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View Full Version : The ULTIMATE Level 15 Warrior Twink Guide



Caztori
08-27-2014, 02:33 AM
This guide was the winner of Pocket Legends Community Spotlight September 2014 (http://www.spacetimestudios.com/showthread.php?180891-Pocket-Legends-Community-Spotlight-Winner!-September-2014)

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Ever since 2012 when I first created my level 15 Warrior twink I always wanted to create this guide. My knowledge about the level wasn’t high enough back then, but now after two years and thousands of fights, I feel ready to take on this challenge.

My first twink experience was right after PVP was released in Pocket Legends, and I played a level 10 INT Warrior which was the most common class back then. Shortly thereafter DEX Warriors came and I could afford to keep up with gear. That lead me in to level 5 PVP before I wanted to try higher levels again. At this time, level 10 PVP was dead and most of the people who played level 10 had leveled to 15 instead. This is the point where I started building my level 15 Warrior and today, this is how far I've come.

Like my other twink guides in the “ULTIMATE series” I’ve gone deep and added effort into it. If you want to find out more about my other twink guides, you can click here (http://www.spacetimestudios.com/showthread.php?80785-The-ULTIMATE-Level-5-Twink-Guides). This is a complete documentation of almost everything I know about level 15 Warrior PVP and the game in general.

This guide won't show you exactly how to do. In this guide you will be able to find multiple choices when it comes to the most parts and it's up to you to find the one fitting you best. I like the variety between players and in this level, there isn't normally a "right build". One thing is sure though; this guide will lead you to success.



Want to get in touch with me in-game?
Level 15 Warrior IGN: Cazteri







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1. Gear
1.1 Helmet
1.2 Armor
1.3 Weapon
1.4 Shield
1.5 Ring
1.6 BONUS: Regen Gear

2. Weapon Procs
2.1 DITZO Laser Talon
2.2 Fiendish Monkey's Paw
2.3 Forgotten Bow
2.4 Winter Fest Snowball Launcher
2.5 Winter Fest Toy Man Wand

3. Vanity Items
3.1 Vanity Helmet
3.2 Other Vanity Items

4. Faces
4.1 Faces without stats
4.2 Faces with stats

5. Base Stats
5.1 Warrior Starting Stats
5.2 Base Stats Builds

5.2.1 Build 1 - Full DEX

5.2.2 Build 2 - Paw Build

6. Skills
6.1 Available Skills
6.2 Skills Builds

6.2.1 Build 1 - Common Build

6.2.2 Build 2 - Anti-Kite

6.2.3 Build 3 - Super Build

7. How To Play
7.1 Against Warrior
7.2 Against Enchantress
7.3 Against Archer
7.4 Against Paladin

7.4.1 Offensive DPS Paladin (FB/Paw)

7.4.2 Kite DPS Paladin (FB/Paw)

7.4.3 Tank Paladin (Melee)
7.5 Against Ranger
7.6 Player Skill Required

7.6.1 Range

7.6.2 Damage done/taken

7.6.3 Stay close or far away?

7.6.4 Know the other classes







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Here I’ve collected the gear I think are needed for the ultimate level 15 Warrior. If you don’t want to spend all your gold or Platinum, just go for the items you think are the most worthy. The focus in this guide is the end-game twinking which leads into the fact that I'll only show the very best gear and weapons. If you can't afford the items listed below, there are similar cheaper items, but they won't be as good as the best. Every choice is up to you. If you want to be the best - you have to invest in the right gear.

When it comes to combine the gear into presets it is hard to say which strategy is the best. What you will aim for is always 100 % hit (100 % is the hit cap due to Physiologic's examination and will result in about 85 % actual hit chance*) and after that aim for the stat you prefer, alternatively go for a balanced build. I am using different presets depending on which class and person I am challenging and they are all built around either Crit, DPS or Armor.

* The exact Hit cap haven't been confirmed, but should not be far away.

Read more: Tips & Tricks: Gear presets (Level 15 Warrior) (Caztori's PL Twink Blog) (http://www.spacetimestudios.com/entry.php?4082-Tips-amp-Tricks-Gear-presets-(Level-15-Warrior))


1.1 Helmet



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Halloween Bone Helm
Base Req: Level 15
Bleached bones, disease free!
8 Dex, 1% Hit, 3% Crit, 2 Damage, 6 Armor


Drop from the 2013 Halloween Event.



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Halloween Bone Helm
Base Req: Level 15
Bleached bones, disease free!
8 Str, 2% Dodge, 1% Hit, 2% Crit, 2 Damage


Drop from the 2013 Halloween Event.



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Halloween Bone Helm
Base Req: Level 15
Bleached bones, disease free!
8 Int, 1% Hit, 1% Crit, 2 Damage, 7 Armor


Drop from the 2013 Halloween Event.

Comment: I use the Dex version of Halloween Bone Helm in all my preset loadouts since I find it to be the best helmet for level 15 warriors. If you are looking for a more defensive setup, the Str version is a good option due to the higher dodge (+2). Overall the Halloween Bone helmets are about as good.


1.2 Armor



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Artisan’s Reinforced Leather
Base Req: Level 15, 52 Base Dex
Finely crafted leather armor!
7 Dex, 4% Hit, 3 H/s, 13 Armor


Crafted from a rare recipe dropped from bosses in Forest Haven.



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Expert Reinforced Leather
Base Req: Level 15, 52 Base Dex
Finely crafted leather armor!
7 Dex, 1% Hit, 7% Crit, 4 H/s, 3 Damage, 9 Armor


Crafted from a rare recipe dropped from bosses in Forest Haven.



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Halloween Marrow Mantle
Base Req: Level 15
Moving silent and unseen…
8 Dex, 1% Hit, 3% Crit, 2 Damage, 10 Armor


Drop from the 2013 Halloween Event.

Comment: Depending on if you prefer Hit % and Armor or Crit and Damage you will probably have a favorite between Artisan’s Reinforced Leather and Expert Reinforced Leather. There isn’t any best one here, but I tend to use Expert's in most of my fights and Artisan's in fights against Forgotten Bow and Paw where more Armor is important. Halloween Marrow Mantle (Dex) came in the 2013 Halloween Event and woks fine as a compromise if you don’t want to sacrifice some stats for some others since this is a well balanced piece of armor.


1.3 Weapon



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DITZO Laser Talon
Base Req: Level 1
A talon powered by alien technology.
8-15 Damage, 0.6 Speed, 10 Dex, 1% Dodge, 1% Hit, 2% Crit, 1 M/s, 2 Armor


Drops from bosses in Forest Haven.



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NUTZO Laser Wand
Base Req: Level 1
Wand powered by the universe itself.
31-66 Damage, 1.0 Speed, 10 Int, 3% Dodge, 1% Hit, 2% Crit, 3 Armor


Drops from bosses in Forest Haven.



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Essentially Forgotten Bow
Base Req: Level 15, 47 Base Dex
This one is powerful enough!
42-88 Damage, 0.9 Speed, 8 Dex, 1% Dodge, 1% Hit, 3% Crit, 2 Armor


Drop from the Forgotten Treasure Event in 2012.



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Friendish Monkey’s Paw
Base Req: Level 15, 5 Base Int
Zero wishes remaining…
54-76 Damage, 1.2 Speed, 8 Int, 2% Dodge, 1% Hit, 1% Crit, 3 Armor


Drop from the 2012 Halloween Event.



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Gruesome Pumpkin Chunker
Base Req: Level 15, 5 Base Dex
This thing shoots pumpkins!!!
41-86 Damage, 0.9 Speed, 8 Dex, 1% Dodge, 1% Hit, 3% Crit, 2 Armor


Drop from the 2012 Halloween Event.



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Jewel Thief’s Platinum Talon
Base Req: Level 15, 35 Base Dex
A thrown weapon!
16-21 Damage, 0.7 Speed, 7 Dex, 2% Hit, 2% Crit, 1H/s, 1 M/s, 2 Armor


Drops from Bad Mojo in Wyldwood.



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Winter Fest Snowball Launcher
Base Req: Level 15, 5 Base Dex
Snowball fight!!!
30-40 Damage, 0.7 Speed, 4 Dex, 1% Hit, 2% Crit


Drop from the 2010 Winter Festival Event.



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Winter Fest Tinsel Talon
Base Req: Level 15, 5 Base Dex
As beautiful as it is deadly.
21-26 Damage, 0.7 Speed, 4 Dex, 1% Hit, 2% Crit


Drop from the 2010 Winter Festival Event.



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Winter Fest Toy Man Wand
Base Req: Level 15, 5 Base Int
A mini version of Toy Man.
43-69 Damage, 1.2 Speed, 4 Int, 1% Hit, 2 M/s


Drop from the 2010 Winter Festival Event.



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Auto-Crossbow of Finesse
Base Req: Level 15, 49 Base Dex
Rapid firing crossbow goodness!
17-19 Damage, 0.6 Speed, 6 Dex, 1% Dodge, 2 H/s, 1 M/s, 2 Armor


Randomly Drops from mobs in Balefort Castle and Shalerockstone Valley. This is a scaled item, which means you need to be level 15 in order to get the level 15 version.

Comment: If you have to choose just one of these weapons, you should buy the Jewel Thief’s Platinum Talon. It's the cheapest weapon of them all and will be a good match up against all other classes and weapon combinations.

Ever since 3pc rings got available for level 15 twinks, high burst should also be in consideration when choosing weapon. People do now have high amounts of armor and high damage will be better than high DPS (source (http://www.spacetimestudios.com/showthread.php?16817-Guide-to-Advanced-Mechanics-in-PL-DPS-Crits-etc)). Fights also tend to be faster which requires you to be able to burst your target with just a few hits. Therefore, Wands has become more popular due to it's high damage. I prefer the NUTZO Laser Wand since the 1.0 speed places it somewhere between a talon and Paw.

Every weapon listed above has it's advantages and disadvantages. The decision should all be based on how you like to fight. FB will give you the highest burst, but you will be weak due to the lack of armor and a talon/paw might be a better decision, SBL will let you get in range of enchantresses, Xbox will make sure you'll always hit first and so on...

Read more: Tips & Tricks: Winter Fest Tinsel Talon vs. Jewel Thief's Platinum Talon (Caztori's PL Twink Blog) (http://www.spacetimestudios.com/entry.php?4066-Tips-amp-Tricks-Winter-Fest-Tinsel-Talon-vs-Jewel-Thief%92s-Platinum-Talon)


1.4 Shield



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Ghoulish Black Cat Shield
Base Req: Level 15, 5 Base Str
A special Halloween shield.
8 Str, 2% Dodge, 1% Hit, 2% Crit, 5 Damage, 8 Armor


Drop from the 2012 Halloween Event.



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Gruesome Evidence Bracer
Base Req: Level 15, 5 Base Dex
A bloody mess of a bracer.
8 Dex, 1% Dodge, 1% Hit, 3% Crit, 4 Damage, 9 Armor


Drop from the 2012 Halloween Event.



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Valentine Black Heart Shield
Base Req: Level 10
For the heart-broken!
11 Str, 5 Dex, 5 Int, 1 H/s, 6 Damage, 9 Armor


Rare drop from Heart Break during the 2018 Valentine’s Event for charactes above level 50.

Comment: The choice of Shield, or bracer, depends on what you prefer, offence or defence. The Valentine Black Heart Shield is probably the one I use the most but I suggest you to have all three, they’re all having thier benefits.


1.5 Ring



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Black Ring of Valiant Glory
Base Req: Level 1
Tougher than the toughest level cap!
3 Str, 3 Dex, 3 Int, 5% Dodge, 5% Hit, 2% Crit, 67 Health, 1 H/s, 10 Mana, 1 M/s, 10 Damage, 20 Armor


Craftable item after reaching level cap for the third time.



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The Screaming Mimi
Base Req: Level 10
+25% Run Speed
5 Damage, 3 Armor


Drop from the 2017 Halloween Event.

Comment: You can now purchase everything from CS after the PL Update 1/5/17 (http://www.spacetimestudios.com/showthread.php?384429-PL-Update-1-5-17-PLAT-SALE-Everything-Trades-Balance-Tweaks-Super-Elites). The black 3pc ring is the best of the available rings and also the hardest to get. Therefore, the price will be higher compared to the red/green/blue/gold rings and with only minor difference in stats. If you are on a budget you should go for the Red Ring of Valiant Glory instead. The advantage of the black one is that it is also the best ring for your health and mana regen gear. The Screaming Mimi may lower your stats a lot but the 25% Run Speed which works in PVP could be good when you need to kite you opponents.


1.6 BONUS: Regen Gear

Between fights, or for tactical use, it can be good to have a regen gear preset ready to regain your health and mana as fast as possible. As a small bonus, I include the best region gear you can use as a level 15 Warrior. This setup gives me 11 H/s and 8 M/s. It is possible to get higher M/s at the cost of H/s, but it is not worth it since you in general lose more health than mana in a fight.



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Huntress's Cap
Base Req: Level 10, 32 Base Dex
Cranial protection.
2 Dex, 5 Int, 1% Dodge, 1% Hit, 2% Crit, 2 H/s, 3 M/s, 3 Armor


Bought from the Platinum Store as a part in Level 10 Ranger 4-Pack (200 Platinum) and Level 10 Ranger 3-Pack (100 Platinum). These packs can contain either "Bandit's" or "Huntress's" gear. "Huntress's" is an upgraded version with higher stats.



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Expert Reinforced Leather
Base Req: Level 15, 52 Base Dex
Finely crafted leather armor!
7 Dex, 1% Hit, 7% Crit, 4 H/s, 3 Damage, 9 Armor


Crafted from a rare recipe dropped from bosses in Forest Haven. Can also be bought in CS.



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Dreamer's Fire Wand
Base Req: Level 10
A flame flicking stick!
17-38 Damage, 1.0 Speed, 7 Int, 1% Dodge, 1% Hit, 2% Crit, 2 H/s, 3 M/s


Bought from the Platinum Store as a part in Enchantress L.10 4-Pack (200 Platinum). These packs can contain either "...of Mastery" or "Dreamer's" gear. "Dreamer's" is an upgraded version with higher stats.



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Sniper's Avian Wing
Base Req: Level 10, 32 Base Dex
An off-hand shield for spike-throwing Avians!
7 Dex, 2% Hit, 2% Crit, 1 H/s, 1 M/s, 7 Armor


Bought from the Platinum Store as a part in Level 10 Archer 4-Pack (200 Platinum). These packs can contain either "Sniper's" or "Jewel Thief's" gear. "Sniper's" is an upgraded version with higher stats.



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Black Ring of Valiant Glory
Base Req: Level 1
Tougher than the toughest level cap!
3 Str, 3 Dex, 3 Int, 5% Dodge, 5% Hit, 2% Crit, 67 Health, 1 H/s, 10 Mana, 1 M/s, 10 Damage, 20 Armor


Craftable item after reaching level cap for the third time.

Comment: This is gear I use directly after every fight. The only purpose is to get as high H/s as possible so I can enter the next fight. If you're low on Gold and/or Platinum, I suggest you to not buy this gear in firsthand.







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Some weapons got secret procs on hit, and even so in the level 15 bracket. In the level 15 range of DEX weapons, Forgotten Bows are the only weapon to have a proc on hit, but if you choose to use INT weapons, such as Monkey's Paw listed in this guide, you'll also have a proc chance on hit. In this section, I describes the different proc and it's benefits.

