Soundlesskill
09-10-2014, 10:10 AM
I continously hear the complaint about rouges being overpowered, or the mages being overpowered. Heck, the tanks are also considered overpowered. What I want to do is put the things in perspective. If all the classes are overpowered, isn't it a whole other thing that plays the role as Big Brother? Because there are only 3 classes. 3 classes to balance out, it can't be that hard, can it?
What makes the rouge overpowered?
The one shooting, perhaps? The high damage and survivablity with the correct pets? Is it the fact that they have too much health or armor in comparison to the mage?
As a rouge myself, I admit, I do complain about the other classes. I'm asking you mages and warriors what you think that makes the rouge OP?
What makes the mage so overpowered?
Is it the stunlocking? Is it the fact that lightning can crit up to 3k? Is it the arcane shield?
What makes the warrior so overpowered?
Is it the fact that he can survive forever? Is it that he has unlimited mana? Perhaps, it's because a warrior can stunlock into killing?
The Real Problem?
Stats
Stats? Now, you're probably wondering what the hell I'm on about? Well, let me tell you:
Since the cap was L31 (S4) the game has continously become more unbalanced. The damage has been raising in hundreds. Suddenly the rouge's crit reach 40%, the damage can potentially go above 700! And the health? Just around 4k, maybe a few hundreds higher, not to talk about the armor! 1,6+ armor?
The mages can reach 700+ dmg, and they're still stuck with around 1,3k armor and 4k, give or take, HP.
Whereas tanks reach 630+ dmg, and as a tank it's needed for their HP and armor to raise, so they have around 2k armor and 7k+ HP.
These stats were all taken by 3 random friends with Arcane Ring
The real problem is that, season after season STS has gone and raised the damage of each class, which is completely understandable, right? But they have forgotten to raise the armor and HP together with it. I wouldn't mind if a clash lasted maybe 30 seconds longer? I wouldn't mind giving the mages and rouges a little armor and HP boost. As a mage with shield on CD, you're pretty forked. As a rouge, it's about the reaction time. Rouge vs rouge does no longer define your skills in any way. If you're a mage, you just hope and pray for your stun pet's AA works, so you can hold the rouge in a lock. If not, the rouges will crit you right through your shield. It's outrageous that mages must depend on luck to succesfully kill a rouge. Does the pet stun or does it not? The rouge will crit you right through your shield if not. Heal is no longer a usefull enough skill in a rouge vs mage scenario, as mages relies on nuking.
The Gear
Just the ring difference now can be explained here: http://www.spacetimestudios.com/showthread.php?173507-Mythic-Ring
STS seems to love their mythic armor and helm, so I say: "Fair enough!" But the let us upgrade them to L41, maybe with increased HP and armor? It will make everyone happy. But for the profit STS needs, I suggest you, STS, release a new helm and armor. It will increased crate opening and thereby increase platium purchases. And it won't hurt anyone to put quite a large amount into armor and HP on the new gear, and have clashes last longer :).
As I stand here looking at the L41 mythic elon bow, I notice it will bump my damage by 100. 100?! Isn't that a huge difference in mythic and legendary? I'd think an arcane bow, maybe would give 100+ DMG, but a mythic item?
There isn't as many Legendary geared players that play PvP anymore, as it's not fun for them to leave spawn, to get instantly murdered by a geared up rouge, or even a mage. The cycle is supposed to be: Mage -> Rouge -> Warrior -> Mage
Soon, it will only be the richer part of AL seen in PvP. The leaderboards are already corrupt, but I won't touch that topic now. I personlly think, STS needs to realize that CTF as it really is now; A PvP arena. (Specifically a place for guilds to compete agasint each other for fun). Maybe the equality will also lower the amount of BM (Bad mouthing) in PvP, as it will take more skill and less unbalanced stats and gear to kill another class.
The Actual Suggestion
1) Release a new set of armors and helms with a HP and armor buff to ALL classes. Do not lower the DMG or change anything about the classes, simply apply more HP and armor. Surviving is actually also becoming hard in elite, as mobs are strong and take a long time to kill. (Too long if you ask me. Some people can't be in game for 20 minutes, or whatever it takes for a pug legendary party to run any tindrin maps. At least guilds can help most of the time! :))
2) Let us upgrade our current mythic sets. No more gems, no more crazy arcane items needed for crafting. Just a simply questline with none of that fragment poop, but an actual challenging set of quests.
