extrapayah
09-02-2014, 09:59 PM
There is a thread about skills, but, unfortunately no update since then... :(
So i'd like to gather any public found information that is not described in the skill description:
Warrior
Skyward Smash
Cooldown: 4s
Cast-range: 12m
AoE: around 4m radius circle
Effect: deals about 150% base-damage, max 5 target
Charged-effect: increase damage, self-stagger
Upgrades:
Seismic Slam
Normal: N/A
Charged: increase AOE to 6m radius
Thundering Hammer
Normal: skill damage + 10%
Charged: skill damage + 10%
Quaking Earth
Normal: 25% chance to stun for 5s
Charged: 25% chance to stun for 5s
Effortless Execution
Normal: 25% chance for no-mana-cost
Charged: 25% chance for no-mana-cost
Chest Splitter
Cooldown: 3 sec. cool-down
Cast-range: N/A
AoE: around 4m conic
Effect: deals about 150% base-damage, apply taunt (3s force aggro), max 3 target
Charged-effect: increase damage
Upgrades:
Extended Reach
Normal: +1 max target
Charged: +1 max target
Decimation
Normal: 25% chance to explode on killed enemies
Charged: 45% chance to explode on killed enemies
Decimation-Explosion:
AoE: around 2m circle
Effect: deals about 100% base-damage, max ? target
Relentless Strike
Normal: 30% to push
Charged: 50% to push
Staggering Blow
Normal: prevent some enemies' charged attack, apply feeble for 2 s, 20% disorient (panic?)
Charged: prevent some enemies' charged attack, apply feeble for 2 s, 20% disorient (panic?)
Windmill
Cooldown: 10s
Cast-range: N/A
AoE: 3m radius circle
Effect: deals about 130% damage, max 3 target, 3 wave, self attack/skill disable
Charged-effect: increase damage
Upgrades:
Increased Radius
Normal: increase AoE to 6m radius, apply taunt
Charged: increase AoE to 6m radius, apply taunt
Blender
Normal: skill damage + 15%
Charged: skill damage + 15%
Prolonged Spin
Normal: wave + 1
Charged: wave + 1
Cripple
Normal: N/A
Charged: apply snare (reduce ms by 50%?) for ? s
Axe Throw
Cooldown: 7s
Cast-range: 16m
AoE: N/A
Effect: deals about 155% damage, single target, self movement disable
Charged-effect: increase damage
Upgrades:
Denting Blow
Normal: apply debuff -25% armor for 3s, feeble for 2.5s
Charged: apply debuff -25% armor for 3s, feeble for 2.5s
Concussion
Normal: 25% chance to stun for 5s
Charged: 25% chance to stun for 5s
Blacksmith's Touch
Normal: skill damage + 15%
Charged: skill damage + 15%
Chained Bait
Normal: pull enemy
Charged: pull enemy
Juggernaut
Cooldown: 45s
Cast-range: N/A
AoE: N/A
Effect: heals 500 hp, self-buff Juggernaut (increase max hp by 500) for 15s
Charged-effect: ?
Upgrades:
Ignore Pain
Normal: self-buff 20% damage reduction for 15s
Charged: self-buff 30% damage reduction for 15s
Second Wind
Normal: 50% to self heal for around 200% base-damage when taking damage below 25% health
Charged: 50% to self heal for around 200% base-damage when taking damage below 25% health
Unstoppable
Normal: N/A
Charged: self-buff disable-immunity
Bring It On
Normal: N/A
Charged: apply taunt around 6m radius AoE, max 4 target, every 5s for 15s
Rally Cry
Cooldown: 20s
Cast-range: N/A
AoE: N/A
Effect: self-buff damage reduction 5% for 8s
Charged-effect: ?
