. Now, its pretty easier. Rogues having piercer aimed and nox helps the party to finish map quickly. If you think, your party isn't very good, one supportive rogue would be of great help.
Nahi , Bahes karne se hi toh knowledge milti hai. :) :banana:

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Back
07-30-2014, 09:55 PM
That's a better explanation of your previous post.
Yes if there is 2 rogues in your party, one can do supportive job. Tindrin elite was tough in the first 1-2 months of his expansion. Now, its pretty easier. Rogues having piercer aimed and nox helps the party to finish map quickly. If you think, your party isn't very good, one supportive rogue would be of great help.
Nahi , Bahes karne se hi toh knowledge milti hai. :) :banana:

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Lol

radagan
07-31-2014, 08:06 AM
What a guide,should be featured..:D

Ishtmeet
07-31-2014, 08:30 AM
What a guide,should be featured..:D

Thank you! :banana:

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borix
07-31-2014, 08:41 AM
Very nice guide. Last time I was kicked really quickly from a party I was invited to - we were doing 4th map but I did not know about the first park near the entrance. LOL Now I know a bit more but I will try 1st map first after reading your guide a few times more.

One question: are the 2 mini bosses the same difficulty as in the normal map?

In normal map they say they are already 'elite' so are they the same in elite map or 'double-elite'?

Ishtmeet
07-31-2014, 09:11 AM
Very nice guide. Last time I was kicked really quickly from a party I was invited to - we were doing 4th map but I did not know about the first park near the entrance. LOL Now I know a bit more but I will try 1st map first after reading your guide a few times more.

One question: are the 2 mini bosses the same difficulty as in the normal map?

In normal map they say they are already 'elite' so are they the same in elite map or 'double-elite'?

They are pretty easier than other mobs. Btw there are 3mini bosses. If miniboss is illoran,the scorn. He will have 1/4 hp off the elite scorns. Theyre very easy to kill, sometimes i solo this archon hunt. And they do like 100-150 dmg per hit.

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GuardianTwo
07-31-2014, 09:16 AM
They are pretty easier than other mobs. Btw there are 3mini bosses. If miniboss is illoran,the scorn. He will have 1/4 hp off the elite scorns. Theyre very easy to kill, sometimes i solo this archon hunt. And they do like 100-150 dmg per hit.

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bhai,he/she is talking about the minibosses in the wilds,near the boss, nicot and other,not those u r telling...
To topic, yes they are difficult than in normal map..
ish bhai ab to vo hunt bhul jaa..... :P

Ishtmeet
07-31-2014, 09:18 AM
They are pretty easier than other mobs. Btw there are 3mini bosses. If miniboss is illoran,the scorn. He will have 1/4 hp off the elite scorns. Theyre very easy to kill, sometimes i solo this archon hunt. And they do like 100-150 dmg per hit.

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Aw sorry Borix,
I miss understood yor question.
Yes those miniboss in wilds are 4x tougher than normal map. But they can be killed easily. :)

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Ishtmeet
07-31-2014, 09:20 AM
bhai,he/she is talking abou
ish bhai ab to vo hunt bhul jaa..... :P

Hahahahahhahahahahahaha I cant stop laughing lmao!!!!!!
Thanks for that lol

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GuardianTwo
07-31-2014, 09:25 AM
Hahahahahhahahahahahaha I cant stop laughing lmao!!!!!!
Thanks for that lol

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NP :)

borix
07-31-2014, 10:01 AM
Aw sorry Borix,
I miss understood yor question.
Yes those miniboss in wilds are 4x tougher than normal map. But they can be killed easily. :)


Np and Thx. All very good info. Maybe I will get myself an archon ring one day. :)


bhai,he/she is talking about the minibosses in the wilds,near the boss, nicot and other,not those u r telling...
To topic, yes they are difficult than in normal map..
ish bhai ab to vo hunt bhul jaa..... :P



Hahahahahhahahahahahaha I cant stop laughing lmao!!!!!!
Thanks for that lol

Are you laughing at me or with me?? :indecisiveness::peaceful:

Chrisaetoshawker
07-31-2014, 10:06 AM
You must have spent a lot of time on this...
Amazing guide!!
You deserve more thanks lol
It helps a lot for people who are new to elite like me:)
Thx!!

Ishtmeet
07-31-2014, 10:12 AM
You must have spent a lot of time on this...
Amazing guide!!
You deserve more thanks lol
It helps a lot for people who are new to elite like me:)
Thx!!

Thanks buddy, no not much effort :banana:
Im glad that it helped many!

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gumball3000
07-31-2014, 11:34 AM
Easyest way: don't do it

Ishtmeet
07-31-2014, 12:01 PM
Easyest way: don't do it

Troll?

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radagan
07-31-2014, 12:31 PM
Just so awesome guide,ty!
Need to keep spamming this lol

Ishtmeet
07-31-2014, 12:58 PM
Just so awesome guide,ty!
Need to keep spamming this lol

Lol :banana:

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radagan
07-31-2014, 01:21 PM
Ahahah
http://i1331.photobucket.com/albums/w595/jakulmala/PicsArt_1406830841500_zpspgwrqdab.jpg (http://s1331.photobucket.com/user/jakulmala/media/PicsArt_1406830841500_zpspgwrqdab.jpg.html)

Ishtmeet
07-31-2014, 01:36 PM
Ahahah
http://i1331.photobucket.com/albums/w595/jakulmala/PicsArt_1406830841500_zpspgwrqdab.jpg (http://s1331.photobucket.com/user/jakulmala/media/PicsArt_1406830841500_zpspgwrqdab.jpg.html)

Lol bro... Candy and faded definitely know better pulls than my guide, you would get better advices from them! This was just to help the ones who cant find a great party. ;)

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warriorromio
08-01-2014, 07:41 AM
Nice guide..


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Krobelus
08-02-2014, 12:53 AM
Certainly one of the best guides out there. Very informative and comprehensive at the same time. Thanks. My problem would be the gear requirements though. Hehe. :)

radagan
08-02-2014, 01:51 AM
Hey
Is this good If I keep mythic armor byt ancient helmet?

Ishtmeet
08-02-2014, 05:23 AM
Hey
Is this good If I keep mythic armor byt ancient helmet?

I use mythic helm + ancient armour. Same for sorcerer.

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otawale
08-02-2014, 01:20 PM
any tips in elite inan ?

extrapayah
08-02-2014, 09:29 PM
so what mobs actually drops spitfire? hmmm

Soulic
08-03-2014, 09:02 PM
Reserved

Ishtmeet
08-04-2014, 03:33 AM
any tips in elite inan ?

Elite inan is an easy boss. Dps(mage and rogue) need ro maintain distance from the boss(approx 7-8m). Warriors need to pull aggro of boss. The boss spawns blue necromancers when he uses a big red ranged attack which panics everyone in range. Everyone(Especially the tank) has to use stun/panic pets at boss like slag george kelvin or whatever(george my personal fav.). Always shoot AA when u see his red zone. That's it. If you're successful in timing the pets ability, he won't spawn blue necromancers, same at overgrowth too. And remember to kill blue necromancers asap as they heal boss.

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Ishtmeet
08-04-2014, 03:34 AM
so what mobs actually drops spitfire? hmmm
All the mobs those drop loot, drop spit fire eggs and archons.