NOTE: The proc chances may not be 100 % correct since I tested this out myself, but are in a close range.


2.1 DITZO Laser Talon


Weakness + Break Armor
~ 15 % Proc Chance
-1 Hit, -5% Damage, -3 Armor, Stackable x3, Lasts for ten (10) seconds.

This proc reduces the target's Hit, Damage and Armor slightly. This is a pretty weak proc but it I still better than nothing. With this proc, the DITZO Laser Talon places itself between Jewel Thief's Platinum Talon (worst) and Winter Fest Tinsel Talon (best) when it comes to the best talon.


2.2 Fiendish Monkey's Paw


Nightmare
~ 10 % Proc Chance
-25 Armor and -10 Dodge, Stackable x2, Lasts for eight (8) seconds.

This proc doesn't always proc in every fight. When it does, you'll have a advantage of your opponent. To be able to equip a Paw, you'll have to sacrifice 4 DEX for INT instead. Read more about it under Base Stats.


2.3 Forgotten Bow


Blinding Shot
~ 25 % Proc Chance
-15 % Hit, Stackable x2, Lasts for four (4) seconds.

This proc almost ensures you to reduce your opponent's Hit % with 30 if you use a Forgotten Bow. This is a good reason to aim for high Hit %, at least when you're fighting players using Forgotten Bows.


2.4 Winter Fest Snowball Launcher


Freeze
~ 20 % Proc Chance
Freezes the target, Lasts for three (3) seconds.

This proc freezes the target on the ground. If you know how to kite using SBL this is very useful in PVP. The hard part about it is to deal as much damage with skills when you normally wants to stay far away from your target.


2.5 Winter Fest Toy Man Wand


Stun
~ 10 % Proc Chance
Stuns the target, Lasts for three (3) seconds.

This proc is a great addition to this wand, but compared to Winter Fest Snowball Launcher the proc chance is low. It could be useful in fights but you should never rely on this proc to occur if you want to stop an enchantress etc.







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The choice of vanity armor are only interesting when it comes to the helmet. Therefore, most focus will be there in this section.


3.1 Vanity Helmet



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Founders' Helm
Base Req: Level 1
For being part of PL since the start!
5 Damage, 5 Armor


Given to players starting to play Pocket Legends in the first month from the launch in April 2010.



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Festive Birthday Party Hat 2013
Base Req: Level 1
Happy third birthday Pocket Legends!
1 Armor (1.5 Armor)


Randomly dropped during Pocket Legends third birthday event in 2013.

Comment: Founders' Helm is the only vanity helmet that will give you more than +1 Armor (excluding Festive Birthday Party Hat 2013 and Big Luck which seems to give +1.5 Armor). Since the PL Update 1/5/17 (http://www.spacetimestudios.com/showthread.php?384429-PL-Update-1-5-17-PLAT-SALE-Everything-Trades-Balance-Tweaks-Super-Elites) you can now buy this vanity helmet from CS. If you can't afford to buy a Founders' Helm, be sure to equip a vanity helmet that gives +1 armor. Every extra stat should not be underestimated.

Read more: Tips & Tricks: The best item for level 15 twinks (Caztori's PL Twink Blog) (http://www.spacetimestudios.com/entry.php?4067-Tips-amp-Tricks-The-best-item-for-level-15-twinks)


3.2 Other Vanity Items

NOTE: These items doesn’t fill a function at all, they’re just for the looks. I have listed the once below I uses just in case you want to look as awesome as I do.



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Deep Mountain Armor
Base Req: Level 1
Protects from both the chill of the underground, and the sharpest of metals. Dwarven Craftmanship at its finest!


Limited item bought in the Platinum Store in 2013 together with Deep Mountain Helm and Oakenguard Shield for 150 Platinum.



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Violet Holoshield
Base Req: Level 1
Protects against THE most stubborn Vular!


Limited item bought in the Platinum Store for 25 Platinum.



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Bats
Base Req: Level 1
You can’t leave home without your little friends!


Bought in the Platinum Store for 250 Platinum.







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There are two different types of faces; those that doesn’t give stats and are able to choose from when you create a new character or later buy and the ones that gives stats and aren't an option while creating you character. Before the Platinum Store price update, the faces without stats was 5 Platinum and the ones that gives stats 10 Platinum. Now, all faces costs 10 Platinum and it is important to know which face to get before buying on. I’ve compiled a complete list of all faces available for (level 15) Warriors below.


4.1 Faces without stats



Name
Stats


Classic Ursan
-


Brown Bear
-


Lady Bear
-



4.2 Faces with stats



Name
Stats


Asylum Gaze
5 Str, 5 Dex, 5 Int


Krazy Bear
3 Str, 1 Crit


Koala Bear
3 Str, 1% Dodge


Polar Bear
3 Str, 7 Health


Mecha Bear
3 Str, 2% Hit


Rocky Bear
3 Str, 1 Armor


T. Edward Bear
3 Str, 1 Dex, 1 Int


Cyber Bear
3 Str, 5 Mana


Panda Warrior
3 Str, 2 Dex


Rock Fighter
3 Str, 1 Damage


Shaggy Bear
3 Str, 2 Int



Comment: I am using Panda Warrior as my face. I do this due to the fact that Pocket Legends do take decimals into account even if it doesn’t show in your stats. As we know, Dex gives Crit %, Hit %, Dodge % and Damage. This face will increase these stats slightly. If you don’t want this face my recommendation is the Mecha Bear. Not as cool as Panda Warrior, but Hit is always a good stat to go for.







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5.1 Warrior Starting Stats

This is the Base Stats Warriors start with. It is these stats you have to work with when creating your stats build.

Base STR: 7 (Adds Health, H/s, Armor and Skill Damage)
Base DEX: 2 (Adds Crit %, Hit %, DPS, Dodge % and Skill Damage)
Base INT: 1 (Adds Mana and M/s)


5.2 Base Stats Builds

5.2.1 Build 1 - Full DEX


Base STR: 7
Base DEX: 72
Base INT: 1

I strongly recommend you to use this build. DEX Bears rely on high damage and need to burst healing classes (Enchantresses and Rhinos) before they kill you. This build will maximise your damage and if you're not planning to use Paw, you should use this build. The minimum DEX to be able to equip the best DEX gear is 52.

5.2.2 Build 2 - Paw Build


Base STR: 7
Base DEX: 68
Base INT: 5

The only reason to use this build is to be able to equip a level 15 Paw. Before the January 2017 update, you shouldn't use this build, but this has changed. Paw is now one of the strongest weapons for level 15 Warriors and if you consider using one this is the build to use. If you can afford the NUTZO Laser Wand, you should use that wand instead and go for the Full DEX build. Otherwise, this is







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Under this section you will be able to find all skills available for a level 15 Warrior and possible builds I suggest you to use.


6.1 Available Skills

NOTE: The stats of the skills represents the stats of rank 1 of each skill, none gear equipped and my Full Dex build (see Base Stats).



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Vengeful Slash
Available at level 2
5 mana, 4.5s. cooldown, 4m range 28-47 damage + knock-back chance
A good skill while others are on cooldown. The knock-back chance can be good in PVP.





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Stomp
Available at level 3
6 mana, 5s. cooldown, 4m area 49-57 damage, +knock-back, +20% chance to stun
The level 15 Warrior’s highest range attack (8m at rank 6). Time this right and you’ve won. Stomp also break roots. Stun last for 3 sec.





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Rage
Available at level 4
20 mana, 28s. cooldown, self-target 20s. buff, +5% crit chance, +10 DMG
The reason why Warriors are good. At rank 6, this skill gives +20% Crit and +60 Damage.





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Taunt
Available at level 6
0 mana, 6s. cooldown, 12m area Taunt, + 12s. self-buff +2% DODGE chance
The only function this skill has in PVP is the +2 Dodge (+1 for each rank) which makes it pretty poor.





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Crippling Slash
Available at level 8
5 mana, 6s. cooldown, 3m range 28-37 damage, root target for 5s.
Another “normal” attack but also a root. Root gives higher advantage of classes wanting to stay further from their opponents.





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Super Mega Slash
Available at level 10
8 mana, 4s. cool cooldown, 4m range 28-57 damage, +20% chance to stun and reduce ARMOR -10 for 5sec.
Really good debuff that procs on every fifth hit on rank one. When it does, you’ll probably win. Stun last for 5 sec.





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Crushing Blow
Available at level 12
4 mana, 4s. cooldown, 3m range 19-27 damage, debuff -10 DMG, -5% DODGE for 5s.
Good debuff for defensive Warriors. The damage done is lower than other similar skills for Warrior.





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Restore
Available at level 14
15 mana, 16.25s cooldown, self-target Heal 8-10, +5 health regen for 5s.
Probably the least useful skill due to the fact that you’re not able to spend too many skill points on it. Even if you did, the healing and regen aren’t good at all.



6.2 Skills Builds

The advantage of having your own build is that it will fit your game style better and also make you unique against your enemies. If both players are using the same build and gear the fight will be determined by skill or luck while in a case where your build is different, you can take advantage of your build against his or hers. When building your own build (which I suggest you to do) there are some things you might need to base that build on. These things are:


Always have Rage at rank 6
Never have Stomp below rank 4
Do you normally use one, two or three slashes in a fight?

Since Rage is the key of low level Warriors you should always max this skill out by having it at rank 6. This will give you a buff of +20 % Crit and +60 Damage that will last for 20 seconds. The reason to not having Stomp below rank 4 is based on the break freeze/root effect. Below rank 4 (1-3) Stomp will only break freeze and root 30-40 % of the times, Stomp at rank 4 have 80 % chance to break freeze and root, while Stomp at or above rank 5 (5-6) will have a 100 % chance to cancel it. To be able to cancel freeze/root is important when playing against Enchantresses and Archers.

The number of slashes is an ongoing question and only you could know the answer of how many you should use. If you play aggressive and stay close to your target, use three, if you're not, use just one or two. I've experienced two slashes is the best option when it comes to me since I won't have more time to use a third. Therefore, the builds shown below only uses two slashes, but the whole point of it is to give you a helping hand when building your own build.

My suggestion to you is to start with a build you think is good, try it in PVP and try to figure out what's not working and what's working. From there start to tweak it and soon you will have a build that fits you as good as a hand in a glove. When you've reached this point, you will see the result in fights.

6.2.1 Build 1 - Common Build


Vengeful Slash (Rank 1)
Stomp (Rank 6)
Rage (Rank 6)
Super Mega Slash (Rank 1)

This build is pretty well known in the level 15 Warrior community and I guess the majority of the players uses this build, so no secrets here. I recommend just using two slashes (Vengeful + SMS) since you normally don't have more time to us more than two. In the most cases you'll end up only using one.

6.2.2 Build 2 - Anti-Kite


Stomp (Rank 6)
Rage (Rank 6)
Crippling Slash (Rank 1)
Super Mega Slash (Rank 1)

This build is the same as the Common Build, but better against kiting classes, such as Enchantresses. The build relies on Crippling Slash instead of Vengeful Slash and its ability to root your target for 5s. In a fight against Enchantresses where Stomp most of the time are used to break their freeze on you, the Crippling Slash changed this and gives you room to use Stomp as a offensive skill. The top damage of Crippling Slash is a bit lower than Vengeful Slash which makes this build worse if you're not fighting kiting classes frequently.

6.2.3 Build 3 - Super Build


Stomp (Rank 4)
Rage (Rank 6)
Crippling Slash (Rank 1)
Super Mega Slash (Rank 3)

This is a build I've been testing for a while and got used to. Compared to the previous builds, I added some thoughts and tests into this and think I came up with the perfect build, at least for me and my play style. If it is a super build? It's up to you!

The build itself is made to have a high stun chance as possible. When the other builds got a total of 76 % of chance to stun with Stomp + SMS combo does this one have a 80 % chance to stun with the same combo and 60 % chance to reduce Armor by 10 with or without the combo. Stomp at rank 4 still got 8m range and the damage is not much lower than rank 6. SMS with 60 % stun and decrease Armor proc makes the choice easier to sacrifice Stomp damage. As second Slash, use which one you like the most. I prefer Crippling Slash, especially against kiting classes since it gives you another stun.







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I have now gone through the gear available for level 15 Warriors, and now comes the critical part; how to play. I often sort out Pocket Legends PVP in three primary elements. These are Gear, Skill and Luck. If you put them in proportion to each other, it will look something like this:


Skill > Luck > Gear

As you can see, the gear is the least important component, but still so important. With the right gear, you’ll have a advantage, but that’s not all you’ll need to win a fight. Luck is the easy part. You don’t have to do anything, just cross your fingers on making some critical hits (chances increases with Crit %). Since the fights normally goes fast, the one who crits a lot wins in most of the cases. Unfortunately, crit isn’t something you can control unless equipping gear with high crit rate and hope for the best.

How to play level 15 Warrior is pretty simple. What you always have to do is to use Rage before entering combat, and then depending on your opponents use Stomp and your Slashes in some different ways (see how to play against each class further down). The image below shows the Warriors basic skills and ranges based on the builds I presented in the skill section.



103661


As you can see, this is the ranges and when each skill could be used. At this point, it is still basics, but for you who are new to Pocket Legends and Warrior as class, this is something that you'll have to know in order to be a good player. A trick when using Stomp is to quickly press SMS directly after. If you do it fast enough, you will hit your opponent with SMS before your opponent is 4+ meters away. Unfortunately, this does not apply on Crippling Slash since it has just a 3m range.

Further down, I go though how your game style should look like against all the different classes. After that, I will focus on the skill and how you need to play in order to win. One key factor I doesn't mention in the strategies below is to always keep Rage active as much as possible. But I guess you already knew that.

Read more: Tips & Tricks: Quick Gear Swap (Caztori's PL Twink Blog) (http://www.spacetimestudios.com/entry.php?4083-Tips-amp-Tricks-Quick-Gear-Swap)


7.1 Against Warrior

The game style against Warriors will be the same, regardless of level. All of the Warrior twinks in the level span of 10-20 will be DEX Warrior, just like you, and therefore just keep to your plan in all cases.

Against Warriors, I always use any of my talons. Even if I fight a Warrior with Forgotten Bow, talon is my choice. Why? In the end, Forgotten Bow may have about 30 more DPS than talon (about 15 DPS with Rage active), but lack of Armor. With that in mind, talon will be a better choice. The only reason for me to use other weapons is if we agree to fight with a certain weapon, such as Crossbow etc. Against a Warrior using Forgotten Bow or Paw, Armor and Hit are the stats I try to get as high as possible due to Forgotten Bow's high DPS and Paw's Nightmare weapon proc decreasing Armor by 25 and Dodge by 10 (Stackable x2). Against Warriors using Talon, high DPS and Crit are what I prefer.

The first skill to use is Stomp. As soon as you are in a range of 8m (range of Stomp with my build) hit stomp before your opponent does. Then land a combo with one of your Slashes (I recommend SMS) before anyone or both of you will be knocked away. Do not use both or all of your Slashes here. Depending on your health situation, stay away if low or run against you opponent to use your second slash and wait for the cooldown of Stomp wear away if you are high. When this routine is done, repeat it until the fights is over.

In most cases, the one who know the ranges best and know when to play passive/aggressive will win the fight. Read more about this further down in the guide.