Upgrades:
Lungs of Might
Normal: all buff duration + 4s
Charged: all buff duration + 4s
Call to Arms
Normal: N/A
Charged: Change skill to AoE around 5m, max 5 target
Song of the Fallen
Normal: self-buff dodge + 25% for 8s
Charged: self-buff dodge + 25% for 8s
Forced March
Normal: N/A
Charged: self-buff increase movement speed + 10% for 8s
Vengeful Blood
Cooldown: 25s
Cast-range: N/A
AoE: around 6m circle
Effect: apply VB debuff (attacked target recover around 4xlevel hp, 2xlevel mana) for 2s, no max target, every 2s for 10s
Charged-effect: add VB debuff mana recover by 1xlevel
Upgrades:
Acute Strike
Normal: self-buff critical + 10% for 10s
Charged: self-buff critical + 25% for 10s
Savage Strikes
Normal: self-buff damage + 15% for 10s
Charged: self-buff damage + 25% for 10s
Focused Rage
Normal: buffs duration + 4s
Charged: buffs duration + 4s
Adrenaline Surge
Normal: heals 250hp, self-buff str + 25 for 10s
Charged: heals 500hp, self-buff str + 50 for 10s
Horn of Renew
Cooldown: 15s
Cast-range: N/A
AoE: 6m circle
Effect: heal around 200% base damage, max 5 target, every 1.5s for 6s
Charged-effect: increase heal
Upgrades:
Increased Range
Normal: increase AoE to 8m
Charged: increase AoE to 8m
Increased Duration
Normal: duration + 25% (heal + 1 wave, shield + 0.5s)
Charged: duration + 25% (heal + 1 wave, shield + 0.5s)
Challenge
Normal: apply taunt for ?s to 5 enemies in 8m
Charged: apply taunt for ?s to 5 enemies in 8m
Protective Shield
Normal: N/A
Charged: 2s damage-immunity shield
Rogue
Shadow Piercer
Cooldown: 2s
Cast-range: 16m
AoE: N/A
Effect: deals about 140% base-damage, single target, self attack/skill disable
Charged-effect: strike-through to another target
Upgrades:
Gouging Rush
Normal: 15% chance to apply debuff -10% armor
Charged: 15% chance to apply debuff -10% armor
Shadow Absorption
Normal: 75% chance to heal 10% health
Charged: 75% chance to heal 10% health
Rising death
Normal: deals 20% base-damage x 5 (?)
Charged: N/A
Leading dagger
Normal: N/A
Charged: strike-through target + 1
Noxious Bolt
Cooldown: 2s
Cast-range: 14m
AoE: N/A
Effect: deals about 140% base damage, single target, apply poison debuff (deals 30% base-damage every 1s) for 3 s
Charged-effect: AoE poison debuff around 3m circle, max 6 target (?)
Upgrades:
Lingering poison
Normal: poison debuff duration + 3s
Charged: poison debuff duration + 3s
Strengthened Shot
Normal: N/A
Charged: increase AoE to 6m, max 6 target
Fragmentation
Normal: poison debuff damage + 10% base-damage
Charged: poison debuff damage + 10% base-damage
Serrated Arrowhead
Normal: skill damage -20%
Charged: ?
Razor Shield
Cooldown: 20s
Cast-range: N/A
AoE: 3m radius circle
Effect: deals 40% base damage every 1s, no max target, for 5s
Charged-effect: increase damage
Upgrades:
Whirling Razors
Normal: self-buff dodge + 20
Charged: self-buff dodge + 20
Bleeding Cuts
Normal: N/A
Charged: apply bleed (deals 15% base damage every 1s) for 5s
Increased Duration
Normal: increase duration by 3s
Charged: increase duration by 3s
Spinning Freedom
Normal: N/A
Charged: self-buff disable-immunity for 5s
Aimed Shot
Cooldown: 2s
Cast-range: 14m
AoE: N/A
Effect: deals about 160% base damage
Charged-effect: increase damage
Upgrades:
Accuracy
Normal: skill damage + 10% previous AS
Charged: skill damage + 10% previous AS
Critical Shot
Normal: if critical, skill damage + 150%
Charged: if critical, skill damage + 150%
Deadly Focus
Normal: self-buff critical + 10%
Charged: self-buff critical + 10%
Shatter Armor
Normal: apply debuff -10% armor
Charged: apply debuff -10% armor
Entangling Trap
Cooldown: 10s
Cast-range: 2.5m
AoE: 2.5m radius circle
Effect: deploy trap for 10s, apply snare (reduce ms by 50%?) for 5s?, no max target
Charged-effect: increase trap duration to 15s
Upgrades:
Adept Construction
Normal: 20% chance to cooldown-reset
Charged: 20% chance to cooldown-reset
Razor Wire
Normal: apply bleed for 5s
Charged: apply bleed for 5s
Combustion Tank
Normal: trap explode after duration ended
Charged: trap explode after duration ended
Combustion Tank-Explosion
AoE: 2.5m ++ (?)
