Arkh
10-05-2014, 09:43 AM
i have seen this in the closed "let's talk about class balance" :
Ideal Balance
If Arcane Legends had only one class it would take 100% of kills and 100% of deaths. If arcane legends had only two classes and they were exactly equal except in name, each class would take 50% of kills and 50% of deaths. Arcane Legends has three classes. If the three classes were exactly equal except in name, each class would take 33.33% of kills and 33.33% of deaths.
Thankfully, the three classes are not equal since that would be boring and pointless. Each class has a strength which it (supposedly) pays for by its weakness.
IMHO, this is what class balance should look like with three classes:
Ideal Class Balance
Kills Percent Deaths Percent
Rogue Highest 38.33% Highest 38.33%
Sorcerer Average 33.33% Average 33.33%
Warrior Lowest 28.33% Lowest 28.33%
Class KDR should ALWAYS be 1:1.
Equivalent exchange occurs:
Rogues pay for 5% more kills with 5% more deaths
Sorcerers stay average
Warriors pay for 5% fewer deaths with 5% fewer kills
No more than 10% variance between highest and lowest total number of kills and deaths. Too much variance means PvP becomes boring, unnatural, and prone to excessive dramazzzzz.
A better than average KDR actually means something!
Individual players are more challenged. They must now use skill, superior gear, better team coordination, etc, rather than rely on inequity.
I wonder how a mage with 1100 armor & no dodge is supposed to have less deaths than a 1500 armor rogue who have same hp's & 40% dodge...
Ideal Balance
If Arcane Legends had only one class it would take 100% of kills and 100% of deaths. If arcane legends had only two classes and they were exactly equal except in name, each class would take 50% of kills and 50% of deaths. Arcane Legends has three classes. If the three classes were exactly equal except in name, each class would take 33.33% of kills and 33.33% of deaths.
Thankfully, the three classes are not equal since that would be boring and pointless. Each class has a strength which it (supposedly) pays for by its weakness.
IMHO, this is what class balance should look like with three classes:
Ideal Class Balance
Kills Percent Deaths Percent
Rogue Highest 38.33% Highest 38.33%
Sorcerer Average 33.33% Average 33.33%
Warrior Lowest 28.33% Lowest 28.33%
Class KDR should ALWAYS be 1:1.
Equivalent exchange occurs:
Rogues pay for 5% more kills with 5% more deaths
Sorcerers stay average
Warriors pay for 5% fewer deaths with 5% fewer kills
No more than 10% variance between highest and lowest total number of kills and deaths. Too much variance means PvP becomes boring, unnatural, and prone to excessive dramazzzzz.
A better than average KDR actually means something!
Individual players are more challenged. They must now use skill, superior gear, better team coordination, etc, rather than rely on inequity.
I wonder how a mage with 1100 armor & no dodge is supposed to have less deaths than a 1500 armor rogue who have same hp's & 40% dodge...