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yasshh
08-04-2014, 03:41 AM
Nice guide ish!

Ishtmeet
08-04-2014, 03:44 AM
Nice guide ish!

Thx bhai;)

MoloToha
08-05-2014, 01:37 PM
Besides, it's possible to solo elite Tindirin with warrior. I tried to solo caves, took me approx 30 mins to get boss to 30% hp and then he killed me (critted me under 10% and attacked immediately in delay between pot heals) But actually, having better gear and not being a noob like me, it's possible to solo caves in 30 mins or even 25 if you have maul or glaive. I have only 430+ damage with Grimm (and only 6.5k hp/1.8k armor) while mauls/glaives have 600+/500+ (much better hp/armor).

Anyway, it's not the best way to spend your time, even with legendary geared party time will be MUCH better and potion consumption MUCH less.

warriorromio
08-05-2014, 01:49 PM
I generally..
Use mythic helm ..
+ ancient pot. Armor for mobs and will armor for the elite bosses can crit me more then 70%..
May its good to have 350+ dmg then haveing 2.4k armor still u can survive ..
With 2.15 k armor + 6.3k hp easily
And I f u have decent dps and dmg its good for your pt too.
Only use fulll armor and hp build for some high dmg bosses like arcana..
She. can crit u down if u dont have decent armor and hp
Other wise ultimate guied ..
Thank u for this .:))

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warriorromio
08-05-2014, 01:51 PM
Shukria bhai..
Iss apritim salah k liye..
Lolz


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Ishtmeet
08-05-2014, 01:52 PM
Only use fulll armor and hp build for some high dmg bosses like arcana..
She. can crit u down if u dont have decent armor and hp


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What do u mean by this?
And can u tell why dps and damage matters for a tank in elite? How can it help your pt?
;)

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Ishtmeet
08-05-2014, 01:53 PM
Besides, it's possible to solo elite Tindirin with warrior. I tried to solo caves, took me approx 30 mins to get boss to 30% hp and then he killed me (critted me under 10% and attacked immediately in delay between pot heals) But actually, having better gear and not being a noob like me, it's possible to solo caves in 30 mins or even 25 if you have maul or glaive. I have only 430+ damage with Grimm (and only 6.5k hp/1.8k armor) while mauls/glaives have 600+/500+ (much better hp/armor).

Anyway, it's not the best way to spend your time, even with legendary geared party time will be MUCH better and potion consumption MUCH less.

This guide isnt for solo mate. Its for party :)

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warriorromio
08-05-2014, 01:55 PM
Because..
Bro I dont think bro any one want to run a map with a 300- dmg tank ..
We r tanks it isnt meant that we r going to burn h pots
If we can do decent dmg tooo then I dont think its bad

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warriorromio
08-05-2014, 01:56 PM
Dono what m typing now lolz..
I will comment after some time lolz.
I m dr..k

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Ishtmeet
08-05-2014, 01:56 PM
Because..
Bro I dont think bro any one want to run a map with a 300- dmg tank ..
We r tanks it isnt meant that we r going to burn h pots
If we can do decent dmg tooo then I dont think its bad

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I run with 7.3k hp 2550 armour and 305 dmg. But everything goes well :) If you dont have aggro build, i prefer damage weapon.
P.S I am using bulwark.

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warriorromio
08-05-2014, 01:59 PM
Yeah bro thats why .
U r ussing a bull wark and I generally use gob glavi..
Or conqure potency..
If u have bullwark u can use 3 agro skills..
And I can only use 2 thats why I use.. dmg weppon

Sent from my GT-I9082 using Tapatalk

Ishtmeet
08-05-2014, 02:00 PM
Yeah bro thats why .
U r ussing a bull wark and I generally use gob glavi..
Or conqure potency..
If u have bullwark u can use 3 agro skills..
And I can only use 2 thats why I use.. dmg weppon

Sent from my GT-I9082 using Tapatalk

Yes thats right. If you got more aggro(Windmill Jugger and horn) u can use less dmg, but if you have venge horn.. then u need damage weapon.

Sent from my Gpad_G1 using Tapatalk

warriorromio
08-05-2014, 02:03 PM
Its hard to survive..
With only veng or only jugger..
I use both of them with dmg wepon..
And it works good for me..
Btw there is something more then just skills.
And gears and built its..
Your playing style..
Bhai it..
Can change the whole thing sone times

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MoloToha
08-05-2014, 02:23 PM
This guide isnt for solo mate. Its for party :)

Sent from my Gpad_G1 using Tapatalk
You're right, maybe I've chosen a wrong thread, but anyway, not only rogues and mages are capable of soloing elites))

Caniia
08-05-2014, 07:14 PM
Very nice work Ishmeet, should help lots of peeps new and old :biggrin:

Darkpalad
08-06-2014, 05:25 PM
Thank u very much ish im new in elite and this was very helpfull i have few question which pet should i buy for elite war(not arcanes) and in this skill build doesnt have vb isnt this burn potions for mana?

Ishtmeet
08-07-2014, 03:07 AM
Thank u very much ish im new in elite and this was very helpfull i have few question which pet should i buy for elite war(not arcanes) and in this skill build doesnt have vb isnt this burn potions for mana?

Buy little bear, slag or dovabear(these are my personal favourites).
Yes venge is waste of skill points in elite :) u can use mana potions, they're very cheap :)

Sent from my Gpad_G1 using Tapatalk

epicrrr
08-07-2014, 03:01 PM
Lots of thoughts and ideas into your guides, effort well appreciated. Thanks ish :D

oh and other note, this is the first time i spent more than 5 mins on AL GUIDES, lots of neat stuff here :eagerness:

Ishtmeet
08-07-2014, 03:09 PM
Lots of thoughts and ideas into your guides, effort well appreciated. Thanks ish :D

oh and other note, this is the first time i spent more than 5 mins on AL GUIDES, lots of neat stuff here :eagerness:

Lol thanks epic ;)
But funny thing, I wrote everything without internet connection. And went to a friend just to make some edits and uploaded to forums :-)
@thankstoarcaneping

Sent from my Gpad_G1 using Tapatalk

Saifai
08-07-2014, 05:57 PM
Hi Ishtmeet!

This is really amazing... I'm just trying to guess how much effort you've put to compile and post all this useful facts in this wonderful guide!... :)

Thank you for this great work! :)

Ishtmeet
08-07-2014, 09:12 PM
Hi Ishtmeet!

This is really amazing... I'm just trying to guess how much effort you've put to compile and post all this useful facts in this wonderful guide!... :)

Thank you for this great work! :)

Thank you! :)

Sent from my Gpad_G1 using Tapatalk

Ishtmeet
08-08-2014, 03:16 PM
Update: Added, How to complete Elite Rockhorn summit!

zurraspera
08-08-2014, 04:18 PM
You're great! Nice work

alxe
08-08-2014, 06:27 PM
Awsome Guide! thanks ish :)

Ishtmeet
08-09-2014, 03:06 AM
You're great! Nice work
Thank you Buddy!

Awsome Guide! thanks ish :)
Thanks :)

Zylx
08-09-2014, 04:25 PM
This is an exceptional guide, ish! Very detailed! Brilliant!!

Ishtmeet
08-10-2014, 12:28 AM
This is an exceptional guide, ish! Very detailed! Brilliant!!

