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asommers
02-03-2011, 02:51 PM
We're happy to announce a new advancement curve for 1.7. We really haven't taken a good look at the advancement curve since we released since AO2. The required XP numbers you saw in Justg's Crafting Screens thread are no longer valid.

SPOILER ALERT!

The following is all under-the-hood stuff. If you don't want to see puppet strings, motion capture balls, green screen, wires hooked up to Neo, Kenny Baker inside R2D2, etc., I advise you stop reading.

We iterated heavily on the first 20 levels at before launch, so that data is not changing. Levels 21 through 50 are changing to require about 40% more total XP (we felt it was too fast). Levels 51 through 55 continue along the new curve. There was an unexpected dip in required XP with levels 40 to 45. This has been fixed. The actual numbers are in the followup post below.

In other news, we've decided to make the level cap 56 instead of 55. There's a gentle slope to all the way to 55, but level 56 is going to require 10 times the normal xp amount. Content (quests/loot, etc.) will take you through level 55, but there will be one item for sale at level 56. Further content expansions will normalize the required xp between 55 to 56 using the new curve and have another spike at the last level + 1.

Let us know what you think!

-ALS

asommers
02-03-2011, 02:55 PM
Level and old required XP to next level
1 - 8
2 - 16
3 - 42
4 - 68
5 - 94
6 - 120
7 - 146
8 - 172
9 - 198
10 - 224
11 - 250
12 - 276
13 - 302
14 - 328
15 - 354
16 - 380
17 - 406
18 - 432
19 - 458
20 - 484
21 - 510
22 - 536
23 - 562
24 - 588
25 - 614
26 - 640
27 - 666
28 - 692
29 - 718
30 - 744
31 - 770
32 - 796
33 - 822
34 - 848
35 - 874
36 - 900
37 - 926
38 - 952
39 - 978
40 - 1204
41 - 1030
42 - 1056
43 - 1082
44 - 1108
45 - 1134
46 - 1560
47 - 2286
48 - 3012
49 - 3738
50 - 4464

Level and new required XP to next level
1 - 8
2 - 16
3 - 42
4 - 68
5 - 94
6 - 120
7 - 146
8 - 172
9 - 198
10 - 224
11 - 250
12 - 276
13 - 302
14 - 328
15 - 354
16 - 380
17 - 406
18 - 432
19 - 458
20 - 490
21 - 524
22 - 561
23 - 600
24 - 642
25 - 687
26 - 735
27 - 786
28 - 841
29 - 908
30 - 981
31 - 1059
32 - 1144
33 - 1236
34 - 1335
35 - 1442
36 - 1557
37 - 1682
38 - 1817
39 - 1981
40 - 2159
41 - 2353
42 - 2565
43 - 2796
44 - 3048
45 - 3322
46 - 3621
47 - 3947
48 - 4302
49 - 4732
50 - 5205
51 - 5726
52 - 6299
53 - 6929
54 - 7622
55 - 83840
56 - cap

Barbamitsos
02-03-2011, 02:55 PM
dotz.... why so much for 56

1st post ^^

hawkei
02-03-2011, 02:55 PM
This is gona be awesome thnx

Sonnycz
02-03-2011, 02:58 PM
look better than 142k :) ... can't wait :)

Hekpoc
02-03-2011, 02:59 PM
Im excited! So to clarify level 56 will just have one item to use that noone else can? Hmmm I wonder if it shall be worth it? But yay Im excited.

judgementbow
02-03-2011, 03:00 PM
56 should be a fun goal

mugen
02-03-2011, 03:03 PM
ah 56=elite cap nice something to work towards untill cap increases again.
sounds good thanks devs!

StompArtist
02-03-2011, 03:03 PM
This is great!

Conradin
02-03-2011, 03:04 PM
Lol/10charsss

superglut2
02-03-2011, 03:06 PM
Great!!! Sounds rly rly good

Conradin
02-03-2011, 03:06 PM
Great idea- I'll get to 56 ;)

Yanis
02-03-2011, 03:07 PM
Great, great idea. The level 56 item should be the Crown of Persistence :)

Physiologic
02-03-2011, 03:08 PM
Nvm: they're fixed

MoarPewPew
02-03-2011, 03:09 PM
I love the idea, but.... As of right now the game is lacking content. Some people feel that the levels are repeative.

I would focus more on adding content with a high replay value. Right now I feel that the older levels feel bland with out new fight mechanics. (I know you added quests but it's not really making the levels more fun until they become dailys, or they have xp value. (also I would wait to implement this until a larger amount of the craft system is added.) this will increase play value.

As for level 56 I say no. I would like beable to get exp after I hit 55 but I rather not level until next cap.The 5 level increments works well in Many games.

Thanks for reading my feedback.

superglut2
02-03-2011, 03:10 PM
This will be epic, elite lvl !!!

wamphryi
02-03-2011, 03:11 PM
asommers .... Question....how will this affect current players? We everyone be "de-leveled" back to the appropriate level (so all level 50's will drop to 48 because we have 4464 exp) or will everyone exp be adjusted to match their current level?
Specific example:
current level 50 with 4464 exp. when 1.7 hits will that character:
1-stay 50 but have exp bumped to 5205
2-"de-level" to 48 and have exp stay at 4464

Conradin
02-03-2011, 03:13 PM
asommers .... Question....how will this affect current players? We everyone be "de-leveled" back to the appropriate level (so all level 50's will drop to 48 because we have 4464 exp) or will everyone exp be adjusted to match their current level?
Specific example:
current level 50 with 4464 exp. when 1.7 hits will that character:
1-stay 50 but have exp bumped to 5205
2-"de-level" to 40 and have exp stay at 4464


It won't affect you if your already 50.

Barbamitsos
02-03-2011, 03:19 PM
asommers .... Question....how will this affect current players? We everyone be "de-leveled" back to the appropriate level (so all level 50's will drop to 48 because we have 4464 exp) or will everyone exp be adjusted to match their current level?
Specific example:
current level 50 with 4464 exp. when 1.7 hits will that character:
1-stay 50 but have exp bumped to 5205
2-"de-level" to 48 and have exp stay at 4464

very good question ... i choose 1

asommers
02-03-2011, 03:20 PM
Great, great idea. The level 56 item should be the Crown of Persistence :)

Done!


As for level 56 I say no. I would like beable to get exp after I hit 55 but I rather not level until next cap.The 5 level increments works well in Many games.

You can Disable XP Gain when you're at 55 to accomplish this.


asommers .... Question....how will this affect current players? We everyone be "de-leveled" back to the appropriate level (so all level 50's will drop to 48 because we have 4464 exp) or will everyone exp be adjusted to match their current level?

