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View Full Version : Economic woes of inflation in the land of Arlor.... (part 2)



Energizeric
08-07-2014, 06:27 PM
Last year I posted this thread:

http://www.spacetimestudios.com/showthread.php?102932-AL-Economy-in-Recession

The main issue at hand was that legendary items looted from locked crates were becoming way too common and were driving down prices of all other gear, including elite legendary items that drop from elite dungeons. Thus nobody was farming elites and the economy was at a standstill.

As a result of this discussion, it was concluded that instead of every locked crate giving a guaranteed legendary item, gold and plat rewards would replace epic crate drops, and would also replace some of the legendary drops. The result would be that the legendary crate gear would be more rare, and thus prices of this gear and elite legendary gear would go up. The extra gold entering the economy would also serve as a "stimulus" and would further drive up prices of these items.

This solution worked, and elite farming during season 5/6 was/is much better than during season 4.

However, now a new issue has appeared that seems to be an unintended result of these changes that were made. Too much gold is now entering the economy causing mass inflation. However, the inflation does not appear to be affecting the prices of legendary gear, but is only affecting the most rare arcane gear & pets.

The reason for this seems to be that most of this extra gold is going into the hands of the richest players (since they are the ones who open locked crates), and they are only interested in buying arcane gear, so they bid up the prices of these rare items into the stratosphere. Items that should be dropping in value over time, like a mythic glaive (which is now almost a year old), are instead continuing to go up in price.

So a few months ago I posted this thread:

http://www.spacetimestudios.com/showthread.php?148578-Economic-woes-of-inflation-in-the-land-of-Arlor

As a result of this discussion, STS decided to remove the largest gold reward (50k) from locked crates, and instead added some elixirs to the drop table. The problem is that these elixirs are not very desired items, and instead have become too common which has driven their prices down.

The truth is that people opening locked crates do NOT want legendary items, nor do they want gold rewards. They are hoping to get lucky and loot a mythic or arcane item. Since only arcane items (and some discontinued mythics) have experienced these huge price increases, here is my proposed solution:

1) Locked Crates should no longer give 3 separate rewards/drops. Instead, they should give only 2 rewards/drops.

2) To account for this decrease in the number of chances you get when opening a locked crate, the chance of looting a mythic item should be increased by 50%. This will mean the number of mythic items being looted should stay consistent.

3) In order to make the most rare arcane items slightly less rare and hopefully bring down their prices, the odds of looting an arcane item should be increased by 80%. This, combined with the decrease in the number of chances you get when opening a locked crate, should result in a 20% increase in the number of arcane items being looted (someone please check my math!). This should result in a price decrease for these items, without driving the price down by too much.

4) The drop rate of legendary crate gear should NOT increase, which will result in the supply of these items being cut by 33%. This will result in a price increase for these items, which I think we can all agree is a good thing. An expedition rifle of brutality, which is the second best rifle for sorcerers, should not cost only 2k.

5) Gold rewards should NOT see any increase in drop rate.

6) Plat rewards should see a 50% increase in drop rate to account for the 50% decrease in the number of chances when opening a locked crate.


If these changes are implemented, the results should be that less new gold will be entering the economy in the hands of crate openers. However, more of them will be looting arcane items, which I think will make them happy. And the legendary items they do loot will be worth more than before. Prices of arcane items will drop slightly or at least level off, which I think will make everyone happy.

This, combined with STS cracking down on plat farmers, should help the current economic/inflation issues.

Crowsfoot
08-07-2014, 06:56 PM
IPersonally, I'm just going to vote third party now. :p

Hectororius
08-07-2014, 07:45 PM
If I recall correctly you have mentioned in the past that you will no longer open crates. As such, I am sure that crate poppers everywhere would appreciate it if you refrained from making suggestions regarding matters that do not affect you.

This post should also be in the suggestions and feedback thread where it belongs.

Energizeric
08-07-2014, 07:55 PM
If I recall correctly you have mentioned in the past that you will no longer open crates. As such, I am sure that crate poppers everywhere would appreciate it if you refrained from making suggestions regarding matters that do not affect you.