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Slash 1 = SMS, Slash 2 = Vengeful Slash or Crippling Slash


7.2 Against Enchantress

Enchantresses can be tricky to fight. The most important thing to have in mind against Enchantresses is the Frostbite. Frostbite will freeze you with a range of 12m. Other skills Enchantresses will use is Lightning (8m range), Drain Life (12m range), Firestorm (8-12m depending on their build) and of course Heal. Using Firestorm right after you got Freezed will create the combo “Hot Flash!” dealing 10-30 % more fire damage).

Always use gear that gives high DPS against Enchantresses. The strategy will rely on bursting your opponent with as much damage as possible.

I would say there are two types of Enchantresses. Those who opens up with Frostbite and those who doesn’t. The common factor is that both are going to aim for the “Hot Flash!”-combo. If your opponent starting with a Frostbite and you feel you’re in range of a Stomp, use it. The stomp clears the Freeze and you probably will knock away you opponent. If the opponent doesn’t start with Frostbite, start with your Slashes and save Stomp for the Freeze. With this in mind, you will have a routine.




103671
As soon as you see the Frostbite icon appear under your health/mana bar, use Stomp to break it (see image). From the moment you see the Frostbite bolt come against you, there is a delay until it actually hits you. Therefore, never stomp as soon as you see the bolt, wait until the icon appears. If you Stomp quick enough, you won't even notice the freeze. Note that you need to have Stomp of rank 5 or above to have 100 % chance to break freeze.


Since the Enchantress can heal kiting is something you have to deal with. This means the opponent will try to stay as far away from you as possible to be able to heal and let the fight keep on going for as long as possible. I suggest you to use my Anti-Kite build when fighting Enchantresses. In this case, open the fight with Crippling Slash to root you opponent. This will lead into a situation where you should be able to use Stomp as an offensive skill instead of just breaking Freeze.

An advantage Enchantresses have against Warriors is Heal. This means you will never win a long fight. Therefore it is important to try to burst the Enchantress as much as you can. To do so, try to have all your Skills ready right after you see the Enchantress heal. Right then you’ll have a 3 second chance to burst the opponent down as much you can. If you can land some crits, this will be an important element in the fight. Two successful bursts after two Heals in a row and you’ll probably be the winner.

To avoid an Enchantress from kiting and don’t letting you come within 8m range for Stomp, try to lure your opponent against a wall of some kind and use Stomp against it. If you can trap a Enchantress against a wall, you will have an open highway to use all of your skills and win. The ideal would be to stay in melee range all the time.


102734

Slash 1 = Crippling Slash, Slash 2 = SMS


7.3 Against Archer

Archers are pretty rare in this level span, but some good Archers exists. This is a class you have to stay close, but not too close. This is the trickiest part against Archers.

When it comes to the choice of gear, I suggest you to use gear with as high DPS as possible. If you play your skills right the Archer won't deal as much damage against you as needed to kill you, therefore you can sacrifice defensive stats to higher DPS instead.

Back in time, archers normally relied on Evade and as high Dodge % as possible. Now most of the Archers focus on high damage. The three key skills for Archers are Blast Shot (12m range), Thorn Root (10m range) and Avian Scream (3m range). Blast Shot is Archer’s main skill for damage and got a high range. It is impossible to avoid this since you’ll need 8m range for stomp and 10m for auto attack with bow. The same goes for Thorn Root. This skill will root you from a 10m range. When you get rooted, you’ll have to Stomp out of it, no matter what. If you fail the Stomp out of root, the Archer will have the advantage due to range. Avian Scream is a skill to push back and stun you, so be sure to not stay closer than 4m to the Archer.




103672
As soon as you see the Thorn Root icon appear under your health/mana bar, use Stomp to break it (see image). From the moment you see the Thorn Root effect on the floor, there is a delay until it actually hits you. Therefore, never stomp as soon as you see the effect, wait until the icon appears. If you Stomp quick enough, you won't even notice the root. Note that you need to have Stomp of rank 5 or above to have 100 % chance to break root.


The key against Archers is to stay in the right span of range (4-8m) and always stomp out of Thorn Root. Just auto attack and use Slashes when you get the chance to. Just remember to stay away from Avian Scream though. If you do so, you’ll probably be the one who wins.


102733

Slash 1 = SMS, Slash 2 = Vengeful Slash or Crippling Slash


7.4 Against Paladin

Paladins are uncommon in the level 15 span. Most of the Paladin twinks are either level 10, 16 or 20. Level 10 Rhinos will probably be focusing on high Armor just like the level 20’s, but level 16’s will probably focus on damage and use Forgotten Bow instead of Melee weapons.

Primary skills for Paladins are Charge (12m range) to leap against you, Redemption (4m range) deals damage and heals, Heal and either one of the buffs Brute Force (Armor & Dodge) or Vital Force (Damage, Hit % & Crit %).

As gear against Paladins, I suggest you to use gear with as high DPS as possible against melee/high armor Paladins, and against Paladins will Forgotten Bow, Armor may be an important stat to prioritize. You will need to deal high damage to be able to beat a class that has Heal.

7.4.1 Offensive DPS Paladin (FB/Paw)

Paladins with Forgotten Bow or Paw (often level 16-19) relies on their high damage. Against Paladins that are playing offensive and try to hit you with the Charge + Redemption combo, you have to Stomp perfectly right after the Charge so they misses the Redemption and so the combo. This strategy is not always working as it relies on ranges and the fact that you knock back the Paladin more then 4m so the Redemption misses. The Stomp won't break the combo such as Heal can do, so if your strategy success depends on your enemy. Against a good Paladin, it is hard to break the combo.

During the fight they will probably have Guardian activated (level 16+) which gives Armor and Dodge. This buff lasts for just 8 seconds. After the buff runs out, the paladin will be weak and they will most of the time stay away and heal. In this situation, you’ll want to stay close to your opponent and use your Slashes. If the Paladin gets too many successful combos on you, you will probably loose.

Other than these technical tricks, always try to stun the Paladin. When your opponent is stunned you can land all your Slashes and will easily be able to burst the Paladin down.

7.4.2 Kite DPS Paladin (FB/Paw)

Paladins that are kiting with Forgotten Bow or Paw is probably the hardest kind of Paladins for Warriors (often level 16-19). If the paladin is playing defensive it's important for you to stun the Paladin. You'll do this best with Crippling Slash and SMS. Do not use Stomp against kiting Paladins since this will push them back and just give them extra range for their kite. In a scenario where the Paladin don't let you come closer than 4m (range for slashes), Stomp will be the only way to possible beat the Paladin, but you'll have to rely on luck since you'll need the Stomp's stun to proc (50 % - 80 % chance with at least 4 Stomp). You will have to desire pretty early if you need to try to Stomp stun the Paladin or you will lose. As soon as you get the Paladin stunned though, the win is probably yours, depending on how fast you managed to do so.

7.4.3 Tank Paladin (Melee)

Melee Paladins, or Armor Paladins, could be very hard, especially the ones at level 20. Since they are using melee weapons, try to stay as far away as possible all the time. To win against a level 20, try to lure your opponent against a wall of some sort and stun with Stomp + SMS. You’ll need a high crit rate and some luck to beat a level 20 Armor Paladin.


102773

Slash 1 = SMS, Slash 2 = Vengeful Slash or Crippling Slash


7.5 Against Ranger

Ranger is the least common class in this level span. The Rangers that do exist are either using melee weapon, such as Reaper's Blade, or Paw. How you should play against them are still the same though.

The weaknesses of Rangers are their lack of auto-attack damage. All their damage will come from skills that are in melee range. Therefore, you’ll always want to stay as far away from your opponent as possible. Rangers main attacks are their leaps, Rapid Bite (12m range) and Vixen Kick (12m range). With two leaps, Rangers will be close to you some time of the fights no matter what. In this situation, be sure to use Stomp to knock them back as much as possible, and when Stomp is on cooldown, use your Slashes as your opponent are close enough. Normally, the Rangers will start with Rapid Bite with the hope to land a combo with Hamstring short after. A guideline is to always stomp the first leap as it is in the most cases Rapid Bite. This will probably make you avoid the Rapid Bite + Hamstring combo.

If you let the Ranger close to you for a longer time, they can deal much damage and even beat you. For the choice of gear, I found gear with high DPS is the best. If you keep the Ranger out of range for melee attacks, the damage you have to take is minimal.

It is not harder than this; the Ranger wants to stay close to you while you want to stay far away. Be sure to Stomp when you can directly after a leap, and use your opportunities to use Slashes hen you get them.


102773

Slash 1 = SMS, Slash 2 = Vengeful Slash or Crippling Slash


7.6 Player Skill Required

To sort skill out, there are some key components when it comes to level 15 PVP in Pocket Legends you’ll have to feel comfortable with. I have deleted those I think are most important. To read more about what you should think about, read any of the posts I've listed in the Read More section. The components I have decided to include are:


Know your range
Know how much damage you’ve done/taken
Know when to stay close and away
Know the other classes

7.6.1 Range

There are different ranges for weapons in Pocket Legends. These are good to know and I've listed them all below.


2m/Melee (Sword, Axe, Mace, Polearm, Dagger)
10m (Talon, Bow, Longbow, Gun, Staff, Wand)
13m (Crossbow)

Depending on if you chase or get chased, the ranges will be +/- 2m*. For example, if you're chasing someone (running against someone), all ranges will be +2m. If you get chased (running away from someone), all ranges will be -2m. With this in mind, be sure to run in the right direction when it's time to play offensive.

The first thing you’ll want to know is what range your opponent have. If you’re having a Talon and fighting against a Bow, you’ll probable see that your opponent trying to stay more than 8m away from you. These ranges are pretty basic, and the more tricky part is enemy skill ranges. I have listed the separated classes most common Skills and theirs ranges in the class strategies above.

As a level 15 Warrior, Stomp is the skill you'll have to know the range of. Your Stomp will have a 8m range (with my build) and Slahes 3-4m. Be sure to know exactly when you’re 8m away from your opponent and then Stomp. If you're not used to the Warrior class and Stomp, just play and the timing of Stomp will come automatically. The timing is especially important when you are fighting other Warriors since your skills will be the same.

* As of I know, the exact range haven't been confirmed yet.

7.6.2 Damage done/taken

Since there is no health bars in PVP, you must keep track of how much damage you’ve done and taken yourself. As soon as you’ll hit your opponent for the first time, look above his head and see the damage you’ve done. Then compare this to the damage above your head, the damage taken, and make a fast sum up to imagine how the health faces each other. If you have more health left, be aggressive and try to hit with your second Slash, but if you think your health is lower, run back and wait for your cooldown on Stomp to run out.

This is simply what taking notes of the damage done/taken is all about. After practicing, this will be something that comes automatically and you know when to stay aggressive/passive. The aggressive/passive part leads us into the next component needed to be a skilled player.

7.6.3 Stay close or far away?

As I mentioned before, you’ll have to change your style between aggressive and passive during a fight depending on the status. In the previous part, I mentioned how this depends on the damage done/taken, but it also depends on your opponent’s skills, at least when fighting a warrior. Let us say you are using two Slashes, but you soon realize your opponent got three. Close combat will in this case be to his advantage since he can deal more damage, so be sure to stay away.

When fighting other classes, always be sure to stay close. It could be tricky against Enchantresses and Archers since they probably will keep a range of at least 10m from you. Both of these classes have a root with 12m range and when it hits you, you have two options. If you think you can catch up their kiting, stay calm in the root and wait for it to wear away and directly try to hit your opponent with a Stomp. If not, Stomp will also break root effects so you have the opportunity to use stomp to break free, and then attack the opponent with auto-attacks and Slashes if in range, until Stomp is ready again.

This is also something can comes with practice. After a certain fights, you’ll have a feeling for when to stay close and away.

7.6.4 Know the other classes

Just as important it is to know how to play the Warrior, you'll get an big advantage if you know how to play every other class at level 15 as well. If you do so, you'll probably know how they should be played and what is hard for them. If you've tried Enchantress and know you got killed by an Warrior when he's getting close to you, just use the same on you Warrior against other Enchantresses. I've tried to include short guides on how the other classes works above and I think it's important to know your enemies skills/ranges etc. if you want to be a good Warrior twink.







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Do you want to know more about Level 15 Warrior PVP or Warrior as class? I have collected some threads I recommend you to read below.


Caztori’s PL Twink Blog (http://www.spacetimestudios.com/blog.php?79234) by Caztori
Divine’s Guide to Twinking (http://www.spacetimestudios.com/showthread.php?159885-Divine-s-Guide-to-Twinking) by DivineMoustache
Pocket Legends Guide/Tutorial: Pro PvP 15 Bear Build/Strategies/Stats/Gear (https://www.youtube.com/watch?v=_SHMnqzOWu4&spfreload=10) [VIDEO] by DivineMoustache
Entertainings Guide to Twinking (http://www.spacetimestudios.com/showthread.php?54357-Entertainings-Guide-to-Twinking) by Entertaining
10-15 pvp twink bears guide (http://www.spacetimestudios.com/showthread.php?48312-10-15-pvp-twink-bears-guide&highlight=guide) by prouzi
Timetells Low Level Bear PvP Guide (http://www.spacetimestudios.com/showthread.php?105424-Timetells-Low-Level-Bear-PvP-Guide) by Nutslammer
Warrior Guide (http://www.spacetimestudios.com/showthread.php?299-Warrior-Guide) by Kodax
Sub-Classes Overview (http://www.spacetimestudios.com/showthread.php?68778-Pocket-Legends-Sub-Classes-Overview) by Sim Jing
Guide to Advanced Mechanics in PL: DPS, Crits etc. (http://www.spacetimestudios.com/showthread.php?16817-Guide-to-Advanced-Mechanics-in-PL-DPS-Crits-etc) by Physiologic

Are you interested in other classes and levels guides as well? Read any of my other twink guides below.


The QUICK Level 10 Paladin Twink Guide (http://www.spacetimestudios.com/showthread.php?180019-The-QUICK-Level-10-Paladin-Twink-Guide)
The ULTIMATE Level 5 Enchantress Twink Guide (http://www.spacetimestudios.com/showthread.php?73031-The-ULTIMATE-Level-5-Enchantress-Twink-Guide)
The ULTIMATE Level 5 Rhino Twink Guide (http://www.spacetimestudios.com/showthread.php?80762-The-ULTIMATE-Level-5-Rhino-Twink-Guide)








Latest Update
Are you unsure if the content is still relevant? Check the update notes below to see when I last updated the post.


EDIT 2018-02-18
Added new items released in the recent updates.

Done in the latest edit:

Added Valentine Black Heart Shield
Added The Screaming Mimi
Added the Asylum Gaze face









Do you have a question?
Just ask it in the comments below, or contact me in-game on Cazteri.

Did you like this guide?
If so, please let me know in the comments below! Do you miss something in the guide,
or should I make something different? Please let me know what you think!

Special Thanks!
I would like to thank Kawakawasaki, Fight and Zedmasterguy for helping me making
this guide with different contributions.

Rescind
08-27-2014, 04:25 AM
For shield, I don't think anyone uses the cuddle. Maybe you switched it with the sniper avian shield?

Caztori
08-27-2014, 04:28 AM
For shield, I don't think anyone uses the cuddle. Maybe you switched it with the sniper avian shield?