Questions
Feel free to correct anything if I missed something, or any other suggestion on balancing the stats and gear out :).
Regards
Noisykillar
What makes the rouge overpowered?
The one shooting, perhaps? The high damage and survivablity with the correct pets? Is it the fact that they have too much health or armor in comparison to the mage?
As a rouge myself, I admit, I do complain about the other classes. I'm asking you mages and warriors what you think that makes the rouge OP?
What makes the mage so overpowered?
Is it the stunlocking? Is it the fact that lightning can crit up to 3k? Is it the arcane shield?
What makes the warrior so overpowered?
Is it the fact that he can survive forever? Is it that he has unlimited mana? Perhaps, it's because a warrior can stunlock into killing?
The Real Problem?
Stats
Stats? Now, you're probably wondering what the hell I'm on about? Well, let me tell you:
Since the cap was L31 (S4) the game has continously become more unbalanced. The damage has been raising in hundreds. Suddenly the rouge's crit reach 40%, the damage can potentially go above 700! And the health? Just around 4k, maybe a few hundreds higher, not to talk about the armor! 1,6+ armor?
The mages can reach 700+ dmg, and they're still stuck with around 1,3k armor and 4k, give or take, HP.
Whereas tanks reach 630+ dmg, and as a tank it's needed for their HP and armor to raise, so they have around 2k armor and 7k+ HP.
These stats were all taken by 3 random friends with Arcane Ring
The real problem is that, season after season STS has gone and raised the damage of each class, which is completely understandable, right? But they have forgotten to raise the armor and HP together with it. I wouldn't mind if a clash lasted maybe 30 seconds longer? I wouldn't mind giving the mages and rouges a little armor and HP boost. As a mage with shield on CD, you're pretty forked. As a rouge, it's about the reaction time. Rouge vs rouge does no longer define your skills in any way. If you're a mage, you just hope and pray for your stun pet's AA works, so you can hold the rouge in a lock. If not, the rouges will crit you right through your shield. It's outrageous that mages must depend on luck to succesfully kill a rouge. Does the pet stun or does it not? The rouge will crit you right through your shield if not. Heal is no longer a usefull enough skill in a rouge vs mage scenario, as mages relies on nuking.
The Gear
Just the ring difference now can be explained here: http://www.spacetimestudios.com/showthread.php?173507-Mythic-Ring
STS seems to love their mythic armor and helm, so I say: "Fair enough!" But the let us upgrade them to L41, maybe with increased HP and armor? It will make everyone happy. But for the profit STS needs, I suggest you, STS, release a new helm and armor. It will increased crate opening and thereby increase platium purchases. And it won't hurt anyone to put quite a large amount into armor and HP on the new gear, and have clashes last longer :).
As I stand here looking at the L41 mythic elon bow, I notice it will bump my damage by 100. 100?! Isn't that a huge difference in mythic and legendary? I'd think an arcane bow, maybe would give 100+ DMG, but a mythic item?
There isn't as many Legendary geared players that play PvP anymore, as it's not fun for them to leave spawn, to get instantly murdered by a geared up rouge, or even a mage. The cycle is supposed to be: Mage -> Rouge -> Warrior -> Mage
Soon, it will only be the richer part of AL seen in PvP. The leaderboards are already corrupt, but I won't touch that topic now. I personlly think, STS needs to realize that CTF as it really is now; A PvP arena. (Specifically a place for guilds to compete agasint each other for fun). Maybe the equality will also lower the amount of BM (Bad mouthing) in PvP, as it will take more skill and less unbalanced stats and gear to kill another class.
The Actual Suggestion
1) Release a new set of armors and helms with a HP and armor buff to ALL classes. Do not lower the DMG or change anything about the classes, simply apply more HP and armor. Surviving is actually also becoming hard in elite, as mobs are strong and take a long time to kill. (Too long if you ask me. Some people can't be in game for 20 minutes, or whatever it takes for a pug legendary party to run any tindrin maps. At least guilds can help most of the time! :))
2) Let us upgrade our current mythic sets. No more gems, no more crazy arcane items needed for crafting. Just a simply questline with none of that fragment poop, but an actual challenging set of quests.
Questions
Feel free to correct anything if I missed something, or any other suggestion on balancing the stats and gear out :).
Regards
Noisykillar