Effect: deals about 80% base-damage, no max target
Net Refraction
Normal: 20% chance to pull
Charged: 20% chance to pull
Net Refraction-Pull
AoE: 6m radius circle (?)
Effect: pulls enemies around, no max target
Shadow Storm Shot
Cooldown: 5s
Cast-range: 14m
AoE: 4m
Effect: deals 100% base damage, max 4 target
Charged-effect: increase damage
Upgrades:
Spreading Shadow
Normal: increase AoE to 6m
Charged: increase AoE to 6m
Shadow Focus
Normal: if critical, skill damage + 25%
Charged: if critical, skill damage + 25%
Dark Damage
Normal: skill damage + 15%
Charged: skill damage + 15%
Spreading Shadow
Normal: N/A
Charged: max target + 2
Shadow Veil
Cooldown: 20s
Cast-range: 2.5m
AoE: 3m
Effect: deploy smoke bomb for 7s, apply debuff -?% damage for 1s, apply debuff -?% hit chance for 1s, every 0.5s (guessing)
Charged-effect: increase AoE to 6m
Upgrades:
Masked Presence
Normal: apply buff +20% armor for 1s, every 0.5s
Charged: apply buff +20% armor for 1s, every 0.5s
Combusting Decay
Normal: smoke explode after duration ended
Charged: smoke explode after duration ended
Combusting Decay-Explosion
AoE: 3m (6m if charged)
Effect: deals about 80% base-damage, no max target
Shadow Absorption
Normal: apply buff +15% damage for 1s, every 0.5s
Charged: apply buff +15% damage for 1s, every 0.5s
Lingering Fumes
Normal: duration + 3s
Charged: duration + 3s
Combat Medic
Cooldown: 15s
Cast-range: N/A
AoE: N/A
Effect: deploy a heal pack for 20s, heals 25% health
Charged-effect: heal pack + 1
Upgrades:
Effective Packs
Normal: each heal pack heals 30% health
Charged: each heal pack heals 30% health
Trama Surgeon
Normal: N/A
Charged: self heal for ?% base-damage
Extra Packs
Normal: heal pack + 1
Charged: heal packs + 1
Good Medicine
Normal: N/A
Charged: apply heal-by-time buff (?% health)
Notes: combine with effective packs, will give moar effect in PvE
Mage
FireBall
Cooldown: 4s
Cast-range: 14m
AoE: 5m circle
Effect: deals around 120% base damage, max 4 target
Charged-effect: increase damage, max target +2
Upgrades:
Engulf
Normal: increase AoE to 8m
Charged: increase AoE to 8m
Ignite
Normal: apply burn debuff (deals 25% base damage every 1s) for 5s
Charged: apply burn debuff (deals 25% base damage every 1s) for 5s
Impact
Normal: N/A
Charged: mini-stuns targets for 2s
Scorch
Normal: N/A
Charged: apply -25% hit chance debuff for 5s
Lightning Strike
Cooldown: 3s
Cast-range: 12m
AoE: N/A
Effect: deals around 160% base damage
Charged-effect: increase damage
Upgrades:
Empowered Bolt
Normal: skill damage + 15%
Charged: skill damage + 15%
Electrical Discharge
Normal: 15% chance to explode on killed enemy
Charged: 25% chance to explode on killed enemy
Electrical Discharge-Explosion
AoE: 3m(?)
Effect: deals around 100% base damage, max 3 target ?