I know! I don't think you've read the comment below that part. Evidence Bracer is the only one I use, unless I want to regain health and mana between fights, then Cuddle comes on. The same goes for Dreamer's Fire Ward and the H/s and M/s ring. That's something I can't recommend anyone to use in a fight.


Comment: The choice of Shield, or bracer, is pretty clear when it comes to level 15 alternatives. Gruesome Evidence Bracer is the obvious choice. I am using Winter Fest Cuddle-Me Frost as bracer when I want to have as high H/s and M/s as possible.

AppleNoob
08-27-2014, 06:46 AM
I know! I don't think you've read the comment below that part. Evidence Bracer is the only one I use, unless I want to regain health and mana between fights, then Cuddle comes on. The same goes for Dreamer's Fire Ward and the H/s and M/s ring. That's something I can't recommend anyone to use in a fight.
Some people dont have money for evidence bracer. It would be a good idea to mention it.

Caztori
08-27-2014, 07:56 AM
Some people dont have money for evidence bracer. It would be a good idea to mention it.

Thanks for feedback, I'll come up with something!

Motivating
08-27-2014, 09:07 AM
Nice guide BUT

Comment: Founder’s Helm is the only vanity helmet under a level of 60 that will give you more than +1 Armor. If you’re lucky having it, this will be a big advantage, especially in lower levels when these stats are worth more compared to other gear. If you don’t have the privileges to own a Founder’s Helm, be sure to equip a vanity helmet that gives +1 armor. Every extra stat should not be underestimated.

This is wrong, the Party hat and Big Luck both give 1.5 armor, which normally rounds up :D

Armourslash
08-27-2014, 09:19 AM
Yea cuddle sucks, if ur gonna use non plat shields then use bone cage shields.

sonoobish
08-27-2014, 09:27 AM
I'm pretty sure Jewel thief's platinum drops in wyldwood from that random spawning boss (forgot name). The autobow drops in balefort. You should also put in there that since the items are scaled, your character has to be 15 to get both while farming them. So pretty much just swap the sentence under the autobow with the talon!

Also great job in this guide!

Sheugokin
08-27-2014, 10:53 AM
Nice guide BUT

Comment: Founder’s Helm is the only vanity helmet under a level of 60 that will give you more than +1 Armor. If you’re lucky having it, this will be a big advantage, especially in lower levels when these stats are worth more compared to other gear. If you don’t have the privileges to own a Founder’s Helm, be sure to equip a vanity helmet that gives +1 armor. Every extra stat should not be underestimated.

This is wrong, the Party hat and Big Luck both give 1.5 armor, which normally rounds up :D

really????????? Screenies pls.

Rescind
08-27-2014, 01:00 PM
Yeah the festive hat gives 1.5 arm. When you wear a regular vanity that gives 1 arm, when you tap on the festive hat it will show a +0 increase in arm. People say that's .5 arm

Caztori
08-27-2014, 01:50 PM
Yea cuddle sucks, if ur gonna use non plat shields then use bone cage shields.

The cuddle have made been misunderstood once again so I guess I remove it. The only time I uses it is between fights to regain health and mana faster.

Caztori
08-27-2014, 01:53 PM
Nice guide BUT

Comment: Founder’s Helm is the only vanity helmet under a level of 60 that will give you more than +1 Armor. If you’re lucky having it, this will be a big advantage, especially in lower levels when these stats are worth more compared to other gear. If you don’t have the privileges to own a Founder’s Helm, be sure to equip a vanity helmet that gives +1 armor. Every extra stat should not be underestimated.

This is wrong, the Party hat and Big Luck both give 1.5 armor, which normally rounds up :D

Didn't know that! Guess it's not a really big deal leaving it say so since only a small crowd know this. What I want to emphasize is the fact that Founder's gives more stats than other Vanity helmets :)

Edit: I added it anyway, thanks for information!

Caztori
08-27-2014, 01:54 PM
I'm pretty sure Jewel thief's platinum drops in wyldwood from that random spawning boss (forgot name). The autobow drops in balefort. You should also put in there that since the items are scaled, your character has to be 15 to get both while farming them. So pretty much just swap the sentence under the autobow with the talon!

Also great job in this guide!


Thanks! I'm not sure since I never farmed them, just bought it. Found this information in some random threads, but I'll change that :)
Btw, is it Bad Mojo you mean?

Rescind
08-27-2014, 04:45 PM
Thanks! I'm not sure since I never farmed them, just bought it. Found this information in some random threads, but I'll change that :)
Btw, is it Bad Mojo you mean?

Autos drop in shalerock valley

sonoobish
08-28-2014, 12:30 AM
Autos drop in shalerock valley

I've had autos drop in balefort games too.

Caztori
08-31-2014, 02:48 PM
Thank you everyone for helping me out with information! Updates the post frequently after your comments. Next step to finish is the Weapon Proc part. Hopefully I can do it this week, have to do some experiments first.

sonoobish
08-31-2014, 07:53 PM
Thanks! I'm not sure since I never farmed them, just bought it. Found this information in some random threads, but I'll change that :)
Btw, is it Bad Mojo you mean?

Bad mojo stuff also drops from that boss.

Caztori
09-01-2014, 10:12 AM
Now I'm done with the first minor update. See "Updates" in the bottom of the post to see what's new.

sonoobish
09-01-2014, 02:21 PM
Now I'm done with the first minor update. See "Updates" in the bottom of the post to see what's new.

Under the weapons category the auto-bows have 13m range by the way not 12 :p.

MysticLegend97
09-01-2014, 04:43 PM
Why do people suggest using the 1 crit 9 damage ring over the 2 crit 8 damage ring? I feel like an extra crit would be more beneficial than an extra damage.

Rescind
09-01-2014, 05:44 PM
Why do people suggest using the 1 crit 9 damage ring over the 2 crit 8 damage ring? I feel like an extra crit would be more beneficial than an extra damage.

Because you don't always crit. More base damage gives you a 100% that you'll hit that instead of relying on lucky crit. And 1 crit doesn't do that much imo.

Caztori
09-03-2014, 01:28 PM
Added a new part - How to play. Will complete the part as soon as possible!

AppleNoob
09-03-2014, 03:45 PM
Why do people suggest using the 1 crit 9 damage ring over the 2 crit 8 damage ring? I feel like an extra crit would be more beneficial than an extra damage.

Dont you mean extra damage?? Because 1 extra crit isnt going to increase your crit chance much. Whereas 1 damage could be the decision between life or death.

sonoobish
09-04-2014, 11:09 AM
Added a new part - How to play. Will complete the part as soon as possible!

In the how to play section you might want to include that auto-bows have 13m range. Also just a minor fix under the how to play against vixen section. Change "got" to "get." Sorry for being the grammar police lol.

Caztori
09-05-2014, 01:34 PM
In the how to play section you might want to include that auto-bows have 13m range. Also just a minor fix under the how to play against vixen section. Change "got" to "get." Sorry for being the grammar police lol.

Is it confirmed auto-bows have 13m range? Never heard that before. Will fix the grammar, thanks!

AppleNoob
09-05-2014, 03:53 PM
Is it confirmed auto-bows have 13m range? Never heard that before. Will fix the grammar, thanks!

Depends on how you are facing the target. If your facing him and hes running away then it has 14 range because of the range glitch (i think) if your shooting at him and your running away, and your not facing him while running then your range is 10. At least i believe this is the truth.

AppleNoob
09-05-2014, 04:08 PM
No offense but just trying to burst a rhino down isnt going to work. It would be better if you crippled the second they charged you then smsed and stomp. This way the rhino can't move, he took a good amount of damage, And he can't hit you then proceed to rinse and repeat except stomp as the cripple is about to wear off then get close and cripple him and sms then walk back and kite.

Also with enchantresses often times their combo will be light fire and ice or fire ice then light. Just because a mage uses light after a certain skill or combo does not mean that he is stressed in any way so don't attempt to rush the mage down when their is a good chance that mage knows exactly what he is doing.

With birds you could have mention how to counter dodge birds since we have a few of them in pvp.

Also how would one kill a 17 rhino or a 18 bear. Basically don't be level specific. Example is you put a strategy on how to kill a level 15-17 dex mage yet there are 20 tank mages and 20 kite mages. Another one is that you put up a strategy for a 20 rhino that wouldnt work vs a 17 kite rhino like luy so don't post a strategy that counters a certain group without saying or warning that it is for level 15 dex mages only. Not knockin it but i can see people reading this and using a strategy for a 15 mage against a 20 tank mage.

Caztori
09-05-2014, 04:19 PM
No offense but just trying to burst a rhino down isnt going to work. It would be better if you crippled the second they charged you then smsed and stomp. This way the rhino can't move, he took a good amount of damage, And he can't hit you then proceed to rinse and repeat except stomp as the cripple is about to wear off then get close and cripple him and sms then walk back and kite.

Also with enchantresses often times their combo will be light fire and ice or fire ice then light. Just because a mage uses light after a certain skill or combo does not mean that he is stressed in any way so don't attempt to rush the mage down when their is a good chance that mage knows exactly what he is doing.

With birds you could have mention how to counter dodge birds since we have a few of them in pvp.

Also how would one kill a 17 rhino or a 18 bear. Basically don't be level specific. Example is you put a strategy on how to kill a level 15-17 dex mage yet there are 20 tank mages and 20 kite mages. Another one is that you put up a strategy for a 20 rhino that wouldnt work vs a 17 kite rhino like luy so don't post a strategy that counters a certain group without saying or warning that it is for level 15 dex mages only. Not knockin it but i can see people reading this and using a strategy for a 15 mage against a 20 tank mage.

I am going to update that part as soon as I got time to do so. At the moment it is just a first draft since I wanted to add content fast. I guess I will have to think through the strategies against the different classes. You'll barely fight other classes than Bear and Mage therefore, I am not even sure how I play against them. Normally, that's just something that happens automatically.

I will try to map my strategies better and make each class specific part more in-deph. The different levels and "sub-classes"/types is a good idea!

Caztori
09-06-2014, 04:47 PM
Ok guys, I've been working more on the How To Play section. Added in-depth guides on all classes but Paladin so far. I need to play more against that class before I can write down a stable strategy.

Hope you like it!

EDIT: Added Paladin part as well. The Skill route map isn't done yet tho.

Burningdex
09-06-2014, 05:02 PM
auto bow -13
long biw 10
sbl 8
paw 10 (i think)
forg 8 (i think)


if ur chasing u gain 2m so auto bows actually go to 15m

if ur running u lose 2m

Caztori
09-06-2014, 05:54 PM
auto bow -13
long biw 10
sbl 8
paw 10 (i think)
forg 8 (i think)


if ur chasing u gain 2m so auto bows actually go to 15m

if ur running u lose 2m

Thank you for confirming. Didn't knew this tbh. Added it to the guide.

DivineMoustache
09-06-2014, 06:08 PM
nah, sbl/talon are 9-10m as well as the paw (most likely 10m), auto bow is normally 12m but you can achieve somewhere between 12-13m when your back is turned at maximum range.

Burningdex
09-06-2014, 06:11 PM
nah, sbl/talon are 9-10m as well as the paw (most likely 10m), auto bow is normally 12m but you can achieve somewhere between 12-13m when your back is turned at maximum range.

auto bow always been 13 and ur right sbl and talon r 10

Caztori
09-06-2014, 06:22 PM
auto bow always been 13 and ur right sbl and talon r 10

Isn't talon 8m?

Burningdex
09-06-2014, 06:58 PM
Isn't talon 8m?

yes bcuz i cant auto when i use thorn root

DivineMoustache
09-06-2014, 07:42 PM
in that case, talon is above 8m and under 10m because my baseline was stomp range compared to barrel distance. an easy way to test is use /location and measure the change in x/y axis as soon as you find a horizontal/vertical line change.

Caztori
09-07-2014, 03:19 AM
in that case, talon is above 8m and under 10m because my baseline was stomp range compared to barrel distance. an easy way to test is use /location and measure the change in x/y axis as soon as you find a horizontal/vertical line change.

Thank you for the tips! I tried it out and can confirm these ranges:

Talon, Bow, Wand, Bow: 10m
Crossbow: 13m

sonoobish
09-08-2014, 04:49 PM
Thank you for the tips! I tried it out and can confirm these ranges:

Talon, Bow, Wand, Bow: 10m
Crossbow: 13m

Talon has 8m not 10.

Caztori
09-09-2014, 07:31 AM
Talon has 8m not 10.

I've tested it with the /location as DivineMoustache said against barrels, and 10m is the range of talons. I've always thought it was 8m as well.

sonoobish
09-09-2014, 07:56 PM
I've tested it with the /location as DivineMoustache said against barrels, and 10m is the range of talons. I've always thought it was 8m as well.

Huh that's weird, because my hs always hits before talon starts hitting. It's funny because I know my range very well, but I was incorrect :(. Taught me something new today :D

AppleNoob
09-09-2014, 10:04 PM
Huh that's weird, because my hs always hits before talon starts hitting. It's funny because I know my range very well, but I was incorrect :(. Taught me something new today :D
Its not when the talon actually hits the person its when your arm pulls back to throw it is when your in range.

Caztori
09-10-2014, 04:05 AM
Its not when the talon actually hits the person its when your arm pulls back to throw it is when your in range.

Correctly! And since talon got 0.7 speed, your range when you first hit will be 10m - the meters you are running during 0.7 sec. In this case, as you are running towards someone, somewhere between 8-9m.

AppleNoob
09-10-2014, 06:46 AM
Correctly! And since talon got 0.7 speed, your range when you first hit will be 10m - the meters you are running during 0.7 sec. In this case, as you are running towards someone, somewhere between 8-9m.
The 0.7 speed means the time it takes to throw another one after the first one.

Caztori
09-10-2014, 09:28 AM
The 0.7 speed means the time it takes to throw another one after the first one.

The speed applies on the first throw as well as your second. Try to hit auto yourself with some different speed weapons and you'll see a delay before the auto attack comes depending on weapon speed.

Burningdex
09-12-2014, 07:16 PM
The speed applies on the first throw as well as your second. Try to hit auto yourself with some different speed weapons and you'll see a delay before the auto attack comes depending on weapon speed.

auto cycles from when u tap it as soon as u r in range it waits until cycle is over then shoots off so if kiting it is glitchy

Caztori
09-13-2014, 03:42 PM
It is time for the second minor update to the guide. This time I've added a new skill build and skill route maps to the guide. See the section "Updates" for more information.

Hope you like the guide and it's progress.

AppleNoob
09-13-2014, 03:56 PM
It is time for the second minor update to the guide. This time I've added a new skill build and skill route maps to the guide. See the section "Updates" for more information.

Hope you like the guide and it's progress.

Wouldn't 6 rage 5 stomp 1 cb 1 cripple and sms be better than 6 rage 5 stomp 1 venge and 2sms??? Also why venge? Cripple does pratically the same amount of damage AND roots the target for 5 seconds i think.

Caztori
09-13-2014, 04:30 PM
Wouldn't 6 rage 5 stomp 1 cb 1 cripple and sms be better than 6 rage 5 stomp 1 venge and 2sms??? Also why venge? Cripple does pratically the same amount of damage AND roots the target for 5 seconds i think.

I think you're talking about the Stun Build, and not the new one. This is a pretty experimental build with high stun rate in focus. Why I don't uses three Slashes do I describe above the builds itself. Most of the time, you won't have time to use all three and if you do, the cooldown of another skill is probably already done at this stage. Even if it could be good in some situation to have three, it's worth more having a stomp dealing more damage since this is a skill you always use.

