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blehz
02-08-2011, 10:04 PM
I chose bear as my first char and I've got it to 37 right now. So far it doesn't seem like there's anything that bears are particularly good at.... Bears are doing the worst on all leaderboards and most of our skills are inferior to the other classes. I'm not talking about the balancing between stats because all classes can be used however you want. If you want to dominate pve...choose enchantress. If you want to own in 50+ pvp choose an enchantress or an archer. At best, you'd break even in PvP as a bear. Can't they make bears good at something other than spamming beckon and pretending to help in PvE? Enchantresses seem to tank just as well and kill so much faster....

In fact, if you really wanted to tank, you could roll an enchantress or an archer and tank just fine with a str build. You'd probably do even better since the enchantress heal actually dispels root and freeze plus you get ranged attacks with both other classes. Point is, most of our skills are close ranged, so why aren't they stronger? And since our damage sucks so much more than other classes, why isn't our defense that much better? Shouldn't we get huge buffs for choosing melee since ranged attacks are so OP in this game? I'm relatively new so feel free to correct me if I'm wrong.

Lesrider
02-08-2011, 10:09 PM
You're actually spot on.
I started with bear as well, didn't like it and ended up making an enchantress and bird as well. Enchantress became my main, and the only time I really got use out of my bear was when ao3 first came out and mages and birds were dying too easily.
I agree, melee characters are supposed to do the most damage bc they have to get up close and personal. It's usually why I choose a melee character -- I usually find them fun. But for some reason, they still haven't found their ideal place in PL.

Some people do like them, but for me, they're just not quite as fun as the other two classes.

Inching
02-08-2011, 10:10 PM
bears are good for cuddling

Junside
02-08-2011, 10:11 PM
They're still useful in a team. When you pull a mob around you and they get stunned, birds and mages use aoe attacks and wipes em out. And under the protection of constant mage healing, a bear makes an excellent damage sponge. They don't need to kill, but if used in any other manner I imagine, wouldn't be as helpful. I guess the biggest difference would be going solo. A bear might be able to, more than others.

Conradin
02-08-2011, 10:15 PM
Dude i like bears at BS. I don't die much at all- and I got trough the plain in the slimjalls w/ out the quest :)

giayuan
02-08-2011, 10:20 PM
Angry bears are scary.

blehz
02-08-2011, 10:27 PM
Well TBH, enchantress are amazing damage sponges. First, they freeze - any melee ranged mobs don't even hit you. Second, they have weakness - basically hell's scream. Third, they have blessing of vitality. Lastly they have mana shield. To add to that, all their skills are ranged and AoE's.

Archers get stomp, dodge buff, and aoe root. Admittedly, I don't think archers would do too well with a str build. But assuming they did, they'd probably have less survival but get ranged attacks to make up for it. All in all, enchantresses are by far self sufficient. I'd say in order of best to worst tanking: enchantress/bear/archer. In order of best to worst AoE DPS: enchantress/archer/bear. In order of best to worst single target DPS: archer/enchantress/bear. And sadly, in order of best to worst melee dps: archer/enchantress/bear. As far as I can see, we're almost dead last on everything. Our "skills" make use #2 on tankability to me.

EDIT: I see so many easy solutions to this that it makes me wonder if space time studios even plays their own bear class.
Solution #1: Make all bear skills AoE's. Sure we risk alot standing in melee range getting hit by everything but it might be worth it if we had 4 damage aoe's instead of 1. At least we'll have more survivability as the enchantress and more AoE dps than archers.
Solution #2: Make us number 1 in DPS when we're in melee range by making melee weapons hit for 2-3x the amount that other weapons do or make us number 1 in tanking by far -> AKA make evade give us 50 evasion or something ridiculous.
Solution #3: Make our stuns that much better. That's the only real difference between bears and other classes: we get 3 stuns and I think only the bird has 1. Despite that, our stuns are terrible. If you stomp in pvp, you're most likely helping them get away from you especially if you're melee. You might not even stun them. At least pvp won't just be "hope SMS stuns this time so I don't get murdered when beckon is on CD".

Other things:
RESTORE: Restore really needs to have a purpose. Make it dispel debuffs at the very least. Also, archer heal needs to be replaced with something more exciting.

SMS: Super mega slash should have increased chances of stun as it's level gets higher.