Thank you, bro! ;)

Hunterthunde
08-10-2014, 01:44 PM
Good job Ish,nice guide. ;)

Ishtmeet
08-10-2014, 03:35 PM
Good job Ish,nice guide. ;)

Thank You!

Sent from my Gpad_G1 using Tapatalk

Instanthumor
08-11-2014, 02:30 AM
Nice well thought-out guide! But... I was just skimming it and almost cried...


And at bosses, swap frost bolt for lightning.

Nooooooo... Typically at boss, you'd want optimal damage output = swap clock for lightning, keep frost :p this is what 95% mages do, js

Ishtmeet
08-11-2014, 02:44 AM
@instant Yes swapping time shift is nice if you like to maintain distance from boss. As I use 4attack build without shield, I love both of those skills at boss.
Yes its just about your play style- how you love to play. I've seen many pro elite farmers using clock at bosses. Some of TC-ER and Enigmatic, so choose what you like. :)

Sent from my Gpad_G1 using Tapatalk

Brollysaiyan
08-13-2014, 02:15 PM
wow u are awesome bro..

Ishtmeet
08-14-2014, 12:40 AM
wow u are awesome bro..

Thank you! ;)

Digitalclock
08-16-2014, 02:00 PM
u should add ''Recommended Pets''

Ishtmeet
08-17-2014, 05:41 AM
u should add ''Recommended Pets''
Done. Thanks for reminding me!

Digitalclock
08-17-2014, 12:28 PM
Done. Thanks for reminding me!

yw man. also awesome guide that helped me a lot.

marsu4u
08-18-2014, 05:27 PM
Wow Ish great guide

TheBoon
08-18-2014, 06:32 PM
Free re spec pls gonna try posted build for mage :) thx

Amadorbibidor
08-19-2014, 10:05 AM
Wew nice. It helped me a lot. Cool guide

Sent from my broken phone using Tapatalk

anshdoc
08-20-2014, 03:30 AM
Sahib Yeh bahut acchi hai, majaa aa gaya
Supremo, python

Vls
08-20-2014, 12:20 PM
Perfect guide (I know this it's the 1,000th post like each other), thank you very much Ish!!!

PS. I didn't even know that there are 2 minibosses in Tind 5 LoL :D

GuardianTwo
08-21-2014, 09:06 AM
Perfect guide (I know this it's the 1,000th post like each other), thank you very much Ish!!!

PS. I didn't even know that there are 2 minibosses in Tind 5 LoL :D

Btw there are 3 minibosses, :P

Ishtmeet
08-21-2014, 12:25 PM
Thanks everyone for your nice words. This will motivate to write more threads that help many out there and was my pleasure writing something useful for AL community.

keuiks
08-21-2014, 01:55 PM
Awesome bro hit me a pm when u r on .

Sent from my GT-I8552 using Tapatalk 2

Vls
08-22-2014, 08:03 AM
Lmao

That means I have to read more attentively

GuardianTwo
08-22-2014, 09:20 AM
Lmao

That means I have to read more attentively

No need to read attentively,since its not mentioned :P

Dodjiovam
08-22-2014, 12:22 PM
I saw someone loot spitfire in caves

radagan
08-25-2014, 11:52 PM
Hi ish!(again) ;)
What would u say Im making new rogue wich one fangmaster or that epic ring?
And do u like dragonbone daggers? They got good crit bonus and good proc AoE stun but little lower stats than magma blades what would u say?

Kingofninjas
08-26-2014, 02:22 AM
Firstly, this is a great guide. Just wanted to add a few things from my PoV.
Personally, I find that grimm is better than abaddon as, quite frankly, the armour boost is absolutly useless and abaddon has pathetic stat boost. Also grimm's chance to banish, however slight, is always hepful.
Secondly, and I think this goes without saying, at the top of the list for best pet to use is always samael (or necro but cant be sure cuz i havent seen it in action yet).
Thridly, and lastly, how rare are the mini-boss spawns, cause I've never seen one so if you could shed some light on that and post some screenshots if u have, it would be great.

Xeusx
08-26-2014, 05:20 AM
Hi ish!(again) ;)
What would u say Im making new rogue wich one fangmaster or that epic ring?
And do u like dragonbone daggers? They got good crit bonus and good proc AoE stun but little lower stats than magma blades what would u say?
You should use Magma blades. Dragonbone daggers is still not buffed.

radagan
08-26-2014, 06:02 AM
Hi ish!(again) ;)
What would u say Im making new rogue wich one fangmaster or that epic ring?
And do u like dragonbone daggers? They got good crit bonus and good proc AoE stun but little lower stats than magma blades what would u say?
You should use Magma blades. Dragonbone daggers is still not buffed.
Buff not work? :O

Vls
08-26-2014, 08:27 AM
No need to read attentively,since its not mentioned :P

Mm can you tell me? :) I'm excited.

GuardianTwo
08-26-2014, 08:37 AM
Mm can you tell me? :) I'm excited.

Second Park: Now, after you park them, come back to the same point. Now all you have to do is, move to the left turn, pull all those mobs and head right in that way of the boss room( There will be 2nd T way, one way going up and other towards the boss room!). Pull all those mobs that are in the way towards the boss room, except the last snakes and couple of scorns. After you've pulled all those mobs, come back to the 2nd T way, move a little bit up-ish and park all those mobs there. That's it!

In this park, if you go a little bit more up,(more upper than where u park) then you will see a group of 4-5 singe like enemies there... there the third boss named Berlu spawns, the other 2 are mentioned in main thread :)

Xeusx
08-26-2014, 10:40 AM
Buff not work? :O
It's not buffed.

Dex Scene
08-27-2014, 02:24 AM
I love this guide alot. I end up reading it everyday :P

Ishtmeet
08-27-2014, 05:09 AM
Firstly, this is a great guide. Just wanted to add a few things from my PoV.
Personally, I find that grimm is better than abaddon as, quite frankly, the armour boost is absolutly useless and abaddon has pathetic stat boost. Also grimm's chance to banish, however slight, is always hepful.
Secondly, and I think this goes without saying, at the top of the list for best pet to use is always samael (or necro but cant be sure cuz i havent seen it in action yet).
Thridly, and lastly, how rare are the mini-boss spawns, cause I've never seen one so if you could shed some light on that and post some screenshots if u have, it would be great.
Samael is a very good pet with an awesome chance to banish mobs. But I recommend the pets giving buff like SINGE.
Minibosses spawn more than elusive 4, spawn rate is like once every 10-14 runs.

Ishtmeet
08-27-2014, 05:10 AM
Hi ish!(again) ;)
What would u say Im making new rogue wich one fangmaster or that epic ring?
And do u like dragonbone daggers? They got good crit bonus and good proc AoE stun but little lower stats than magma blades what would u say?
I would suggest using Bow as well. Bow=More damage= More skill damage.

Dex Scene
08-27-2014, 01:54 PM
Aren't elon celerity (rogue ring) and sacred elon will (int version; mage amulet) good enough to make your recommended list ish? I seem to find em very good and cheap.
Also sacred elon will (int version) is almost equivalent to lunar (slightly less dmg but more hp and armor).

Ishtmeet
08-30-2014, 08:55 AM
Aren't elon celerity (rogue ring) and sacred elon will (int version; mage amulet) good enough to make your recommended list ish? I seem to find em very good and cheap.
Also sacred elon will (int version) is almost equivalent to lunar (slightly less dmg but more hp and armor).