The differences between Vengeful and Crippling is that Vengeful got higher max damage + chance to knock back. I uses this in the Stun Build due to it's the most common second Slash.

But of course, this is just some examples of builds I prefer. If you like something els, uses that instead. I don't see a point in write every possible build down.

Rescind
09-13-2014, 05:55 PM
Also veng can be landed after the stomp sms. While veng lands, crip doesn't since it has a 3m range rather than the 4m veng slash range

AppleNoob
09-15-2014, 05:52 AM
Most Rhinos at 16-17 use atleast 4 Guardian which only lasts 8 seconds.
We try to do as much dmg as possible in these 8 Seconds, after that we are squishy (22 Armor 400hp) Use Artisan and Armor Ring, try to stay on range so im not hitting my Combo, stomp as soon as i charge till the Birds (Guardian Buff) expire and then switch to Expert,Dmg Ring and nuke me :)
Never used guardian lol -_- i just kited till they stomped

Caztori
09-15-2014, 06:42 AM
Most Rhinos at 16-17 use atleast 4 Guardian which only lasts 8 seconds.
We try to do as much dmg as possible in these 8 Seconds, after that we are squishy (22 Armor 400hp) Use Artisan and Armor Ring, try to stay on range so im not hitting my Combo, stomp as soon as i charge till the Birds (Guardian Buff) expire and then switch to Expert,Dmg Ring and nuke me :)

Thank you! Have been struggled with this one for a while. I barely fight Paladins, so good to know how you play. I will update the guide with this information in mind as soon as I have time :)

Caztori
09-15-2014, 06:43 AM
Never used guardian lol -_- i just kited till they stomped

I guess this strategy didn't work well against experienced bears? They won't Stomp before Charge in hope to break combo.

AppleNoob
09-15-2014, 04:29 PM
I guess this strategy didn't work well against experienced bears? They won't Stomp before Charge in hope to break combo.
It worked. I had max heal max damage buff 1 charge and rest is in redemption

GreenLord
09-15-2014, 07:50 PM
Oh no now my race is doomed D:

Caztori
09-19-2014, 06:20 AM
Oh no now my race is doomed D:

Haha, from my experience great Paladins have an advantage over Warriors. So don't worry :)

sonoobish
09-19-2014, 04:19 PM
Also veng can be landed after the stomp sms. While veng lands, crip doesn't since it has a 3m range rather than the 4m veng slash range

Never mind.

Caztori
09-20-2014, 01:05 PM
Time for another minor update. This time I've updated the How To Play section. Added some new pictures/parts. Thanks to Hurikaz for input about Paladin. I have planned to redo the How To Play part more in the future. As it is now, I don't like the flow in the text as much.

sonoobish
09-20-2014, 02:54 PM
Time for another minor update. This time I've updated the How To Play section. Added some new pictures/parts. Thanks to Hurikaz for input about Paladin. I have planned to redo the How To Play part more in the future. As it is now, I don't like the flow in the text as much.

Fbow proc takes away -15 hit not -25 btw under the proc section. I know this for a fact ;). I've tested it many times.

Caztori
09-20-2014, 05:07 PM
Fbow proc takes away -15 hit not -25 btw under the proc section. I know this for a fact ;). I've tested it many times.

Think you have misunderstood... it says -15 % Hit, but a 25%-ish proc rate :)

sonoobish
09-20-2014, 05:47 PM
Think you have misunderstood... it says -15 % Hit, but a 25%-ish proc rate :)

Ah my bad.

sonoobish
09-21-2014, 08:16 AM
All of your guides go really in-depth and are very great. I remember reading your level 5 mage and bear guides a few years back. Great job and effort put into your guides! I hope to see more from you in the future! :)

Caztori
09-24-2014, 09:38 AM
All of your guides go really in-depth and are very great. I remember reading your level 5 mage and bear guides a few years back. Great job and effort put into your guides! I hope to see more from you in the future! :)

Thank you! I'm pretty sure you will see more from me in the future :)

Zerious
09-24-2014, 03:04 PM
Very thoroughly written and revised guide! I can personally say that I've never seen so much thought go into one guide since the "mathemagician" Physiological's farming guides for AO3. I have learned a LOT of details that I've overlooked in the past few times returning to PL, and I can apply them to my other twinks as well. Thank you for this guide! Expect to see a lvl 15 bear of my own soon! add Justzerious.

Burningdex
09-27-2014, 06:38 PM
just re read, its amazing GJ man

Caztori
09-30-2014, 02:28 PM
Just updated the Super Build after I did some calculation.

Thanks for the feedback guys! Remember to come back and check the guide as I update it frequently :)

EDIT: Chosen to hide the Super Build for a while as I try it out. Seems to be pretty good tho ;)

Rescind
10-01-2014, 01:19 AM
one of my favorite build is 6rage 5 stomp 1 veng 1 sms 1 crip. works well all around

Caztori
10-01-2014, 03:45 AM
one of my favorite build is 6rage 5 stomp 1 veng 1 sms 1 crip. works well all around

I've been thinking about using three Slashes, but I think I'll stay with just two. As I am using Crippling instead of Vengeful, the later would be better against bears and my build gives a small disadvantage in this case. With your build, you are pretty good against all classes (all-around), but I personaly prefer spending the last point to make another skill better. This doesn't mean two Slahes are better than three. If you are used to three, I am pretty sure you can do as well as a bear with just two :)

Caztori
10-10-2014, 03:06 PM
I continue to update the guide. This time I've added a small part, 1.6 Regen Gear. This may not be the most important thing, but many people have been asking me in-game why I equip a wand after every fights. Now everyone can know why :)

Caztori
11-07-2014, 05:26 AM
I've continued to update the guide. The 'super build' is finally posted :)

zaorago
11-07-2014, 12:30 PM
I've continued to update the guide. The 'super build' is finally posted :)

Probably the best guide to have ever set foot in pocket legends forums, bravo.

HeyitsTubs
11-12-2014, 08:25 AM
congrats on guide. nicely done!

Caztori
11-14-2014, 06:47 AM
Probably the best guide to have ever set foot in pocket legends forums, bravo.

congrats on guide. nicely done!

Thank you guys! :)

Burningdex
11-14-2014, 05:37 PM
how much does 15 bear cost?

Caztori
11-15-2014, 06:29 AM
how much does 15 bear cost?

It really depends what gear you are going to get, but a talon setup would cost: Jewel Thief's Platinum Talon (50k), Halloween Bone Helm (40k?), Exp or Art armor (50k), Gruesome Evidence Bracer (2m?). That's a total of 2 140 000 (2,14m). This is probably the best and only setup you should need so that is how much it cost.

I did a calculation once of how much my 15 bear's gear is worth and it was somewhere at 8m + a lot of platinum.

ZedMaster
11-16-2014, 02:41 PM
Gave Caztori the SBL info (in-game) <3

Best guide on forums, gg!

Caztori
11-20-2014, 06:17 PM
Gave Caztori the SBL info (in-game) <3

Best guide on forums, gg!

Yup, thanks to ZedMaster to providing me info on SBL!

Thanks man :)

FrustratePl
12-13-2014, 07:15 AM
This guide was the winner of Pocket Legends Community Spotlight September 2014 (http://www.spacetimestudios.com/showthread.php?180891-Pocket-Legends-Community-Spotlight-Winner!-September-2014)

101827

Ever since 2012 when I first created my level 15 Warrior twink I always wanted to create this guide. My knowledge about the level wasn’t high enough back then, but now after two years and thousand of fights, I feel ready to take on this challenge.

My first twink experience was right after PVP was released in Pocket Legends, and I played a level 10 INT Warrior which was the most common class back then. Shortly thereafter DEX Warriors came and I could afford to keep up with gear. That lead me in to level 5 PVP before I wanted to try higher levels again. At this time, level 10 PVP was dead and most of the people who played level 10 had leveled to 15 instead. This is the point where I started building my level 15 Warrior and today, this is how far I've come.

Like my other twink guides in the “ULTIMATE series” I’ve gone deep and added effort into it. If you want to find out more about my other twink guides, you can click here (http://www.spacetimestudios.com/showthread.php?80785-The-ULTIMATE-Level-5-Twink-Guides). This is a complete documentation of almost everything I know about level 15 Warrior PVP and the game in general.

This guide won't show you exactly how to do. In this guide you will be able to find multiple choices when it comes to the most parts and it's up to you to find the one fitting you best. I like the variety between players and in this level, there isn't normally a "right build". One thing is sure though; this guide will lead you to success.



Want to get in touch with me in-game?
Level 15 Warrior IGN: Cazteri







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1. Gear
1.1 Helmet
1.2 Armor
1.3 Weapon (UPDATED)
1.4 Shield
1.5 Ring
1.6 BONUS: Regen Gear

2. Weapon Procs
2.1 Forgotten Bow
2.2 Fiendish Monkey's Paw
2.3 Winter Fest Snowball Launcher (NEW)

3. Vanity Items
3.1 Vanity Helmet
3.2 Other Vanity Items

4. Faces
4.1 5 Platinum (No stats)
4.2 10 Platinum (Gives stats)

5. Base Stats
5.1 Warrior Starting Stats
5.2 Base Stats Builds

5.2.1 Build 1 - Full DEX

5.2.2 Build 2 - Paw Build

6. Skills
6.1 Available Skills
6.2 Skills Builds (UPDATED)

6.2.1 Build 1 - Common Build

6.2.2 Build 2 - Anti-Kite

6.2.3 Build 3 - Super Build

7. How To Play
7.1 Against Warrior
7.2 Against Enchantress
7.3 Against Archer
7.4 Against Paladin
7.5 Against Ranger
7.6 Player Skill Required

7.6.1 Range

7.6.2 Damage done/taken

7.6.3 Stay close or far away?

Read More







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Here I’ve collected the gear I think are needed for the ultimate level 15 Warrior. If you don’t want to spend all your gold or Platinum, just go for the items you think are the most worthy. The focus in this guide is the end-game twinking which leads into the fact that I'll only show the very best gear and weapons. If you can't afford the items listed below, there are similar cheaper items, but they won't be as good as the best. Every choice is up to you. If you want to be the best - you have to invest in the right gear.

When it comes to combine the gear into presets it is hard to say which strategy is the best. What you will aim for is always 100 % hit (100 % is the hit cap due to Physiologic's examination) and after that aim for the stat you prefer, alternatively go for a balanced build. I am using different presets depending on which class and person I am challenging and they are all built around either Crit, DPS or Armor.


1.1 Helmet



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Halloween Bone Helm
Base Req: Level 15
Bleached bones, disease free!
8 Dex, 1% Dodge, 3% Hit, 3% Crit, 2 Damage, 6 Armor


Drop from the 2013 Halloween Event. Can be bought in CS.



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Halloween Bone Helm
Base Req: Level 15
Bleached bones, disease free!
8 Int, 2% Dodge, 3% Hit, 1% Crit, 2 Damage, 7 Armor


Drop from the 2013 Halloween Event. Can be bought in CS.



101830
Sniper’s Archery Cap
Base Req: Level 10, 31 Base Dex
Armor for your head.
7 Dex, 5% Hit, 2% Crit, 1 H/s, 1 M/s, 5 Armor


Bought from the Platinum Store as a part in Level 10 Archer 4-Pack (35 Platinum) and Archer Level 10 3-Pack (30 Platinum).

Comment: Until 2013 Sniper’s Archery Cap was the best helmet for level 15 Warrior twinks. Now I only use it when I wan’t higher H/s and M/s. When Halloween Bone Helm released it changed. Both the Dex and Int verions of Halloween Bone Helm are pretty close to each other, Dex for Crit and Int for Armor. The choice depends on your game style and what stats you prefer.


1.2 Armor



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Artisan’s Reinforced Leather
Base Req: Level 15, 52 Base Dex
Finely crafted leather armor!
7 Dex, 8% Hit, 3 H/s, 13 Armor


Crafted from a rare recipe dropped from bosses in Balefort Castle. Can also be bought in CS.



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Expert Reinforced Leather
Base Req: Level 15, 52 Base Dex
Finely crafted leather armor!
7 Dex, 1% Hit, 7% Crit, 4 H/s, 3 Damage, 9 Armor


Crafted from a rare recipe dropped from bosses in Balefort Castle. Can also be bought in CS.



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Halloween Marrow Mantle
Base Req: Level 15
Moving silent and unseen…
8 Dex, 1% Dodge, 3% Hit, 3% Crit, 2 Damage, 10 Armor


Drop from the 2013 Halloween Event. Can be bought in CS.

Comment: Depending on if you prefer Hit % and Armor or Crit and Damage you will probably have a favorite between Artisan’s Reinforced Leather and Expert Reinforced Leather. There isn’t any best one here, but all depends on your game style and what fits for you. Halloween Marrow Mantle (Dex) came in the 2013 Halloween Event and woks fine as a compromise if you don’t want to sacrifice some stats for some others since this is a well balanced piece of armor.


1.3 Weapon



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Essentially Forgotten Bow
Base Req: Level 15, 47 Base Dex
This one is powerful enough!
42-88 Damage, 0.9 Speed, 8 Dex, 1% Dodge, 3% Hit, 3% Crit, 2 Armor


Drop from the Forgotten Treasure Event in 2012. Can be bought in CS.



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Friendish Monkey’s Paw
Base Req: Level 15, 5 Base Int
Zero wishes remaining…
54-76 Damage, 1.2 Speed, 8 Int, 2% Dodge, 3% Hit, 1% Crit, 3 Armor


Drop from the 2012 Halloween Event. Can be bought in CS.



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Gruesome Pumpkin Chunker
Base Req: Level 15, 5 Base Dex
This thing shoots pumpkins!!!
41-86 Damage, 0.9 Speed, 8 Dex, 1% Dodge, 3% Hit, 3% Crit, 2 Armor


Drop from the 2012 Halloween Event. Can be bought in CS.



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Jewel Thief’s Platinum Talon
Base Req: Level 15, 35 Base Dex
A thrown weapon!
16-21 Damage, 0.7 Speed, 7 Dex, 4% Hit, 2% Crit, 1H/s, 1 M/s, 2 Armor


Drops from Bad Mojo in Wyldwood. Can also be bought in CS.



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Winter Fest Snowball Launcher
Base Req: Level 15, 5 Base Dex
Snowball fight!!!
30-40 Damage, 0.7 Speed, 4 Dex, 2% Hit, 2% Crit


Drop from the 2010 Winter Festival Event. Can be bought in CS.



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Winter Fest Tinsel Talon
Base Req: Level 15, 5 Base Dex
As beautiful as it is deadly.
21-26 Damage, 0.7 Speed, 4 Dex, 2% Hit, 2% Crit


Drop from the 2010 Winter Festival Event. Can be bought in CS.



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Auto-Crossbow of Finesse
Base Req: Level 15, 49 Base Dex
Rapid firing crossbow goodness!
17-19 Damage, 0.6 Speed, 6 Dex, 1% Dodge, 2 H/s, 1 M/s, 2 Armor


Randomly Drops from mobs in Balefort Castle and Shalerockstone Valley. This is a scaled item, which means you need to be level 15 in order to get the level 15 version. Can also be bought in CS.