This post should also be in the suggestions and feedback thread where it belongs.

Oh, but what is in crates does affect me and it affects everyone who plays this game. If you want the items in crates not to affect me, then let STS make those items non-tradable. As long as the items that are looted from locked crates are sold by the players that loot them, and as long as the gold you loot from locked crates is spent in the AL economy, then it affects everyone.


Also, if you have a better suggestion, then make the suggestion. Please post your solution to fixing the problems with the AL economy, and please make these suggestions that can be implemented by STS. Keep in mind that STS does not control the companies who give the free plat offers, so they cannot make changes to those offers. So your suggestions must come from elsewhere.

Gorecaster
08-07-2014, 07:56 PM
I'm not big gambler IRL. I've gambled in this game and the house has the edge on me right now. 4k plat later. I know ppl that have gambled and had it pay off handsomely. That's what I don't think you are willing to understand. It's a gamble. There's no scenario you can concoct that's going to improve the odds at the blackjack table. Try a few hands. If you lose then you have a decision to make. But spamming letters to the casino suggesting ways you and I could win more off the house is just ludicrous.

Energizeric
08-07-2014, 08:00 PM
I'm not big gambler IRL. I've gambled in this game and the house has the edge on me right now. 4k plat later. I know ppl that have gambled and had it pay off handsomely. That's what I don't think you are willing to understand. It's a gamble. There's no scenario you can concoct that's going to improve the odds at the blackjack table. Try a few hands. If you lose then you have a decision to make. But spamming letters to the casino suggesting ways you and I could win more off the house is just ludicrous.

Are you sure you didn't post this response in the wrong thread? Surely this post was meant to be a response to something posted on a different subject.

I don't open locked crates, and my post has nothing to do with trying to better the odds against the house. It has to do with fixing the runaway inflation in this game. If nothing is done the next rare arcane item will cost 1b, and then they will be 5b by next year if the game even lasts that long. This will be the death of AL as most players will quit and those that spend money will become bored as they have everything except other players to compete against.

I don't have numbers, but I can assure you that the population of this game is decreasing by the month. Just about everyone who I was friends with during seasons 1-3 has quit, and that includes both plat spenders and non-plat spenders.

FluffNStuff
08-07-2014, 08:02 PM
... I proposed something that benefitted me with no regard to anyone else ... I became one of the anyone else so I proposed something that benefitted me with no regard to anyone else ... I became one of the anyone else so now I am proposing ...

Sound great!

Gorecaster
08-07-2014, 08:11 PM
This is mos def the correct thread. The one with 1k suggestions on what to do with crates from a player that doesn't open crates. Seems like there's a confusion over what's benefiting you versus what's benefiting the community as a whole. And tbh I see ppl leaving too. How long do you think adults are really going to dedicate this time to a video game. It's the nature of end game. There's no end in al but interest is dependent on many factors. Some ppl are here for best gear and bragging rights. Others are here for more legitimate reasons. I've made friends. They help me not worry so much about things I can't control.

drawfflerz
08-07-2014, 08:17 PM
I agree for all of that suggestion! I dont like overpricing in some good item. 80m-100m maybe 300m in their pocket! <--- (plat users - midas touch - mercher) they controlled all arcane/mythic item price.

keikali
08-07-2014, 08:24 PM
Are you sure you didn't post this response in the wrong thread? Surely this post was meant to be a response to something posted on a different subject.

I don't open locked crates, and my post has nothing to do with trying to better the odds against the house. It has to do with fixing the runaway inflation in this game. If nothing is done the next rare arcane item will cost 1b, and then they will be 5b by next year if the game even lasts that long. This will be the death of AL as most players will quit and those that spend money will become bored as they have everything except other players to compete against.

I don't have numbers, but I can assure you that the population of this game is decreasing by the month. Just about everyone who I was friends with during seasons 1-3 has quit, and that includes both plat spenders and non-plat spenders.