Crippling slash: Crippling slash needs a range of 8m at least....wtf 3m? This means that in pvp you need to execute a perfect beckon under no lag, hoping it stuns, before the opponent decides to stun or freeze you and run after beckon finishes, and land that crippling slash without them dodging. Way underpowered. If bears don't stun in pvp - mind you the chances are extremely high that you won't, you've basically lost.

Vengeful Slash: Maybe the dev's didn't plan on pvp or see the endgame role of the bear but this skill is way outdated. Why would you want a single target knock back? Stomp is already annoying enough and I honestly only use it because it stuns. This might be good for dex/int bears but isn't the point for there to be a good melee class?

Inching
02-08-2011, 10:31 PM
i hv to admit tho, i would want a bear in BS with me... I would not be able to take on the king and queen if the bear was not with me.... i mean i cannot seperate them on my own and i need a bear.

Yest i need the bear to take agro from the king while i killed the queen in the room and after i ran out to heal him and finished off the king.

bears are still good.

blehz
02-08-2011, 10:57 PM
i hv to admit tho, i would want a bear in BS with me... I would not be able to take on the king and queen if the bear was not with me.... i mean i cannot seperate them on my own and i need a bear.

Yest i need the bear to take agro from the king while i killed the queen in the room and after i ran out to heal him and finished off the king.

bears are still good.

Ahh lol. But what if you had 2 enchantress instead of an enchantress and bear. Each one takes a boss and you guys kill faster. :P

Royce
02-08-2011, 11:36 PM
There are two components to the problem:

1) They made bears into real tanking machines with the rebalance, dodge and armor but not overwhelming offensively.

2) The game with the exception of a few maps is a bit to easy, and for the most part, tanking isn't needed, people just run through maps blowing stuff up...

noobmigo
02-09-2011, 10:38 AM
Bears are the most fun, but the worst high level chars....unless you got a squishy mage.

StompArtist
02-09-2011, 10:48 AM
I started with a bear and have more fun with my STR mage. Actually I play my mage pretty much the same as I played my bear :-S

I wish my bear was a mage. LOL

Junside
02-09-2011, 12:03 PM
Archers get stomp, dodge buff, and aoe root. Admittedly, I don't think archers would do too well with a str build. But assuming they did, they'd probably have less survival but get ranged attacks to make up for it. All in all, enchantresses are by far self sufficient. I'd say in order of best to worst tanking: enchantress/bear/archer. In order of best to worst AoE DPS: enchantress/archer/bear. In order of best to worst single target DPS: archer/enchantress/bear. And sadly, in order of best to worst melee dps: archer/enchantress/bear. As far as I can see, we're almost dead last on everything. Our "skills" make use #2 on tankability to me.



Just wanted to say, birds aren't supposed to tank, ever. The idea would never be considered. This game is designed so that if everyone is doing what their character is best at, will make an efficient team. 2 mages, 2 birds, and 1 bear for balance, 4 birds and one mage for boss farming, and there are others.

In my opinion, the only dual spec build that works is a pally and anything else just sucks. Under that, maybe a high lvl dex bear.

If the bear totally sucks at everything, there's a thread somewhere to suggest combat rebalance again.

Djinn80
02-09-2011, 02:04 PM
At lower lvls (under 25) bears are pretty awesome. Dex/int bears especially due to rage + distance weapons. My lvl 20 bear was hitting fully armored chars for 120/shot with a wand when raged. Awesome damage - not to mention stop/sms. I wish the heals were better - they are decent (25 hp for lvl 1 - wohoo) with an int bear, but I as dex bear heals are a waste (do 10 pt heals for lvl 1).

Bears are probably one of the best 1 v 1 chars below lvl 25 but after lvl 30 your best off with a mage or bird.

noobmigo
02-09-2011, 02:08 PM
At lower lvls (under 25) bears are pretty awesome. Dex/int bears especially due to rage + distance weapons. My lvl 20 bear was hitting fully armored chars for 120/shot with a wand when raged. Awesome damage - not to mention stop/sms. I wish the heals were better - they are decent (25 hp for lvl 1 - wohoo) with an int bear, but I as dex bear heals are a waste (do 10 pt heals for lvl 1).

Bears are probably one of the best 1 v 1 chars below lvl 25 but after lvl 30 your best off with a mage or bird.
You just nailed it there. But they suck if you don't know how to use them.

