Log in

View Full Version : How to End Dummy Farming?



Zeus
09-30-2014, 12:26 AM
Hey,

I had an idea on how to end dummy farmers in PvP - let me know what you think!


Scenario:

if player1 kills more than 6-7 times in a row without dying, any further kills will not be counted until player1 dies or completes cool down period (5 minutes)

Disadvantages:
- Limits KDR (Will most likely effect twinks)


Thoughts?

radagan
09-30-2014, 12:28 AM
Hmm.. good idea execpt for pros specially in twink world who just cannot get killed but also there's one problem about farmers they kill 6 then let the other kill and just repeat that not really effectilly,but it would slow farming and maybe make thr farming little less,but there would be many farmers still

Ihateppl
09-30-2014, 12:33 AM
I take it as a personal insult if I get killed by someone with out at least 1 mythic pet. ;-; I refuse to give little nabs bits of my body.

Volt
09-30-2014, 12:35 AM
I think sts should start selling skill

Zeus
09-30-2014, 12:38 AM
Hmm.. good idea execpt for pros specially in twink world who just cannot get killed but also there's one problem about farmers they kill 6 then let the other kill and just repeat that not really effectilly,but it would slow farming and maybe make thr farming little less,but there would be many farmers still

Yes, they could continue farming if they let themselves die but as you stated - it would slow down the dummy farming. If it's not efficient anymore, what's the purpose of continuing the practice?

As for pros, I think that then some code could be developed to check for the victim's deaths. If the opponent did kill 6-7 at a time, then the code would check to see if victim is repeatedly being killed by the same target. If it is, disable kill count for a period of time or until the opponent dies. If not, continue.

Anarchist
09-30-2014, 12:47 AM
Hmmm first of all secretly implement this and let no one know how it works.

If playerA kills playerB in a single match Y times and Y>Z (where Z varies after T amount of time, Z is a high number for a single ctf match)then player A recieves a notification he cant play for some hours..
Sts checks ip address of both toons and device log history, if playerA and B are anyway related player A kills are wiped and he sits for some days.
Wipe 100 player A's and let the news spread and nobody will take the risk to farm a dummy again.

Madnex
09-30-2014, 12:48 AM
This is not a bad idea. Well, in low levels, you shouldn't even bother checking. Endgame KDR's over 2-2.5 are most certainly result of undergeared player farming by guild gangs, some low level dummy farming or the "legal" synonym, twinking (lol), followed by leveling up.

All in all, unless seasonal leaderboards are implemented, fixing this now will just further block access to the current CTF/TDM kills LB just like all the other fixes (eg. PvE kills, CTF flags) have done since apparently it's perfectly alright to keep anything gained through currently patched exploits.

Instanthumor
09-30-2014, 12:50 AM
This is not a bad idea. Well, in low levels, you shouldn't even bother checking. Endgame KDR's over 2-2.5 are most certainly result of undergeared player farming by guild gangs, some low level dummy farming or the "legal" synonym, twinking (lol) followed by leveling up.

All in all, unless seasonal leaderboards are implemented, fixing this now will just further block access to the current CTF/TDM kills LB just like all the other fixes (eg. PvE kills, CTF flags) have done since apparently it's perfectly alright to keep anything gained through currently patched exploits.

If they create seasonal leaderboards, they should make it Lv 35+. No twinks.

I think the real issue are those who kill farmed their way up to leaderboard status, no those random kill farmers for good stats.

Volt
09-30-2014, 12:55 AM
This is not a bad idea. Well, in low levels, you shouldn't even bother checking. Endgame KDR's over 2-2.5 are most certainly result of undergeared player farming by guild gangs, some low level dummy farming or the "legal" synonym, twinking (lol), followed by leveling up.

All in all, unless seasonal leaderboards are implemented, fixing this now will just further block access to the current CTF/TDM kills LB just like all the other fixes (eg. PvE kills, CTF flags) have done since apparently it's perfectly alright to keep anything gained through currently patched exploits.

I gots a 2.62 =p

Instanthumor
09-30-2014, 12:57 AM
I gots a 2.62 =p

You must be kill farmer.

Anarchist
09-30-2014, 12:59 AM
Twinks without dummyfarming and just Op gears and "good" guilds can gain 1:10 ratios.

matanofx
09-30-2014, 01:50 AM
Dont like your idea zeus, although its rare that i get more than 6-7 kills without dying i still find your solution is too collateral (if thats a good use of that word)

Itll be good for stopping kill farmers but bad for too many players who deserve their kills.

Instanthumor
09-30-2014, 02:07 AM
I like this idea. If it's something that sts can do fairly easily, I think it will help slow it down or deter some from partaking in this at least.

I don't think it's going to slow them down that much. All the farmer needs to do is make dummy kill him every five kills he makes. Farmers are still gunna farm.

Xeusx
09-30-2014, 02:48 AM
What if Dummy farmer has 2 dummy? lol.

Gensin
09-30-2014, 02:57 AM
Any solution if a swarm of players rushed you spontaneously? since they are weaklings you manage to kill them.