Positive Charge
Normal: if critical, skill damage + 150%
Charged: if critical, skill damage + 150%
Shock
Normal: N/A
Charged: 25% chance to stun for 3s
Gale Force
Cooldown: 5.5s
Cast-range: N/A
AoE: 9m conic
Effect: deals around 120% base damage, push, 1s mini-stun, max 6 targets
Charged-effect: increase damage, more push, 2s mini-stun, max target + 2
Upgrades:
Outward Squall
Normal: N/A
Charged: change into 9m circle AoE, max 8 targets
Protective Current
Normal: N/A
Charged: self-buff +50% armor for 4s
Speed of Wind
Normal: self-buff +25% ms for 5s
Charged: self-buff +25% ms for 5s, dash forward 14m
Weighted Wind
Normal: ?% chance to apply WW debuff (4s knockback)
Charged: ?% chance to apply WW debuff (4s knockback)
Frost Bolt
Cooldown: 3s
Cast-range: 14m
AoE: N/A
Effect: deals around 160% base damage, apply FB-freeze debuff by 3s, apply FB-slow debuff (-50% ms), single targets
Charged-effect: AoE 6m FB-slow debuff, max 6 targets
Upgrades:
Ice Wielder
Normal: N/A
Charged: 20% chance to splash
Ice Wielder-Splash:
AoE: 6m
Effect: deals around 100% base damage, apply FB debuff (freeze) for 3s, max 6 targets
Jagged Ice
Normal: FB-slow debuff to deal 25% base damage every 1s
Charged: FB-slow debuff to deal 25% base damage every 1s
Shiver
Normal: increase debuffs duration by 3s
Charged: increase debuffs duration by 3s
Arctic Shatter
Normal: 20% chance to shatter if killed under FB-freeze debuff
Charged: 20% chance to shatter if killed under FB-freeze debuff
Arctic Shatter-Patch:
AoE: 2.5m
Effect: apply FB debuff (freeze) for 3s, no max targets
Arcane Shield
Cooldown: 27s
Cast-range: N/A
AoE: N/A
Effect: apply AS self-buff by 10s (reduce incoming damage by 30%), breaks after certain value
Charged-effect: increase break-limit
Upgrades:
Extended Shield
Normal: increase break-limit, increase self-buff duration by 5s
Charged: increase break-limit, increase self-buff duration by 5s
Displacement Wave
Normal: N/A
Charged: AoE 6m push, no max target
Static Resonance
Normal: damage reduction + 15%
Charged: damage reduction + 15%
Hardened Shielding
Normal: N/A
Charged: self-debuff damage-immunity for 2s
Time Shift
Cooldown: 10s
Cast-range: 2.5m
AoE: N/A
Effect: deploy clock for 9s
Charged-effect: ?
Time Shift-Clock
AoE: 5m
Effect: deals about 160% base damage, apply snare debuff, no max target
Upgrades:
Dodge and Death
Normal: increase clock's initial damage around 20% base-damage, apply -?% dodge debuff
Charged: increase clock's initial damage around 20% base-damage, apply -?% dodge debuff
Time Bomb
Normal: clock does around 100% base-damage AoE damage after duration ended
Charged: clock does around 100% base-damage AoE damage after duration ended
Countdown of Pain
Normal: deals 10% base damage every 0.5s while under clock's AoE
Charged: deals 10% base damage every 0.5s while under clock's AoE
Freeze Time
Normal: N/A
Charged: apply root debuff while under clock's AoE
Curse
Cooldown: 15s
Cast-range: N/A
AoE: 4m
Effect: apply curse debuff (damage return) for 5s, max 3 target
Charged-effect: increase curse damage return
Upgrades:
Words of Weakening
Normal: apply -10% damage debuff for ?s
Charged: apply -10% damage debuff for ?s
Penetrating Curse
Normal: N/A
Charged: increase damage return by curse debuff by 15%
Lingering Curse
Normal: curse debuff duration + 2s
Charged: curse debuff duration + 2s
Sweeping Curse
Normal: increase AoE by 2m, max target + 2
Charged: increase AoE by 2m, max target + 2
Lifegiver
Cooldown: 15s
Cast-range: N/A
AoE: 6m
Effect: heals about 300% base damage, max 5 targets
Charged-effect: increase heal amount
Upgrades:
Increased Range
Normal: increase AoE to 8m