Thanks for reminding!
Updated!

ubaidillah.attamimy
09-02-2014, 02:32 AM
I need a sugest in all to prepairing betters, i m a mage im die so fast in elite and no effect damage, i have:
Health : 3.7k
Damage : 462
Dps : 564
Fire bolt : 5/5
Life give : 5/5
Light : 5/5
Frost : 5/5
Pasive ;
Knowledge : 5/5
Damage : 5/5
Speed : 5/5
Armor : 5/5
I wish ur sugest to respect my skill to betters in elite, i m awesome in normal map but i do nothing in elite syuhal and tindrin, please to ur answer as a seniors

GuardianTwo
09-02-2014, 08:22 AM
I need a sugest in all to prepairing betters, i m a mage im die so fast in elite and no effect damage, i have:
Health : 3.7k
Damage : 462
Dps : 564
Fire bolt : 5/5
Life give : 5/5
Light : 5/5
Frost : 5/5
Pasive ;
Knowledge : 5/5
Damage : 5/5
Speed : 5/5
Armor : 5/5
I wish ur sugest to respect my skill to betters in elite, i m awesome in normal map but i do nothing in elite syuhal and tindrin, please to ur answer as a seniors

Health is great! 3.7k but what's ur armor? coz in elite armor also matters...
And there is no need to give passive damage, coz it is overrides by other greater dmg boost like from pet, for eg ethyl giving 10%dmg etc. And also speed is not needed as you not gonna run in many maps, in most tanks are going to park mobs..
And tbh life giver is worst for elites coz it takes aggro towards you. So mobs attacks you and you die on probably only 2shots.
And for mage clock is like must... Coz it helps for crowd control and due to it you can stay away from mobs..

So I may suggest you to take,
Fire, frost, light, shield , clock.
I don't remember the upgrades in each skill, but you can also make some own choices for upgrades.
For passives take knowledge, armor, might and the one for dex(forgot its name).
So during mobs take fire,frost,shield,clock.. And at boss light,fire frost,shield. As clock is not worth at boss.

Maybe with this you can survive more... Hope this helps.

And I am friend of ish, he is much busier than me now haha so he might not get online to answer so I answered..

Yes others can suggest even me to tweak this build :)

Ishtmeet
09-02-2014, 11:36 AM
Health is great! 3.7k but what's ur armor? coz in elite armor also matters...
And there is no need to give passive damage, coz it is overrides by other greater dmg boost like from pet, for eg ethyl giving 10%dmg etc. And also speed is not needed as you not gonna run in many maps, in most tanks are going to park mobs..
And tbh life giver is worst for elites coz it takes aggro towards you. So mobs attacks you and you die on probably only 2shots.
And for mage clock is like must... Coz it helps for crowd control and due to it you can stay away from mobs..

So I may suggest you to take,
Fire, frost, light, shield , clock.
I don't remember the upgrades in each skill, but you can also make some own choices for upgrades.
For passives take knowledge, armor, might and the one for dex(forgot its name).
So during mobs take fire,frost,shield,clock.. And at boss light,fire frost,shield. As clock is not worth at boss.

Maybe with this you can survive more... Hope this helps.

And I am friend of ish, he is much busier than me now haha so he might not get online to answer so I answered..

Yes others can suggest even me to tweak this build :)
You Pro!
This is one of the best answers to that question. Thank you Guardian!

GuardianTwo
09-02-2014, 12:01 PM
You Pro!
This is one of the best answers to that question. Thank you Guardian!

Thanks bhai, learnt from you all :) thnx ER!

ubaidillah.attamimy
09-04-2014, 07:55 AM
Thanks for the answer bro, have a tutorial respect for my char now,..

Arachnophobik
09-08-2014, 08:24 AM
Can you make a video guide for rockhorm ish?

Ishtmeet
09-08-2014, 10:57 AM
Can you make a video guide for rockhorm ish?

Sure, I will :-)

Rvtz
09-09-2014, 08:03 AM
wow its make it rich for 1 maps haunting

aquascaper
09-09-2014, 09:09 PM
Add the Elondrian Grove Ring of Fitness [int version] for mage please. Assuming both only have regular gems, it has a few more damage/armor points than archon assault. Plus, it is much cheaper (175-275k). Go ER!

Ishtmeet
09-10-2014, 01:39 AM
Add the Elondrian Grove Ring of Fitness [int version] for mage please. Assuming both only have regular gems, it has a few more damage/armor points than archon assault. Plus, it is much cheaper (175-275k). Go ER!
Archon assault is not the best Archon for sorcerers. A sorcerer needs Hp and damage, Archon brutality is a lot better than assault(Int version). But thanks for reminding me, I'll add it!

intizamfamily888
09-11-2014, 07:24 AM
Ty so much

Ishtmeet
09-12-2014, 12:53 PM
Added!

utpal
09-13-2014, 05:49 AM
acha guide banaya bhai. ek thanks toh banta hei :)

Pollata1246
09-14-2014, 03:29 AM
in this we can see tht main role is of sorcerers..lmao

Ishtmeet
09-14-2014, 03:42 AM
in this we can see tht main role is of sorcerers..lmao

Yes sorcerers are known for crowd control. They're a very useful class if used correctly.

utpal
09-14-2014, 02:42 PM
u forgot hindi?

Counterhit ph
09-15-2014, 01:52 AM
I lack at skill points coz I pvp too.What do u think is better for elites windmill or cs? :D btw. Nice Thread Bruuhh!

Ishtmeet
09-16-2014, 04:15 AM
I lack at skill points coz I pvp too.What do u think is better for elites windmill or cs? :D btw. Nice Thread Bruuhh!

Windmil ofc :-)

ibighunk
09-16-2014, 06:12 AM
u forgot hindi?
Lol ;)

Ishtmeet
09-16-2014, 04:49 PM
u forgot hindi?
Nahi Nahi apni boli kaun bhul sakta hai, hindi inko samajh mein nahi aayegi that's why angrezon ki language likh rha hun.

utpal
09-17-2014, 06:48 AM
Nahi Nahi apni boli kaun bhul sakta hai, hindi inko samajh mein nahi aayegi that's why angrezon ki language likh rha hun.

kyun ki, tumnei mera reply nehi diya, and replied to pollata instead.
isilieyei doubt tha.

Ishtmeet
09-17-2014, 04:55 PM
kyun ki, tumnei mera reply nehi diya, and replied to pollata instead.
isilieyei doubt tha.

lol which post number?

GuardianTwo
09-21-2014, 03:32 AM
lol which post number?


acha guide banaya bhai. ek thanks toh banta hei :)

This one ... :)

Ishtmeet
09-23-2014, 02:20 PM
This one ... :)
Lmao, iska kya reply dun?

GuardianTwo
09-24-2014, 03:43 AM
Lmao, iska kya reply dun?

