View Full Version : New Singe
Titanium
09-15-2014, 02:08 PM
So what do you guys think
Speedofsound
09-15-2014, 02:14 PM
Impressive imo. Adding 250 hp and increasing stun chance is very nice
Titanium
09-15-2014, 02:18 PM
The stun is massive !
Sibayjing
09-15-2014, 02:18 PM
+ 2 str/ int/ dex
+ 250 Health
+ 35% stun chance
Not Bad particulary increasing stun chance
Madnex
09-15-2014, 02:22 PM
That's a very nice buff right there. Stun chance increase is nice I guess, however -- as a singe user -- I'm not going to rely on it any more than I did before. The extra 250 HP is very impressive though!
I'm content. :)
That's a very nice buff right there. Stun chance increase is nice I guess, however -- as a singe user -- I'm not going to rely on it any more than I did before. The extra 250 HP is very impressive though!
I'm content. :)
Yep, considering every skill and auto attack in a rogue's arsenal triggers the stun immunity timer...even if they made it 100% chance to stun, it would still be useless after the first attack.
Derezzzed
09-15-2014, 02:33 PM
Yep, considering every skill and auto attack in a rogue's arsenal triggers the stun immunity timer...even if they made it 100% chance to stun, it would still be useless after the first attack.
^this
Stun = useless
^this
Stun = useless
The same thing applies for mages. Basically, only chances to survive a 1HKO increased.
Derezzzed
09-15-2014, 02:40 PM
The same thing applies for mages. Basically, only chances to survive a 1HKO increased.
Yep - the 250Hp is only real viable thing about the buff
The +2 to stats helps but meh, won't notice a difference there
Yep - the 250Hp is only real viable thing about the buff
The +2 to stats helps but meh, won't notice a difference there
That being said...Singe just became the ideal pet to use for timed run maps with big pulls.
matanofx
09-15-2014, 02:51 PM
Yep, considering every skill and auto attack in a rogue's arsenal triggers the stun immunity timer...even if they made it 100% chance to stun, it would still be useless after the first attack.
Id much rather singe gets the less % yet alot more effective slag-like panic, if it did (or will) ill hatch that puppy =]
Hp boost is nice ofcourse =] makes you survive longer but stun immune is triggered by any rogue or mage
Higuani
09-15-2014, 07:21 PM
That means in lvl17 where i play maxed tanks with singe have 1k armor, 4k+ hp and on top of that another stun 75% mostly a chance you have it.
I see it alrdy Smash stun/CS!! venge!! singe buff stun!! smash stun/CS!! HORN!!! repeat... rogue/mage RIP
I am a lvl 17 maxed rogue glacian user. my hp isnt even 2k.. my glacian dont give dmg% on top of that rogues are squishy in pvp.. How would i win now vs a warrior with singe
I feel like glacian is done.. Its alrdy hard vs samael users..
Sean Low
09-15-2014, 08:29 PM
Prefer nekro but is too expensive and hard to loot from locked. Thank you sts for the buff added , stun added simply awesome
Visiting
09-15-2014, 08:43 PM
The arcane pet Singe has been adjusted, including:
- Increased INT, STR, DEX bonus for happy bonus from +10 to +12
- Add 250 Health as part of Happy bonus
- Activated ability now has 75% chance to stun up from 40%
- Increased damage dealt by activated ability x2
- Increased dot damage from Fire Nova ability by 2x, increased length of time to 5 seconds up from 3
All the new goodies added to Singe, the extra damage for the passive and AA seems to help from what I've seen so.far, I'll try to get some.actual numbers as to how much damage a level 41 Singe does now. All in all, the HP buff and Stun upgrade should be very useful in PVE :D
Robhawk
09-16-2014, 01:36 AM
I like the changes just because they did listen to the players and changed something finally!
Lidless
09-16-2014, 01:41 AM
Singe stun is useless. It never works. I have completely removed all stun skills to make sure i dont trigger stun immunity and it doesnt matter. Its flawed. Disappointing. Yay more life i can prolong death ^^
mommyjane
09-16-2014, 02:26 AM
So what do you guys think
GG nekro! lol nekro's gonna cry, it only has additional 20 primary stat while the easier loot singe has 30.
hard-to-acquire pets is for collectors now?
Gensin
09-16-2014, 03:12 AM
GG nekro! lol nekro's gonna cry, it only has additional 20 primary stat while the easier loot singe has 30.
hard-to-acquire pets is for planar arena farmers now?
Fixed.
mommyjane
09-16-2014, 03:27 AM
Fixed.
i could hardly feel it is fixed
Candylicks
09-16-2014, 06:27 AM
Singe finally got to buff he deserves being the arcane pet of the season. Love it.
Robhawk
09-16-2014, 07:52 AM
Stats are awesome now... The 4% damage reduction for my mage is equal to a + ~160 armor, so overall we have:
160 armor
250 hp
12% damage
42 INT
12 STR
12 DEX
adding a 15 INT, 15 STR, 15 DEX with AA and a 75% stun, im glad i bought one for 14m before the buff! :D