Alhuntrazeck
09-30-2014, 04:40 AM
To bypass this, what if the farming toon kills the farmer? 6 kills for 1 death, sounds good to me

Raselph
09-30-2014, 05:04 AM
meh

most of these dummy farmers do aim for the weaker ones like classes with low type gear etc etc etc best possibility is to just leave the zone // or // farm the dummy // at most stakes , the dummies run away at times that they just say im just improving my kdr lol is their response

Endkey
09-30-2014, 05:18 AM
Make LB lvl 36+ for this season, and shift it to 41 next season. Dummy farmers usually stay on twink levels and in levels where there are not so many people doing pvp. If a dummy farmer comes in lvl 41 or 36 range these days, noone will let him farm his dummies.

Instanthumor
09-30-2014, 05:19 AM
To bypass this, what if the farming toon kills the farmer? 6 kills for 1 death, sounds good to me

Ok guys, keep your eyes open. Anyone who has a 6:1 K/DR is a kill farmer, with the exception of Zephy.

RIP
09-30-2014, 05:25 AM
Hey,

I had an idea on how to end dummy farmers in PvP - let me know what you think!


Scenario:

if player1 kills more than 6-7 times in a row without dying, any further kills will not be counted until player1 dies or completes cool down period (5 minutes)

Disadvantages:
- Limits KDR (Will most likely effect twinks)


Thoughts?

Well it would solve the issue partially however it will create a new issue .. even though its not likely for any player to kill more than 6 enemies before dying once , it sometimes happens i once reached a kill streak of +55 without dying once , and im sure you have something like that too.

Raselph
09-30-2014, 05:29 AM
yes, but these dummies are too much you know rite?

Raselph
09-30-2014, 05:31 AM
Make LB lvl 36+ for this season, and shift it to 41 next season. Dummy farmers usually stay on twink levels and in levels where there are not so many people doing pvp. If a dummy farmer comes in lvl 41 or 36 range these days, noone will let him farm his dummies.

true lol XD

Serancha
09-30-2014, 05:32 AM
I don't think this is a solution.

It would make more sense to have an alert sent to the devs when a match lasts over an undisclosed amount of time, and have them check the IP's of the characters in those rooms. If there's one character repeatedly killing another from the same location, it's pretty clear what's going on.

In fact, they don't even need to do that - just get the alert and go look at the score. The devs are intelligent people. They can tell when a match is real and when it's not. Tdm would be harder since the matches are limited, but we do know there are ways to track progress - the weekly guild rankings show us that they have the ability to track. If they made a graph of who is getting how many kills in a week, that would at least show who to take a look at.

Raselph
09-30-2014, 05:37 AM
I don't think this is a solution.

It would make more sense to have an alert sent to the devs when a match lasts over an undisclosed amount of time, and have them check the IP's of the characters in those rooms. If there's one character repeatedly killing another from the same location, it's pretty clear what's going on.

In fact, they don't even need to do that - just get the alert and go look at the score. The devs are intelligent people. They can tell when a match is real and when it's not. Tdm would be harder since the matches are limited, but we do know there are ways to track progress - the weekly guild rankings show us that they have the ability to track. If they made a graph of who is getting how many kills in a week, that would at least show who to take a look at.

somewhat sounds like bugs are infecting

Gensin
09-30-2014, 05:54 AM
Make LB lvl 36+ for this season, and shift it to 41 next season. Dummy farmers usually stay on twink levels and in levels where there are not so many people doing pvp. If a dummy farmer comes in lvl 41 or 36 range these days, noone will let him farm his dummies.

What if a twink levels?
Ursoth event style.

Anarchist
09-30-2014, 07:29 AM
Hmmm first of all secretly implement this and let no one know how it works.

If playerA kills playerB in a single match Y times and Y>Z (where Z varies after T amount of time, Z is a high number for a single ctf match)then player A recieves a notification he cant play for some hours..
Sts checks ip address of both toons and device log history, if playerA and B are anyway related player A kills are wiped and he sits for some days.
Wipe 100 player A's and let the news spread and nobody will take the risk to farm a dummy again.

Tryna draw a mod attention on this. *coff*

Zeus
09-30-2014, 08:34 AM
I don't think this is a solution.

It would make more sense to have an alert sent to the devs when a match lasts over an undisclosed amount of time, and have them check the IP's of the characters in those rooms. If there's one character repeatedly killing another from the same location, it's pretty clear what's going on.

In fact, they don't even need to do that - just get the alert and go look at the score. The devs are intelligent people. They can tell when a match is real and when it's not. Tdm would be harder since the matches are limited, but we do know there are ways to track progress - the weekly guild rankings show us that they have the ability to track. If they made a graph of who is getting how many kills in a week, that would at least show who to take a look at.

See, the thing is your implemention will cause a constant need of resources which I don't think the developers are willing to use up. After all, they are a small team who are handling a lot of games.

Zeus
09-30-2014, 08:36 AM
What if Dummy farmer has 2 dummy? lol.


It should still work.