Comment: If you have to choose just two of these weapons, I would recommend you to go with Essentially Forgotten Bow and Jewel Thief’s Platinum Talon since this is the standard weapons for level 15 Warrior twinks. If any of the Forgotten Bows are too expensive for you, I would just go with the Jewel Thief’s Platinum Talon. It is simply the best weapon for a level 15 Warrior, and does even beat the Essentially Forgotten Bow. Winter Fest Tinsel Talon is just a luxury complement to the Jewel Thief’s Platinum Talon with more DPS, but a lack of Armor and Hit %.

Friendish Monkey’s Paw and Gruesome Pumpkin Chunker/Auto-Crossbow of Finesse are weapons I barely use. The Paw requires 5 Int to be equipped wich I doesn’t recommend to have (see Base Stats). The Crossbow era have passed and it’s rare to see anyone using it. The reason is it’s not as good as it one day was (before the rebalance update). The only reason to use a crossbow is for the 12m range it has.

Winter Fest Snowball Launcher (SBL) is a rare weapon and if you are looking for one you'll be prepared to pay a lot of gold for it. SBL can be very powerful but also weak depending on who uses it. The ideal strategy is to keep max range and kite your opponent with the freeze proc. This makes the weapon a challenge to use and when you learn to do so this will be a very powerful weapon.

When choosing you weapon, people often forget what too look for. Since you are going to rely on the skill Rage (20s. buff, 28s. cooldown) you're DPS will be higher at almost two thirds of all time. With this in mind, you should look for a weapon with high DPS with Rage active. Rage gives you a base +Damage which doesn't get affected by weapon, but it also gives +Crit % which will give you a higher DPS on faster weapons. If you have a chance to get a crit every 0.7 seconds (talon speed) instead of 1.1 seconds (Paw speed) this will also give you a higher DPS. Therefore, talons often seems to be the best and most commonly used weapon for level 15 Warriors.


1.4 Shield



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Gruesome Evidence Bracer
Base Req: Level 15, 5 Base Dex
A bloody mess of a bracer.
8 Dex, 1% Dodge, 3% Hit, 3% Crit, 4 Damage, 9 Armor


Drop from the 2012 Halloween Event. Can be bought in CS.



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Fiendish Haunted Doll
Base Req: Level 15, 5 Base Int
A vessel for a long dead spirit.
8 Int, 2% Dodge, 3% Hit, 1% Crit, 4 Damage, 8 Armor


Drop from the 2012 Halloween Event. Can be bought in CS.



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Ghoulish Bone Cage Shield
Base Req: Level 15, 5 Base Str
A special Halloween shield.
8 Str, 2% Dodge, 2% Hit, 2% Crit, 5 Damage, 8 Armor


Drop from the 2012 Halloween Event. Can be bought in CS.



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Ghoulish Black Cat Shield
Base Req: Level 15, 5 Base Str
A special Halloween shield.
8 Str, 2% Dodge, 2% Hit, 2% Crit, 5 Damage, 8 Armor


Drop from the 2011 Halloween Event. Can be bought in CS.

Comment: The choice of Shield, or bracer, is pretty clear when it comes to level 15 alternatives. Gruesome Evidence Bracer is the obvious choice. If you can't afford a pink Gruesome Evidence Bracer don't buy a purple one. Buy Fiendish Haunted Doll if you are going for a 5 Int Build or Ghoulish Bone Cage Shield/Ghoulish Black Cat Shield instead. The price is almost the same, but the later are better due to stats.


1.5 Ring



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Fine Platinum Band of Technique (Common)
Base Req: Level 10, 37 Base Dex
An enchanted ring!
1% Dodge, 8 Damage, 1 Armor


Bought in the Platinum Store for 10 Platinum.



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Fine Platinum Band of Bravery (Common)
Base Req: Level 10, 37 Base Dex
An enchanted ring!
1% Crit, 9 Damage


Bought in the Platinum Store for 10 Platinum.



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Magican’s Fine Golden Band (Common)
Base Req: Level 10, 37 Base Dex
An enchanted ring!
2% Hit, 6 Armor


Bought in the Platinum Store for 10 Platinum.



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Magican’s Fine Platinum Band (Common)
Base Req: Level 10, 37 Base Dex
An enchanted ring!
2% Hit, 8 Damage


Bought in the Platinum Store for 10 Platinum.

Comment: Rings are a tricky part and can in some situation be the difference between a win and loss. Basically, you have two choices; Damage or Armor. I uses both in different purposes. When you know which one of these stats you want to go for, choose the ring with the best complementing stat for you situation.

Depending on what gear combination I am using, I always trying to use the Ring that balances my stats best. I never only focus on one stat, such as maxing out DPS, but trying to have such a balanced build as possible. All rings listed above are rings I use frequently.


1.6 BONUS: Regen Gear

Between fights it can be good to have a region gear ready to regain your health and mana as fast as possible. As a small bonus, I include the best region gear you can use as a level 15 Warrior. This setup gives me 10 H/s and 6 M/s. It is possible to get higher M/s at the cost of H/s, but it is not worth it since you in general loose more health than mana in a fight.



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Sniper’s Archery Cap
Base Req: Level 10, 31 Base Dex
Armor for your head.
7 Dex, 5% Hit, 2% Crit, 1 H/s, 1 M/s, 5 Armor


Bought from the Platinum Store as a part in Level 10 Archer 4-Pack (35 Platinum) and Archer Level 10 3-Pack (30 Platinum).



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Expert Reinforced Leather
Base Req: Level 15, 52 Base Dex
Finely crafted leather armor!
7 Dex, 1% Hit, 7% Crit, 4 H/s, 3 Damage, 9 Armor


Crafted from a rare recipe dropped from bosses in Balefort Castle. Can also be bought in CS.



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Dreamer's Fire Wand
Base Req: Level 10
A flame flicking stick!
17-38 Damage, 1.0 Speed, 7 Int, 1% Dodge, 3% Hit, 2% Crit, 2 H/s, 3 M/s


Bought from the Platinum Store as a part in Enchantress L.10 4-Pack (35 Platinum).



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Sniper's Avian Wing
Base Req: Level 10, 32 Base Dex
An off-hand shield for spike-throwing Avians!
7 Dex, 5% Hit, 2% Crit, 1 H/s, 1 M/s, 7 Armor


Bought from the Platinum Store as a part in Level 10 Archer 4-Pack (35 Platinum).



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Fine Golden Band of Life (Common)
Base Req: Level 10, 37 Base Dex
An enchanted ring!
1 H/s, 1 M/s, 6 Armor


Bought in the Platinum Store for 10 Platinum.

Comment: This is gear I use directly after every fight. The only purpose is to get as high H/s as possible so I can enter the next fight. If you're low on Gold and/or Platinum, I suggest you to not buy this gear in firsthand. If Gold and/or Platinum isn't a problem and time is something you got limited, then this is the gear for you.







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Some weapons got secret procs on hit, and even so in the level 15 bracket. In the level 15 range of DEX weapons, Forgotten Bows are the only weapon to have a proc on hit, but if you choose to use INT weapons, such as Monkey's Paw listed in this guide, you'll also have a proc chance on hit. In this section, I describes the different proc and it's benefits.

NOTE: The proc chances may not be 100 % correct since I tested this out myself, but are in a close range.


2.1 Forgotten Bow


Blind Shot
~ 25 % Proc Chance
-15 % Hit, Stackable x2, Lasts for four (4) seconds.

This proc almost ensures you to reduce your opponent's Hit % with 30 if you use a Forgotten Bow. This is a good reason to aim for high Hit %, at least when you're fighting players using Forgotten Bows.


2.2 Fiendish Monkey's Paw


Nightmare
~ 10 % Proc Chance
-25 Armor and -10 Dodge, Stackable x2, Lasts for eight (8) seconds.

This proc doesn't always proc in every fight. When it does, you'll have a advantage of your opponent. To be able to equip a Paw, you'll have to sacrifice 4 DEX for INT instead. Read more about it under Base Stats.


2.3 Winter Fest Snowball Launcher


Freeze
~ 20 % Proc Chance
Freezes the target, Lasts for three (3) seconds.

This proc freezes the target on the ground. If you know how to kite using SBL this is very useful in PVP. The hard part about it is to deal as much damage with skills when you normally wants to stay far away from your target.







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The choice of vanity armor are only interesting when it comes to the helmet. Therefore, most focus will be there in this section.


3.1 Vanity Helmet



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Founders' Helm
Base Req: Level 1
For being part of PL since the start!
5 Damage, 5 Armor


Given to players starting to play Pocket Legends in the first month from the launch in April 2010.



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Festive Birthday Party Hat 2013
Base Req: Level 1
Happy third birthday Pocket Legends!
1 Armor (1.5 Armor)


Randomly dropped during Pocket Legends third birthday event in 2013. Can be bought from CS.

Comment: Founders' Helm is the only vanity helmet under a level of 60 that will give you more than +1 Armor (excluding Festive Birthday Party Hat 2013 and Big Luck which seems to give +1.5 Armor). If you’re lucky having it, this will be a big advantage, especially in lower levels when these stats are worth more compared to other gear. If you don’t have the privileges to own a Founders' Helm, be sure to equip a vanity helmet that gives +1 armor. Every extra stat should not be underestimated.


3.2 Other Vanity Items

NOTE: These items doesn’t fill a function at all, they’re just for the looks. I have listed the once below I uses just in case you want to look as awesome as I do.



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Deep Mountain Armor
Base Req: Level 1
Protects from both the chill of the underground, and the sharpest of metals. Dwarven Craftmanship at its finest!


Limited item bought in the Platinum Store in 2013 together with Deep Mountain Helm and Oakenguard Shield for 150 Platinum.



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Violet Holoshield
Base Req: Level 1
Protects against THE most stubborn Vular!


Limited item bought in the Platinum Store for 25 Platinum.



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Bats
Base Req: Level 1
You can’t leave home without your little friends!


Bought in the Platinum Store for 250 Platinum.







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There are two different types of faces; those that doesn’t give stats and are able to choose from when you create a new character or later buy for 5 Platinum and the ones for 10 Platinum that gives stats. I’ve compiled a complete list of all faces available for (level 15) Warriors below.


4.1 5 Platinum (No stats)



Name
Stats


Classic Ursan
-


Brown Bear
-


Lady Bear
-



4.2 10 Platinum (Gives stats)



Name
Stats


Krazy Bear
3 INT, 1 Crit


Koala Bear
3 Str, 1% Dodge


Polar Bear
3 Str, 7 Health


Mecha Bear
3 Str, 2% Hit


Rocky Bear
3 Str, 1 Armor


T. Edward Bear
3 Str, 1 Dex, 1 Int


Cyber Bear
3 Str, 5 Mana


Panda Warrior
3 Str, 2 Dex


Rock Fighter
3 Str, 1 Damage


Shaggy Bear
3 Str, 2 Int



Comment: I am using Panda Warrior as my face. I do this due to the fact that Pocket Legends do take decimals into account even if it doesn’t show in your stats. As we know, Dex gives Crit %, Hit %, Dodge % and Damage. This face will increase these stats slightly. If you don’t want this face my recommendation is the Mecha Bear. Not as cool as Panda Warrior, but Hit is always a good stat to go in for.







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5.1 Warrior Starting Stats

This is the Base Stats Warriors start with. It is these stats you have to work with when creating your stats build.

Base STR: 7 (Adds Health, H/s, Armor and Skill Damage)
Base DEX: 2 (Adds Crit %, Hit %, DPS and Dodge %)
Base INT: 1 (Adds Mana and M/s)


5.2 Base Stats Builds

5.2.1 Build 1 - Full DEX


Base STR: 7
Base DEX: 72
Base INT: 1

I strongly recommend you to use this build. DEX Bears rely on high damage and need to burst healing classes (Enchantresses and Rhinos) before they kill you. The minimum DEX to be able to equip the best DEX gear is 52.

5.2.2 Build 2 - Paw Build


Base STR: 7
Base DEX: 68
Base INT: 5

The only reason to use this build is to be able to equip a level 15 Paw. If It’s worth sacrifice 4 DEX to be able to use Paw? Technically, no. If you prefer Paw, yes. Rage, as main skill for level 15 bears, gives a 20s buff with 28s cooldown. This buff gives damage and crit (see Skills section) which will, due to the crit, increase the damage more to faster weapons. The 8 seconds Rage isn’t active, the Paw will have a higher DPS than talon (0.7 speed), but the other 20 seconds talon will give you over 30 higher DPS.







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Under this section you will be able to find all skills available for a level 15 Warrior and possible builds I suggest you to use.


6.1 Available Skills

NOTE: The stats of the skills represents the stats of rank 1 of each skill, none gear equipped and my Full Dex build (see Base Stats).



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Vengeful Slash
Available at level 2
5 mana, 4.5s. cooldown, 4m range 28-47 damage + knock-back chance
A good skill while others are on cooldown. The know-back chance are good in PVP.





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Stomp
Available at level 3
6 mana, 5s. cooldown, 4m area 49-57 damage, +knock-back, +20% chance to stun
The level 15 Warrior’s highest range attack (8m at rank 6). Time this right and you’ve won. Stomp also break roots. Stun last for 3 sec.





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Rage
Available at level 4
20 mana, 28s. cooldown, self-target 20s. buff, +5% crit chance, +10 DMG
The reason why Warriors are good. At rank 6, this skill gives +20% Crit and +60 Damage.





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Taunt
Available at level 6
0 mana, 6s. cooldown, 12m area Taunt, + 12s. self-buff +2% DODGE chance
The only function this skill has in PVP is the +2 Dodge (+1 for each rank) which makes it pretty poor.





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Crippling Slash
Available at level 8
5 mana, 6s. cooldown, 3m range 28-37 damage, root target for 5s.
Another “normal” attack but also a root. Root gives higher advantage of classes wanting to stay further from their opponents.





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Super Mega Slash
Available at level 10
8 mana, 4s. cool cooldown, 4m range 28-57 damage, +20% chance to stun and reduce ARMOR -10 for 5sec.
Really good debuff that procs on every fifth hit on rank one. When it does, you’ll probably win. Stun last for 5 sec.





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Crushing Blow
Available at level 12
4 mana, 4s. cooldown, 3m range 19-27 damage, debuff -10 DMG, -5% DODGE for 5s.
Good debuff for defensive Warriors. The damage done is lower than other similar skills for Warrior.





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Restore
Available at level 14
15 mana, 16.25s cooldown, self-target Heal 8-10, +5 health regen for 5s.
Probably the least useful skill due to the fact that you’re not able to spend to many skill points on it. Even if you did, the healing and regen aren’t good at all.



6.2 Skills Builds

The advantage of having your own build is that it will fit your game style better and also make you unique against your enemies. If both players are using the same build and gear the fight will be determined by skill or luck while in a case where your build is different, you can take advantage of your build against his or hers. When building your own build (which I suggest you to do) there are some things you might need to base that build on. These things are:


Always have Rage at rank 6
Never have Stomp below rank 4
Do you normally use one, two or three slashes in a fight?

Since Rage is the key of low level Warriors you should always max this skill out by having it at rank 6. This will give you a buff of +20 % Crit and +60 Damage that will last for 20 seconds. The reason to not having Stomp below rank 4 is based on the break freeze/root effect. Below rank 4 (1-3) Stomp will only break freeze and root 30-40 % of the times, Stomp at rank 4 have 80 % chance to break freeze and root, while Stomp at or above rank 5 (5-6) will have a 100 % chance to cancel it. To be able to cancel freeze/root is important when playing against Enchantresses and Archers.