Wait wait wait, hold up. So you're saying increasing BOTH the odds of Arcane & Mythics from Locked Crates are NOT increasing your odds against the house?

http://www.totalprosports.com/wp-content/uploads/2014/03/shaq-laughing-press-conference-shaq-gifs.gif

Also NO item will ever reach 1B. If there is no consumer to buy it the price will constantly drop until it settles at a price that people will pay. An item is worth what someone is willing to pay for it.

FluffNStuff
08-07-2014, 08:27 PM
He does not want to increase his odds, he wants to increase the odds of players that do open crates. This will mean more Arcane Shards looted which he thinks will make the price go down so he can eventually afford one.

twoxc
08-07-2014, 08:29 PM
I don't open locked crates, and my post has nothing to do with trying to better the odds against the house. It has to do with fixing the runaway inflation in this game. If nothing is done the next rare arcane item will cost 1b, and then they will be 5b by next year if the game even lasts that long. This will be the death of AL as most players will quit and those that spend money will become bored as they have everything except other players to compete against.


So by suggesting the chance and odds plus drops in locks like you mentioned 30-80% reduction/increase etc isn't trying to change the odds? Then what do you call it?

Also IF nothing is done like you said and IF the next Arcane item does cost 1BIL and then reach 5BIL by next year or IF the game so END like basically SHUT DOWN where we can no longer access and has been remove from App Store. I PERSONALLY will give you 1-5BIL gold myself and write you a check of how ever much you have spend on AL.

Hectororius
08-07-2014, 08:39 PM
Oh, but what is in crates does affect me and it affects everyone who plays this game. If you want the items in crates not to affect me, then let STS make those items non-tradable. As long as the items that are looted from locked crates are sold by the players that loot them, and as long as the gold you loot from locked crates is spent in the AL economy, then it affects everyone.


Also, if you have a better suggestion, then make the suggestion. Please post your solution to fixing the problems with the AL economy, and please make these suggestions that can be implemented by STS. Keep in mind that STS does not control the companies who give the free plat offers, so they cannot make changes to those offers. So your suggestions must come from elsewhere.

If I wasnt on mobile I would make suggestions. In fact, I have made suggestions directly to sts via PM since I don't need the masses to agree or disagree with me. My suggestions also always centre around gameplay and not trying to affect the in game market as many of your suggestions always try to do.

Think about it.

grzena1982
08-07-2014, 09:15 PM
I must agree with the post above. If u have any valid suggestions post them directly to moderators. Unless you would like to have them discussed on here.

Your solution isnt going to work. Rarity of items and they relevant drop rates have been set deliberately at these lvls. Supply/demand set the prices.

Plat spenders make gold from looting rare items and selling them for millions, not from ur 50k rewards. Each locked that u open costs 30k of gold or more. This is the price u would expect to get doing some transactions to convert plat to gold. Therefore, gold was only there for us to recoup our losses. Removing 50k from locked left u with elixirs and pinks.

If they wanted to make a good gold sink, they could charge 10% on each transaction. Not sure if u noticed but the higher u sell smth the smaller portion of transaction cost u pay.

9m sale - 500k cost for 3 days, thats approx 4%
1k sale - 0.4k cost for 3 days, 40%

The poorer u r the more u end up paying.
^_^

Frohnatur
08-07-2014, 09:26 PM
So far Energizeric is the only guy here who makes real suggestions. Everybody else is just criticizing and mocking - without any substance. No counter-suggestions, no fine tuning, no real discussion.

Ener has proven his merits by the facts that a lot of the things he and others in the discussions following his threads, where emedded into the game and bear fruits. That there is more fine tuning needed is a fact as natural as real economic politics: a living economy always needs improvement. A good economy reacts to mis-developments and failure.

And by all means. Prices higher then the cash limit in AL are not good or natural. They prove that there is something wrong. The cash limit was at this level for a reason. A reason STS has now to reconsider and take action.

Frohnatur
08-07-2014, 09:38 PM
As such, I am sure that crate poppers everywhere would appreciate it if you refrained from making suggestions regarding matters that do not affect you.

