Arterra
01-15-2011, 12:20 PM
...into one, big, huge, MAEGA suggestion.
END GAME CONTENT SOLUTIONS
/all together, makes the game one HELL of a thing to finish.
-Remort, Phoenix mode-
So, in addition to PL and other games, both on and offline, I play on a MUD. A MUD is a multi-user dungeon...basically this without the pictures and blisters on your thumbs. At any rate, we only really have one or two huge quests for the topmost characters, and not as wide a variety of equipment as PL (we probably have about 200 pieces of EQ that anyone would actually want)...so when you get to the top, you basically have two options. You can continue to rack up gold and bank it away for auctions (sound familiar?) OR you can remort.
Remorting is what I want to suggest for PL, or something like it. Basically, you can start over at Level 1 if you so choose. You keep all of your equipment...of course, you can't exactly use it until you meet its level requirements again. The trade off for starting over is a special ability or bonus that would be applied to your character for the second (or subsequent) round. Some of them are things like abilities that cut the mana cost of spells in half or bestow a health and mana bonus upon killing a mob. Another increases the duration of your skills by 50%, and perhaps another affords a bonus to some or other statistic. Anyway, I think this would give people reason enough to play through the lower levels again and come up with new strategies and new combinations of skills and abilities. There might even be "remort-only" equipment. And when they climb back up to Level 50, they could stay and farm and quest or head on back to Level 1 again, picking up another ability in the process. The game I play on limits you to 5 such passes like this, and people have been playing there for years. :)
Anyway, thanks for reading!
true.... i LOVE this idea, since i like earlt content anyways, but that is a problem. (leeching to top)
solutions?
1)exp needed for next level dramatically increases after remort: imagine lv45-50 from 30 onwards. harsh, but could drastically make it suc for those not serious.
2) requires a set amount of "battle experience" which means more than, say, 7.5k kills? maybe depends on class, or how you leveled. str characters (not only bears) have a harder time. basically it will make a new form of power-leveling (powerkilling) but every layer we add we make it less worth it.
3)the character must have played in every single map made so far, including elite dungeons and boss brawls.
4) the character must have been within loot range (as in battle with) every boss in order to do it, maybe even spawning bosses.
5)etc. let it be HELL for those quick gamers.
6)once you remort, you develop a "sense of justice, and wisdom" so that you simply CANNOT enter dungeons above your level range. i promise you, if all else fails, that will kill all powerlevelers.
edits:
synopsis: you get to top, and you can replay with the character in order to unlock a special ability, or for being proven elite. I added a few rules later in thread to suggest methods of making it a true elite experience.
-Hero Class choosing-
I dont know if this is exactly what you are looking for. However, I still feel that this game could facilitate a change like the one below:
6 New Hero Classes
Once a character reaches the Max Level as a Ursan, Avian, or Elf you then are required to choose a Hero Class and each Base Class will have 2 Hero Classes associated with it. When you reach max level you are then prompted to decided which path you will venture. You will start again at level 1, however you will have all the spells up to the max level of your base class. But, you will gain the equivalent of that many spells in your Hero class that will go on to specialize your character even more. Once you transformed into your hero class, you would unlock all of the zones on Heroic level which would be twice as hard. Players who had not unlocked Heroic Mode on their character could not play in the Heroic Zones, however a Hero would be able to go and play the normal zones. Once you became a Hero Class you would not longer be able to use potions. They would be transfered to your next highest level character that is still able to use potions, if none meet requirements then you would be funded gold for the equilivent of potions you have.
The classes will go as follows Avian will be able to become the Hero Class of Ranger or Assassin. Rangers will be bow specialists, these classes will be masters of death from above. They will learn the art of traps and master the precision of arrownautics
The Assassin class will be the specialists of daggers, shiv's, and talons! These backstabbing rogues will be one with the shadow. They will master the art of sneak and perfect the critical strike. These will be your true weapon specialists, mastering the precisions of dagger movements.
The Ursan Base class will have a choice to transform to either a Guardian or a Berzerker.