Zeus
09-30-2014, 08:42 AM
Well it would solve the issue partially however it will create a new issue .. even though its not likely for any player to kill more than 6 enemies before dying once , it sometimes happens i once reached a kill streak of +55 without dying once , and im sure you have something like that too.


Yep, check post 3-4 for an update.

@Anarchist
You didn't say what Z means. What does Z mean? Otherwise, it is a bit difficult to understand. Secondly, wouldn't disabling gameplay be a bit harsh? In my opinion, the object is to slow down dummy farming to the point where it is no longer as efficient as regular PvP.

Ice
09-30-2014, 08:47 AM
i farm a lot of people in ctf as my dummies :) specially the toots!

Allocate
09-30-2014, 08:53 AM
This is probably the first MMO that records such stats but everyone who plays competitively knows MMO PvP is a load of bull and not something you would want to take seriously, so them being there is silly. Zeus, you know its all paid to win baby.

Why don't STS remove Kills and Death stats all together? Remove those stats or make it so only the player can see kill/death stats. Fixed! No one gives a damn about the stats then there is no reason to cheat.

These stats only make the whole experience terrible for a lot of players anyway and also where the drama steams out from; these stats!

tl;dr Remove these kill/death stats, STS you made a mistake and Zeus jelly his KDR isn't as cool as all the noobs below him.

MoloToha
09-30-2014, 08:53 AM
I think that the easiest solution is to make dummy farming against ToS and ban farmers. I'm sure that lots of people will report dummy farmers. Also, it is not so hard to check accounts before the end of every LB season and see if dummy farming have been taking place (with immediate ban).

Appeltjes
09-30-2014, 09:00 AM
Make super strong mods which just stand in a map untill a dummy farmer joins and then they kill him xD.

Xeusx
09-30-2014, 09:24 AM
^ Impossible. How can mods stay for 24/7?

Appeltjes
09-30-2014, 09:28 AM
^ Impossible. How can mods stay for 24/7?

With mod/bot i ment a program which is designed for whatever he does :)

Anarchist
09-30-2014, 09:58 AM
@Anarchist
You didn't say what Z means. What does Z mean? Otherwise, it is a bit difficult to understand. Secondly, wouldn't disabling gameplay be a bit harsh? In my opinion, the object is to slow down dummy farming to the point where it is no longer as efficient as regular PvP.

Zeus, Z is a random number.

Every ctf room will have a hidden random number generated when the room is created(Z), when

player A kills player B X times and
X>Z(Kills>MAx kills/room allowed between 2 players)

a notification is sent to sts. They do controls at the back crossing Ip's and device logins if the two accounts are somehow related then kills of player A get wiped.



Any algorithm implemented to fight dummyfarming should be kept obviously secret or it will get exploited.
Imo any suggestion is good, as long as the dummyfarmers don't figure out how you picking them from the group its gonna work.

Endkey
09-30-2014, 10:05 AM
What if a twink levels?
Ursoth event style.

Next season they wont be able to ;)

Samhayne
09-30-2014, 10:18 AM
Hmmm first of all secretly implement this and let no one know how it works.

If playerA kills playerB in a single match Y times and Y>Z (where Z varies after T amount of time, Z is a high number for a single ctf match)then player A recieves a notification he cant play for some hours..
Sts checks ip address of both toons and device log history, if playerA and B are anyway related player A kills are wiped and he sits for some days.
Wipe 100 player A's and let the news spread and nobody will take the risk to farm a dummy again.

Yeah, dummy farming is a PITA. Honestly, we haven't put PvP as a top priority for the game as we work to keep up a constant stream of PvE content and feature improvements. Right now, our roadmap is pretty full with a lot of other stuff (I'll have details soon in the October Producer's Letter), but PvP is getting more and more attention. Maybe in the future we can implement system to reduce or remove dummy farming.

Also, another idea is to get rid of kills and use a system like honor points. Get honor points for participating in a kill. Can't kill same target over and over again for honor. Get honor points for successful game wins (or a multiplier to get more for the winning team). Such a system would take the focus off killing and put it back on winning the game. That might set up a framework for item rewards for spending honor points. We could have them reset per season. No promises, just thoughts on making PvP better and to address things like dummy farming.

Anarchist
09-30-2014, 10:29 AM
Yeah, dummy farming is a PITA. Honestly, we haven't put PvP as a top priority for the game as we work to keep up a constant stream of PvE content and feature improvements. Right now, our roadmap is pretty full with a lot of other stuff (I'll have details soon in the October Producer's Letter), but PvP is getting more and more attention. Maybe in the future we can implement system to reduce or remove dummy farming.
Tomorrow is already october, bring the letter fast Lol.

I put high hopes on the halloween event and ye pvp can wait.

Chrisaetoshawker
09-30-2014, 10:30 AM
Tomorrow is already october Lol.

I put high hopes on the halloween event and ye pvp can wait...

Same;)

Zeus
09-30-2014, 10:35 AM
This is probably the first MMO that records such stats but everyone who plays competitively knows MMO PvP is a load of bull and not something you would want to take seriously, so them being there is silly. Zeus, you know its all paid to win baby.

