View Full Version : Mage build?
Coltona
01-21-2011, 11:44 AM
im thinking about creating a mage soon but dont know if i should go full int or use str or both? i looked but havent seen any guides on the subject any ideas? feedback would be really helpful tell me what you got
Royce
01-21-2011, 11:55 AM
Theres a guide right below your post ;) here: http://www.spacetimestudios.com/showthread.php?14916-Enchantress-Class-Head-Quarters
I agree with most of it. Definitely go full Int, no Str or Dex unless you are making a pally or archmage.
BlazeMystic
01-21-2011, 11:57 AM
Depends on what your style of play is. I personally would recommend going full int until level 50 and then decide whether you want to respect. There are a number of choices including staying pure int mage, pally, hybrid or dual spec. There are some excellent guides here and I would provide a link but have no idea on how to do that. I've tried most builds and I currently prefer more int but have lately added some strength for improved survivability, so I've currently opted for a hybrid mage. With the new shadow items, I'm not sure whether you need to add strength now, but am not sure on that (I don't have all of those items yet so can't say). Good luck.
Coltona
01-21-2011, 11:58 AM
i looked on it but he mostly talks about skills not pally build which is what im kinda leaning towards should i go full int? i kinda want to be able to survive on my own at some points instead of relying on others to kill most
Coltona
01-21-2011, 12:00 PM
well my first character was a warrior so im kinda tuck on that gameplay but i also want a pure mage to go with my archer and warrior i think what you said is a good idea go full int till lvl 50 adn repsec to see if i like it
Royce
01-21-2011, 12:03 PM
If you want to make a pally I would still recommend leveling as an Int Mage at least to level 40 (when good Str gear with mana regen becomes available) then respec. For a pally you want just enough Str to equip your warrior gear, and the rest in Int. Skill build will be pretty much the same as an Int mage.
BlazeMystic
01-21-2011, 12:10 PM
Good choice. I didn't try a pure mage build until level 50 (was a dex mage prior to re-balancing update) and by that time, I struggled with her fragility as I never learnt how to play that way from the start, which was a shame. I've changed the stats loads of times since then and I'm sure I'll change again soon!
Coltona
01-21-2011, 12:12 PM
i might try that or just stay pure int
Coltona
01-21-2011, 12:13 PM
ill probably do int then make another character and that will be my pally or maybe pally first idk thanks for the input guys
Ellyidol
01-21-2011, 11:09 PM
Pally is best bet for what you want. If you have a good group, you can go int mage gear and blast away. If you feel like you'd be tanking quite a bit, you can go to your pally gear.
Sure, there's a load of difference in int points between a pally and pure int, but its not like the strength you have will be put to waste even if your in int gear, you get more hp/armor/dodge.
JackDonkey
01-22-2011, 12:03 AM
If you like being up close and personal do the Pally build. But if you don't want to burn pots and have high damage go for the pure int.
It really all depends on how you want to play the game. If you choose one that you don't like you'll find yourself less likely to keep leveling it
and most likely it'll feel like a grind.
BlazeMystic
01-22-2011, 12:27 PM
Is that the dual spec character you are talking about? I can see why people choose dual spec characters (and you have produced an amazing guide on this, which I have used loads of times) they are fun to play and they give you more options. However, I got disillusioned with my dual spec character - the pally character was not able to hold agro very well (and other players expected you to do so) and I found her melee damage was not that great either and with the mage, her spell damage appeared low. Therefore, effectively you have two characters, neither of which are as effective and both inferior to the original builds intended. I'm still trying to tweak my mage, and so far haven't found a happy medium.
Pally is best bet for what you want. If you have a good group, you can go int mage gear and blast away. If you feel like you'd be tanking quite a bit, you can go to your pally gear.
Sure, there's a load of difference in int points between a pally and pure int, but its not like the strength you have will be put to waste even if your in int gear, you get more hp/armor/dodge.
Ellyidol
01-22-2011, 12:39 PM
Is that the dual spec character you are talking about? I can see why people choose dual spec characters (and you have produced an amazing guide on this, which I have used loads of times) they are fun to play and they give you more options. However, I got disillusioned with my dual spec character - the pally character was not able to hold agro very well (and other players expected you to do so) and I found her melee damage was not that great either and with the mage, her spell damage appeared low. Therefore, effectively you have two characters, neither of which are as effective and both inferior to the original builds intended. I'm still trying to tweak my mage, and so far haven't found a happy medium.
Thanks! And yes, I do know what you mean. Sadly the only non dps class that can hold aggro is a bear. I've also tried countless times where my pally ends up chasing the boss which the bird/int mage has aggro on. Though thats just the boss. Most of the time when clearing, i have aggro.
Yeah, pallys rely on spell damage more than melee damage really. Melee has much to be desired for aside from bear slashes which can do a decent semi spike damage. Its really more like a mage, just in strength armour. The main difference in damage dealing, for me, between a pally and an int mage is a keeper staff.
A pure int Mage is definitely more effective than a dual spec int mage, but its too soft that it kind of makes the damage worthless. If your always going to be in a group with a bear, and a secondary healer, then definitely pure int Mage.
Also, 2 pallys are kinda redundant in a group, especially if same lane or at the boss, so usually by then, i switch to whichever class is the opposite. (if theres a pally with me i go int, and vice versa.) seems to work well.
Royce
01-22-2011, 12:46 PM
Despite what people say, pallys don't really tank. They have no way of holding aggro at all (especially when Int mages and birds are doing so much more damage), no stuns, and no means of crowd control other than knockback (not that that isn't useful). The advantage of a pally is purely survivability at the cost of reduced damage relative to Int. They are nice because if your party gets blasted, a pally is likely to still be standing to Rez the dead (usually including Int mages ;) ). They are also more effective debuffers. Mage debuffs have short range, much shorter than most Int mages seem to realize. More often than not I see Int mages trying to debuff from range, either completely wasting the skill or maybe just hitting a couple of the closest mobs. Pallys are in the melée mix so their debuffs catch a lot more. An Int mage can also debuff very effectively, it's just that most don't ;)