This post should also be in the suggestions and feedback thread where it belongs.


If I wasnt on mobile I would make suggestions. In fact, I have made suggestions directly to sts via PM since I don't need the masses to agree or disagree with me. My suggestions also always centre around gameplay and not trying to affect the in game market as many of your suggestions always try to do.

Think about it.


I must agree with the post above. If u have any valid suggestions post them directly to moderators. Unless you would like to have them discussed on here.



whats wrong with you guys? Does Collective has a feud going on with ener?

This is a FORUM and its there to let players post ideas and let them discuss them. This is exactly what eners post is doing: making a complex matter clear and offer solutions up for discussions.

Last time I checked, this is a free country. Stop trying to shut people up.

obee
08-07-2014, 09:51 PM
Guys, why the hell are you going after him? He has a right to post just sayingg

Schnitzel
08-07-2014, 10:04 PM
whats wrong with you guys? Does Collective has a feud going on with ener?

This is a FORUM and its there to let players post ideas and let them discuss them. This is exactly what eners post is doing: making a complex matter clear and offer solutions up for discussions.

I don't believe anyone in <The Collective>, myself included, dislikes Energizeric.

(I didn't read the first post fully but I believe it is about opening locks?)


my reply below is not criticism,

From my opinion, giving only 2 items per lock would mean = less items looted
(if 3 items per lock = 6000 gold; if 2 items per lock = 4000 gold; This is just an example)

If there's a 50% chance of mythics from locks, the prices will go down causing some people to end up losing money and be unhappy. (And also, the richer players can get the best gears at a lower price meaning they are still rich and the new players/poor players in AL remain poor with the added effect of earning money even slower than before)


I don't have a solution, but that is what I think would happen if this were put in effect.

Morholt
08-07-2014, 10:05 PM
Many of you missed an important factor about the odds of crates...yes, he said to increase drop chance from each roll in crates...HOWEVER, that is only to compensate for the fact that he is MAINLY suggesting that crates 'drop' only two things, rather than 3.

This would result in less 'free gold' being pumped into wealthy players' hands (on the negative side, though, it makes crates even less appealing to the minor plat users). It would also result in less crate items being in circulation, hopefully increasing the value of such gear (which would be more gold going to major plat users, BUT it wouldn't be 'free gold').


From what I see, Energizeric wants crates to have roughly the same odds for mythic and arcane items (possibly slightly improved for some arcane items), while reducing the amount of "filler loot" (gold, elixirs, pets, and gear) being dumped into the market.

I burned up free plat before until I was down 250 from starting by opening crates. Not a single Ethyl in all that. And yet...I've traded 5k gold for Ethyl before. How is such a great pet only 5k gold, when it's actually rather rare? Because so many 'drops' from crates are happening. Consider this: Ethyl is only 5k gold, while being rare, and 2k gold 'drops' absurdly abundantly. Take a moment to realize how worthless your gold is.

When items become a better form of currency than the actual in game currency, the in game economy is in very bad shape.

yasshh
08-07-2014, 10:21 PM
I don't believe anyone in <The Collective>, myself included, dislikes Energizeric.

(I didn't read the first post fully but I believe it is about opening locks?)


my reply below is not criticism,

From my opinion, giving only 2 items per lock would mean = less items looted
(if 3 items per lock = 6000 gold; if 2 items per lock = 4000 gold; This is just an example)

If there's a 50% chance of mythics from locks, the prices will go down causing some people to end up losing money and be unhappy. (And also, the richer players can get the best gears at a lower price meaning they are still rich and the new players/poor players in AL remain poor with the added effect of earning money even slower than before)


I don't have a solution, but that is what I think would happen if this were put in effect.

I believe ener meant 50% of current rate. Like IF drop rate is 0.0000001 it will increase to 0.00000015.

Ishtmeet
08-07-2014, 10:26 PM
I don't believe anyone in <The Collective>, myself included, dislikes Energizeric.