Why don't STS remove Kills and Death stats all together? Remove those stats or make it so only the player can see kill/death stats. Fixed! No one gives a damn about the stats then there is no reason to cheat.

These stats only make the whole experience terrible for a lot of players anyway and also where the drama steams out from; these stats!

tl;dr Remove these kill/death stats, STS you made a mistake and Zeus jelly his KDR isn't as cool as all the noobs below him.

A lot of people have better KDR than I do. Honestly, I don't mind - I never went for KDR anyways. My objective when I PvP is to have fun but at the same time, accomplish my goal: be best rogue. Now, I don't mean best in the sense of leaderboard as they never really interested me that much. I mean it in the sense of skill.


Although, I must admit you were right. In PL, during the early stages - the kills and deaths in PvP were nonexistant. After they added in kills and deaths for PvP, that's when the drama started. However, at the same time, that's also when PvP started to get really competitive. So, it is a trade off.

Pirate Captain
09-30-2014, 11:08 AM
Maybe if one person dies 10 times in the same match his deaths stop counting, and the person killing him will stop receiving kills. It would also help with ganging and spawn farming kind of along with people being able to practice vs as much as they want.

Zeus
09-30-2014, 11:14 AM
Maybe if one person dies 10 times in the same match his deaths stop counting, and the person killing him will stop receiving kills. It would also help with ganging and spawn farming kind of along with people being able to practice vs as much as they want.

That wouldn't make sense in CTF though. After dying a certain amount of times, there should be some sort of check to see who is killing him. If the person killing him == the amount of times the person died, then the kills/deaths should stop counting for a period of time or until the killer dies 1-2 times.

Pirate Captain
09-30-2014, 11:24 AM
Idk about end game ctf but at l13 if you're dying more than 10 times a game you're doing something wrong, the game usually ends even before killing non-twinks 10 times. Again as I said not sure about end game maybe it could be increased or decreased.

Hugso
09-30-2014, 01:57 PM
Hey,

I had an idea on how to end dummy farmers in PvP - let me know what you think!


Scenario:

if player1 kills more than 6-7 times in a row without dying, any further kills will not be counted until player1 dies or completes cool down period (5 minutes)

Disadvantages:
- Limits KDR (Will most likely effect twinks)


Thoughts?

I hate dummy farmer. Make this pvp game pointless. Only noob dummies farm

Madnex
09-30-2014, 02:37 PM
I think a good solution here would be to allow us to customize our inspected avatar screens and allow for such stats to be hidden (just like in SL). So everyone can enjoy PvP without the pressure of being looked down upon later for a bad KDR.

Thvnder
09-30-2014, 05:43 PM
If they create seasonal leaderboards, they should make it Lv 35+. No twinks.

I think the real issue are those who kill farmed their way up to leaderboard status, no those random kill farmers for good stats.
I disagree with you some people work hard for there spot on lb. Not everyone dummy farms.

Instanthumor
09-30-2014, 06:09 PM
I disagree with you some people work hard for there spot on lb. Not everyone dummy farms.

Well you can easily achieve 10k kills in 2-3 weeks as a rogue.. Not everyone dummy farms but majority of low level twinks "noob farm". The amount of effort acquired is very little compared to an endgame toon trying for leaderboard.

SacredKnight
09-30-2014, 06:26 PM
Interesting concept, however there comes a case where PA kills PB repeatedly and PB just never gives up. Eventually, according to you PA must let PB Kill him/her in order to not get penalized.

Raselph
09-30-2014, 06:56 PM
Yeah, dummy farming is a PITA. Honestly, we haven't put PvP as a top priority for the game as we work to keep up a constant stream of PvE content and feature improvements. Right now, our roadmap is pretty full with a lot of other stuff (I'll have details soon in the October Producer's Letter), but PvP is getting more and more attention. Maybe in the future we can implement system to reduce or remove dummy farming.

Also, another idea is to get rid of kills and use a system like honor points. Get honor points for participating in a kill. Can't kill same target over and over again for honor. Get honor points for successful game wins (or a multiplier to get more for the winning team). Such a system would take the focus off killing and put it back on winning the game. That might set up a framework for item rewards for spending honor points. We could have them reset per season. No promises, just thoughts on making PvP better and to address things like dummy farming.

sam i got a doubt in ctf tooo...ik it might like protesting but..why did rogues get a bost of stats in ctf and not in tdm ?

Zeus
09-30-2014, 07:38 PM
Interesting concept, however there comes a case where PA kills PB repeatedly and PB just never gives up. Eventually, according to you PA must let PB Kill him/her in order to not get penalized.

Yes, or he may leave the game. A necessary evil, IMO. Plenty of games have stuff like this implemented.

Ravager
09-30-2014, 07:41 PM
Maybe add lives to PVP? Have 5- lives or 10 lives in PVP? Not a solution but maybe a slowdown.

Serancha
09-30-2014, 07:44 PM
See, the thing is your implemention will cause a constant need of resources which I don't think the developers are willing to use up. After all, they are a small team who are handling a lot of games.