Tvis
02-09-2011, 02:20 PM
The bears have the skills of "punching bag." We take the punishment and the others get the pinks.

Greyhorse
02-11-2011, 05:42 PM
The bears have the skills of "punching bag." We take the punishment and the others get the pinks.

Yeah, I was thinking close to the same thing the other day, as I chugged potion after potion trying to stay alive long enough to get close enough to a boss to hold him while others ranged their attacks. Gets expensive, with not a lot to show for it sometimes. Of course, my eternal gratitude goes to the mages who heal and rev me, LOL.

I freakin' love this game, heh.

Klaubocera, lvl 49 bear
PyanfarChanur, lvl 22 mage
Nozama, lvl 12 archer

mycroftxxx
02-11-2011, 07:02 PM
Bears have top-notch tanking capabilites. Birds have top-notch damage for killing bosses. Elves have top-notch mob destruction skills. Seems fair.

If you were to give bears damage like birds have, then you would end up with bear-only leagues that boot everyone else. The game is designed to force you to have more balance. Though in most lower level maps, a team full of birds is pretty freaking good, so maybe it isn't quite balanced.

Tengotengo
02-11-2011, 07:24 PM
If there were more kite-disabling bosses, bears would be waaaaay more useful. I started with my bear too, and although I still enjoy the chance to play him, people either want to play with my HateSTR mage or my Sun-Void Bird. A group and I were doing Shadow Caves 3 and got stuck on the witch (of course), so I offloaded my hate armor from my mage and loaded up the bear...only to return to find everyone took off. Then I had to spend friggin 10k to step up my mages strength to wear the hate armor again...
frustrating.

Chiok
02-13-2011, 10:16 PM
Hi all, if they made the bear class something more closely related to Warrior class in World of Warcraft that'd be awesome.

I was looking for a skill that would increase the dmg and crit% of bear as his health comes closer to death. That meaning more dmg dealt pvp and pve wise in the front lines.

I also wouldnt mind a charge skill. Rather than using beckon to get mobs closer to you, use a charge and stun with aoe effect attack.... again like the warrior class in WoW.

My 5cents.

Kujen
02-13-2011, 11:25 PM
With the new content, I enjoy my bear more than ever. Ive seen full parties wipe in sewers and I'll be the only one left alive. They solo pretty well too, if a bit slow. But it's fun

TheLaw
02-14-2011, 12:16 AM
Bears are back :) You'll suffer if you don't use it well.

WhoIsThis
02-14-2011, 10:30 PM
I'd say bears are reasonably balanced. In return for a melee attacks, you get much more health. If you've noticed, the kill to death ratio in PvE is often very high for bears compared to other players. As my main is a mage, I've found myself res-ing bears a lot less than any other class. Good bears are invaluable to any team. Between every class, there are tradeoffs. We mages will die a lot more. So will birds.

I can see why bears were not as attractive in AO3, but with the arrival of Shadow Caves and the Sewers, they've become a necessity. In fact, I consider it remarkable that Spacetime has done such a good job balancing the three classes.

blehz
02-15-2011, 02:54 AM
Bears have top-notch tanking capabilites. Birds have top-notch damage for killing bosses. Elves have top-notch mob destruction skills. Seems fair.
I'll explain why bears do not have so called top-notch tanking capabilities.


With the new content, I enjoy my bear more than ever. Ive seen full parties wipe in sewers and I'll be the only one left alive. They solo pretty well too, if a bit slow. But it's fun
This reason is probably because bears are so used to potting simply because it's a necessity. We're not living longer because we're that much more tankable but rather because we've always got a stack of 300 health pots on hand and are readily spamming them. The only other difference is that bears tend to go strength and get gear with higher armor. It's more fair to compare a str bear with for example a str enchantress.

What do we get for defense? 2 dodge buffs and 25 armor for 12 secs
What do enchantresses get for defense? 2 armor buffs for 36 armor for 12 secs oh not to mention usable heals, +50% crit, usable AoE's, and freeze which prevents more damage than you can imagine.
What do birds get for defense? Constant 30 dodge.

That's it for tankability comparison. I'm not gonna argue gear or stats or pot spamming because they're interchangeable on all classes. In the end, birds get more dodge, a bit less armor....not that big of a difference. Enchantresses get MORE armor (lol) + mana shield (double health lol) and amazing skills. Seriously, only reason to play bear is because we get to mess around with beckon. Even then, beckon sucks sometimes because it'll get your enchantress killed if you pull all mobs and don't stun.