(I didn't read the first post fully but I believe it is about opening locks?)


my reply below is not criticism,

From my opinion, giving only 2 items per lock would mean = less items looted
(if 3 items per lock = 6000 gold; if 2 items per lock = 4000 gold; This is just an example)

If there's a 50% chance of mythics from locks, the prices will go down causing some people to end up losing money and be unhappy. (And also, the richer players can get the best gears at a lower price meaning they are still rich and the new players/poor players in AL remain poor with the added effect of earning money even slower than before)


I don't have a solution, but that is what I think would happen if this were put in effect.

Please read actual post. He never said, 50% chance to loot a mythic, he said increase the drop rate by 50%, I.e if the drop rate of mythic is 2%, make it 50% more I.e 3%.
I hope you got it now.

Sent from my Gpad_G1 using Tapatalk

Ishtmeet
08-07-2014, 10:28 PM
Ener , I love your idea!
Making 2 drops from lockeds will be of great help!
Well, just want to ask others: Who gave you right to tell what should the thread poster do?

Sent from my Gpad_G1 using Tapatalk

yasshh
08-07-2014, 10:34 PM
Apart from the economic point of view, the prices remain high because the recently released arcanes are too OP. In real life supply and demand determine the prices and there is no way to control them. But here in AL, the resources is very much controlled by STS. So tbh change isnt required only by economic way to control inflation. There are many other ways like controlling "OP'ness factor". Like hecto said gameplay improvement is necessary to control economy. The drop rate wont matter if arcanes are ridiculously OP. Prices will still be high.

Coolskies
08-07-2014, 11:04 PM
Just make new arcane items like eggs, once you use them.. they become untradable. :banana:

Gorecaster
08-07-2014, 11:14 PM
So wait are all posts suppose to be in aggreance or something? Because we dont agree doesnt mean anything more than that. I for one can post my thoughts as can anyone here. Ener has proven to disregard and debate others comments as easily as I can disregard his. Thats what makes this a conversation not just a status update...

Crowsfoot
08-07-2014, 11:22 PM
So wait are all posts suppose to be in aggreance or something? Because we dont agree doesnt mean anything more than that. I for one can post my thoughts as can anyone here. Ener has proven to disregard and debate others comments as easily as I can disregard his. Thats what makes this a conversation not just a status update...
Notable Wrongs: my first post (spur of the moment post. This was the third thread I had seen on the subject.), and the gif.

Reason Behind Frustration: The whole economy issue is really a lame horse issue. It gets talked about over and over, and we know that no changes will likely happen. Asking for a crate nerf, IMO is a waste of time. Also, having three threads at once based around the same principle is a bit excessive.

PS: is till stand by that the "economy" of AL debates are parallel to those of American economic debates. I find that hilarious, which may be inappropriate.

Frohnatur
08-07-2014, 11:30 PM
So wait are all posts suppose to be in aggreance or something? Because we dont agree doesnt mean anything more than that. I for one can post my thoughts as can anyone here. Ener has proven to disregard and debate others comments as easily as I can disregard his. Thats what makes this a conversation not just a status update...


Dear friend. Its not that you disagree. Its that you suggest him to shut up or post somewhere else. boooooooo!

As for the idea to make arcane items not tradeable by Coolskies: This would be very unfair to non-crate openers resp. poorer players: no chance to get an arcane item and get the red-letter-day-AP. But I think it would be a nice idea to restrict certain items from trading: shards, receipts etc. Haven't thought that through though, just a gut feeling.

The main point is: Don't make APs depent on spending money. Is all. The rest, like all those arcane ingredients might be non tradeable as long there are alternative ways to keep up with those guys who possess them, or at least to be near to the top. The new mythic gun is a perfect example how this can be accomplished: it has compareable stats to the kershal, yet, the kershal is still a bit better, especially with HP and crit. So this is a fair disadvantage, wich let us non-arcane-weapon players make up for the difference by bettering our skills and compete and fight more vigorous. A fair chance.

Well done, sts, with elo the mythic gun. :)

Arpluvial
08-07-2014, 11:33 PM
Hey guys!