Not a constant use of resources. Once they clean up, people will know it's pointless so the problem will be much smaller. They can't get rid of it completely, but the main thing is to stop the free-for-all dummyfest. When one runs a game, they must have game masters. The job of a game master is to stop people from cheating and breaking rules. That means monitoring the game. This is something that they clearly don't do enough, as they automate most things.

It's a business and that takes manpower. They could have someone come in for 3 weeks, sweep the place, and then put it on maintenance. It would make their customer base a lot more happy to see something being done, and happy customers spend money. They can't run the game for free, and those who purchase platinum pay them well to keep it running. Developing new things is one thing, but removing huge problems is equally as important and a justifiable use of manpower.

Zeus
09-30-2014, 09:23 PM
Not a constant use of resources. Once they clean up, people will know it's pointless so the problem will be much smaller. They can't get rid of it completely, but the main thing is to stop the free-for-all dummyfest. When one runs a game, they must have game masters. The job of a game master is to stop people from cheating and breaking rules. That means monitoring the game. This is something that they clearly don't do enough, as they automate most things.

It's a business and that takes manpower. They could have someone come in for 3 weeks, sweep the place, and then put it on maintenance. It would make their customer base a lot more happy to see something being done, and happy customers spend money. They can't run the game for free, and those who purchase platinum pay them well to keep it running. Developing new things is one thing, but removing huge problems is equally as important and a justifiable use of manpower.

I agree, now convince STG of this, lol.

That's why I was suggesting automated things that they might implement.

Anarchist
09-30-2014, 11:37 PM
Zeus i thought about it yesterday and my conclusion is that as it is right now your idea, is not efficient. I explain:

Generally: Dummyfarmers after farming a huge percent of kills also farm deaths so its not too obvious how they got their kills. 6deaths:1kills is a decent ratio.
Twink:A twink (especially if its a war) never dies except he/she gets ganged and can kill >>6 before dying. My record is 98kills in a row.
Endgame: Scenarios where a ring player enters a room and starts killing spree are common. For example i have seen Ravager entering a room and killiin everyone(never dying) till they all had to leave.

Conclusion: according to what you propose a honest twink and a endgamer would have to find someone to kill him asap after 6 kills.
While on the other hand a dummyfarmer doesnt mind, this will slow the game for everyone except the dummyfarmer who has to farm some deaths anyway to compensate is farmed kills.

Beastlyness
10-01-2014, 01:20 AM
how about you can only kill the same person x times an hour or day

exwall
10-01-2014, 04:33 AM
CREATE LB LIST PER LEVEL and not just focus on killing...instead HONOR POINTS...let me example some online games like "cabal online" they have ALPHA BASE and OMEGA BASE,

lv2-15 (all class/ per class) will received different vanity banner from other level
lv16-30 (all class/ per class) will received different vanity banner from other level
lv31-41 (all class/ per class) will received different vanity banner from other level (most important flag etc)

so from level 41 they dont care if you are lv 5 or lv10 and they dont care if you are dummy user or what.. you can only compete w/ your level bracket mentioned.


being dummy user is not illegal, but theres cons& maybe good benefits.
CONS. it makes you real noob, from other, unpro,
GOOD BENEFITS will received vanity banner, FAMOUS (current lb system)

is it possible?
100% dummy user useless

RECONSTRUCT NEW LB SYSTEM..HONOUR POINTS.

Raselph
10-01-2014, 05:13 AM
CREATE LB LIST PER LEVEL and focus on kills...instead HONOR POINTS...let me example some online games like "cabal online" they have ALPHA BASE and OMEGA BASE,

lv2-15 (all class/ per class) will received different vanity banner from other level
lv16-30 (all class/ per class) will received different vanity banner from other level
lv31-41 (all class/ per class) will received different vanity banner from other level (most important flag etc)

so from level 41 they dont care if you are lv 5 or lv10 and they dont care if you are dummy user or what.. you can only compete w/ your level bracket mentioned.

being dummy user is not illegal, but theres cons& maybe good benefits.
CONS. it makes you real noob, from other, unpro,
GOOD BENEFITS (will received seasonal flag, FAMOUS)

is it possible?
100% dummy user useless

RECONSTRUCT NEW LB SYSTEM..HONOUR POINTS.

idea is great but the loadout update system will jsut slow down worse

exwall
10-01-2014, 05:23 AM
idea is great but the loadout update system will jsut slow down worse
yeah may coz heavy loaded files/database but sts makes way, and its just my thoughts / ideas

Zeus
10-01-2014, 08:43 AM
Zeus i thought about it yesterday and my conclusion is that as it is right now your idea, is not efficient. I explain:

Generally: Dummyfarmers after farming a huge percent of kills also farm deaths so its not too obvious how they got their kills. 6deaths:1kills is a decent ratio.
Twink:A twink (especially if its a war) never dies except he/she gets ganged and can kill >>6 before dying. My record is 98kills in a row.
Endgame: Scenarios where a ring player enters a room and starts killing spree are common. For example i have seen Ravager entering a room and killiin everyone(never dying) till they all had to leave.