Thnx for the thnx ;P haha

Ishtmeet
09-24-2014, 07:42 PM
Thnx for the thnx ;P haha
lol

Aslanx
10-03-2014, 12:33 AM
awesome thread ish, very nice ;) cant wait to join ER now...poof*

Crystalwiz
02-22-2017, 12:58 PM
Hello Arlorians,
I've been noticing that a lot of people are having lots of problem in Elite Tindrin Dungeons. As we used to say, there is nothing to farm in Elite Region these days, as those weapons are very hard to sell or never get sold even after 3-4 Re-listings in Auction. Yes, I've felt that too, but fortunately, I've noticed the best drops from these maps have been rising in price and are quite easy to sell, like magmatic claymores of will and assault/ Magmatic totems of brutality/fatality or Magmatic Blades of Brutality. All of these weapons are rising and cost over 700k! So, yes there’s still a lot to farm in elites. This Guide was made just to show how these elite maps can be done. There are lots of ways to do these maps, our guild have been running all this season with different strategies and finally we’ve found the best strategy for each map. I’ll be going to discuss it with you.
Yesterday an old friend- Ex- Guild mate (Is a great warrior) asked me, what do you farm. I replied all these tindrin Elite maps. And he replied,” Oh, how do you run the 2nd (Jagged Trial) and the 4th(Caves of Tarewa) Maps. Those are too hard and take over 30 minutes to complete even in a good party”. Game isn’t the best way to show people how to run those. Maybe this Guide would Help him and many others out there.

Here is a Video of Parking and Pulls in the fourth map of Elite Tindrin, Caves of Tarewa. have a look at it:
Link: https://www.youtube.com/watch?v=dJe2q6LIK4U&list=UUCLMqhiZD_IXopYnn3-IJoA&hd=1

LOOT DROP TABLE
99471

This table shows all the drops from specific regions. There is one more drop from these tindrin mobs, that is spitfire’s egg. Never seen anyone looting it , so can’t be sure about it. Yes, if anyone has seen spitfire’s drop in any map, please mention it, I would love to add it in the loot table.
I recommend you to run 1st 2nd and the 4th map only, as those helm and armours dropped by alagran and rendtail are no longer useful after the release of Ursoth event’s gear.
All these maps require strategy, good team work and a good tank ofc. Warrior’s role is the most important in these maps. Warrior should know about all the parking points and which mobs to park.
Recommended stats and gear for Tindrin Elites:
1)Warrior : For tindrin elite, I’ve found that mythic gear is no longer useful. There is a better weapon set that helps a lot.
Required stats: Health – 6k+
Armour- 1900+
Damage: Not really matters, but I suggest you to use offensive weapon in order
to keep more aggro, So 320+ damage is More than enough
Gear :
Weapons: Magmatic claymore of will/Elondrian Bulwark of will/ Vigilant pavise of Fitness/ Conqueror’s wall of Potency / Arlorian wall of will or Expedition Sheild of Will
Armor and helm : Mythics are okay, but better trying Ancient Druid hem/bark of will set.
Ring: Archon Ring of Fatality, Night ocean Ripple of Warfare, Sacred Elondrian Grove of Fitness.
Amulet: Sacred Elondrian Pendant of Will or Wild Talisman of will.
And for elites, I advice you to use elondrian life shards on your gear.
2)Rogue: Mythic gear is still the best for rogues, and it helps a lot as rogues need more damage and high crits.
Required stats: Health 3.2k+
Armour : 1363+
Damage : 480+( Including Pet Bonus Damage %)
Gear:
Weapons: Magmatic Blades of Brutuality or Tactics/ Expedition Recurve of Potency /New mythic bow/ Twin Razorbacks of Force or Nightmarish Blades
Armor and Helm: If you have mythic set, use it, it’s still the best set for elites. If you can’t afford it, try ancent druid set(Potency).
Ring: Blood Ruby of Shuyal/ Archon ring of potency/ , Only Loop of Potency(A cool epic ring), Elondrian Ring of Celerity, and Fangmaster Ring of warfare
Amulet: Fang of fenir or Wild Talisman of potency or Tarlok heart of potency.
For elites, always use fire gems. Those gems will boost your HP and Damage.

3)Sorcerer: Sorcerers need a combination of Mythic set and new released gear.
Required Stats: Health 3.2k+
Armour 1022+
Damage: 500+( Including Pet Bonus Damage %)
Gear:
Weapon: Magmatic totem of Brutality/Expedition Rifle of Brutality/Elondrian Gnarled rifle of Brutality/ Kershal Sceptre/ Infused Orbital staff of force/ Ghastly Scythe of Force.
Armour and helm: If you’ve got mythic set. Try using mythic helm and ancient Brutality armour. And if you don’t have mythic set, try using The ancient Set(Brutality).
Ring: Blood ruby of Shuyal/Archon ring of Assault/ Ruby loop/Band of brutality/Silver Hoop of brutality and Elondrian Grove Ring of Fitness(Int).
Amulet: Lunar pendant is the best, for sorcerers. Or you can try Elondrian Pendant of Will if you have less HP and armour.

These were the main necessities required by each class. Now, I’ll tell you the most efficient skill build that must be used by each class.
Warrior
For Elites, You need a 5 skill build.
Skyward smash: Upgrades needed 1,2 and 3
Windmill: Upgrades needed 1,2 and 3.
Juggernaut: Upgrades needed 1,3 and 4 ( 2nd upgrade is for PvP)
Chest splitter: Upgrades needed 4th only.
Horn of Renew: Upgrades needed 1,2,3 and 4.
Passives: Int,Dex(These for a bit hp Boost), Str and Armour.
I’ve seen many people using chest splitter and windmill in mobs, instead of skyward smash. That is also nice way to pull aggro, if you prefer chest splitter in mobs, Unlock all upgrades of Chest splitter. But, I’ve found skyward smash helps to keep more aggro as it has big range and 25% chance to stun helps a lot. And switch to chest splitter on boss, swap windmill for chest splitter.

Rogue
For elite you need only 4 skills
Aimed shot: Upgrades needed 1,2,3and 4.
Noxious Bolt: Upgrades needed 3 only.( Unlock 1st upgrade if you use charged nox, and yes that DoT pulls the aggro from mobs, which isn’t good for you.)
Shadow Piercer: Upgrades needed none. This skill just helps you to do extra damage, investing skill points in it wouldn’t be nice. As you always have to use uncharded piercer.
Shadow veil: Upgrades needed all upgrades except explosion after the smoke finishes. If you have a pet in party, that boosts your armour, this might not be a useful skill at all.

Razor Sheild: This is one of the best skills of a rogue.
Upgrades needed : All Except bleeding effects.
I would suggest you to use razor instead of Veil, but it’s upto you .

Sorcerer:
You need 5 skills for elite.
Fireball: Upgrades needed 1,2,3 and 4.
Frost Bolt: Upgrades needed 1,2 and 3
Lightning: Upgrades needed 1,2 and 3.
Time Shift: Upgrades needed , All except damage after time runs out.
Arcane Shield: Upgrades needed, all except Displacement Wave.
In mobs, I suggest you to use Fireball, Frost Bolt , Time shift and Arcane shield. And at bosses, swap frost bolt for lightning. Me as a mage, I feel like shield is not helping me and I feel squishy, that’s why I’ve been using Fire, ice, timeshift and lightning in elites.



Recommended Pets for Elites

List of pets that someone should use in Elites. Samael is still the best pet, excluding it from my list.
Warrior:
As warrior already got a massive amount of HP and armour, warrior should use pets that buff party members instead of a pet that boost own stats. So, I will mention my favorites in proper order.