The Guardian is the epitome of a meat shield. These enraged ursans use thick armor and daring shields to deflect even the strongest of blows from the mightiest foes. This will be the true tank in a group and will be needed if a group is to venture to far into the wild.
Berzerker is the opposite of the Guardian, they are the enraged ursans. These damage dealers are specialists in taking damage and dealing more damage. These are not the best option for a tank, however they can take a lot of hits and will be standing at the end of the round. This is the only class beside the Assassin that is capable of dual weilding.
The Elf base class will transform into either a Templar or Wizard.
The Templar is the God Healer, these chosen few take Healing to another level, they have mastered all forms of healing and specialize in preventing death from their allies instead of dealing it to their foes. Using Holy spells these physician's call on their powers to aid the weak. This Hero Class has also mastered the art of Curing.
The Wizard is the Master of Spell Damage, no other class can match the insane damage afflicted by these magic moguls. They control at will the properties of the elements (Earth, Wind, Fire, and Water) and wield them as a assassin would their sword.
Subclasses:
At level 40, you can unlock a quest that will allow you to have a sub-class to go along with your main-class.
The quest would involve collecting a rare drop(5%) from each of the monster-types. (Skeleton, Troll(me), etcetcetc).
Once the quest is complete, you are able to gain experience as both your main-class, and your sub-class(You choose your subclass upon completion of quest, must request to change it, exp is reset).
The subclass is exactly half of your characters level (starting at 1, exp capping when your sub-class reaches half your main-class level).
You may upgrade, and use skills from your subclass, according to the level requirements of each sub-class.
For every 2 sub-class levels, you obtain one skill point.
For example: You may become a 50 Bear/25 Enchantress, and upgrade/use Heal, Revive, Firestorm, etc.
I always thought that would be incredibly neat. :'D
synopsis: you get to replay as a whole new uber class. if you liked you first 50 levels playing one style, you can choose to expand upon it. maybe even start a little before getting to 50 in order to choose more wisely
Overview: The remort idea fits perfectly with the expansion of the classes. in fact, adding them together, you get a long-lived playing experience that only the truly worthy are able to go all the way with.
END GAME CONTENT SOLUTIONS
/all together, makes the game one HELL of a thing to finish.
-Remort, Phoenix mode-
So, in addition to PL and other games, both on and offline, I play on a MUD. A MUD is a multi-user dungeon...basically this without the pictures and blisters on your thumbs. At any rate, we only really have one or two huge quests for the topmost characters, and not as wide a variety of equipment as PL (we probably have about 200 pieces of EQ that anyone would actually want)...so when you get to the top, you basically have two options. You can continue to rack up gold and bank it away for auctions (sound familiar?) OR you can remort.
Remorting is what I want to suggest for PL, or something like it. Basically, you can start over at Level 1 if you so choose. You keep all of your equipment...of course, you can't exactly use it until you meet its level requirements again. The trade off for starting over is a special ability or bonus that would be applied to your character for the second (or subsequent) round. Some of them are things like abilities that cut the mana cost of spells in half or bestow a health and mana bonus upon killing a mob. Another increases the duration of your skills by 50%, and perhaps another affords a bonus to some or other statistic. Anyway, I think this would give people reason enough to play through the lower levels again and come up with new strategies and new combinations of skills and abilities. There might even be "remort-only" equipment. And when they climb back up to Level 50, they could stay and farm and quest or head on back to Level 1 again, picking up another ability in the process. The game I play on limits you to 5 such passes like this, and people have been playing there for years. :)
Anyway, thanks for reading!
true.... i LOVE this idea, since i like earlt content anyways, but that is a problem. (leeching to top)
solutions?
1)exp needed for next level dramatically increases after remort: imagine lv45-50 from 30 onwards. harsh, but could drastically make it suc for those not serious.
2) requires a set amount of "battle experience" which means more than, say, 7.5k kills? maybe depends on class, or how you leveled. str characters (not only bears) have a harder time. basically it will make a new form of power-leveling (powerkilling) but every layer we add we make it less worth it.
3)the character must have played in every single map made so far, including elite dungeons and boss brawls.