In the database, we store level and fraction to next level. So, if you're halfway through level 48 in 1.6, you'll be halfway through 48 in 1.7, but it may just take you a little longer to get to 49.

-ALS

Thelonearcher
02-03-2011, 03:23 PM
Crown of persistence o.O

Conradin
02-03-2011, 03:26 PM
Yannis rocks

Physiologic
02-03-2011, 03:26 PM
http://img.photobucket.com/albums/v84/d1nonlik/exptable.jpg

Graph compares experience curve from the old one to the new one; new experience curve is now exponentially fit (excluding lv 56):
http://img.photobucket.com/albums/v84/d1nonlik/oldcurve.jpg

Just for kicks, here's the exp curve that includes the exp needed for lv56:
http://img.photobucket.com/albums/v84/d1nonlik/omgwhy.jpg

Lesrider
02-03-2011, 03:28 PM
Lol Yanis got to name the special item. So to be clear, this Crown can only be bought? Is that with gold or plat?

StompArtist
02-03-2011, 03:29 PM
I want a "hat of the noob" for my level 1 :D

karmakali
02-03-2011, 03:32 PM
Sooooo.....basically level 56 is like a really big speed bump? Looks like my loved ones will continue to despise my phone....thanks for the info!

Royce
02-03-2011, 03:33 PM
Nice, I really like this. Level 56 is a bit weird, and I wonder why not just make 55 require a ton of XP instead, but I can live with it.

Duke
02-03-2011, 03:34 PM
Okay... I need to stop with my "questing" alt and finish leveling my main to 50 before 1.7 drops, then, to avoid even more AO3 grinding...

Conradin
02-03-2011, 03:36 PM
It fives us something to work for- likes skillcape, butte crown if persistence. If I can make a suggestion, you can only equipt the crown when you have lvl capped, so when you can get to 60/61, the crown requires a lvl up after each update.

asommers
02-03-2011, 03:42 PM
Well, you'll need to obtain the level 61 Crown of Persistence. :)

-ALS

StompArtist
02-03-2011, 03:44 PM
This item should not be sellable or tradeable..

Conradin
02-03-2011, 03:45 PM
Thanks assomers

hawkei
02-03-2011, 03:45 PM
1 question assomers what does -ALS mean?

Barbamitsos
02-03-2011, 03:46 PM
yanis came up with a very good name i must say

davidis57
02-03-2011, 03:47 PM
I would like to see lvl 50-55 items to be purchased as sets with plat as well as hunt for them or purchase CS. Another thing would be to have a high lvl level a low level in.a buddy.party system. For this the high.l lvl would be reqarded with 10% more xp

King Richie
02-03-2011, 03:47 PM
Sounds fantastic :) might have to make this news thing a daily update :)

Kossi
02-03-2011, 03:48 PM
the new item its a lv56 vyx helm

Lesrider
02-03-2011, 03:48 PM
I would like to see lvl 50-55 items to be purchased as sets with plat as well as hunt for them or purchase CS. Another thing would be to have a high lvl level a low level in.a buddy.party system. For this the high.l lvl would be reqarded with 10% more xp

God please no. On both accounts.

Barbamitsos
02-03-2011, 03:49 PM
the new item its a lv56 vyx helm

dont think so. let em make somethin new! like a crown!
stop vyxnar s..t plox

Barbamitsos
02-03-2011, 03:50 PM
Sounds fantastic :) might have to make this news thing a daily update :)

what do u mean richie? didn get u

Thelonearcher
02-03-2011, 03:51 PM
Ok ok ok now that this has cleared the air. Give us 1.7.... please :)

Lesrider
02-03-2011, 03:52 PM
Btw, I didn't see any puppet strings. That spoiler was a bit too hyped up ;)

Ellyidol
02-03-2011, 03:54 PM
Sounds good :) I hope this crown really makes it worth it. Gonna be kinda sad going through the entire xp grind just for a flimsy looking crown or just that 1 armor extra :p

hawkei
02-03-2011, 03:54 PM
Ok ok ok now that this has cleared the air. Give us 1.7.... please :)

I bet you are pumped with 10k pots 10mil and cleared inventory space arnt u :)

Survivorfan
02-03-2011, 03:56 PM
1 question assomers what does -ALS mean?
Its his initials

Yanis
02-03-2011, 03:57 PM
While we are on the subject, I hope the exp gain will be more tightly correlated to difficulty level across the entire game. In the AO3 paradigm, why shouldn't Gurgox give 20x or 30x the exp that a mummy does? This will make exp gain a natural byproduct of playing the game as opposed to a goal in and of itself. If Shadow Caves V run can give 10x the exp that a Crush the Keeper run does, maybe the game will be more balanced. I personally enjoy consuming content when I accomplish several goals at once (exp gain, loot, quests, etc.).

Another idea would be to have exp rewards for things other than kills, i.e., how well one plays the game. For example, solo combos could give 1 exp point. Combos with other players could give 2-3 exp points. This would penalize hangers-on, and rightly so.

As for the "Crown of Persistence," (lmao) I am happy to have contributed, abeit in a minute way, to PL lore :)

Ellyidol
02-03-2011, 04:03 PM
What yanis said is true. Have to disagree on combo bit though, bears :(

A small concern too, while the new Exp is good, doesn't it just equal a few more runs of the same map?

I think Keeper map can net about 400ish xp if you can clear fast enough, have to check values again. With that, won't the extra Exp needed just equal 1-2 more keeper runs and roughly 10k at most? (3k exp pot, damage pot).

Also, basing on Physiologic's graph, I'm curious why the steady increase drops after 45.

Conradin
02-03-2011, 04:07 PM
ALS, any hints when 1.7 is commin

Lesrider
02-03-2011, 04:08 PM
While we are on the subject, I hope the exp gain will be more tightly correlated to difficulty level across the entire game. In the AO3 paradigm, why shouldn't Gurgox give 20x or 30x the exp that a mummy does? This will make exp gain a natural byproduct of playing the game as opposed to a goal in and of itself. If Shadow Caves V run can give 10x the exp that a Crush the Keeper run does, maybe the game will be more balanced. I personally enjoy consuming content when I accomplish several goals at once (exp gain, loot, quests, etc.).

Another idea would be to have exp rewards for things other than kills, i.e., how well one plays the game. For example, solo combos could give 1 exp point. Combos with other players could give 2-3 exp points. This would penalize hangers-on, and rightly so.

