obee
11-01-2014, 09:32 PM
The Passives that we have right now are cool, but we need passive that can impact a PVP match, or an elite run, and not just our stats.
Rogues Poison
Everytime a rogue shoots a bow or stabbs a dagger, there is a 2% chance that the enemy will be poisoned. The poison will debuff the enemie's armor by 30%, and the next two attacks by the enemy will reflect on themselves. Note: Increases by 2% every skill point. Passives should be diverse to the point where many combos are used.
Mages Orb
There is a 2% chance that a big orb will appear whenever you use a skill. The orb will suck in any enemy from 30-40 meters, and lower their health by 60%, while boosting yours by 40%. You will be invisible for 2 seconds. Note: Increases by 2% every skill point.
Brute Strength
There is a 2% chance that "Brute strength" will proc for warriors. This will shield your teammates for 2 seconds, blocking 70% of incoming damage. The warrior will have +100 dps and damage for 5 seconds. Increases by 2% every skill point.I am not including every passive I can think of in my head, but you see the point. The game will be much more enjoyable and interesting if Passives like these are implemented.
Rogues Poison
Everytime a rogue shoots a bow or stabbs a dagger, there is a 2% chance that the enemy will be poisoned. The poison will debuff the enemie's armor by 30%, and the next two attacks by the enemy will reflect on themselves. Note: Increases by 2% every skill point. Passives should be diverse to the point where many combos are used.
Mages Orb
There is a 2% chance that a big orb will appear whenever you use a skill. The orb will suck in any enemy from 30-40 meters, and lower their health by 60%, while boosting yours by 40%. You will be invisible for 2 seconds. Note: Increases by 2% every skill point.
Brute Strength
There is a 2% chance that "Brute strength" will proc for warriors. This will shield your teammates for 2 seconds, blocking 70% of incoming damage. The warrior will have +100 dps and damage for 5 seconds. Increases by 2% every skill point.I am not including every passive I can think of in my head, but you see the point. The game will be much more enjoyable and interesting if Passives like these are implemented.