I don't see where people are getting these arguments where the new patch made bears more viable. Enchantresses still seem like the best tanks and bird tankability isn't that much worse. Most of those classes just don't roll str and get real armor. The only change from the new patch is skills got +1 level - utter fail for bear btw, who knows what level 6 beckon does compared to level 5. For our other skills: + a little more evasion? + 5 more armor to our buff? + a bit more damage to single target skills? The only real thing we got that's good is the crit buff, our debuffs, and maybe stomp. Although the ridiculous knockback is still annoying.

On a side note....all other classes can attain much more survivability from rolling hybrid str.
TBH, I don't see why all classes don't play with hybrid str for armor + relevant dps stat of their choice. The loss of 100-150 stat points is laughable compared to the huge armor gains. Likewise, I don't know why people roll pure STR tanks when their hit rate is sitting at 70%. Off the top of my head, for 150 stat points, you get something like +10 armor, dodge, and some HP - compared to 30% hit, 10% crit, and 7 armor. I don't know what people are blabbing about with "high skill damage" for pures but as far as I know, BS from people who haven't tested. Skill damage is approximately (BASE WEAPON DAMAGE +/- some minimal amount) + SET AMOUNT (usually +10-60 depending on skill level). All that really matters is BASE WEAPON DAMAGE and str does extremely little to effect it. In fact dex or int, while still minimal, do more to increase it. Although I haven't really played through all the classes, I've tested the effects of each stat and the only reason to ever go a pure DPS stat is (for enchantresses, glass cannon pve, or for archers, one shotting in pvp before getting hit).

EDIT: Point is, until I see a noticeable change in skills for bears that gives us the huge boost to defense we deserve as a tradeoff for having weak melee ranged skills and no aoe's, I don't think I can consider bears even close to balanced - unless they've introduced class specific gear in the 55 patch that I haven't yet heard about.

Is there something I'm missing? Why aren't bears complaining more? Is everyone happy with hitting beckon, spamming pseudo stuns, and potting like a mad man while your pally enchantress tanks better and is off soloing the rest of the zone? If you're adamant about bears being a good tanking class, please explain why and how with concrete numbers and game mechanics. I'd very much like to know exactly if so, that I'm wrong. Oh and one more thing - the reason why I'm willing to argue so much is because I actually like the game and I'm willing to put more money into it if I see the devs actually caring about the balance and the fun that goes into the play style of the character. I figure if enough people are unhappy about bears then changes are more likely to be made. If no one speaks up, bears will be gimp as always.

Kujen
02-15-2011, 10:01 AM
Paladins are not good tanks, sorry. Yes they can keep themselves alive, but they cant taunt to get the aggro off people. Everytime i play my bird or int mage, I out-damage the paladins, take the aggro and end up tanking when i don't want to. Bear taunt needs to be improved a bit, but at least when theres a bear who knows to spam taunt..they end up taking the damage for me like they're supposed to.

My bear has full rift and has not had to spam many health pots unless absolutely surrounded by enemies. My bird has to stand back and chug them constantly to stay alive. I even have to use them on my int mage sometimes, either chugging health pots in between heal cooldowns or mana pots to keep my shield up. Again, usually because I am out-damaging those paladins who won't be able to take the aggro off me. I end up tanking for bosses more than I'd care to.

On overlord, I never had to use a tankers pot on my bear. And if mages were healing, I would barely use any health pots. My bird had to spam them regardless, because they took birds dodge away when they moved it from dex to str. The dodge buff for birds is not enough. My bird has been the most difficult to solo in sewers with.

My bear feels like a tank, I'm not worried about the armor. I'd rather have more damage actually. Why does sunblessed scimitar do less damage than a common luminous harpoon of destiny?

Moogerfooger
02-15-2011, 10:10 PM
I have 168 armor, 29 dodge and 26 regen on my bear, and do not even need a health pot on Bandit Stronghold, so I am not sure why you are insisting that a solid setup on a bear needs to spam pots, unless I am possibly misreading your post. Heck, the Queen didn't even dent me. Granted, my DPS is mediocre on a good day with a tailwind and I have zero mana regen so I have to use 5-10 mana pots on a level for negligible cost, but that is (in my opinon) not the point of a bear in the first place.