As for the "Crown of Persistence," (lmao) I am happy to have contributed, abeit in a minute way, to PL lore :)

Agree wholeheartedly. I've always been surprised that bosses don't give a lot more xp than regular mobs.
I'd like to see things like Crush xp farming a thing of the past because it's more worth it to kill the boss than remake before you get to him.

Rebel
02-03-2011, 04:08 PM
While we are on the subject, I hope the exp gain will be more tightly correlated to difficulty level across the entire game. In the AO3 paradigm, why shouldn't Gurgox give 20x or 30x the exp that a mummy does? This will make exp gain a natural byproduct of playing the game as opposed to a goal in and of itself. If Shadow Caves V run can give 10x the exp that a Crush the Keeper run does, maybe the game will be more balanced. I personally enjoy consuming content when I accomplish several goals at once (exp gain, loot, quests, etc.).

Another idea would be to have exp rewards for things other than kills, i.e., how well one plays the game. For example, solo combos could give 1 exp point. Combos with other players could give 2-3 exp points. This would penalize hangers-on, and rightly so.

As for the "Crown of Persistence," (lmao) I am happy to have contributed, abeit in a minute way, to PL lore :)

I agree with this. No, actually I don't. I totally, 100% agree with every single letter and space typed into that post.

Yanis
02-03-2011, 04:11 PM
I agree with this. No, actually I don't. I totally, 100% agree with every single letter and space typed into that post.

Including the "lmao" part? ;-)

Conradin
02-03-2011, 04:16 PM
Come on 1.7 !!!!!!

rku
02-03-2011, 04:22 PM
While we are on the subject, I hope the exp gain will be more tightly correlated to difficulty level across the entire game. In the AO3 paradigm, why shouldn't Gurgox give 20x or 30x the exp that a mummy does? This will make exp gain a natural byproduct of playing the game as opposed to a goal in and of itself. If Shadow Caves V run can give 10x the exp that a Crush the Keeper run does, maybe the game will be more balanced. I personally enjoy consuming content when I accomplish several goals at once (exp gain, loot, quests, etc.).

Another idea would be to have exp rewards for things other than kills, i.e., how well one plays the game. For example, solo combos could give 1 exp point. Combos with other players could give 2-3 exp points. This would penalize hangers-on, and rightly so.

As for the "Crown of Persistence," (lmao) I am happy to have contributed, abeit in a minute way, to PL lore :)


Holy crap, I cannot agree more. It has never seemed right to me that a player actively using self combos, setting up his teammates for combos, chugging potions, and actually playing the game to the best of his/her ability should be rewarded the same as a player who sits in the back doing nothing but drinking coke and eating pizza IRL.

Lesrider
02-03-2011, 04:24 PM
Oh and I assume the lvl 56 Crown will only be available while 56 is the cap? Otherwise it's pretty meaningless.

thugimmortal
02-03-2011, 04:25 PM
Ok thats what i like to see

all positive comments thanks devs for finding a happy medium.
one question are we going to build up to 56 on just the sewar campain or are some other maps in the pipeline before we can reach 56 or is the sewars a super long campain. anyway keep up the good work i love this game so much lol

Phoenixking
02-03-2011, 04:42 PM
Didn't he say he was going to make elite level for 50-56?

asommers
02-03-2011, 04:49 PM
While we are on the subject, I hope the exp gain will be more tightly correlated to difficulty level across the entire game. In the AO3 paradigm, why shouldn't Gurgox give 20x or 30x the exp that a mummy does? This will make exp gain a natural byproduct of playing the game as opposed to a goal in and of itself. If Shadow Caves V run can give 10x the exp that a Crush the Keeper run does, maybe the game will be more balanced. I personally enjoy consuming content when I accomplish several goals at once (exp gain, loot, quests, etc.).

Another idea would be to have exp rewards for things other than kills, i.e., how well one plays the game. For example, solo combos could give 1 exp point. Combos with other players could give 2-3 exp points. This would penalize hangers-on, and rightly so.

As for the "Crown of Persistence," (lmao) I am happy to have contributed, abeit in a minute way, to PL lore :)

You're right. We could start giving XP for quests as well.

-ALS

Barbamitsos
02-03-2011, 04:52 PM
While we are on the subject, I hope the exp gain will be more tightly correlated to difficulty level across the entire game. In the AO3 paradigm, why shouldn't Gurgox give 20x or 30x the exp that a mummy does? This will make exp gain a natural byproduct of playing the game as opposed to a goal in and of itself. If Shadow Caves V run can give 10x the exp that a Crush the Keeper run does, maybe the game will be more balanced. I personally enjoy consuming content when I accomplish several goals at once (exp gain, loot, quests, etc.).

Another idea would be to have exp rewards for things other than kills, i.e., how well one plays the game. For example, solo combos could give 1 exp point. Combos with other players could give 2-3 exp points. This would penalize hangers-on, and rightly so.

As for the "Crown of Persistence," (lmao) I am happy to have contributed, abeit in a minute way, to PL lore :)

pvp idea not that good. why? i have a lvl 1 and a buddy creates a lvl 1 and another one creates one more. we go 2v1 and start killin the other. we lvl to the point when we can combo. +3 +3 +3 +3 +3 .....

Phoenixking
02-03-2011, 04:59 PM
+3 +3?
/tenchar

Yanis
02-03-2011, 05:01 PM
You're right. We could start giving XP for quests as well.

-ALS

It that's the case, consider giving credit for time served... 1,000 snowballs x 3 characters = persistence galore...

Wbto-Angeluscustos
02-03-2011, 05:03 PM
this is gunna take forever lol xp pots alot of em i guess.. its better than 142k but I think 70k is a bit much for one lvl considering it jumps from 7k to 70k but oh well we cant do anything about that :(

Lesrider
02-03-2011, 05:05 PM
pvp idea not that good. why? i have a lvl 1 and a buddy creates a lvl 1 and another one creates one more. we go 2v1 and start killin the other. we lvl to the point when we can combo. +3 +3 +3 +3 +3 .....

Who said anything about pvp?

Phoenixking
02-03-2011, 05:07 PM
Crazy goose try working it's like a work out let's say calories burnt are like xp earned imagine it takes more the more levels you are so let's say eating is level the more you eating the tougher it is to workout and stay in shape

Ellyidol
02-03-2011, 05:08 PM
I'm starting to think the Lv 56 Crown is gonna be a vanity thing, since all 3 classes can wear it. Possible?

Or is it really just supposed to be that way, just a show of who actually plays more and no actual advantage or benefit to getting to 56? :)

Yanis
02-03-2011, 05:08 PM
What yanis said is true. Have to disagree on combo bit though, bears :(


Elly, I agree with you - the way to address this is to give bears a solo combo. Beckon + Stomp perhaps?