4) the character must have been within loot range (as in battle with) every boss in order to do it, maybe even spawning bosses.
5)etc. let it be HELL for those quick gamers.
6)once you remort, you develop a "sense of justice, and wisdom" so that you simply CANNOT enter dungeons above your level range. i promise you, if all else fails, that will kill all powerlevelers.
edits:
synopsis: you get to top, and you can replay with the character in order to unlock a special ability, or for being proven elite. I added a few rules later in thread to suggest methods of making it a true elite experience.
-Hero Class choosing-
I dont know if this is exactly what you are looking for. However, I still feel that this game could facilitate a change like the one below:
6 New Hero Classes
Once a character reaches the Max Level as a Ursan, Avian, or Elf you then are required to choose a Hero Class and each Base Class will have 2 Hero Classes associated with it. When you reach max level you are then prompted to decided which path you will venture. You will start again at level 1, however you will have all the spells up to the max level of your base class. But, you will gain the equivalent of that many spells in your Hero class that will go on to specialize your character even more. Once you transformed into your hero class, you would unlock all of the zones on Heroic level which would be twice as hard. Players who had not unlocked Heroic Mode on their character could not play in the Heroic Zones, however a Hero would be able to go and play the normal zones. Once you became a Hero Class you would not longer be able to use potions. They would be transfered to your next highest level character that is still able to use potions, if none meet requirements then you would be funded gold for the equilivent of potions you have.
The classes will go as follows Avian will be able to become the Hero Class of Ranger or Assassin. Rangers will be bow specialists, these classes will be masters of death from above. They will learn the art of traps and master the precision of arrownautics
The Assassin class will be the specialists of daggers, shiv's, and talons! These backstabbing rogues will be one with the shadow. They will master the art of sneak and perfect the critical strike. These will be your true weapon specialists, mastering the precisions of dagger movements.
The Ursan Base class will have a choice to transform to either a Guardian or a Berzerker.
The Guardian is the epitome of a meat shield. These enraged ursans use thick armor and daring shields to deflect even the strongest of blows from the mightiest foes. This will be the true tank in a group and will be needed if a group is to venture to far into the wild.
Berzerker is the opposite of the Guardian, they are the enraged ursans. These damage dealers are specialists in taking damage and dealing more damage. These are not the best option for a tank, however they can take a lot of hits and will be standing at the end of the round. This is the only class beside the Assassin that is capable of dual weilding.
The Elf base class will transform into either a Templar or Wizard.
The Templar is the God Healer, these chosen few take Healing to another level, they have mastered all forms of healing and specialize in preventing death from their allies instead of dealing it to their foes. Using Holy spells these physician's call on their powers to aid the weak. This Hero Class has also mastered the art of Curing.
The Wizard is the Master of Spell Damage, no other class can match the insane damage afflicted by these magic moguls. They control at will the properties of the elements (Earth, Wind, Fire, and Water) and wield them as a assassin would their sword.
Subclasses:
At level 40, you can unlock a quest that will allow you to have a sub-class to go along with your main-class.
The quest would involve collecting a rare drop(5%) from each of the monster-types. (Skeleton, Troll(me), etcetcetc).
Once the quest is complete, you are able to gain experience as both your main-class, and your sub-class(You choose your subclass upon completion of quest, must request to change it, exp is reset).
The subclass is exactly half of your characters level (starting at 1, exp capping when your sub-class reaches half your main-class level).
You may upgrade, and use skills from your subclass, according to the level requirements of each sub-class.
For every 2 sub-class levels, you obtain one skill point.
For example: You may become a 50 Bear/25 Enchantress, and upgrade/use Heal, Revive, Firestorm, etc.
I always thought that would be incredibly neat. :'D
synopsis: you get to replay as a whole new uber class. if you liked you first 50 levels playing one style, you can choose to expand upon it. maybe even start a little before getting to 50 in order to choose more wisely
Overview: The remort idea fits perfectly with the expansion of the classes. in fact, adding them together, you get a long-lived playing experience that only the truly worthy are able to go all the way with.