Arcane:
1) Singe
2) Glacian

Mythic:
None of the mythic pets have buffs, some got debuffs and some got panic/stuns. Order of mythic pets:
1) Grimm
2) Abaddon
3) Slag
4) Ripmaw ( AoE stun is awesome)
5) Scorch( I hate this pet because it's shield is useless in hard elites.)

Legendary:
1) Little Bear ( My favorite pet for elites)
2) Valkin
3) Ribbit/Gyrm ( Giving more critical hits to party helps a lot)

Rogue:

A rogue should concentrate on damage and critical hits. The pets recommended for rogues are:

Arcane:

1) Hammerjaw ( Fast cool down and crit + Stat buff on AA)
2) Glacian ( Primary stats boost crit and armour boost on AA is helpful)
In my Opinion Hammerjaw > Glacian for a rogue because of damage boost.

Mythic:

1) Abaddon ( For armour boost )
2) Grimm
3) Slag

Legendary:

1) Talon ( My personal favorite on rogue )
2) Dovabear
3) Little-Bear
4) Shadowlurk
5) Malison ( One of the best pet )
6) Gyrm / Ribbit

Sorcerers:

Sorcerers need damage and HP, so the recommended pets are in this order

Arcane:

1) Singe
2) Hammerjaw

Mythic:

1) Slag/Grimm ( Either of these pets is good)
2) Abaddon

Legendary:

1) Dova Bear
2) Shadowlurk
3) Clyde
4) Malison
4) Gyrm


[COLOR="#FF0000"]Pets for Bosses

For bosses, always use the pets having armour/stat debuff in passive or Arcane ability. Some of my favorite boss pets are:
1) Grimm/Ripmaw ( Passives of these pets are really strong)
2) Dovabear
3) Hammerjaw
4) Haze
5) Ethyl



TYPES OF ENEMIES IN ELITE TINDRIN
1)Whelp: These enemies are like singe. These do the lest damage of all mobs in tindrin. They have short ranged attacks and a big red zone blast that hits you sometimes. These whelps can easily be stunned or frozen. Sorcerer role is to keep them stunned or frozen all the time.
2)Scorn: These enemies, are like scorn(The Pet). These have a very small attacking ramge and can easily be ignored by kiting them. Try to keep distance from them, or sorcerer’s role is to snare them using timeshift.
3)Spiders: These spiders are usually found in Last 2 tindrin maps. These mobs do a lot of damage and have a chance to apply a DoT poison that hurts a lot. But good thing, these can be stunned as well as frozen. So again, sorcerer’s job is to keep them stunned or ice the, as long as possible, or they’ll bite you hard.
4)Tribalmen: These are one of the easiest mobs again. Found in first 2 tindirn maps. They use a spear like weapon and have a very short hit range. Try to stay away or the sorcerer can help you by stunning/freezing them.
5)Archers: These enemies do a lot of damage and have very high chance to do a critical damage. These can be stunned as well as freezed.
6)Shammans or the Healers: These are big sunflowers that have ability to heal other mobs around them after each 18 seconds. They use melee to attack and have a short rang. And they’ve a short ranged powerful attack that almost one-hits every rogue or sorcerer. In the first two maps, these can be stunned and frozen, so sorcerer job is to keep them frozen all the time.
7)Big Green trolls: These trolls are found in 1st,2nd,3rd and 5th tindrin maps. They do nothing, instead of some hits that have very low chance to hit. And they’ve tendency to panic you for 3seconds. These can easily be killed and rogue’s job is to kill them asap.
8)Snakes: These are the most powerful mobs in tindirn region. They’ve got very long ranged attacks. Keeping/Maintaining distance from this is useless. They’ll hit you no matter how far you’re. Best way to kill them is, to pull no more than 4 snakes at a time, and tank tries to keep all the aggro.

So, I’ve told everything about these elite maps. Now, it’s time to tell what strategy to use and how to do these elite maps. 3rd and 5th map are almost useless to run, Hence, I’ll be explaining you about the strategies used in 1st, 2nd and 4th map.


MAP 1: Tindrin Wilds.
This map is the easiest map in Tindrin. These mobs can be stunned/freezed and can be easily killed.
Starting there run, you’ll encounter a shaman surrounded by some tribalmen and 2 archers, kill them all. One sorcerer stuns all those mobs, and one sorcerer has to keep shaman freezed all the time. Rogue has to take shaman first in all the cases. After clearing them move a bit forward, there will be 3 archers, kill them. After killing archers, move towards left. There will be a group again having shaman in it. Do the same thing as you did to the first group of mobs. After clearing them, move right. You’ll see couple of scorns and archers there. These scorns are immune to stun and ice, so sorcerer has to time his timshift skill and keep them snared all the time. After killing those, move forward. There will be group of archers, and 3 tribalmen would jump from the right side. Kill them all. Now, on moving forward you’ll see another group of mobs having shaman in it. Use the same strategy that you’ve used in 1st two groups. Then there will be a big troll with some tribalmen. Warrior should use charged juggernaut and he’ll be immune to stun. Clear those and move forward. You’ll see a shaman standing facing the other side. Don’t pull it. Pull all the mobs, except shaman a bit backwards and kill them. After killing those mobs, move forward and kill the shaman. There will be a group of whelps towards left side. Warrior charges into them first and sorcerer uses fireball and ice to stun them. Yes, whelps are the most easiest to kill. After killing them, you’ll find a group of mobs having a shaman that’s facing towards opposite side. Don’t pull the shaman. Kill all those mobs behind the healer, and advance to shaman and kill him as well. Now, you need 3 more kills. A bit far away, you’ll find some tribalmen with a shaman facing the other side. Pull those tribalmen without disturbing shaman. After you kill those, it’s time to run to the end.

Run the the end of the map, the left corner before the boss. Many mobs will follow you till the end, better don’t attack them and let them run away themselves.

You’ll be encountering 2mini-boss before the original Drake boss. There are 2 methods to kill the boss. 1st one is easy and other one is a bit tougher. First one is parking those mini-bosses to the right corner, near the circular fire thing.
Parking should be done by a warrior. Warrior takes these mobs at that corner and when these mini-bosses are close enough tou you, use the horn of renew and remap. Re-mapping is done by taping map icon and then going to the same map you’re in. This will make the mobs stand in the corner and the only thing is left is boss. When the egg hatches, just kill the boss and Map completed. Enjoy your loot!
The other way to complete the boss is to, kill those miniboss. The Elite Nicot boss heals, better to kill him before. They’ve got a short range of attacks so have a very less chance to hit. Better that warrior keeps them taunted towards himself. After you kill Elite Nicot, Time to kill the troll boss. Then wait for the egg to hatch and kill the main BOSS!