Lesrider
02-03-2011, 05:08 PM
Wait it's 84k xp from lvl 55 to 56 for the Crown? Does that mean if you lvl up to 56 when 61 is the new cap, it will take less xp to get there?
Just trying to understand the logic behind all this.

Phoenixking
02-03-2011, 05:10 PM
Level 56 is an "elite" level

Yanis
02-03-2011, 05:10 PM
Wait it's 84k xp from lvl 55 to 56 for the Crown? Does that mean if you lvl up to 56 when 61 is the new cap, it will take less xp to get there?
Just trying to understand the logic behind all this.

That's how I understood it, yes.

Ellyidol
02-03-2011, 05:10 PM
Elly, I agree with you - the way to address this is to give bears a solo combo. Beckon + Stomp perhaps?

Yup! Thats what I've been wanting :)

http://www.spacetimestudios.com/showthread.php?18221-Add-AoE-Combo-to-bears

Wbto-Angeluscustos
02-03-2011, 05:13 PM
PHEONIX... stupid american lmao L:) jk im not fat .. lol think of it like i no life it :)

Phoenixking
02-03-2011, 05:14 PM
No I'm not saying your fat I'm applying it to...real lfe!

EvolutionCSR
02-03-2011, 05:16 PM
This sounds good. Love having that little something extra and a reason to actually keep playing besides hoarding gold and items. Thank's devs another great addition. Now we just need some guilds and actual way to lock games lol.

Lesrider
02-03-2011, 05:20 PM
That's how I understood it, yes.

Ok then it makes sense. Gives us an incentive to play more before the next level cap is out. Something extra for the hardcore gamers. I like it. Just hope the crown is worth getting, but at the same time everyone won't be in a crazed frenzy to get to lvl 56 bc of it.

Wbto-Angeluscustos
02-03-2011, 05:21 PM
Yeasss guilds mee and pheonixx gunna make one!!!!!!

Royce
02-03-2011, 05:21 PM
Elly, I agree with you - the way to address this is to give bears a solo combo. Beckon + Stomp perhaps?

Crushing Blow + Stomp = Crushed (thanks to rangepwnsmeel for pointing that one out to me).


I'm starting to think the Lv 56 Crown is gonna be a vanity thing, since all 3 classes can wear it. Possible?

Or is it really just supposed to be that way, just a show of who actually plays more and no actual advantage or benefit to getting to 56? :)

Yeah probably a vanity item. The only real advantage of reaching 56 (if all actual gear maxes at 55) will be 1 SP and 5 APs...

mycroftxxx
02-03-2011, 05:22 PM
Elly, I agree with you - the way to address this is to give bears a solo combo. Beckon + Stomp perhaps?

That is a terrible idea. There are already too many bears who try that, and ruin everyone else's chance at AoEs.

Wbto-Angeluscustos
02-03-2011, 05:23 PM
Pheonix go on pl!

Wbto-Angeluscustos
02-03-2011, 05:24 PM
Im going to be on for like i dunno 30 mins to an hour so see ya there if u go on then i will be on again like later at night

Ellyidol
02-03-2011, 05:25 PM
Crushing Blow + Stomp = Crushed (thanks to rangepwnsmeel for pointing that one out to me).



Yeah probably a vanity item. The only real advantage of reaching 56 (if all actual gear maxes at 55) will be 1 SP and 5 APs...

I see. Its only the damage combos that actually get the "COMBO" word to pop out then right?


That is a terrible idea. There are already too many bears who try that, and ruin everyone else's chance at AoEs.

Beckon brings them closer together, so I don't see how it could ruin everyone else's AoEs. Unless the bear beckons and stomps them just all over, then yes.

hawaiinsolja
02-03-2011, 05:27 PM
will u still gain the plus one skill attribute and plus 5 attribute to spend on int,str,dex for lvling to 56?

Fyrce
02-03-2011, 05:28 PM
OMG, sounds great.

I think level 56 is for all those who cap in like an hour :P and then go farm but are a bit disappointed because they're killing a lot but no xp. Now they can get xp for quite a while it looks like -- maybe 2 more hours? JK.

OMG, I guess I should decide whether I'm leveling up any toons soon, eh? But I can't decide! LOL.
PM me with where you're parking your toons w/ the new level caps. Maybe have one at level 46? or maybe lower, like 41? Help! :P

Royce
02-03-2011, 05:29 PM
I see. Its only the damage combos that actually get the "COMBO" word to pop out then right?

Yeah actually I'm not sure. I feel like terror (a debuff combo) produces the "combo" text as well (doesn't it?), so it's a bit confusing...

Kingofhurtz
02-03-2011, 05:33 PM
Do not want.

Absolutely DETEST leveling, but whatever.

Agreed, I hate leveling. No offense :P

Phoenixking
02-03-2011, 06:27 PM
I love it I know I'm getting new items any what's point if you don't play to get ready to try to get ready to get items

Norbert
02-03-2011, 06:33 PM
Wait it's 84k xp from lvl 55 to 56 for the Crown? Does that mean if you lvl up to 56 when 61 is the new cap, it will take less xp to get there?
Just trying to understand the logic behind all this.

He mentioned that they store your current level and the percent to the next level in the database, so I kind of doubt it. E.g., you hit 56 and your db entry looks like this:

56, 0

Meaning you're at level 56 and 0 percent of the way to 57 (since you stop getting xp as soon as you hit 56). Once they release levels up through 61, your 84k xp is going to go away (you don't really have it after all, just a level and percent to next level) -- level 57 will be something like 9000 xp.

Kossi
02-03-2011, 06:34 PM
i think 56 is the cap forever.

Ellyidol
02-03-2011, 06:36 PM
i think 56 is the cap forever.

Nah, ALS did mention 61. Maybe 61 is after all the rumors :P

Echelong
02-03-2011, 06:38 PM
I like this cap. Yes it was to fast on some levels.

THEHOGY
02-03-2011, 06:38 PM
how will we get elite item for lv 56... drop or buy or idk

FluffNStuff
02-03-2011, 06:39 PM
This is mad coo.

Lesrider
02-03-2011, 06:39 PM
He mentioned that they store your current level and the percent to the next level in the database, so I kind of doubt it. E.g., you hit 56 and your db entry looks like this:

56, 0

Meaning you're at level 56 and 0 percent of the way to 57 (since you stop getting xp as soon as you hit 56). Once they release levels up through 61, your 84k xp is going to go away (you don't really have it after all, just a level and percent to next level) -- level 57 will be something like 9000 xp.