I have moved this thread to the AL Suggestions and Feedback portion of the forums. Let's keep it friendly and on track, please. :)

Gorecaster
08-07-2014, 11:35 PM
Dear friend. Its not that you disagree. Its that you suggest him to shut up or post somewhere else. boooooooo
I give you a million gold if you can quote me I told anyone to shut up. This is false.

Gorecaster
08-07-2014, 11:38 PM
Hey guys!

I have moved this thread to the AL Suggestions and Feedback portion of the forums. Let's keep it friendly and on track, please. :)
Thank you for move and yes I'm moving along as well.

Hectororius
08-08-2014, 12:00 AM
whats wrong with you guys? Does Collective has a feud going on with ener?

This is a FORUM and its there to let players post ideas and let them discuss them. This is exactly what eners post is doing: making a complex matter clear and offer solutions up for discussions.

Last time I checked, this is a free country. Stop trying to shut people up.


Neither I or <The Collective> have anything against Energezic as a person or player.

What I do take issue with is players posting anything in regards to the economy of the game. This goes from simple posts where players ask "how much you think ___ will increase" or " is _______ a good investment" all the way to general posts about the economic woes of the game. Dont think for a second that this type of post is any different from someone posting about manipulating the market or talking about nerfs or buffs to items in hopes that people prices of items will raise/fall in hopes of profiting in the game.

When I see posts in regards to fixing the economy, what it is really doing is trying to change the current market in the game and have it swing in a different direction. Whether this is intentional of the OP or not is irrelevant, but sadly it does eventually affect the economy, and usually, negatively.

People keep looking at the Locked Crates as the cause of inflation and why prices of sky rockted, on arcane items not being readily available or that their prices are exceeding the gold cap in game. However, the Crates are not the real issue. If you really want to find a fix, take a look how the gold is being filtered in to the game. Its not from lockeds being opened. Its from STS listening to players on how to make it "fair" for non plat spenders and making items available to them that were only available as plat only purchases before. The day STS released elixirs as Kits to the game is the day the real economic woes of the game began.

It created a simple way for plat buyers to quickly convert their plat to gold at lower amounts and quickly. Before, Lepres and vanities were the main way for players to convert their plat in to gold. Lepres sold for 180-190k and Vanities where cheaper than lepres, but still they were costlier than say a current luck elixir kit that goes for 7-8k on any given day (currently they are 6.1k by a players name whos rather ironic in this discussion, suregold). While non-plat and light plat spenders rejoiced at this (its fair for everyone!) what it did was create an even faster and more affordable way for players to quickly convert plat to gold.
Then came very wide spread realease of Mythic eggs that for a mere 250 plat, players could convert popular and highly desirable eggs to gold for large sums quickly and readily. Yes Grimm eggs came before elixers, but not as many players were savvy then as they are now about the power of mythic eggs.
I'll briefly mention some services offered by players such as platting through upgrade timers to get perfect gemmed items quickly for rediculous sums of gold (thats all i'll say).

But the final nail in the coffin as to why inflation has skyrocketed in the past couple months? The answer is simple. Energy Kits. The event system has created an extraordinary way for players to convert their plat even FASTER for crazy amounts of gold to cover the cost of leaderboards runners and the general players who wanted to get to the higher tiers quickly and on multiple toons.

SO, you want my suggestion on how to fix the economy? If you read the above then maybe you already know the answer. But if you skipping to the end, here it is:

Remove all forms of Kits and other types of plat to gold conversions that make it easy for "plat farmers" to convert their plat to gold at 3-5x the generic rate (or more crazy figure, I platted through an elondrian crate for 1 plat, and proceeded to sell it for 120k. I think i did good). Will free players cry at this suggestion? of course they will. Will it make the "plat farmers" cry as they lose an easy conversion stream? of course they will. Will STS cry as they lose a glorious revenue stream? Most Definitely.

Will this actually fix the economy? Yes, but it will take time for the market to correct it self naturally.

I think I will stick to making gameplay improvements.

