Paradox
05-15-2010, 11:53 AM
Hi there folks,
I'm getting my iPad in a few days (I'm not a iPhone owner), and this game certainly has caught my attention.
Doing some digging, I found a review of the game that left me with some questions. The review question is by Tracy Erickson from PocketGamer UK.. and here is a link to the review itself:
http://www2.pocketgamer.co.uk/r/Various/Pocket+Legends/review.asp?c=20022
The review is back from April 19th, which is just shy of a whole month ago, and I understand Spacetime Studios has done a lot of updating and additional content in that time. So I'm not slamming a game I've never played, but I want to give Pocket Legends a fair shake (besides playing it myself). To that end, I'm asking if this review is still accurate.. or have the issues been addressed?
Specifically Erickson cites that the game the lacks a mission structure other than killing monsters and taking their stuff. Truthfully, that is a staple of a great many games, but he's drawing attention to the fact that there is nothing else.
Missions are nothing more than dungeon crawls with the only objective being to kill, kill, kill. A counter rests at the bottom of the screen counting the number of enemies that remain and once you make it hit zero, you're prompted to advance to the next stage or return to the main menu. Your objective never varies - kill whatever stands in your way to win.
Dungeon hunter
Such a simplistic design ensures that Pocket Legends can be picked up and played at a moment's notice, yet it also renders the game shallow. Instead of providing creative role-playing scenarios, the game just plops you into dungeons and assumes fun is derived solely from hacking things to bits.
Now this doesn't turn me off the game automatically, because I can take a review with a grain of salt, and I know full well that MMO's are in continual development...
...but I'm just wondering if this is something that has been addressed, or is in the processed of being addressed?
Thanks!
I'm getting my iPad in a few days (I'm not a iPhone owner), and this game certainly has caught my attention.
Doing some digging, I found a review of the game that left me with some questions. The review question is by Tracy Erickson from PocketGamer UK.. and here is a link to the review itself:
http://www2.pocketgamer.co.uk/r/Various/Pocket+Legends/review.asp?c=20022
The review is back from April 19th, which is just shy of a whole month ago, and I understand Spacetime Studios has done a lot of updating and additional content in that time. So I'm not slamming a game I've never played, but I want to give Pocket Legends a fair shake (besides playing it myself). To that end, I'm asking if this review is still accurate.. or have the issues been addressed?
Specifically Erickson cites that the game the lacks a mission structure other than killing monsters and taking their stuff. Truthfully, that is a staple of a great many games, but he's drawing attention to the fact that there is nothing else.
Missions are nothing more than dungeon crawls with the only objective being to kill, kill, kill. A counter rests at the bottom of the screen counting the number of enemies that remain and once you make it hit zero, you're prompted to advance to the next stage or return to the main menu. Your objective never varies - kill whatever stands in your way to win.
Dungeon hunter
Such a simplistic design ensures that Pocket Legends can be picked up and played at a moment's notice, yet it also renders the game shallow. Instead of providing creative role-playing scenarios, the game just plops you into dungeons and assumes fun is derived solely from hacking things to bits.
Now this doesn't turn me off the game automatically, because I can take a review with a grain of salt, and I know full well that MMO's are in continual development...
...but I'm just wondering if this is something that has been addressed, or is in the processed of being addressed?
Thanks!