I was talking about people who aren't lvl 56 before the next level cap -- would it require less xp to get to lvl 56 for them? Since they don't get the crown at that point.

Or are all lvls after 56 gonna require 85k+? yikes.

Phoenixking
02-03-2011, 06:40 PM
will u still gain the plus one skill attribute and plus 5 attribute to spend on int,str,dex for lvling to 56?

Yes you will it's level 56! That means it's a level were you get stuff

Royce
02-03-2011, 06:40 PM
i think 56 is the cap forever.

The devs said they mapped it out to 100 from the start, and that it didn't necessarily have to stop there...

Phoenixking
02-03-2011, 06:45 PM
I was talking about people who aren't lvl 56 before the next level cap -- would it require less xp to get to lvl 56 for them? Since they don't get the crown at that point.

Or are all lvls after 56 gonna require 85k+? yikes.
If you get there before cap you can use the new crown but once new cap comes out it won't drop anymore and will be for 61 but you can use the ones you get and sell it for alot of money

Echelong
02-03-2011, 06:47 PM
I just hope the item you can buy at 56 is worth it and not a crapy item or another skull helm. Maybe a pirate hat.

Lesrider
02-03-2011, 06:49 PM
Sigh. No one's understanding/answering my question. I'll just wait and see if a dev decides to answer.

BeefyMeat
02-03-2011, 06:51 PM
I get your question Les. Honestly, it's a wait and see. I see this as a way to keep people busy until 1.8 or a maor 1.7.whatever update.

asommers
02-03-2011, 06:55 PM
When the subsequent campaign is released to raise the level cap to 60 [er, 61], level 55 to 56 will go from requiring 82000 xp to 8200 xp. We just decided to create the elite level cap to allow users to obtain and wear the Crown of Persistence. Also, the Level 56 Crown of Persistence will no longer be an obtainable item.

-ALS

Echelong
02-03-2011, 06:57 PM
Sigh. No one's understanding/answering my question. I'll just wait and see if a dev decides to answer.

Lesrider I think this is the answer you have been looking for. That gap will be normalized once another expansion comes.


Further content expansions will normalize the required xp between 55 to 56 using the new curve and have another spike at the last level + 1.

Let us know what you think!

-ALS

Lesrider
02-03-2011, 06:57 PM
When the subsequent campaign is released to raise the level cap to 60 [er, 61], level 55 to 56 will go from requiring 82000 xp to 8200 xp. We just decided to create the elite level cap to allow users to obtain and wear the Crown of Persistence. Also, the Level 56 Crown of Persistence will no longer be an obtainable item.

-ALS

Ok that's what I thought. Thanks for clarifying! :)

Echelong
02-03-2011, 06:58 PM
When the subsequent campaign is released to raise the level cap to 60 [er, 61], level 55 to 56 will go from requiring 82000 xp to 8200 xp. We just decided to create the elite level cap to allow users to obtain and wear the Crown of Persistence. Also, the Level 56 Crown of Persistence will no longer be an obtainable item.

-ALS

Nice name I love it.

Phoenixking
02-03-2011, 07:03 PM
I said that in my other last post lol and you ignore me!

Kujen
02-03-2011, 07:07 PM
I just hope the crown is no-trade. It is the crown of persistence, not the crown of I-spent-so-much-gold. I also hope that if you make other levels of it in the future, that they'll look different so people can tell them apart. That way getting the 56 crown now makes those people feel special, and its not something that could just be bought from someone else.

Ellyidol
02-03-2011, 07:08 PM
So its confirmed then, the Crown of Persistence will be a vanity item at most. Since it will be moved from 56 to 61. So 56 is really just for the showing off rather than the advantage (well slight from 5 stats 1 skill point).

In a way, good then. Alts to 56 aren't a MUST. :P

bravemenrun
02-03-2011, 07:12 PM
Gotta say this is a cool idea to keep the level 55 folks going until the next cap raise. And for the people who can't hang, they get the option to wait it out, with the only loss being no fancy crown.

83840 xp, i did some sloppy math, that's like double all the original XP listed for 1-50 combined... If you can do that you DESERVE a crown!!!

I'm gonna try, but not kill myself over it since I'm a bit more casual (just a bit)... i suppose the higher level mobs give more XP though, so it shouldn't really take twice the time as it took me to level from 1-50?

Phoenixking
02-03-2011, 07:13 PM
.............................

Lesrider
02-03-2011, 07:16 PM
Lol I doubt I would ever get my bear to 84k xp -- unless bears get a huge overhaul.

Ellyidol
02-03-2011, 07:16 PM
I'm gonna try, but not kill myself over it since I'm a bit more casual (just a bit)... i suppose the higher level mobs give more XP though, so it shouldn't really take twice the time as it took me to level from 1-50?

Nah, I think the mobs should give the same XP.

Red the most, yellow, blue, etc.



Lol I doubt I would ever get my bear to 84k xp -- unless bears get a huge overhaul.

THEY WILL! *hint hint* ;)

Phoenixking
02-03-2011, 07:18 PM
I'm near 1k post if I get there let's celebrate when I make a thread about it!

Lesrider
02-03-2011, 07:20 PM
Any devs comment on Yanis's (and my) idea of bosses giving more xp than simple mobs? Basing xp off of fiddiculy err WTF difficulty lol.

krazii
02-03-2011, 07:21 PM
You're right. We could start giving XP for quests as well.

-ALS

What about XP bonus for Bosses, should be a nice little exp dose when you down a boss -). Also, harder Bosses should give more exp too.

Norbert
02-03-2011, 07:23 PM
I was talking about people who aren't lvl 56 before the next level cap -- would it require less xp to get to lvl 56 for them? Since they don't get the crown at that point.

Or are all lvls after 56 gonna require 85k+? yikes.

On the first question, I think the same logic would apply. Someone who is at level 55 and is 50% of the way to 56 would be 50% of the way even when the levels normalize:


... Further content expansions will normalize the required xp between 55 to 56 using the new curve and have another spike at the last level + 1...

So when levels through 61 come out, 57 is going to require something like 9k (swag). Level 61 will then be the elite level, requiring 95k or whatever.

I think it's key to remember that they don't store any fixed number of xp in the database. That's pretty clever really, as it lets them adjust the curve at any time without changing what level anybody is.

FluffNStuff
02-03-2011, 07:34 PM
Game has needed something like this. So sweet.

Phoenixking
02-03-2011, 07:36 PM
Yes espacially crafting

LordEspe
02-03-2011, 07:49 PM
Ok stocked up on platinum! I'm ready to hear, "I hate your phone!" as a daily saying!! I think that means she loves me!! Haha. . 1.7 lets do this!!