Anarchist
08-08-2014, 12:57 AM
IMO we could simply revalue lockeds loot. From what i heared its not dropping legendaries that really affect crate poppers but the fact they drop 200k-1m worth mythics and 5-7m worth arcanes.

THIS MY IDEA:

After X amount of time sts could simply renew lockeds.
I explain.
The lockeds dropped before this implementation will all have the old cheap mythics but when the update kicks in the new lockeds "Locked grand crate of the watch v II" will not have mythic armors and helms, HJ, glacian ecc.

To equilibrate the roll table of the mythics and arcanes removed from the new lockeds mythic and arcane vanities could be added.

WHAT HAPPENS?:

#1 who wants specifically old mythics will open the old lockeds.
#2 The new lockeds will retain a high price giving farmers once more a reason to farm.
#3 the new lockeds will guarantee consistent rewards in case of any mythic and arcane loots.
#4 slowly but gradually the old locked will start rising in price until maybe in season 9 will guarantee discontinued mythics and arcane pets becoming one of the most desired items/collectibles.

Also remember the main cause of the economy current status are plat farmers not the 50k in lockeds which was just a mere compensation for the honest plat buyers in case of a unlucky streak.

This my idea. Hope it helps or you can somehow get it better.




Idk why people from thecollective are specifically shooting on the red cross here after all that kiss kiss from Lia's cyber bulling thread but stay solid Ener.

Alhuntrazeck
08-08-2014, 03:02 AM
To add to Hector's post,

Perhaps removing the kits are a bit harsh. STS could introduce an NPC selling non-tradeable elixir kits for a set value. It will be non-tradeable.

To fix the issue of the hundreds of thousands of elixir kits in the players' hands flooding the market, STS could make all the kits untradeable. So, they can only open their elixir kits or maybe stash them.

Madnex
08-08-2014, 04:25 AM
My suggestion -- once again -- is, shut down the platinum to gold conversion. This will limit the total gold that uncontrollably gets pushed in the economy and it will result in putting a cap at how much top tier items are worth (since there will only be so much gold around changing hands and gold sinks will start taking effect at last).

This suggestion avoids the huge revenue losses that will come as a result of the proposed changes above. Reducing the loot in locked crates is not a good idea IMO since it will reduces how fast large amounts of platinum disintegrate into thin air, which equals to more angry complaints. Let non-plat spenders have their kits for gold, let the heavy platinum spenders convert their platinum to gold through kits while learning the market instead of blindly converting to gold and increasing the issue. Also, this will be a hit to big-time platfarming -- an issue that has not been given the proper attention yet-- since even those will be forced to convert the stolen plat to some form of item that has to be sold for gold. With a limited gold sum, overpriced items (gold cap and up) will slowly climb down as very few people will be able to afford them.

In conclusion, let them play all they want but limit the playing field.

SacredKnight
08-08-2014, 05:45 AM
I think any direct drop that has a value total of under 15k should be removed. These include 1-11 Platinum and 14999 gold and below, as well as the most irritating 2k gold drop .-.

Bigboyblue
08-08-2014, 06:23 AM
Kits are not causing inflation. They do not add additional gold into the market. All they do is transfer gold from player to player. Madnex is correct with the straight plat to gold conversion offered by STS. This brings new gold into the market that didn't exist before. If these plat farmers are using this method to create ill gains it adds more gold to the economy and ultimately causes inflation. Also locks themselves create new gold every time they pay out in gold. Any newly created gold causes some minor inflation. Ener has a valid idea to limit the amount of new gold locks bring into the economy. Reducing the loot from 3 to 2 reduces the overall gold brought into the game. I think STS also needs to remove the plat to gold conversion. This is probably the main cause of inflation.