Charged: increase AoE to 8m
Empower
Normal: N/A
Charged: AoE recover mana about 300% base damage
Regrowth
Normal: N/A
Charged: apply Regrowth buff (heals 10% base damage every 1s) for 10s
Recharge Mana
Normal: N/A
Charged: apply RM buff (recovers 5% base damage every 1s) for 10s
another notes:
- damage/armor/ms buff/debuff don't stack with each other, highest debuff > highest buff
- snare debuff works on unexpected bosses (e.g. grimnr)
- lifegiver regeneration over time debuff doesn't stack with the same type
- critical/attributes buff stacks
P.S.: compiled with vague memories of mine, i hope community can add/remove information here
So i'd like to gather any public found information that is not described in the skill description:
Warrior
Skyward Smash
Cooldown: 4s
Cast-range: 12m
AoE: around 4m radius circle
Effect: deals about 150% base-damage, max 5 target
Charged-effect: increase damage, self-stagger
Upgrades:
Seismic Slam
Normal: N/A
Charged: increase AOE to 6m radius
Thundering Hammer
Normal: skill damage + 10%
Charged: skill damage + 10%
Quaking Earth
Normal: 25% chance to stun for 5s
Charged: 25% chance to stun for 5s
Effortless Execution
Normal: 25% chance for no-mana-cost
Charged: 25% chance for no-mana-cost
Chest Splitter
Cooldown: 3 sec. cool-down
Cast-range: N/A
AoE: around 4m conic
Effect: deals about 150% base-damage, apply taunt (3s force aggro), max 3 target
Charged-effect: increase damage
Upgrades:
Extended Reach
Normal: +1 max target
Charged: +1 max target
Decimation
Normal: 25% chance to explode on killed enemies
Charged: 45% chance to explode on killed enemies
Decimation-Explosion:
AoE: around 2m circle
Effect: deals about 100% base-damage, max ? target
Relentless Strike
Normal: 30% to push
Charged: 50% to push
Staggering Blow
Normal: prevent some enemies' charged attack, apply feeble for 2 s, 20% disorient (panic?)
Charged: prevent some enemies' charged attack, apply feeble for 2 s, 20% disorient (panic?)
Windmill
Cooldown: 10s
Cast-range: N/A
AoE: 3m radius circle
Effect: deals about 130% damage, max 3 target, 3 wave, self attack/skill disable
Charged-effect: increase damage
Upgrades:
Increased Radius
Normal: increase AoE to 6m radius, apply taunt
Charged: increase AoE to 6m radius, apply taunt
Blender
Normal: skill damage + 15%
Charged: skill damage + 15%
Prolonged Spin
Normal: wave + 1
Charged: wave + 1
Cripple
Normal: N/A
Charged: apply snare (reduce ms by 50%?) for ? s
Axe Throw
Cooldown: 7s
Cast-range: 16m
AoE: N/A
Effect: deals about 155% damage, single target, self movement disable
Charged-effect: increase damage
Upgrades:
Denting Blow
Normal: apply debuff -25% armor for 3s, feeble for 2.5s
Charged: apply debuff -25% armor for 3s, feeble for 2.5s
Concussion
Normal: 25% chance to stun for 5s
Charged: 25% chance to stun for 5s
Blacksmith's Touch
Normal: skill damage + 15%
Charged: skill damage + 15%
Chained Bait
Normal: pull enemy
Charged: pull enemy
Juggernaut
Cooldown: 45s
Cast-range: N/A
AoE: N/A
Effect: heals 500 hp, self-buff Juggernaut (increase max hp by 500) for 15s
Charged-effect: ?
Upgrades:
Ignore Pain
Normal: self-buff 20% damage reduction for 15s
Charged: self-buff 30% damage reduction for 15s
Second Wind
Normal: 50% to self heal for around 200% base-damage when taking damage below 25% health
Charged: 50% to self heal for around 200% base-damage when taking damage below 25% health
Unstoppable
Normal: N/A
Charged: self-buff disable-immunity
Bring It On
Normal: N/A
Charged: apply taunt around 6m radius AoE, max 4 target, every 5s for 15s
Rally Cry
Cooldown: 20s
Cast-range: N/A
AoE: N/A
Effect: self-buff damage reduction 5% for 8s
Charged-effect: ?