Phoenixking
02-03-2011, 07:50 PM
I got my plat 2days ago now I'm ready

deathish
02-03-2011, 08:05 PM
i dont know why some are complaining about the 56 curve even if u dont play as much. stop camping in shoppe, stop begging in town and youll be 56 in no time.

Yahway
02-03-2011, 08:15 PM
First of all, AWESOME!!! I love the idea of 56! However, I think it shout be the Ring of Persistence. My reasoning behind this is because most head pieces (assuming a crown is a head piece) complete sets for set bonuses. I would hope that once you reach 56 that you would still be able to keep your set bonuses from the top end gear. If it were a ring, it wouldn't have to be part of a set and to make it noticeable, it could have some affect that gives a visible aura. That way you can tell you are wearing it. And for those in the business of spending platinum on vanity items, the aura's color could be changed for one or two platinum. I dunno, that's just my two cents on that. I think its more reasonable then getting rid of a set bonus.

And as for bear combos... I think that the combo should be taunt + beckon. That way the mobs are not disbursed and every bear (mostly tanks) will start off an encounter with the right abilities. This may even get rid of some of the "noob" tanks. And instead of doing additional damage like most combos, this combo should generate addition threat, hate, agro, whatever its called in pl lol. I know with my tank, the hardest part about gaining threat is the beginning of an encounter because the good players are opening with combos and generating more threat themselves. I just feel like this combo, if it generates additional threat, would improve party productivity and in the long run, reduce flaming and boots, and even give bears a better name.

Pharcyde
02-03-2011, 08:22 PM
I'm happy I maxed out my 3 chars before this.

Phoenixking
02-03-2011, 08:29 PM
I put the extra cents on your two cents to make it three cents and now maki it worthy of approval to say your message has been approved by phoenixking rating you to +11

KingFu
02-03-2011, 08:37 PM
Great idea! Everyone wanting to just play casual can just level up to level 55,but those having time on their hands and wanting to hit up some insane content can go up to 56! Best of both worlds! Great work!:)

Phoenixking
02-03-2011, 08:41 PM
Hey devs add more 56 things to be awsoner taking the just one awsome crown to the epic proportions of what a elite set of awesomeness to take that awesomeness of awesomely creating the new cap of awesomeness and using the first awesome to achieve the new awesomeness of awsone

KingFu
02-03-2011, 08:41 PM
Also! I like this even better because I was debating who to level first (hotpocketleg or pyrostorm since I don't wanna ruin pyrostorms ratio) but now I can level pocket to 55 and then pyro to 55 then decide! Great work devs!

Yahway
02-03-2011, 08:42 PM
I'm happy I maxed out my 3 chars before this.

As am I lol.

noobmigo
02-03-2011, 08:42 PM
yow. I'm not feeling the XP. Jeezus, i'm one of those players who would stay away from lvling even if i was forced to pvp thelonearcher at 50 and i was a lvl 1

Sanatorium
02-03-2011, 08:43 PM
I personally think 83k is WAY too much, I mean that's getting to level 50 twice then getting to level 17.
I would've understood 40-50K, but seriously... 80K?
That's going discourage many players since again, this IS a mobile game and not a console or platform game.
A lot of us don't really have that much time in our hands and when we finally do reach 56, they'll prob be a cap of 60... who knows?
Meh, overall the others are great... I just don't think it's worth it wasting money on level pots for 55-56.

Phoenixking
02-03-2011, 08:45 PM
Who said you had to waste gold go natural like me

Yahway
02-03-2011, 08:47 PM
Hey devs add more 56 things to be awsoner taking the just one awsoome crown to the epic proportions of what a elite set of awesomeness to take that awesomeness of awesomely creating the new cap of awesomeness and using the first awesome to achieve the new awesomeness of awsone

Agreed??!!

judgementbow
02-03-2011, 08:50 PM
level 56 won't be that bad. You are going to have a ton of new content to go through so most people should get it without even thinking about it. Especially if the prices on the drops soars out of control, you'll be happy to be doing the new dungeon.

Phoenixking
02-03-2011, 08:50 PM
No just agreed!! No need of questioning the suggestion by questioning my question

giayuan
02-03-2011, 09:06 PM
What did asommers mean when he said the crown will be "unobtainable"? and yeah, i prefer a ring of persisitence, as the helms at lvl55 will look awesum, the sword is smexy, helms probably are too. ehh actually, scratch the ring. If we could have DEFAULT OBJECT of Trying very Hard, Ill buy the 800 plat 3 times :D

Phoenixking
02-03-2011, 09:06 PM
He meant "soulbound"

Yahway
02-03-2011, 09:07 PM
I personally think 83k is WAY too much, I mean that's getting to level 50 twice then getting to level 17.
I would've understood 40-50K, but seriously... 80K?
That's going discourage many players since again, this IS a mobile game and not a console or platform game.
A lot of us don't really have that much time in our hands and when we finally do reach 56, they'll prob be a cap of 60... who knows?
Meh, overall the others are great... I just don't think it's worth it wasting money on level pots for 55-56.

Well, like asomers said, you can get all the top end gear at 55, and will be able to run through all the content as well. 56 may not be for, but it is a great idea for the "hardcore" players. The way the game stands now (1.6), it was an EASY grind to 50. Plus, it is sooooo easy to get a powerlevel. Because of this, we have about 75% (maybe more like 50%) of the 50s running around, not knowing how to play their characters, mispecced, basically noobing it up. They all have the same gear and there is no way to differentiate between a good player, and one of these players. With a level 56, this may be a way to tell the difference, but it will definitely give the "hardcore" players something to do once they have gotten top gear. Basically it is just another selling point to keep people playing, but I love it!

Cheah
02-03-2011, 09:27 PM
What about XP bonus for Bosses, should be a nice little exp dose when you down a boss -). Also, harder Bosses should give more exp too.

Simple, they will rewards Xp on quest to kill some/all bosses.

Lesrider
02-03-2011, 09:56 PM
There just better not be lvl 55-56 powerleveling/leeching. If that's even possible. I say it should be IMPOSSIBLE!

Yanis
02-03-2011, 10:23 PM
Also! I like this even better because I was debating who to level first (hotpocketleg or pyrostorm since I don't wanna ruin pyrostorms ratio) but now I can level pocket to 55 and then pyro to 55 then decide! Great work devs!

Don't mean to get technical, but dividing something by zero is not exactly a ratio ;-)

It took me a couple of minutes to pick up my jaw off the floor after I saw pyro's stats...

icantgetkills
02-03-2011, 10:27 PM
Don't mean to get technical, but dividing something by zero is not exactly a ratio ;-)

It took me a couple of minutes to pick up my jaw off the floor after I saw pyro's stats...

what r the stats ?

