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View Full Version : The State of Spacetimestudios(STS)



jjjjaaaakkkke
08-04-2014, 10:35 PM
So, I've been wondering how this company has been faring these days.

I remember the staff members being very active w/ the community.

Participating in forum games, actively making posts, and even joking around here and there.
(Some staff members would even attend farewell "parties" of well-known members.)

- The events were great as well.

They most certainly created an environment in which positive nature flourished.

At one point, when the forums really started to ~blossom~ they implemented a feature in the home-screen telling the players to check out the forums.
^ Really good decision ^random tidbit of info

Ahhh well the forums and the people here were what tied me to continue playing :) - Absolutely the BEST community I have ever been a part of.

T.T seems wayyy too inactive these days.

Back to my main point, how has STS been doing?

Have the new games been good? Is their budget still stable? Direction in which they have been molding their brand to be? <--- It would be much appreciated if you guys would give replies pertaining to this area.

- A synopsis of STS games 2012-2014 would be great as well

iceQueen69
08-04-2014, 10:50 PM
It's perfect!

Matutd
08-04-2014, 11:11 PM
It's perfect!
Ur perfect

Motivating
08-05-2014, 06:33 AM
Im perfect

Remiem
08-05-2014, 10:10 AM
Hey Jake,

Thanks for your message. I know there have been a lot of changes in the STS community over the last couple of years. Since our initial game Pocket Legends, we've gone on to create 6 more games and our community grows every day. Of course, I can't give away specific numbers, but I believe one of the reasons you may have seen a dip in the participation of the devs in the community is exactly that...growth! Our team is still relatively small, and now this small team is managing a very very large community. On top of that, we are constantly working on new stuff. We add updates to one or more of our games nearly every week, and that takes a lot of nose to the grindstone on our part.

We do our best to engage our community as much as possible. That is one of the main reasons I (The Community Manager) joined the team. It is my soul purpose to be in with the community reading posts and listening to what you all have to say and bringing the "voice of the people" back to the devs. STS cares about the community a great deal. We want to keep it the amazing and positive community that it's been from the beginning. So, as always we are always open to your suggestions and feedback on how to make it bigger and better. PM me any time. I'd love to chat.

Remiem

Matutd
08-05-2014, 05:53 PM
Im perfect

No.

Ishtmeet
08-05-2014, 09:30 PM
Hey Jake,

Thanks for your message. I know there have been a lot of changes in the STS community over the last couple of years. Since our initial game Pocket Legends, we've gone on to create 6 more games and our community grows every day. Of course, I can't give away specific numbers, but I believe one of the reasons you may have seen a dip in the participation of the devs in the community is exactly that...growth! Our team is still relatively small, and now this small team is managing a very very large community. On top of that, we are constantly working on new stuff. We add updates to one or more of our games nearly every week, and that takes a lot of nose to the grindstone on our part.

We do our best to engage our community as much as possible. That is one of the main reasons I (The Community Manager) joined the team. It is my soul purpose to be in with the community reading posts and listening to what you all have to say and bringing the "voice of the people" back to the devs. STS cares about the community a great deal. We want to keep it the amazing and positive community that it's been from the beginning. So, as always we are always open to your suggestions and feedback on how to make it bigger and better. PM me any time. I'd love to chat.

Remiem

You all are doing a fantastic job! If its a small crew, and still you all doing great, what if you got more experienced people who'll work with you, that would be amazing.
But, Its slightly going in that way of plat users, rest everything is Awesome:).

Sent from my Gpad_G1 using Tapatalk

Evicted
08-06-2014, 01:14 AM
Hey Jake,

Thanks for your message. I know there have been a lot of changes in the STS community over the last couple of years. Since our initial game Pocket Legends, we've gone on to create 6 more games and our community grows every day. Of course, I can't give away specific numbers, but I believe one of the reasons you may have seen a dip in the participation of the devs in the community is exactly that...growth! Our team is still relatively small, and now this small team is managing a very very large community. On top of that, we are constantly working on new stuff. We add updates to one or more of our games nearly every week, and that takes a lot of nose to the grindstone on our part.

We do our best to engage our community as much as possible. That is one of the main reasons I (The Community Manager) joined the team. It is my soul purpose to be in with the community reading posts and listening to what you all have to say and bringing the "voice of the people" back to the devs. STS cares about the community a great deal. We want to keep it the amazing and positive community that it's been from the beginning. So, as always we are always open to your suggestions and feedback on how to make it bigger and better. PM me any time. I'd love to chat.

Remiem

well said Love!

CAK Vader
08-08-2014, 01:09 PM
Hey Jake,

Thanks for your message. I know there have been a lot of changes in the STS community over the last couple of years. Since our initial game Pocket Legends, we've gone on to create 6 more games and our community grows every day. Of course, I can't give away specific numbers, but I believe one of the reasons you may have seen a dip in the participation of the devs in the community is exactly that...growth! Our team is still relatively small, and now this small team is managing a very very large community. On top of that, we are constantly working on new stuff. We add updates to one or more of our games nearly every week, and that takes a lot of nose to the grindstone on our part.

We do our best to engage our community as much as possible. That is one of the main reasons I (The Community Manager) joined the team. It is my soul purpose to be in with the community reading posts and listening to what you all have to say and bringing the "voice of the people" back to the devs. STS cares about the community a great deal. We want to keep it the amazing and positive community that it's been from the beginning. So, as always we are always open to your suggestions and feedback on how to make it bigger and better. PM me any time. I'd love to chat.

Remiem

Could you be my favorite mod? ;-;
Lel and evicted I couldn't help but notice you saying proud recruiter of enigmatic (AL guild) on an SL sig o.o...the confusion of it all D;