Upgrades:
Lungs of Might
Normal: all buff duration + 4s
Charged: all buff duration + 4s
Call to Arms
Normal: N/A
Charged: Change skill to AoE around 5m, max 5 target
Song of the Fallen
Normal: self-buff dodge + 25% for 8s
Charged: self-buff dodge + 25% for 8s
Forced March
Normal: N/A
Charged: self-buff increase movement speed + 10% for 8s
Vengeful Blood
Cooldown: 25s
Cast-range: N/A
AoE: around 6m circle
Effect: apply VB debuff (attacked target recover around 4xlevel hp, 2xlevel mana) for 2s, no max target, every 2s for 10s
Charged-effect: add VB debuff mana recover by 1xlevel
Upgrades:
Acute Strike
Normal: self-buff critical + 10% for 10s
Charged: self-buff critical + 25% for 10s
Savage Strikes
Normal: self-buff damage + 15% for 10s
Charged: self-buff damage + 25% for 10s
Focused Rage
Normal: buffs duration + 4s
Charged: buffs duration + 4s
Adrenaline Surge
Normal: heals 250hp, self-buff str + 25 for 10s
Charged: heals 500hp, self-buff str + 50 for 10s
Horn of Renew
Cooldown: 15s
Cast-range: N/A
AoE: 6m circle
Effect: heal around 200% base damage, max 5 target, every 1.5s for 6s
Charged-effect: increase heal
Upgrades:
Increased Range
Normal: increase AoE to 8m
Charged: increase AoE to 8m
Increased Duration
Normal: duration + 25% (heal + 1 wave, shield + 0.5s)
Charged: duration + 25% (heal + 1 wave, shield + 0.5s)
Challenge
Normal: apply taunt for ?s to 5 enemies in 8m
Charged: apply taunt for ?s to 5 enemies in 8m
Protective Shield
Normal: N/A
Charged: 2s damage-immunity shield
Rogue
Shadow Piercer
Cooldown: 2s
Cast-range: 16m
AoE: N/A
Effect: deals about 140% base-damage, single target, self attack/skill disable
Charged-effect: strike-through to another target
Upgrades:
Gouging Rush
Normal: 15% chance to apply debuff -10% armor
Charged: 15% chance to apply debuff -10% armor
Shadow Absorption
Normal: 75% chance to heal 10% health
Charged: 75% chance to heal 10% health
Rising death
Normal: deals 20% base-damage x 5 (?)
Charged: N/A
Leading dagger
Normal: N/A
Charged: strike-through target + 1
Noxious Bolt
Cooldown: 2s
Cast-range: 14m
AoE: N/A
Effect: deals about 140% base damage, single target, apply poison debuff (deals 30% base-damage every 1s) for 3 s
Charged-effect: AoE poison debuff around 3m circle, max 6 target (?)
Upgrades:
Lingering poison
Normal: poison debuff duration + 3s
Charged: poison debuff duration + 3s
Strengthened Shot
Normal: N/A
Charged: increase AoE to 6m, max 6 target
Fragmentation
Normal: poison debuff damage + 10% base-damage
Charged: poison debuff damage + 10% base-damage
Serrated Arrowhead
Normal: skill damage -20%
Charged: ?
Razor Shield
Cooldown: 20s
Cast-range: N/A
AoE: 3m radius circle
Effect: deals 40% base damage every 1s, no max target, for 5s
Charged-effect: increase damage
Upgrades:
Whirling Razors
Normal: self-buff dodge + 20
Charged: self-buff dodge + 20
Bleeding Cuts
Normal: N/A
Charged: apply bleed (deals 15% base damage every 1s) for 5s
Increased Duration
Normal: increase duration by 3s
Charged: increase duration by 3s
Spinning Freedom
Normal: N/A
Charged: self-buff disable-immunity for 5s
Aimed Shot
Cooldown: 2s
Cast-range: 14m
AoE: N/A
Effect: deals about 160% base damage
Charged-effect: increase damage
Upgrades:
Accuracy
Normal: skill damage + 10% previous AS
Charged: skill damage + 10% previous AS
Critical Shot
Normal: if critical, skill damage + 150%
Charged: if critical, skill damage + 150%
Deadly Focus
Normal: self-buff critical + 10%
Charged: self-buff critical + 10%
Shatter Armor
Normal: apply debuff -10% armor
Charged: apply debuff -10% armor
Entangling Trap
Cooldown: 10s
Cast-range: 2.5m
AoE: 2.5m radius circle
Effect: deploy trap for 10s, apply snare (reduce ms by 50%?) for 5s?, no max target
Charged-effect: increase trap duration to 15s
Upgrades:
Adept Construction
Normal: 20% chance to cooldown-reset
Charged: 20% chance to cooldown-reset
Razor Wire
Normal: apply bleed for 5s
Charged: apply bleed for 5s
Combustion Tank
Normal: trap explode after duration ended
Charged: trap explode after duration ended
Combustion Tank-Explosion
AoE: 2.5m ++ (?)