Phoenixking
02-03-2011, 10:29 PM
Wat are your stats!

Ellyidol
02-03-2011, 10:31 PM
Don't mean to get technical, but dividing something by zero is not exactly a ratio ;-)



Thats one thing I don't get too. X/0 isn't allowed, X/1 is still X. Its only on X/2 that it actually changes. Weird. Lol

Arterra
02-03-2011, 10:41 PM
Thats one thing I don't get too. X/0 isn't allowed, X/1 is still X. Its only on X/2 that it actually changes. Weird. Lol

its like one death on the house lol

Ellyidol
02-03-2011, 10:42 PM
its like one death on the house lol

Hahahaha. One death, complimentary of STS. :)

Phoenixking
02-03-2011, 10:52 PM
No of me I'm sleepy so I'm lost in convo

Riccits
02-04-2011, 02:50 AM
when there would be a level 51 cap like the lvl 56 one and may 50000 xp to colllect, i would have MAX 1 of my chars at this level now...
82k is quite much, i think u have to play day and night to reach it before 55(56)-61..

Cheesecakess
02-04-2011, 03:38 AM
Guys can u plzzzzzz just tell us when it's coming out!!!

Btw this is the best game ever :)

Thx, Cheesecakess

Formora
02-04-2011, 03:53 AM
Everyone wants 1.7 out asap just as much as you. But it's already been repeated many times, 1.7 has been submitted to apple and STS does not know the exact date it will be approved. It will take a few more days at most if everything goes well.

recklessfa
02-04-2011, 04:13 AM
level 56 won't be that bad. (...) most people should get it without even thinking about it.

True.
We've spent quite a long time in ao3 since we're 50: How much xp was ' lost ' / not registered ?
Now we're still counting. Great. Good idea and we even get a crown if we play the game. Thx sts!

quit arguing on xp being too much. We don't know enough yet and they'll adjust if it is. ;)
just hold your breath.
Release date is either today or in waaay too many days

Riccits
02-04-2011, 04:18 AM
hope today so it will be a hardcore weekend...

Balgreta
02-04-2011, 04:30 AM
True.
We've spent quite a long time in ao3 since we're 50: How much xp was ' lost ' / not registered ?
Now we're still counting. Great. Good idea and we even get a crown if we play the game. Thx sts!

quit arguing on xp being too much. We don't know enough yet and they'll adjust if it is. ;)
just hold your breath.
Release date is either today or in waaay too many days

Exactly, most people will get level 56 without thinking about it, some people will race to get it and use pots i'm sure but most people will get get it naturally when they play the next top level content.

Only thing i hope is you dont get silly people in a few weeks booting people from games with the reason "lvl 56 only lol" !!

Apostel
02-04-2011, 05:04 AM
Just to understand things right, you will get Crown of Persistance by Quest at Level 55 to be able to level up to 56? I'm sorry to asking such things but I am German. :)

Greets,
Niko

ps.
In search of a STR-Archer Build for Level 20 PVP.
PM me for meetings ingame.

Zipponator
02-04-2011, 05:13 AM
Holy ZIPPO!!! 85k!!!! Woah!!! I worked out that if i got 2000 xp every day it would still take nearly two months!! And thats every day.

Pyrotek
02-04-2011, 09:02 AM
This is great.. even if I don't make it to 56, at least i'll feel better that i'm earning xp instead of sitting at 0 the whole time as we do now. I know, useless unless you cap, but that warm and fuzzy feeling inside still makes it all worthwhile.. lol

Lesrider
02-04-2011, 09:35 AM
Holy ZIPPO!!! 85k!!!! Woah!!! I worked out that if i got 2000 xp every day it would still take nearly two months!! And thats every day.

Maybe they'll tweak it if they see only a few insomniacs are able to get to 56?

Conradin
02-04-2011, 09:37 AM
I think it will take me approximently 2-3 weeks to hit 56.

Try getting 13 mil xp firemaking ugh.

Zerious
02-04-2011, 09:37 AM
and now skill allocations are gonna start capping out soon...

Ursanblessing
02-04-2011, 09:56 AM
why not remove exp when you die at 55 instead of the 10 times exp requirement. Will be fun (and alot of curses here at my place :p )

Arterra
02-04-2011, 10:17 AM
and now skill allocations are gonna start capping out soon...

i think STS has evaded this issue long enough. i dont think they can handle another expansion without advancing it lol

MoonYeol
02-04-2011, 10:34 AM
i think STS has evaded this issue long enough. i dont think they can handle another expansion without advancing it lol

Don't you think that's why they implemented the HUGE xp bump to get to 56? So that hardcore players won't be bored when they reach lvl 55 after 2 days non-stop gaming? This is all a really nice way to get a lot of hours of gameplay without actually adding too much or having to do a major overview on the skill system. Maybe we will get guilds soon, a few more recipes for crafting and some more stuff. But eventually, the big, ground breaking, super fantastic, awesome and mega-giga-tera (all the 10-exponent prefixes there are) skill system change.

The game will (hopefully) lean towards a more individualized gameplay. With more customizable gears, unique builds and either new active skills, passive skills or (the most disappointing option) just an increase in the max lvl of skills. Instead of 5, make it 7 or 10.

But for now, I'm psyched about the lvl cap raise, the Crown of Persistence (Thx to Yanis) and the rings. I mean, all games have accessories. Pocket Legends is about to go from A as in Awesome, skip half the alphabet and go straight to P as in (almost) Perfect.

bjordan
02-04-2011, 10:43 AM
Holy crap I've got to get grinding on my Alt!!!! :/

Can't wait for 1.7 but now I'm not as upset about Apple's delay .. haha

Overall this sounds cool to me.

MoonYeol
02-04-2011, 11:07 AM
Holy crap I've got to get grinding on my Alt!!!! :/

Can't wait for 1.7 but now I'm not as upset about Apple's delay .. haha

Overall this sounds cool to me.

I feel like a jerk, clicking on my iPod once every 15 minutes now that I'm at home. Hoping the update has arrived since the last time I checked.

relayer
02-04-2011, 11:12 AM
Sounds good...the way I look at the experience required to get from 55 to 56, at-least you are gaining exp while farming items, questing, crafting! If we had that at 50 im sure we will all be 51 by now given the cyber quests, etc. Let just hope they keep adding enough content to support the change!