The number of slashes is an ongoing question and only you could know the answer of how many you should use. If you play aggressive and stay close to your target, use three, if you're not, use just one or two. I've experienced two slashes is the best option when it comes to me since I won't have more time to use a third. Therefore, the builds shown below only uses two slashes, but the whole point of it is to give you a helping hand when building your own build.

My suggestion to you is to start with a build you think is good, try it in PVP and try to figure out what's not working and what's working. From there start to tweak it and soon you will have a build that fits you as good as a hand in a glove. When you've reached this point, you will see the result in fights.

6.2.1 Build 1 - Common Build


Vengeful Slash (Rank 1)
Stomp (Rank 6)
Rage (Rank 6)
Super Mega Slash (Rank 1)

This build is pretty well known in the level 15 Warrior community and I guess the majority of the players uses this build, so no secrets here. I recommend just using two slashes (Vengeful + SMS) since you normally don't have more time to us more than two. In the most cases you'll end up only using one.

6.2.2 Build 2 - Anti-Kite


Stomp (Rank 6)
Rage (Rank 6)
Crippling Slash (Rank 1)
Super Mega Slash (Rank 1)

This build is the same as the Common Build, but better against kiting classes, such as Enchantresses. The build relies on Crippling Slash instead of Vengeful Slash and its ability to root your target for 5s. In a fight against Enchantresses where Stomp most of the time are used to break their freeze on you, the Crippling Slash changed this and gives you room to use Stomp as a offensive skill. The top damage of Crippling Slash is a bit lower than Vengeful Slash which makes this build worse if you're not fighting kiting classes frequently.

6.2.3 Build 3 - Super Build


Stomp (Rank 4)
Rage (Rank 6)
Crippling Slash (Rank 1)
Super Mega Slash (Rank 3)

This is a build I've been testing for a while and got used to. Compared to the previous builds, I added some thoughts and tests into this and think I came up with the perfect build, at least for me and my play style. If it is a super build? It's up to you!

The build itself is made to have a high stun chance as possible. When the other builds got a total of 76 % of chance to stun with Stomp + SMS combo does this one have a 80 % chance to stun with the same combo and 60 % chance to reduce Armor by 10 with or without the combo. Stomp at rank 4 still got 8m range and the damage is not much lower than rank 6. SMS with 60 % stun and decrease Armor proc makes the choice easier to sacrifice Stomp damage. As second Slash, use which one you like the most. I prefer Crippling Slash, especially against kiting classes since it gives you another stun.

EDIT: This build used to be 6 Rage, 3 Stomp, 4 SMS and 1 CS but since 3 Stomp breaks just about 30-40 % of all freezes/roots it is not convenience against Enchantresses and Archers. With 4 Stomp you have a 80 % chance to break freeze/root effect but you have to sacrifice 1 point in SMS. This results in a total stun chance of 80 % instead of 82 % and a chance to reduce Armor by 10 of 60 % instead of 80 %. Sadly the Stomp doesn't break root often enough in rank < 4 otherwise the older build would be better due to stun/debuff chance.







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I have now gone through the gear available for level 15 Warriors, and now comes the critical part; how to play. I often sort out Pocket Legends PVP in three primary elements. These are Gear, Skill and Luck. If you put them in proportion to each other, it will look something like this:


Skill > Luck > Gear

As you can see, the gear is the least important component, but still so important. With the right gear, you’ll have a advantage, but that’s not all you’ll need to win a fight. Luck is the easy part. You don’t have to do anything, just cross your fingers on making some critical hits (chances increases with Crit %). Since the fights normally goes fast, the one who crits a lot wins in most of the cases. Unfortunately, crit isn’t something you can control unless equipping gear with high crit rate and hope for the best.

How to play level 15 Warrior is pretty simple. What you always have to do is to use Rage before entering combat, and then depending on your opponents use Stomp and your Slashes in some different ways (see how to play against each class further down). The image below shows the Warriors basic skills and ranges based on the builds I presented in the skill section.



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As you can see, this is the ranges and when each skill could be used. At this point, it is still basics, but for you who are new to Pocket Legends and Warrior as class, this is something that you'll have to know in order to be a good player. A trick when using Stomp is to quickly press SMS directly after. If you do it fast enough, you will hit your opponent with SMS before your opponent is 4+ meters away. Unfortunately, this does not apply on Crippling Slash since it has just a 3m range.

Further down, I go though how your game style should look like against all the different classes. After that, I will focus on the skill and how you need to play in order to win. One key factor I doesn't mention in the strategies below is to always keep Rage active as much as possible. But I guess you already knew that.


7.1 Against Warrior

The game style against Warriors will be the same, regardless of level. All of the Warrior twinks in the level span of 10-20 will be DEX Warrior, just like you, and therefore just keep to your plan in all cases.

Against Warriors, I always use any of my talons. Even if I fight a Warrior with Forgotten Bow, talon is my choice. Why? In the end, Forgotten Bow may have about 30 more DPS than talon (about 15 DPS with Rage active), but lack of Armor. With that in mind, talon will be a better choice. The only reason for me to use other weapons is if we agree to fight with a certain weapon, such as Crossbow etc. Against a Warrior using Forgotten Bow or Paw, Armor and Hit are the stats I try to get as high as possible due to Forgotten Bow's high DPS and Paw's Nightmare weapon proc decreasing Armor by 25 and Dodge by 10 (Stackable x2). Against Warriors using Talon, high DPS and Crit are what I prefer.

The first skill to use is Stomp. As soon as you are in a range of 8m (range of Stomp with my build) hit stomp before your opponent does. Then land a combo with one of your Slashes (I recommend SMS) before anyone or both of you will be knocked away. Do not use both or all of your Slashes here. Depending on your health situation, stay away if low or run against you opponent to use your second slash and wait for the cooldown of Stomp wear away if you are high. When this routine is done, repeat it until the fights is over.

In most cases, the one who know the ranges best and know when to play passive/aggressive will win the fight. Read more about this further down in the guide.


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Slash 1 = SMS, Slash 2 = Vengeful Slash or Crippling Slash


7.2 Against Enchantress

Enchantresses can be tricky to fight. The most important thing to have in mind against Enchantresses is the Frostbite. Frostbite will freeze you with a range of 12m. Other skills Enchantresses will use is Lightning (8m range), Drain Life (12m range), Firestorm (8-12m depending on their build) and of course Heal. Using Firestorm right after you got Freezed will create the combo “Hot Flash!” dealing 10-30 % more fire damage).

Always use gear that gives high DPS against Enchantresses. The strategy will rely on bursting your opponent with as much damage as possible.

I would say there are two types of Enchantresses. Those who opens up with Frostbite and those who doesn’t. The common factor is that both are going to aim for the “Hot Flash!”-combo. If your opponent starting with a Frostbite and you feel you’re in range of a Stomp, use it. The stomp clears the Freeze and you probably will knock away you opponent. If the opponent doesn’t start with Frostbite, start with your Slashes and save Stomp for the Freeze. With this in mind, you will have a routine.




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As soon as you see the Frostbite icon appear under your health/mana bar, use Stomp to break it (see image). From the moment you see the Frostbite bolt come against you, there is a delay until it actually hits you. Therefore, never stomp as soon as you see the bolt, wait until the icon appears. If you Stomp quick enough, you won't even notice the freeze. Note that you need to have Stomp of rank 5 or above to have 100 % chance to break freeze.


Since the Enchantress can heal kiting is something you have to deal with. This means the opponent will try to stay as far away from you as possible to be able to heal and let the fight keep on going for as long as possible. I suggest you to use my Anti-Kite build when fighting Enchantresses. In this case, open the fight with Crippling Slash to root you opponent. This will lead into a situation where you should be able to use Stomp as an offensive skill instead of just breaking Freeze.

An advantage Enchantresses have against Warriors is Heal. This means you will never win a long fight. Therefore it is important to try to burst the Enchantress as much as you can. To do so, try to have all your Skills ready right after you see the Enchantress heal. Right then you’ll have a 3 second chance to burst the opponent down as much you can. If you can land some crits, this will be an important element in the fight. Two successful bursts after two Heals in a row and you’ll probably be the winner.

To avoid an Enchantress from kiting and don’t letting you come within 8m range for Stomp, try to lure your opponent against a wall of some kind and use Stomp against it. If you can trap a Enchantress against a wall, you will have an open highway to use all of your skills and win. The ideal would be to stay in melee range all the time.


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Slash 1 = Crippling Slash, Slash 2 = SMS


7.3 Against Archer

Archers are pretty rare in this level span, but some good Archers exists. This is a class you have to stay close, but not too close. This is the trickiest part against Archers.

When it comes to the choice of gear, I suggest you to use gear with as high DPS as possible. If you play your skills right the Archer won't deal as much damage against you as needed to kill you, therefore you can sacrifice defensive stats to higher DPS instead.

Back in time, archers normally relied on Evade and as high Dodge % as possible. Now most of the Archers focus on high damage. The three key skills for Archers are Blast Shot (12m range), Thorn Root (10m range) and Avian Scream (3m range). Blast Shot is Archer’s main skill for damage and got a high range. It is impossible to avoid this since you’ll need 8m range for stomp and 10m for auto attack with bow. The same goes for Thorn Root. This skill will root you from a 10m range. When you get rooted, you’ll have to Stomp out of it, no matter what. If you fail the Stomp out of root, the Archer will have the advantage due to range. Avian Scream is a skill to push back and stun you, so be sure to not stay closer than 4m to the Archer.




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As soon as you see the Thorn Root icon appear under your health/mana bar, use Stomp to break it (see image). From the moment you see the Thorn Root effect on the floor, there is a delay until it actually hits you. Therefore, never stomp as soon as you see the effect, wait until the icon appears. If you Stomp quick enough, you won't even notice the root. Note that you need to have Stomp of rank 5 or above to have 100 % chance to break root.


The key against Archers is to stay in the right span of range (4-8m) and always stomp out of Thorn Root. Just auto attack and use Slashes when you get the chance to. Just remember to stay away from Avian Scream though. If you do so, you’ll probably be the one who wins.


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Slash 1 = SMS, Slash 2 = Vengeful Slash or Crippling Slash


7.4 Against Paladin

Paladins are uncommon in the level 15 span. Most of the Paladin twinks are either level 10, 16 or 20. Level 10 Rhinos will probably be focusing on high Armor just like the level 20’s, but level 16’s will probably focus on damage and use Forgotten Bow instead of Melee weapons.

Primary skills for Paladins are Charge (12m range) to leap against you, Redemption (4m range) deals damage and heals, Heal and either one of the buffs Brute Force (Armor & Dodge) or Vital Force (Damage, Hit % & Crit %).

Paladins with Forgotten Bow (often level 16-19) relies on their combo Charge + Redemption. This combo will double their attack. What is important here is to time the Stomp perfectly right after the Charge so they misses the Redemption and so the combo. This strategy is not always working as it relies on ranges and the fact that you knock back the Paladin more then 4m so the Redemption misses. The Stomp won't break the combo such as Heal can do, so if your strategy success depends on your enemy. Against a good Paladin, it is hard to break the combo.

During the time they try to land this combo they will probably have Guardian activated (level 16+) which gives Armor and Dodge. This buff lasts for just 8 seconds. After the buff runs out, the paladin will be weak and they will most of the time stay away and heal. In this situation, you’ll want to stay close to your opponent and use your Slashes. If the Paladin gets too many successful combos on you, you will probably loose.

Melee Paladins, or Armor Paladins, could be very hard, especially the ones at level 20. Since they are using melee weapons, try to stay as far away as possible all the time. To win against a level 20, try to lure your opponent against a wall of some sort and stun with Stomp + SMS. You’ll need a high crit rate and some luck to beat a level 20 Armor Paladin.

As gear against Paladins, I suggest you to use gear with as high DPS as possible. You will need to deal high damage to be able to beat a class that has Heal.


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Slash 1 = SMS, Slash 2 = Vengeful Slash or Crippling Slash


7.5 Against Ranger

Ranger is the least common class in this level span. The Rangers that do exist are either using melee weapon, such as Reaper's Blade, or Paw. How you should play against them are still the same though.

The weaknesses of Rangers are their lack of auto-attack damage. All their damage will come from skills that are in melee range. Therefore, you’ll always want to stay as far away from your opponent as possible. Rangers main attacks are their leaps, Rapid Bite (12m range) and Vixen Kick (12m range). With two leaps, Rangers will be close to you some time of the fights no matter what. In this situation, be sure to use Stomp to knock them back as much as possible, and when Stomp is on cooldown, use your Slashes as your opponent are close enough. Normally, the Rangers will start with Rapid Bite with the hope to land a combo with Hamstring short after. A guideline is to always stomp the first leap as it is in the most cases Rapid Bite. This will probably make you avoid the Rapid Bite + Hamstring combo.

If you let the Ranger close to you for a longer time, they can deal much damage and even beat you. For the choice of gear, I found gear with high DPS is the best. If you keep the Ranger out of range for melee attacks, the damage you have to take is minimal.

It is not harder than this; the Ranger wants to stay close to you while you want to stay far away. Be sure to Stomp when you can directly after a leap, and use your opportunities to use Slashes hen you get them.


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Slash 1 = SMS, Slash 2 = Vengeful Slash or Crippling Slash


7.6 Player Skill Required

To sort skill out, there are some key components when it comes to level 15 PVP in Pocket Legends you’ll have to feel comfortable with. I have deleted those I think are most important. To read more about what you should think about, read any of the posts I've listed in the Read More section. The components I have decided to include are:


Know your range
Know how much damage you’ve done/taken
Know when to stay close and away

7.6.1 Range

There are different ranges for weapons in Pocket Legends. These are good to know and I've listed them all below.


2m/Melee (Sword, Axe, Mace, Polearm, Dagger)
10m (Talon, Bow, Longbow, Gun, Staff, Wand)
13m (Crossbow)

Depending on if you chase or get chased, the ranges will be +/- 2m*. For example, if you're chasing someone (running against someone), all ranges will be +2m. If you get chased (running away from someone), all ranges will be -2m. With this in mind, be sure to run in the right direction when it's time to play offensive.

The first thing you’ll want to know is what range your opponent have. If you’re having a Talon and fighting against a Bow, you’ll probable see that your opponent trying to stay more than 8m away from you. These ranges are pretty basic, and the more tricky part is enemy skill ranges. I have listed the separated classes most common Skills and theirs ranges in the class strategies above.

As a level 15 Warrior, Stomp is the skill you'll have to know the range of. Your Stomp will have a 8m range (with my build) and Slahes 3-4m. Be sure to know exactly when you’re 8m away from your opponent and then Stomp. If you're not used to the Warrior class and Stomp, just play and the timing of Stomp will come automatically. The timing is especially important when you are fighting other Warriors since your skills will be the same.


* As of I know, the exact range haven't been confirmed yet.

7.6.2 Damage done/taken

Since there is no health bars in PVP, you must keep track of how much damage you’ve done and taken yourself. As soon as you’ll hit your opponent for the first time, look above his head and see the damage you’ve done. Then compare this to the damage above your head, the damage taken, and make a fast sum up to imagine how the health faces each other. If you have more health left, be aggressive and try to hit with your second Slash, but if you think your health is lower, run back and wait for your cooldown on Stomp to run out.