Conclusion: according to what you propose a honest twink and a endgamer would have to find someone to kill him asap after 6 kills.
While on the other hand a dummyfarmer doesnt mind, this will slow the game for everyone except the dummyfarmer who has to farm some deaths anyway to compensate is farmed kills.

No, the code does check to see if the kills came off the same unfortunate victim. Additionally, one could add in a time variable to allow the counter to reset after a certain amount of time.

Axesam
10-01-2014, 12:55 PM
What its all about?
-Leaderboard ?
-KDR ?
-Jealous ?

Am i the only one here who dont care about dummy farming?

Ps : im not a dummy user

Aslanx
10-01-2014, 01:59 PM
-1, sorry parf hate this, I have a twink yes, but that's the point of twinking, having a great kdr, and im not bragging or anything but itll take people a long time to kill my 7 rogue and its not just because its all str, I go days without dying at lvl 7 lol, but my kdr is running 1k-100 so its not too bad, otherwise, its a good idea for dummy farmers, but this is dumb, itll just ruin peoples kdrs more and make it very depressing sometimes for people who care about how their kdr looks when others inspect it, and itll take away from the effort of some players trying to get their kills, this will ruin it for twinks and rogues, that r good and want a good kdr, since usually their L41 doesn't have 20k kills + in just ctf, cough

Theillist1
10-01-2014, 07:16 PM
Here's a Bette idea.. giv buffs to disadvantaged teams and/or buffs to individuals who keep dying.

Theillist1
10-01-2014, 07:17 PM
10% stat buff per death until you get a kill

butterspar
10-01-2014, 08:49 PM
I hate dummy farmer. Make this pvp game pointless. Only noob dummies farm

Says the dummy farmer

Zeus
10-01-2014, 11:14 PM
Here's a Bette idea.. giv buffs to disadvantaged teams and/or buffs to individuals who keep dying.

Die 1-2x, come back, slaughter everyone. :/

Hail
10-02-2014, 02:04 AM
Die 1-2x, come back, slaughter everyone. :/

I think he means the buff will last until you kill someone.

Serancha
10-02-2014, 02:37 AM
10% stat buff per death until you get a kill

This is actually an excellent way to reduce spawn sniping, and likely ganging too.

Love it! +2

Hail
10-02-2014, 03:04 AM
I like Gankus idea too only negative I can see is if two people are 1v1, after the first death the person that died has an advantage unless he leaves and rejoins or takes a death and sometimes leaving is not an option (might be during war) and some people dont wanna take a death lol

Theillist1
10-02-2014, 03:19 AM
I like Gankus idea too only negative I can see is if two people are 1v1, after the first death the person that died has an advantage unless he leaves and rejoins or takes a death and sometimes leaving is not an option (might be during war) and some people dont wanna take a death lol
Start the buff meter on the 3rd death in a row?

Hail
10-02-2014, 03:22 AM
Start the buff meter on the 3rd death in a row?

I dont see any problem with that

Theillist1
10-02-2014, 03:24 AM
Just to add to all this so the ones dying dont get all the cool stuff... Maybe add some flavor text to the matches.... like Ganku is on a Killing Spree... Ganku is on a Rampage... Ganku has gone ARCANE!
these could all be notifiers when you have made so many kills w/o a death=-O . 3/7/10+

Theillist1
10-02-2014, 03:25 AM
I guess adding notifiers to death buffs would be essential. But I'm not into brainstorming that tidbit.

Theillist1
10-02-2014, 03:30 AM
Die 1-2x, come back, slaughter everyone. :/
Or maybe your team quit on you... its 5v1. You havent died yet. And just cause your outnumbered you get a warlord buff making you capable of destroying the 5 in a group with some skill. If you you catch them 1v1 you will easily squash em.

tearacan
10-02-2014, 03:44 AM
Hey,
Scenario:

if player1 kills more than 6-7 times in a row without dying, any further kills will not be counted until player1 dies or completes cool down period (5 minutes)

Thoughts?

Well first of all, i hardly play pvp so pls ignore my bluntness lol
But isn't kill farming done in a FAST way? Even ganging and less balanced fights are quick ones, not?
You're talking about limiting the amount of kills in a duration, why not set a minimal time limit on a fight? I mean a good fight last at least a minute (or 30s whatever it might be), not? This would slow down the farmers, gangs to a similar rate as normal fights and still keep twinks fighting as much as they want.

Perhaps STS even could make an start-mechanics (like in the planar arena) to pvp with a ready/set/go countdown to prevent false starts. If you don't join a fight in time, you gotta wait until next round. idk how much false starts happens, but they do cause a fair amount of drama afaik at least in previous times.

happy gaming :)

Anarchist
10-02-2014, 04:25 AM
Well first of all, i hardly play pvp so pls ignore my bluntness lol
But isn't kill farming done in a FAST way? Even ganging and less balanced fights are quick ones, not?
You're talking about limiting the amount of kills in a duration, why not set a minimal time limit on a fight? I mean a good fight last at least a minute (or 30s whatever it might be), not? This would slow down the farmers, gangs to a similar rate as normal fights and still keep twinks fighting as much as they want.