MAP 2: JAGGED TRAIL
This map is a bit tough one, as compared to Tindrin wilds. All these mobs can be iced as well as stunned except the big trolls and scorns. I don’t recommend you to this map, if you don’t have plats for revivals/speed elixirs or speed pets. You should only do this map if you have one of the above. Better to take 2 rogues during this map. In the start, you’ll encounter some tribalmen, 2 archers and few whelps. Clear them and move forward. There will be a group of scorns, archers and tribalmen. They would hit hard, I suggest you to keep distance from those scorns, Sorcerer’s timeshift skill helps a lot. And warrior has a big role in maintaining aggro. After clearing them move forward, again there’ll be some whelps few archers and some Tribalmen. There would be a shaman ahead, but don’t pull it before you kill this group before. If you can handle a lot of mobs, I would suggest you to kill mobs in big pulls(10+mobs). After that kill that shaman group and move forward. There’ll be a troll ahead with whelps. Again an easy set of mobs. Try to keep those whelps stunned and rogues target and take out the troll first. After killing them, go to end of the bridge and pull all those mobs. Would be around 10-12mobs. Kill them all, don’t pull the shaman. Kill all mobs except shaman.
Now , it’s time to run to the end. Remember, I’ve already said that I don’t recommend this map unless you don’t use plat for revivals, speed elixir or speed pets. Warrior leads the way towards end. Be careful, those troll stun.
Pro tip for warrior during running towards end:
While running, you’ll encounter 4 trolls in the map. First two are at the start. Don’t use your jugger here, try to survive these stuns. As you move ahead and you’ll see 3rd troll, Just use charged jugger before you cross that troll. This would make you stun-immune. If you get stunned here, maximum chance of dying here as lot of snakes at that area!
When you'll reach the end, the boss will be standing over there. Now, comes the hardest part of this map. This boss have 4 attack modes.
1) Short-Ranged Conical attack: This attack takes away 1.9k-2.3k hp of a warrior. It's not one of the strongest attack, but it's sufficient enough to kill rogues and mages.
2) Big circular- Short ranged attack: This attack is also not the strongest but, the boss swings his Totem/Weapon and hits hard. This attack takes 40-50% of Warrior's hp and is enough to kill rogues and sorcerers.
3) Throwing stones while hitting ground using his weapon: This is one of the most powerful attacks of this boss. This is why, I've asked you to buy speed elixir kits or speed pets. When the troll hits the ground using his weapon, get ready for the falling Meteors! These Meteors/Rocks Can fall anywhere on the map and one hit of this rock can easily kill a sorcerer. Maybe a rogue gets killed on critical hit!
4) Long Ranged conical attack: This attack is the most dangerous. This attack has 100% chance to banish you! This attack will kill you even if you're a warrior with 7k hp and 2500 armour! For warriors, This is the best time to use your horn of renew! Save your Horn till this moment. It takes a 3 sec pause before using that attack and one can get ready for it. Another thing you can do is, try to move behind the boss, or far away.
Pro Tip At This Boss
After doing a lot of runs at Jagged trail, I've found the best way to evade troll's dangerous attacks. Rogue and sorcerers will run in anticlock direction around the boss and keeping far distance from him. This would reduce the chance of getting hit by meteor/rock!
For rogues: If you don't want to waste plats at boss, try to avoid piercer. Piercer kills you almost everytime as he has strong short ranged attacks. Nox aimed and razor are the best skill you can use.
That's the 2nd map!


MAP 4: Caves of Tarewa

This is one of my favorite maps in elite zone. It's a very interesting map. As in previous 2 maps, the snakes and shammans could be stunned/frozen, but here snakes and shammans are immune to stun/freeze. And like shamman can be easily damaged before, but here you have to break a totem that gives shaman an invulnerability sheild. You can damage shaman after breaking totem. So rogues should take care of it and break totem asap. This makes this map more challenging! You'll encounter new kind of mobs here, I.E the spiders. These spiders do a lot of damage and have a chance to apply a DoT poison that does a lot of damage. But good thing, these spiders can be stunned or frozen. :banana:
So starting this map off. In the start of this map, you'll encounter a shaman surrounded by 5 snakes. It's easier to kill and get going, but we use a different strategy here, that is PARKING. All the party members move towards back i.e towards the exit. They'll stand there and Warrior will pull that group of shamman towards you. When all those mobs are near you, warrior will use charged horn of renew and all the party members, even the warrior himself will remap ASAP.
(Tip: Remapping in a same map is done by clicking world map, then clicking Elite zone, and clicking the map you're in again. This has to be done fastwithin 2 seconds. )
After you do this, all those snakes and a shamman will be parked in the corner and you skipped them! Saved time! (Tip: We usually park these shaman/healers as these mobs take more time to kill as compared to others.)
Then moving forward, Pull 2 whelps from the left and pull all those spiders that are in front of you and kill. These spiders deal a lot of damage and is better to keep them stunned/frozen forever. Sorcerer should play their role wisely by charging fireball and ice every time followed by charged Timeshift. After killing those, lets move towards left. You'll see 3 -4snakes on the bridge. Pull them and kill! These snakes have long ranged attacks so no matter if you run or stand on one place. After killing them, you'll see a shaman with 3 scorns ahead. Now, it's time for another parking. Warrior will stick to left of the wall and pull thise shaman and nearby mobs towards the top -left corner. Wait till all the maps are near you, then you can die. All those mobs will be parked there. Time to move forward. Now you'll encounter 3 whelps and 3 spiders that drop off from the roof. They're easy to kill. Kill them and now it's time for another parking!
Now, the next group of mobs is Shaman surrounded by 5 snakes. Warrior has to pull this group and moving a bit forward. You'll see a stone on a ground surrounded by 5 snakes While you're pulling the first group, try to pull 3 snakes near that rock and go towards the left way/path. Go leftwards and after going 3-4 metres , just die there. All those mobs would be parked in the left lane. Time to move forward and kill 2 snakes behind the bridge and 3 skills standing on the bridge. If you think, you have a weak party- Try to pull no more than 3 snakes at a time. After killing the snakes, move forward and Kill all those spiders. Use the same strategy to kill, that you used at the first group of spiders. After killing them, It's the time for last parking! :banana:
There'll be set of mobs surrounding the shaman. Now warrior goes and pulls those mobs , sticking towards the left wall and pulls all those mobs in the way to the top left corner. Stay there/Spam potions until all those mobs are near you. After you've done that, No -More Parking in map now.
Sticking towards the right wall, move forward. Now, there'll be lot of spiders. Kill all those that are far away from the shaman. Don't pull the ones, that are close enough to shaman.. After killing all those spiders, you'll be left with 4-5 spiders that are near the shaman. Now you've to do a clever move. Shaman never attacks you, when he's turning towards the other side.. So you've to wait untill the shamman faces towards the opposite direction, and a rogue has to shoot his arrow towards one of the spider. That will pull 2-3 spiders! Now kill those, without disturbing shaman. Again, wait till shaman faces towards the wall, and shoot one arrow again. This will pull the remaining 2 mobs. Now kill them and there'll be only shamman left. Now you have to do is, break the totem(ROGUE"S JOB) and kill the shaman. After killing shaman, Warriors goes in the boss room and should pull all those spiders falling from the walls. They're about 8 spiders if I'm not wrong. Pull a little bit back and kill them. After you kill all those, the boss will spawn. It's a big spider boss called ARACHNA. This boss is one of my favorite boss. This guy has a lot of armor, just like the ferrix in Shuyal forest Breach. This boss has 3 attack modes.
1) Long red ranged conical attack: This attack does no damage but has a chance to freeze you! It'll make you a cocoon and you won't be able to move, use skills unless he uses another long ranged attack. When a person is cocooned, Never try to release him by hitting shots at him. This will make boss attracted towards the cocooned guy.
2) Short Ranged Conical zone: This Attack is his most powerful attack. sometimes, he double hits and sometimes single. A warrior can handle this attack but rogue and sorcerers get instant killed. Better to maintain a distance from this boss.
3) Throws green poison pools, that applies posion DoT on you: These green pools are poison. If you step on it, you'll recieve around 700-900 damage per tick 6-7 times. Try not to step on it.
Tip: Be careful while switching to leprechaun pendant. If you're a rogue/sorcerer, try to make big distance form him before switching to lepre. Or never switch to lepre when, you're under poison damage.
That's it for 4th Map.