This is simply what taking notes of the damage done/taken is all about. After practicing, this will be something that comes automatically and you know when to stay aggressive/passive. The aggressive/passive part leads us into the next component needed to be a skilled player.

7.6.3 Stay close or far away?

As I mentioned before, you’ll have to change your style between aggressive and passive during a fight depending on the status. In the previous part, I mentioned how this depends on the damage done/taken, but it also depends on your opponent’s skills, at least when fighting a warrior. Let us say you are using two Slashes, but you soon realize your opponent got three. Close combat will in this case be to his advantage since he can deal more damage, so be sure to stay away.

When fighting other classes, always be sure to stay close. It could be tricky against Enchantresses and Archers since they probably will keep a range of at least 10m from you. Both of these classes have a root with 12m range and when it hits you, you have two options. If you think you can catch up their kiting, stay calm in the root and wait for it to wear away and directly try to hit your opponent with a Stomp. If not, Stomp will also break root effects so you have the opportunity to use stomp to break free, and then attack the opponent with auto-attacks and Slashes if in range, until Stomp is ready again.

This is also something can comes with practice. After a certain fights, you’ll have a feeling for when to stay close and away.







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Do you want to know more about Level 15 Warrior PVP or Warrior as class? I have collected some threads I recommend you to read below.


Caztori’s PL Twink Blog (http://www.spacetimestudios.com/blog.php?79234) by Caztori
Divine’s Guide to Twinking (http://www.spacetimestudios.com/showthread.php?159885-Divine-s-Guide-to-Twinking) by DivineMoustache
Entertainings Guide to Twinking (http://www.spacetimestudios.com/showthread.php?54357-Entertainings-Guide-to-Twinking) by Entertaining
10-15 pvp twink bears guide (http://www.spacetimestudios.com/showthread.php?48312-10-15-pvp-twink-bears-guide&highlight=guide) by prouzi
Timetells Low Level Bear PvP Guide (http://www.spacetimestudios.com/showthread.php?105424-Timetells-Low-Level-Bear-PvP-Guide) by Nutslammer
Warrior Guide (http://www.spacetimestudios.com/showthread.php?299-Warrior-Guide) by Kodax
Sub-Classes Overview (http://www.spacetimestudios.com/showthread.php?68778-Pocket-Legends-Sub-Classes-Overview) by Sim Jing
Guide to Advanced Mechanics in PL: DPS, Crits etc. (http://www.spacetimestudios.com/showthread.php?16817-Guide-to-Advanced-Mechanics-in-PL-DPS-Crits-etc) by Physiologic

Are you interested in other classes and levels guides as well? Read any of my other twink guides below.


The QUICK Level 10 Paladin Twink Guide (http://www.spacetimestudios.com/showthread.php?180019-The-QUICK-Level-10-Paladin-Twink-Guide)
The ULTIMATE Level 5 Enchantress Twink Guide (http://www.spacetimestudios.com/showthread.php?73031-The-ULTIMATE-Level-5-Enchantress-Twink-Guide)
The ULTIMATE Level 5 Rhino Twink Guide (http://www.spacetimestudios.com/showthread.php?80762-The-ULTIMATE-Level-5-Rhino-Twink-Guide)








Updates
Are you unsure if the content is still relevant? Check the update notes below to see when I last updated the post.


EDIT 2014-11-20 Super Build Edit + SBL
Minor update where I've updated the Super Build and also added SBL.

Done in the latest edit:

Edited the Super Build to 6/4/3/1 instead of 6/3/4/1
Added Weapon: Winter Fest Snowball Launcher


EDIT 2014-11-06 Super Build Update
Update where I added the Super Build to the guide.

Done in the latest edit:

Added information about the Super Build
Edited and added more information to the guide


EDIT 2014-10-10 Regen Gear Update
Minor update where I've updated the gear section by adding region gear.

Done in the latest edit:

Added Regen Gear to the Gear section
Added a hint for a new build (Super Build) I'm currently using. Coming soon...


EDIT 2014-09-20 How To Play Update
Minor update where I've updated the How To Play section.

Done in the latest edit:

Added a picture showing when to use each skill
Added parts for Freeze/Root on Enchantress and Archer
Updated how to play against Paladin
Minor text/layout improvements


EDIT 2014-09-13 Minor Update
Minor update where I've added a new Skill Build and random improvements to the guide.

Done in the latest edit:

Added Anti-Kite build to the Skills section
Edited the How To Play against Enchantresses to include the new build
Added Skill route maps against all different classes
Minor text/layout improvements


EDIT 2014-09-06 Minor Update
Minor update when I've focused on the part "How To Play".

Done in the latest edit:

Added a whole new part: How To Play
Added in-depth guides how to play against Warrior, Enchantress, Archer, Paladin and Ranger
Minor text/layout improvements


EDIT 2014-09-01 First Major Update
The first major update. Thanks to everyone coming with feedback and corrections.

Done in the latest edit:

Added a whole new part: Weapon Procs
Added Weapon: Auto-Crossbow of Finesse
Added Shield: Fiendish Haunted Doll
Added Shield: Ghoulish Bone Cage Shield
Added Shield: Ghoulish Black Cat Shield
Added more comments to the gear section
Completed the Base Stats section
Completed the Skills section
Minor text/layout improvements


EDIT 2014-08-27 Thread Created
The guide got created.








Do you have a question?
Just ask it in the comments below, or contact me in-game on Cazteri.

Did you like this guide?
If so, please let me know in the comments below! Do you miss something in the guide,
or should I make something different? Please let me know what you think!
I'm going on full Dex and I can't afford pink evi what shield will I buy? Doll, Bone or cat?

Caztori
12-14-2014, 05:48 AM
I'm going on full Dex and I can't afford pink evi what shield will I buy? Doll, Bone or cat?

i'm pretty sure I've already answered that in the guide, just read under the Shield section.

Btw, don't quote whole guides like this. Thats a super long scroll so please edit your reply and remove it :)

ZedMaster
11-25-2015, 01:57 PM
I like your build <3 <3
#bump #revive15

Etarbitrev
11-25-2015, 04:29 PM
Lol pls nobody quote the og text again...

Burningdex
11-26-2015, 07:11 AM
please, spare us all the lecture, odnt quote the post :/

RushalotPL
01-07-2016, 04:58 PM
Thanks. This is the best build you've ever created.

Caztori
08-17-2016, 04:52 AM
Got back from a break and updated this guide in hope to make the 15 bracket more active again. I will continue to do minor tweaks of the guide in the coming days, and hopefully it pleases some :)

See you in-game!

idfwy
09-05-2016, 01:21 AM
Thanks for the guide

Caztori
09-14-2016, 06:21 AM
Thanks for the guide

You're welcome! I hope it helped you :)

Caztori
10-04-2016, 02:07 AM
I've just started my Level 15 Warrior Twink Tips & Tricks series in my blog (Caztori's PL Twink Blog (http://www.spacetimestudios.com/blog.php?79234-Caztori-s-PL-Twink-Blog)). The first post dives deeper into which weapon actually is the best one for level 15 Warriors, and the post itself can be found here: Tips & Tricks: The best weapon for level 15 Warriors (http://www.spacetimestudios.com/entry.php?4064-Tips-amp-Tricks-The-best-weapon-for-level-15-Warriors).

I'm planning to release more in-depth guides on specific subjects in my blog in the future and will make sure this guide gets update with links to it under the appropriate section. As of now, you can find this link under the Weapon section as well :)

Burningdex
10-08-2016, 07:51 PM
I've just started my Level 15 Warrior Twink Tips & Tricks series in my blog (Caztori's PL Twink Blog (http://www.spacetimestudios.com/blog.php?79234-Caztori-s-PL-Twink-Blog)). The first post dives deeper into which weapon actually is the best one for level 15 Warriors, and the post itself can be found here: Tips & Tricks: The best weapon for level 15 Warriors (http://www.spacetimestudios.com/entry.php?4064-Tips-amp-Tricks-The-best-weapon-for-level-15-Warriors).

I'm planning to release more in-depth guides on specific subjects in my blog in the future and will make sure this guide gets update with links to it under the appropriate section. As of now, you can find this link under the Weapon section as well :)
looked good caz, made a comment, i suggest you read if you haven't seen what i've linked before.

Caztori
10-09-2016, 03:10 AM
looked good caz, made a comment, i suggest you read if you haven't seen what i've linked before.

Glad you liked it Burning! I've actually answered your question in another post I've made just some days ago ;)

You'll find it here: Tips & Tricks: Why you NEVER should use Paw as a Warrior (http://www.spacetimestudios.com/entry.php?4065-Tips-amp-Tricks-Why-you-NEVER-should-use-Paw-as-a-Warrior). It has a good comparison of Platinum Talon vs. Paw.

Has made a total of four of these Tips & Tricks now, easiest way to find them is to go directly to the blog: Caztori'z PL Twink Blog (http://www.spacetimestudios.com/blog.php?79234-Caztori-s-PL-Twink-Blog).

Caztori
11-06-2016, 03:45 AM
I just updated the guide with the new platinum prices and realised how much STS has increased the price. This is how platinum prices affects low level twinks (up to level 15):

Level 10 3-Pack
Previous: 30 Platinum
Now: 100 Platinum (333% increment)

Level 10 4-Pack
Previous: 35 Platinum
Now: 200 Platinum (570% increment)

Bad Rings (35 DEX/STR/INT)
Previous: 5 Platinum
Now: 75 Platinum (1500% increment)

Good Rings (37 DEX/STR/INT)
Previous: 10 Platinum
Now: 75 Platinum (750% increment)

It is now expensive to get your twink geared. This will result in less new twinks which is boring news. I understand STS want to get more revenue from PL, but an increasement this big makes me disappointed. I really hope this will result in new regular updates, that's the only thing that will make up for the new prices.

Iilhopeliliil
11-06-2016, 07:17 PM
Artisan and Expert Recipes don't drop in Balefort, they drop in Forest Haven!

Caztori
11-07-2016, 02:07 AM
Artisan and Expert Recipes don't drop in Balefort, they drop in Forest Haven!

I think you're talking about the level 5 version? :)

Iilhopeliliil
11-07-2016, 05:06 AM
I think you're talking about the level 5 version? :)

Well, I've been getting L5 and L15 Recipes from Forest Haven, doubt they drop at Balefort lol, considering you can only craft them from Burke the Blacksmith in Forest Haven...

Caztori
11-07-2016, 05:48 AM
Well, I've been getting L5 and L15 Recipes from Forest Haven, doubt they drop at Balefort lol, considering you can only craft them from Burke the Blacksmith in Forest Haven...

Guess I'll have to try it out! Pretty sure I tested it and got a drop form Balefort when I did this guide back in the days though.

Iilhopeliliil
11-07-2016, 04:47 PM
Guess I'll have to try it out! Pretty sure I tested it and got a drop form Balefort when I did this guide back in the days though.

Back then, it was still from Forest Haven :/, just make a l1-8(any level) with pure int, any class and just farm Forest Haven Map 1, you should be getting crafting materials, along with l5 and l15 recipes. Balefort does not drop any recipes, though.

Burningdex
11-08-2016, 01:42 AM
Make level 1 mage, get free 3x daily, shud get recipe every time.

Iilhopeliliil
11-08-2016, 04:28 AM
Make level 1 mage, get free 3x daily, shud get recipe every time.

Just have int as the main attribute, the class doesn't matter. Why int? That's because you'll get either int items or crafting materials. Yes, in forest haven, the number of int items is the lowest, compared to str and dex. Therefore, from the loot table, you will have a higher chance of hitting the crafting material drops.

CHINDUSTER
11-11-2016, 11:39 PM
Do people still roam around in L15?

Can't fully agree with the face choice, however this was a great guide.

Caztori
12-14-2016, 03:48 PM
Do people still roam around in L15?

It's not as active as it once was, but I do still consider the bracket to be active :)

Caztori
12-16-2016, 03:41 PM
Can't fully agree with the face choice, however this was a great guide.

Thought about this comment today and went to Balefort Castle to see how it affects me. I assume you prefer Mecha Bear due to the extra hit?

As I mentioned in the guide, Panda Warrior gives 2 DEX which will gain overall stat increase but due to the fact that PL doesn't show decimals the result will be different depending on gear. So everyone needs to check the differences themselves with gear equipped. For me using my normal gear, I gain +1 Crit, +1 Dodge and +1 H/s and without Founder's Helm equipped even +1 DPS compared to Mecha Bear (+2 Hit). Since my Hit is at 99 % with this gear, Panda Warrior is a better face in my opinion.

I'm not saying what's right or wrong and fully respect your disagreement. But hopefully I've explained it better than in the guide itself. So thanks for the constructive criticism. This is what motivates me to go even more in-depth :)

Caztori
01-08-2017, 06:47 AM
Some of you asked me in game when I should update this guide for the new PL update. Now it's done!

There hasn't happened too much more than you can now use 3pc rings. Therefore, the ring section and regen gear sections is updated. I've also removed all copy about which items that where purchasable from CS before the update since everything now could be bought from CS. Dodge and Hit has also been nerved from gear so I will try to update the stats in this guide as soon as I have the time for it.

I haven't had time to try the new changes yet, but I guess this guide will have further updates when I have more to come :)

Burningdex
01-08-2017, 06:50 AM
Some of you asked me in game when I should update this guide for the new PL update. Now it's done!

There hasn't happened too much more than you can now use 3pc rings. Therefore, the ring section and regen gear sections is updated. I've also removed all copy about which items that where purchasable from CS before the update since everything now could be bought from CS.

I haven't had time to try the new changes yet, but I guess this guide will have further updates when I have more to come :)
looks good caz! Your constant effort is impressive : )

Caztori
01-08-2017, 02:58 PM
looks good caz! Your constant effort is impressive : )

Thanks! Doing my best :)

Caztori
02-14-2017, 04:39 PM
This guide is now updated with the latest items and information in the latest game update. I've added DITZO Laser Talon and NUTZO Laser Wand, updated texts and removed links that is no longer up to date. You can see the full update list at the bottom of the post.

So far, I've seen big possibilities with the NUTZO Laser Wand. It's fast speed (1.0) together with it's high damage makes it a good option to Paw and talons. It's hard to say if it's better than Winter West Tinsel Talon or not in PVP. I guess I have to try it a bit more before I know.

I hope these updates will help you improve your 15 warrior twink! The bracket is not as dead as some people says, so let's get back to our favourite level!

If you think I've missed something or if something is wrong, let me know!

Tqphat PL
03-17-2017, 05:35 AM
Such detail oml hahaha, thank you for writing this

Communion
03-17-2017, 05:55 AM
What left is there for me to say? :subdued:

Congeniality
03-20-2017, 08:50 PM
What left is there for me to say? :subdued:

"Thank you Caztori"

Caztori
06-04-2017, 09:04 AM
Finally updated this guide with information about Winter Fest Toy Man Wand. I've had this wand for a while now and decided to add it to the guide. On top of that, minor changes has been done and I also updated the information about faces (price changes).

This might be the last update I'll do to this guide (but I hope it's not) depending on how the future of twinks will look. I think some of you know my side in the question and I'm hoping we'll see a change to it soon!

I hope this guide still helps you out. Let's get on your 15s!