Effect: deals about 80% base-damage, no max target
Net Refraction
Normal: 20% chance to pull
Charged: 20% chance to pull
Net Refraction-Pull
AoE: 6m radius circle (?)
Effect: pulls enemies around, no max target
Shadow Storm Shot
Cooldown: 5s
Cast-range: 14m
AoE: 4m
Effect: deals 100% base damage, max 4 target
Charged-effect: increase damage
Upgrades:
Spreading Shadow
Normal: increase AoE to 6m
Charged: increase AoE to 6m
Shadow Focus
Normal: if critical, skill damage + 25%
Charged: if critical, skill damage + 25%
Dark Damage
Normal: skill damage + 15%
Charged: skill damage + 15%
Spreading Shadow
Normal: N/A
Charged: max target + 2
Shadow Veil
Cooldown: 20s
Cast-range: 2.5m
AoE: 3m
Effect: deploy smoke bomb for 7s, apply debuff -?% damage for 1s, apply debuff -?% hit chance for 1s, every 0.5s (guessing)
Charged-effect: increase AoE to 6m
Upgrades:
Masked Presence
Normal: apply buff +20% armor for 1s, every 0.5s
Charged: apply buff +20% armor for 1s, every 0.5s
Combusting Decay
Normal: smoke explode after duration ended
Charged: smoke explode after duration ended
Combusting Decay-Explosion
AoE: 3m (6m if charged)
Effect: deals about 80% base-damage, no max target
Shadow Absorption
Normal: apply buff +15% damage for 1s, every 0.5s
Charged: apply buff +15% damage for 1s, every 0.5s
Lingering Fumes
Normal: duration + 3s
Charged: duration + 3s
Combat Medic
Cooldown: 15s
Cast-range: N/A
AoE: N/A
Effect: deploy a heal pack for 20s, heals 25% health
Charged-effect: heal pack + 1
Upgrades:
Effective Packs
Normal: each heal pack heals 30% health
Charged: each heal pack heals 30% health
Trama Surgeon
Normal: N/A
Charged: self heal for ?% base-damage
Extra Packs
Normal: heal pack + 1
Charged: heal packs + 1
Good Medicine
Normal: N/A
Charged: apply heal-by-time buff (?% health)
Notes: combine with effective packs, will give moar effect in PvE
Mage
FireBall
Cooldown: 4s
Cast-range: 14m
AoE: 5m circle
Effect: deals around 120% base damage, max 4 target
Charged-effect: increase damage, max target +2
Upgrades:
Engulf
Normal: increase AoE to 8m
Charged: increase AoE to 8m
Ignite
Normal: apply burn debuff (deals 25% base damage every 1s) for 5s
Charged: apply burn debuff (deals 25% base damage every 1s) for 5s
Impact
Normal: N/A
Charged: mini-stuns targets for 2s
Scorch
Normal: N/A
Charged: apply -25% hit chance debuff for 5s
Lightning Strike
Cooldown: 3s
Cast-range: 12m
AoE: N/A
Effect: deals around 160% base damage
Charged-effect: increase damage
Upgrades:
Empowered Bolt
Normal: skill damage + 15%
Charged: skill damage + 15%
Electrical Discharge
Normal: 15% chance to explode on killed enemy
Charged: 25% chance to explode on killed enemy
Electrical Discharge-Explosion
AoE: 3m(?)
Effect: deals around 100% base damage, max 3 target ?