Map 5: Rockhorn Summit
This map drops Magmatic armors for all classes. These armors aren't woth much but I've seen a lot of people struggling at this map. Yes it is a Tough Map, but if you do it in a right way, it's a pretty easier map. Just like the Elite Wilds. This boss is however, The easiest boss ever- No real efforts needed to kill Elite Rendtail.
Recommended party for this map is - 2 sorcerers 1 rogue and 1 warrior. Warrior has an important role here and well as sorcerer. Except Whelps/Singe, no other map can be stunned/frozen. These mobs have high damage output as well as a long range and fast moving speed. This map can be hard if sorcerer won't be playing it's role well. All the sorceres have to do is:
1) Time your Clock: This means, whenever you use your timeshift/clock skill, please make sure that it lands directly onto the mobs. Every mob in that Pull should be under the effect of timeshift-So that you have snared them in place, and there is a lot of area for rogues and sorcerers to move. You should use your time shifts alternately- First mages uses Timeshift, second sorcerer waits 5 seconds and uses timeshift. If you do this properly, the mobs will be permanently snared and It becomes quite an easy task!
2) Don't use skills that have DoT: I have seen many rogues/sorcerers using DoT upgrades in their skills, For Example Sorcerer's fireball, Ice and Timeshift; Rogue's Noxious bolt upgrade and traps upgrade. These skills Pull all the aggro towards you and it results in your death. Try not to unlock the damage over time upgrades in any of your skill, if you do- Then don't blame your tank for not keeping the aggro.
That's it.
Now let's talk about how to complete this map:
WHen you'll start. There'll be a big troll surrounded with couple of scorns. It's an easy task, sorcerers will snare them all the time. Rogue will try to take out that green guy first and finish them off. Then I suggest you to move left-wards and pull those set of whelps. They're easy as they're not immune to stun. Kill them and Move right-wards. Again there will be a set of scorns around a big troll, kill them like you kill the first troll. On moving forward- You'll see a set of snakes. These snakes-Have a long range so don't need to run from them. Stand near the warrion and finish them off. Warrior should try to maintain as much aggro as he can. After killing them, pull those whelps and kill them.
Remember: Don't pull a lot of mobs or don't try to be an Arcane Legend, as it'll result in your death. so do everything slowly with perfection.
There'll be a troll with some snakes around him on Left and right side, this is a tough part and yes, you can kill them easily. Mages try to snare everything, rogues take the troll out and then snakes. Do this with the other group as well! You'll find a lot of whelps there, at the T-way path. Be careful, there'll be some scorns and snakes at right, don't pull them and kill all those whelps present over there. Now, there are two ways- The one which is on the left and one which is on the ring. You don't have to do anything with the left path! But, if a warrior wants to try his luck, he may run to the very end to the left path, finishing it off towards the right corner. This is because, there is a Mini-Boss present over there. his name is Hisoth. If you kill him, he may drop archon rings!
Now time to move towards boss, so-On moving left, you'll encounter a group of scorns with few serpents. Try to pull all those corns and minimum possible serpents. Kill them , using the same way I've discussed earlier in Introduction of this map. After killing those, take out all the snakes. After killing them, there'll be few whelps ahead. Kill them and stop.
It is a big hall, consisting of over 8-10 scorns. This is a challenging point for everyone. But, you can find another MiniBossnamed Il-Loran in that hall. Kill him to get Archons/teeth!
How to kill scorns in the hall?
This pull is one of the hardest in this map, as all those scorns come after you if you don't pull them wisely. Ask the warrio to move to the right and pull those scorns. Around 5-6 scorns will follow you. Kill them and sorcerers will keep doing their job. After that, pull everyone else left in that hall and kill them.

Now:
Minimum number of mobs have been killed. Now, the boss would be there in it's spawn!. Now comes the Warriors-Work. Sorcerers and Rogues will stay there and rest till the warrior PARKS all those mobs.
What and How to park: If you run to the very end, there'll be a lot of mobs following you towards the end and it makes it a bit harder if you don't have a high damage party. And if someone die at boss, mages and rogues would not be able to make it back to the boss unless the whole way to reach the boss isn't clear.
First Park: There'll be a lot of mobs in front of you and you'll be able to see a 90 Degrees Left turn. All you have to do is, use charged jugger( So those trolls don't stun/Panic you! Jugger is a must! or it'll be a fail move). Go to that left turn and pull as many mobs you can, and park them on the right bottom corner, i.e behind the right circular area, so that if rogues and sorcerers run to boss, these mobs won't disturb them.
Second Park: Now, after you park them, come back to the same point. Now all you have to do is, move to the left turn, pull all those mobs and head right in that way of the boss room( There will be 2nd T way, one way going up and other towards the boss room!). Pull all those mobs that are in the way towards the boss room, except the last snakes and couple of scorns. After you've pulled all those mobs, come back to the 2nd T way, move a little bit up-ish and park all those mobs there. That's it!
Now, there are no mobs left in the way to the boss, except 2 snakes and 3 scorns that I've asked you to leave. Now the way is clear, Re-Group with your party members and head towards the boss room! Kill those snakes and scorns. Now it's time for the boss.
During Boss: This boss is kinda easy- Does no damage and has a very high armour like Ferrix and Arachna! Sometimes the boss area is Bugged, and you'll see a lots of rocks falling near the boss. Just go back till the boss resets and everything will be fine :).
How to attack boss: The boss room, will be a circular-hall. You've to stay at the center of the room and attack boss. Yes, the boss will not be able to attack you, and yes ignore his red-zones as they do no damage at all. Keep attacking them.
Preferred Pets at boss are, Ribbit, Talon or whatever pet that gives you a crit boost. Ribbit is my Favorite. After you do quite a bit damage to boss, those eggs near you will start to hatch. Don't worry, just come a little bit backwards and start killing them. Don't move a lot backwards as the boss will reset. There will be 2 types of mobs that hatch from those eggs- Serpents and Whelps. Good thing is that- Serpents can be frozen!!! Keep attacking them, charging fire and ice. They are pretty east to kill. After you've killed all of those, return back to your previous position and Kill the boss.
That's it for the 5th map :)


Note: This guide, doesn't contains much hardwork as I've been experiencing a lot of lag issues during these days. Just used my mind to create it. Many people have different way to run all of these maps, but basic motto of this guide was to help new guys, that have been experiencing lots of problems in running these maps. Even for those too, who usually don't have anyone to run with and prefer random PUGS!
Up next: I'll be updating this thread by adding the way to complete Elite Alagran Easily and will try to Upload screenshots, In-detail view of all the parks Etc. But due to some lag issues, I'll be waiting till, My connection is stable. I will update this thread soon.
Thanks for reading it! :)
I hope you liked it.
Thanks :)
Sorry for the long thread, Lol
-Ish

Wow what a great effort..thanks for making this easier.

LugiaBeatU
12-10-2018, 02:28 AM
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Briuwu
08-03-2020, 08:52 AM
Very helpful thanks alot!