I'm sure there will be some that will want to try to race to 56 as well..thats fine, whatever works for you. I see myself trying to get to 55...then not really worried about 56..it will come with time assume there is enough to do to support this change...otherwise its just a huge grind.

bjordan
02-04-2011, 11:21 AM
Sounds good...the way I look at the experience required to get from 55 to 56, at-least you are gaining exp while farming items, questing, crafting! If we had that at 50 im sure we will all be 51 by now given the cyber quests, etc. Let just hope they keep adding enough content to support the change!

I'm sure there will be some that will want to try to race to 56 as well..thats fine, whatever works for you. I see myself trying to get to 55...then not really worried about 56..it will come with time assume there is enough to do to support this change...otherwise its just a huge grind.

I agree with this 100%. As long as there's enough content or end game gear to grind I'll eventually get 56. I've been grinding end game gear and cyber quest so long at 50 that I'd probably be 51 by now if there was a similar curve.

Yanis
02-04-2011, 11:53 AM
Holy ZIPPO!!! 85k!!!! Woah!!! I worked out that if i got 2000 xp every day it would still take nearly two months!! And thats every day.

84000/2000/7=6 weeks... Valid point though...you need massive amounts of time and xp pots to do it in less than a month.

EDIT: My back-of-the envelope math yields about 28 hours of uninterrupted xp-gaining gamplay to make it from level 50 to 56, on 2.5x pots. So folks with proven sleep-deprivation skills can make it very fast (yes, that means you Toughie :-)). It would cost you about 1m gold to buy all the pots...

Pandamoni
02-04-2011, 12:14 PM
Whoa! Look what happens when you're gone from the forums for a day. Seventeen pages to read through. whew.

I was playing with someone (Can't remember name, it was late. Started with an S?) who told me last night that the cap had been raised to 56. Very exciting!

Diodge
02-04-2011, 01:39 PM
The level 56 idea.....
This shows you alot about Spacetime Studios. They still have alot to put into this game. There still thinking outside the box.
__________________________________________________ __________________________________________________ _
I love the idea of the 55-56. I think seeing that little screen "56level" will feel like you did something in game.

Please dont down grade anything with this. 1.7 Its not even out yet and people are asking to have it beat down. crazy

If the drop rates are like the ao3 stories before android. That 85-86000 xp will come to us hunting gear.


The cost to level is nothing but extra time.(dont use pots if you dont have the gold....)

KnownAsSpy
02-04-2011, 05:19 PM
O.O

if lvl 56 is 83,840 exp

say u have a new update for lvl cap later on in the future

will it still be like that or is lvl 56 going to be easier?

Lesrider
02-04-2011, 05:23 PM
O.O

if lvl 56 is 83,840 exp

say u have a new update for lvl cap later on in the future

will it still be like that or is lvl 56 going to be easier?

Asommers explained it. Your level will stay the same, but the xp required for the next lvl will be more in line with the way it's supposed to be. But then lvl 61 will probably become the new 56.

Fyrce
02-04-2011, 06:10 PM
Ack, how come I can't delete my post? :P

Level 56 sounds great.

Tsarra
02-05-2011, 01:24 AM
I am ALL OVER this. :)

Don't take all the good...um....sewage gear, guys? Save some for me. :p

RATTANSINGHNAGRA
02-07-2011, 09:04 PM
This is seriously so gay. I hate, hate, hate this whole new system. I was finally learning and appreciating the game, but now that it will take eons to lvl up just blows.

Pocket Legend
02-07-2011, 09:28 PM
Enjoy the ride upward, because once you're at the top, there's nothing but waiting...

Otukura
02-07-2011, 09:38 PM
This is seriously so gay.

Don't use the word "gay" in that context... do you even know what it means? Right now I'm seriously hoping you get banned.

RATTANSINGHNAGRA
02-09-2011, 04:25 PM
^wow dude, relax I'm sorry if it seriously offends you that much. I did not use it to be mean or nasty, just the way I talk.

asommers
02-09-2011, 04:53 PM
This is seriously so gay. I hate, hate, hate this whole new system. I was finally learning and appreciating the game, but now that it will take eons to lvl up just blows.

Which is it, are you happy about it, or do you not like it?

-ALS

bravemenrun
02-09-2011, 05:04 PM
I think he is saying your game loves men. Assuming you're game is male and has become a self actualized AI.

Greyhorse
02-09-2011, 06:42 PM
I know it's all the rage with a certain demographic to use the phrase "so gay" as a slam against someone or something, but honestly, time for it to go buhbye. Find some other way to disparage and belittle part of society that might even be playing PL. Oh wait, on second thought, don't do stuff like that at all. Be brave. Shocker, I know! Kthxbai.

Bradochado
02-10-2011, 10:19 AM
Not to take this conversation off topic... But just thought I would post this for everyone in case there was some confusion on experience needed with the new curve. I have heard a few people say they could level 10 people to 55 instead of getting level 56... To clear that up you could get 1 additional level 53. Each number posted originally by asommers was the amount needed on top of what you already have to get to the next level.

Also feel free to check my math... It's still too early.

Lvl - Level
Exp to Lvl - Amount of experience needed to get the next level.
Total Exp - Sum of all experience needed to get to that level.

Lvl -EXP to Lvl -Total Exp Gained
1 – 8 - 8
2 – 16 - 24
3 – 42 -66
4 – 68 -134
5 – 94 -228
6 – 120 -348
7 – 146 -494
8 – 172 -666
9 – 198 -864
10 – 224 -1088
11 – 250 -1338
12 – 276 -1514
13 – 302 -1816
14 – 328 -2144
15 – 354 -2498
16 – 380 -2878
17 – 406 -3284
18 – 432 -3716
19 – 458 -4174
20 – 490 -4664
21 – 524 -5188
22 – 561 -5749
23 – 600 -6349
24 – 642 -6991
25 – 687 -7680
26 – 735 -8415
27 – 786 -9201
28 – 841 -10042
29 – 908 -10950
30 – 981 -11931
31 – 1059 -12990
32 – 1144 -14134
33 – 1236 -15370
34 – 1335 -16705
35 – 1442 -18147
36 – 1557 -19704
37 – 1682 -21386
38 – 1817 -23203
39 – 1981 -25184
40 – 2159 -27343
41 – 2353 -29696
42 – 2565 -32261
43 – 2796 -35057
44 – 3048 -38105
45 – 3322 -41427
46 – 3621 -45048
47 – 3947 -48995
48 – 4302 -53297
49 – 4732 -58029
50 – 5205 -63234
51 – 5726 -68960
52 – 6299 -75259
53 – 6929 -82188
54 – 7622 -89810
55 – 83840 -173650
56 - Cap