Positive Charge
Normal: if critical, skill damage + 150%
Charged: if critical, skill damage + 150%
Shock
Normal: N/A
Charged: 25% chance to stun for 3s
Gale Force
Cooldown: 5.5s
Cast-range: N/A
AoE: 9m conic
Effect: deals around 120% base damage, push, 1s mini-stun, max 6 targets
Charged-effect: increase damage, more push, 2s mini-stun, max target + 2
Upgrades:
Outward Squall
Normal: N/A
Charged: change into 9m circle AoE, max 8 targets
Protective Current
Normal: N/A
Charged: self-buff +50% armor for 4s
Speed of Wind
Normal: self-buff +25% ms for 5s
Charged: self-buff +25% ms for 5s, dash forward 14m
Weighted Wind
Normal: ?% chance to apply WW debuff (4s knockback)
Charged: ?% chance to apply WW debuff (4s knockback)
Frost Bolt
Cooldown: 3s
Cast-range: 14m
AoE: N/A
Effect: deals around 160% base damage, apply FB-freeze debuff by 3s, apply FB-slow debuff (-50% ms), single targets
Charged-effect: AoE 6m FB-slow debuff, max 6 targets
Upgrades:
Ice Wielder
Normal: N/A
Charged: 20% chance to splash
Ice Wielder-Splash:
AoE: 6m
Effect: deals around 100% base damage, apply FB debuff (freeze) for 3s, max 6 targets
Jagged Ice
Normal: FB-slow debuff to deal 25% base damage every 1s
Charged: FB-slow debuff to deal 25% base damage every 1s
Shiver
Normal: increase debuffs duration by 3s
Charged: increase debuffs duration by 3s
Arctic Shatter
Normal: 20% chance to shatter if killed under FB-freeze debuff
Charged: 20% chance to shatter if killed under FB-freeze debuff
Arctic Shatter-Patch:
AoE: 2.5m
Effect: apply FB debuff (freeze) for 3s, no max targets
Arcane Shield
Cooldown: 27s
Cast-range: N/A
AoE: N/A
Effect: apply AS self-buff by 10s (reduce incoming damage by 30%), breaks after certain value
Charged-effect: increase break-limit
Upgrades:
Extended Shield
Normal: increase break-limit, increase self-buff duration by 5s
Charged: increase break-limit, increase self-buff duration by 5s
Displacement Wave
Normal: N/A
Charged: AoE 6m push, no max target
Static Resonance
Normal: damage reduction + 15%
Charged: damage reduction + 15%
Hardened Shielding
Normal: N/A
Charged: self-debuff damage-immunity for 2s
Time Shift
Cooldown: 10s
Cast-range: 2.5m
AoE: N/A
Effect: deploy clock for 9s
Charged-effect: ?
Time Shift-Clock
AoE: 5m
Effect: deals about 160% base damage, apply snare debuff, no max target
Upgrades:
Dodge and Death
Normal: increase clock's initial damage around 20% base-damage, apply -?% dodge debuff
Charged: increase clock's initial damage around 20% base-damage, apply -?% dodge debuff
Time Bomb
Normal: clock does around 100% base-damage AoE damage after duration ended
Charged: clock does around 100% base-damage AoE damage after duration ended
Countdown of Pain
Normal: deals 10% base damage every 0.5s while under clock's AoE
Charged: deals 10% base damage every 0.5s while under clock's AoE
Freeze Time
Normal: N/A
Charged: apply root debuff while under clock's AoE
Curse
Cooldown: 15s
Cast-range: N/A
AoE: 4m
Effect: apply curse debuff (damage return) for 5s, max 3 target
Charged-effect: increase curse damage return
Upgrades:
Words of Weakening
Normal: apply -10% damage debuff for ?s
Charged: apply -10% damage debuff for ?s
Penetrating Curse
Normal: N/A
Charged: increase damage return by curse debuff by 15%
Lingering Curse
Normal: curse debuff duration + 2s
Charged: curse debuff duration + 2s
Sweeping Curse
Normal: increase AoE by 2m, max target + 2
Charged: increase AoE by 2m, max target + 2
Lifegiver
Cooldown: 15s
Cast-range: N/A
AoE: 6m
Effect: heals about 300% base damage, max 5 targets
Charged-effect: increase heal amount
Upgrades:
Increased Range
Normal: increase AoE to 8m
Charged: increase AoE to 8m
Empower
Normal: N/A
Charged: AoE recover mana about 300% base damage
Regrowth
Normal: N/A
Charged: apply Regrowth buff (heals 10% base damage every 1s) for 10s
Recharge Mana
Normal: N/A
Charged: apply RM buff (recovers 5% base damage every 1s) for 10s
another notes:
- damage/armor/ms buff/debuff don't stack with each other, highest debuff > highest buff
- snare debuff works on unexpected bosses (e.g. grimnr)
- lifegiver regeneration over time debuff doesn't stack with the same type
- critical/attributes buff stacks
P.S.: compiled with vague memories of mine, i hope community can add/remove information here