Perhaps STS even could make an start-mechanics (like in the planar arena) to pvp with a ready/set/go countdown to prevent false starts. If you don't join a fight in time, you gotta wait until next round. idk how much false starts happens, but they do cause a fair amount of drama afaik at least in previous times.

happy gaming :)
Endgame rogue on rogue, mage on mage, rogue on mage last from 2 to 15 secs.

xcosider
10-02-2014, 04:49 AM
Hey,

I had an idea on how to end dummy farmers in PvP - let me know what you think!


Scenario:

if player1 kills more than 6-7 times in a row without dying, any further kills will not be counted until player1 dies or completes cool down period (5 minutes)

Disadvantages:
- Limits KDR (Will most likely effect twinks)


Thoughts?

Ask bully :v

crotbilas
10-02-2014, 05:38 AM
http://i57.tinypic.com/wak85u.jpg

he is kill dummy or not?

Hail
10-02-2014, 05:42 AM
http://i57.tinypic.com/wak85u.jpg

he is kill dummy or not?

was this meant to go on that other thread of ss a dummy farmer? o.0

crotbilas
10-02-2014, 05:50 AM
was this meant to go on that other thread of ss a dummy farmer? o.0

just example dude..dont panic

Hail
10-02-2014, 05:56 AM
just example dude..dont panic

Lol sorry my mistake lmao, forgot this thread was about farmers too rofl. My bad

crotbilas
10-02-2014, 08:26 PM
lol this page so quiet :D

inkredible
10-02-2014, 08:38 PM
I don't think this is a solution.

It would make more sense to have an alert sent to the devs when a match lasts over an undisclosed amount of time, and have them check the IP's of the characters in those rooms. If there's one character repeatedly killing another from the same location, it's pretty clear what's going on.

In fact, they don't even need to do that - just get the alert and go look at the score. The devs are intelligent people. They can tell when a match is real and when it's not. Tdm would be harder since the matches are limited, but we do know there are ways to track progress - the weekly guild rankings show us that they have the ability to track. If they made a graph of who is getting how many kills in a week, that would at least show who to take a look at.

the only problem is.. it is legal..the only thing they can do it banned the dummy toon
f2p rules says u can do whatever you want with your accounts.. aka kill it as much as u want
i dont think theres a really legit solution to this.. all mentioned has loop holes

Aslanx
10-02-2014, 08:41 PM
Or if they could get a notification if someone gets over 99 kills, that way a dummy farmer will have to go to a lot of troubles looking for a new map after every 99, and itll be regular...make it tough for them so it discourages them from spending time on it in the first place is my solution to the prob, laziness :D

Quickrr
10-03-2014, 08:01 PM
Hey,

I had an idea on how to end dummy farmers in PvP - let me know what you think!


Scenario:

if player1 kills more than 6-7 times in a row without dying, any further kills will not be counted until player1 dies or completes cool down period (5 minutes)

Disadvantages:
- Limits KDR (Will most likely effect twinks)


Thoughts?
And what happens when player1 is in a guild war he has to give up a death no thanks

Quickrr
10-03-2014, 08:02 PM
was this meant to go on that other thread of ss a dummy farmer? o.0
It could be that he was just in a really long game one time I was in a game with 3 noons for an hour and got 200 kills

Quickrr
10-03-2014, 08:05 PM
Yeah, dummy farming is a PITA. Honestly, we haven't put PvP as a top priority for the game as we work to keep up a constant stream of PvE content and feature improvements. Right now, our roadmap is pretty full with a lot of other stuff (I'll have details soon in the October Producer's Letter), but PvP is getting more and more attention. Maybe in the future we can implement system to reduce or remove dummy farming.

Also, another idea is to get rid of kills and use a system like honor points. Get honor points for participating in a kill. Can't kill same target over and over again for honor. Get honor points for successful game wins (or a multiplier to get more for the winning team). Such a system would take the focus off killing and put it back on winning the game. That might set up a framework for item rewards for spending honor points. We could have them reset per season. No promises, just thoughts on making PvP better and to address things like dummy farming.
Nooo PvP without kills is like pb & j without the peanutbutter

Zeus
10-03-2014, 08:49 PM
And what happens when player1 is in a guild war he has to give up a death no thanks


Yes, they could continue farming if they let themselves die but as you stated - it would slow down the dummy farming. If it's not efficient anymore, what's the purpose of continuing the practice?

As for pros, I think that then some code could be developed to check for the victim's deaths. If the opponent did kill 6-7 at a time, then the code would check to see if victim is repeatedly being killed by the same target. If it is, disable kill count for a period of time or until the opponent dies. If not, continue.

Answered this earlier.

kinzmet
10-04-2014, 09:30 AM
It will affect twinks largely, I mean I know some warriors in level 12-14 brackets who will not die unless its 5v1.