On Ener's main post he wants to increase the arcane drop rate from locks. How can anyone argue this? Are people actually saying they don't want the arcane drop rate increased? If so I have a hard time understanding why. I don't see any reason any player of AL wouldn't want this. If you are a f2p player it brings arcane items prices down which they can afford now with hard work. Moderate plat spenders may be more inclined to pop locks which raises lock prices, and they will be very happy if and when they loot an arcane. Heavy plat spenders will loot a greater number of arcanes. This will net them the same amount of gold, just that it takes more arcane items to attain it. However, these arcane items come from the same quantity of plat that it took to loot less arcanes previously. There are no losers here. I don't think increasing arcane drop rates will lose any revenue for STS either.

On a side note I think I just figured out why some don't want arcane drop rates increased. They want to be in an exclusive club, towering high above the free players laughing at what they will never achieve. They can go pvp with an advantage against non arcane players. They can get into their timed run clicks and scoff at people trying without arcane rings. They have their own little group where they each feel so much better than every other player. They need to have their egos stroked.

Hectororius
08-08-2014, 06:42 AM
I can agree on eliminating the direct plat to gold conversion as it no longer serves a purpose. There is obviously enough gold in the game to support the current market. I'm sure its original intention was to allow for quick gold into a new game that didn't have a viable option at the time. The gold in crates has replaced this revenue and if it lockers becomes the only way to convert plat to gold then we will see an increase in lockers being opened and therefore an increase in the amount of arcane items in the game.

Worth a shot.

Wutzgood
08-08-2014, 08:24 AM
I'm personally hoping that we can get the economy back to the "recession" it was during season 4. Gear was cheap and locked prices were high. It was a great time for collectors.

Madnex
08-08-2014, 08:46 AM
I can agree on eliminating the direct plat to gold conversion as it no longer serves a purpose. There is obviously enough gold in the game to support the current market. I'm sure its original intention was to allow for quick gold into a new game that didn't have a viable option at the time. The gold in crates has replaced this revenue and if it lockers becomes the only way to convert plat to gold then we will see an increase in lockers being opened and therefore an increase in the amount of arcane items in the game.

Worth a shot.

Precisely. This will eventually bring the balance we're looking for; no need to make the plat to gold removal permanent but half a year should yield results. Because with a more limited amount of gold, when the next arcane will come the number of people who will be able to afford 150m price tags will be less than ten. And even if the rich merchants persist at 100m+ price tags, it'll become a better option to try looting the said item instead of buying it which will further promote lock popping and bring in more revenue for STS. Win for all.

Quantum
08-08-2014, 08:53 AM
The calculations @3 are wrong, new chance would be 25% higher than currently, not 20%.

lethaljade
08-08-2014, 09:17 AM
Merh I really don't even know what my opinion is anymore, I guess i can deal with 50k being removed from crates, but if locks odds get any worse, which seems impossible, as there pretty awful anyway, I will certainly not be opening them.

Maybe remove plat to gold conversion, and remove all gold payouts from crates, replacing with regular gear changes.

But this isnt the discussion I wanted to start off my issue is that there should be more in crates, for people opening to sell, and needs to be regular changes so theese items aren't worth nothing, I did preferably want the 50k gold payout back, however I guess even the smallest difference is not what we need right now, but cratss wasn't the issue , this started from other causes, this horrible economy, and we all know now it's come to light.

Arpluvial
08-08-2014, 11:35 PM
Hey guys,

I have cleaned up this thread again. Let's keep it friendly and constructive, please.

Kross
08-09-2014, 10:39 AM
yo check this! the triple 2k gold streaks i get from poppin locks goes to my twink for pet foodz! :D nomnomnom

Caabatric
08-15-2014, 06:56 PM
yo check this! the triple 2k gold streaks i get from poppin locks goes to my twink for pet foodz! :D nomnomnom
lol

Ener has a good point here. It doesn't actually drop the rate of arcane and mythic gear drop just loses all the extra gold coming in the game so instead of 6k coming in game now only 4k. also legendaries may go up in value from about 3-5k which isnt much but compared to the terrible prices of gear currently (ancient druid running 500-1k gold mage)
its much better when you loot one instead of saying oh great another item never to be sold unless i put in ac for 200 gold.

this could at least temporarily raise prices of gear.
Also must get rid of plat to gold conversion.