How about we reverse it?
Scenario:

if player1 dies more than 6-7 times in a row without a kill, any further kills on him will not be counted until player1 did a kill or completes cool down period (5 minutes)

Zeus
10-04-2014, 10:07 AM
It will affect twinks largely, I mean I know some warriors in level 12-14 brackets who will not die unless its 5v1.

How about we reverse it?
Scenario:

if player1 dies more than 6-7 times in a row without a kill, any further kills on him will not be counted until player1 did a kill or completes cool down period (5 minutes)

That makes sense! Cool!

Madxnoob
10-04-2014, 01:41 PM
Can STS not examine a player to see who they killed 100 times in a row? Im sure dummy farmers are smart enough to switch ips and ect. Honestly the only way I see to stop it is to report it and hope STS observes the player. To me...sts is promoting dummy farming by saying it cant be stopped...so everyone is doing it, and if you kill their dummy.."boy do they get mad" Ive earned 50k ctf kills, never farmed a dummy..took 2 yrs...pretty sure i would be #1 if they knocked out all the cheaters..but, you know me, im big headed. So for anyone to catch up or to pass me is mind blowing O.O Maybe sts could set a trigger of some sort. LIKE a name gets killed 20 times it send sts a email sayen this person is messing up .. Just my 2 cents.

Farminer's
10-04-2014, 01:48 PM
Hey my 22 warrior is 3.3k/600 kdr and all from wars my rogue 9 is 2300/350

Sent from my XT1060 using Tapatalk

Appeltjes
10-04-2014, 02:58 PM
Hey my 22 warrior is 3.3k/600 kdr and all from wars my rogue 9 is 2300/350

Sent from my XT1060 using Tapatalk

Dummy farmers have 13k+/100- or so...

kona
10-05-2014, 05:12 AM
Do they kill dummies to get good KDR or just to get on leaderboards or for APs?
Honestly, at end-game PvP is boring if u dont have mythics...pvp is more fun at low lvls

Madxnoob
10-05-2014, 09:22 AM
Do they kill dummies to get good KDR or just to get on leaderboards or for APs?
Honestly, at end-game PvP is boring if u dont have mythics...pvp is more fun at low lvls
"Both" ive seen people 10k kills away from getting the 25 spot and be there in 2-3 days. Just to collect a banner. Wouldnt surprise me if someone isnt stacken twinks right below lb to take over leaderboards one day. Conspiracy theory. I just hope when they get caught that their account gets banned for life. I could list all the farmers but ill get in trouble, an they switch names while they climb LB. I lose respect for these players.

sdpm
10-05-2014, 01:54 PM
much better if it only limits 3kills(resets within 15-24hours) and on the other hand (the dummy)it counts as death with each kill even the limit already reached.


Sent from my iPhone using Tapatalk

Madxnoob
10-07-2014, 12:26 PM
Just throwen idea's out there, maybe after a player gets killed, let's say 10 time's they get kicked from game. :-)

Gensin
10-08-2014, 07:59 AM
A lot of people have better KDR than I do. Honestly, I don't mind - I never went for KDR anyways. My objective when I PvP is to have fun but at the same time, accomplish my goal: be best rogue. Now, I don't mean best in the sense of leaderboard as they never really interested me that much. I mean it in the sense of skill.

Yeah right. Those went extinct since season 4

Dalmony
10-12-2014, 07:07 PM
This is a great idea Zeus.

And you know what even if it spills over into one player being prevented from chasing down that one player on the opposing team he knows he can kill and killing him 10 times in a game... well to me that only makes pvp a healthier environment to be in since said player will be forced, after 6 kills, to pick on someone his own size.

Dalmony
10-12-2014, 07:35 PM
What would also have been interesting would be to have a kill count which somehow reflected "unique kills" alongside the flat stats with a name like "Reputation." Maybe total kills divided by number of "unique" kills.

If I have 10,000 kills but they are all repeat kills on the same person this value would be 10,000 / 1 = 10,000

If I have 10,000 kills and have killed 1000 unique players this value would be 10,000 / 1000 = 10

Value would be reflected in our stats page so a great kdr would need to be backed up by a relatively low reputation.

KILLS 10,000
Deaths 100
Reputation 10,000

Kills 3500
Deaths 2800
Reputation 14

Not really a possibility at this late stage but funny to think about ^_^

raw
10-23-2014, 02:41 PM
107014

The real question here is how can a person achieve a kdr like this. This is the same person who had 50-60k kills on a tank before it got banned.

Is he abusing any rules? Is he using macros? Autoclickers? etc.

ayylmao
10-23-2014, 04:11 PM
107014

The real question here is how can a person achieve a kdr like this. This is the same person who had 50-60k kills on a tank before it got banned.

Is he abusing any rules? Is he using macros? Autoclickers? etc.

I remember seeing this guy in town a few months ago. Chances are he starts his games on a level one then joins it. The only players at that bracket are there to feed not compete with each other, it's dummy farming 2.0, so i doubt he even needs to farm a dummy. He probably runs after every death to rage for a few minutes so don't worry about it too much. Your caudal pvper is having a lot more fun.