Ellyidol
02-15-2011, 10:42 PM
I beg to differ, I think bears are stronger now than ever. :)

DontNerfMeBro
02-15-2011, 11:45 PM
Original post really sums it up. It's a shame. My first toon was a bear and I refused to accept that they sucked for quite a while, but eventually broke down. Royce brings up a really good point about how tanking is a concept without bearing in PL.

blehz
02-16-2011, 12:19 AM
I have 168 armor, 29 dodge and 26 regen on my bear, and do not even need a health pot on Bandit Stronghold, so I am not sure why you are insisting that a solid setup on a bear needs to spam pots, unless I am possibly misreading your post. Heck, the Queen didn't even dent me. Granted, my DPS is mediocre on a good day with a tailwind and I have zero mana regen so I have to use 5-10 mana pots on a level for negligible cost, but that is (in my opinon) not the point of a bear in the first place.

Does that include temporary buffs? I'm not saying you can't achieve good tankability in the game, but assuming you didn't include buffs, an enchantress can get 168 armor, 29 dodge, and 26 regen...and actually be able to aoe somewhat decently. If you do, enchantresses end up with more armor and 50% crit compared to 30%. Also, they can heal. Bottom line is, skill difference. Enchantress skills are amazing, bears - not so much.

Kingslaya
02-16-2011, 01:50 AM
Blhez your missing the point. Paladins Can not hold Aggro like Bears can with Taunt. Reason being is that the Birds and Enchantress can output more damage then both the Bear and Paladin. This is were Taunt comes into play and steals the aggro regardless of the damage being output. In addition it is 0 mana so it requires no mana regen to use, and the dodge buff it gives you lasts longer then the cooldown so it could go on forever without ever paying mana. I do agrre with Kujen that Taunt needs to be improved some; maybe like make the aggro last longer or something idk. Final point is that yes Paladins can do more AoE damage and can hold their own, but no they are not better tanks because they can not hold aggro like the bear can, which basically defines what being a Tank is in the simplest of terms.

Riccits
02-16-2011, 02:06 AM
i tryed my dex bear last days and i must say i have a lot of fun with... i can shot mobs and stun them all the time.. the new combo is very powerfull and i coudnt say that my bear is no fun playing..

Moogerfooger
02-16-2011, 08:24 AM
Does that include temporary buffs? I'm not saying you can't achieve good tankability in the game, but assuming you didn't include buffs, an enchantress can get 168 armor, 29 dodge, and 26 regen...and actually be able to aoe somewhat decently. If you do, enchantresses end up with more armor and 50% crit compared to 30%. Also, they can heal. Bottom line is, skill difference. Enchantress skills are amazing, bears - not so much.

No, those were permanent stats I mentioned. Actually got the stats to 168 arm, 33 dodge, 30 Hregen, 160 DPS.

I'm not disagreeing with your points about the enchantress....but Kingslaya hit it on the head: a bear can Taunt and Beckon (and Stomp, if done correctly) to great effect and keep aggro much better than any other player, generally speaking. And if you don't think this can be done effectively, then you haven't played with Ellyidol who has it down to a science. I thought I was pretty good at it, then I was on a sewer run with her while I was playing my bird and saw just how effective at mob control/setting up for the enchants/archers a bear really can pull off, not to mention being a meatshield/keeping aggro against the bosses.

Cmandial
02-18-2011, 11:19 AM
Final point is that yes Paladins can do more AoE damage and can hold their own, but no they are not better tanks because they can not hold aggro like the bear can, which basically defines what being a Tank is in the simplest of terms.

I think the main point is that bears on not necessary in order to be successful. Every team needs to have at least 1 Mage for heal and revs, and birds are always present for dps, but teams can function just fine without bears. On victory lap runs, I even find it more efficient no to have a bear on the team in order to have more dps from another bird. The game right now is not hard enough that teams need tanks in order to survive, and until some changes are made, people are much better off playing paladins. While they may not be able to tank as well as bears, they make up for it with their skills like ice storm, their buffs, and heal.

Summary:
If the Devs are making it to where all bears are meant to do is tank, the they should having a tank necessary. As of now teams are better off with the extra damage from a bird or enchantress than with the sligh increase in tanking capabilities bears have over paladins.

blehz
02-19-2011, 02:41 AM
Update: Finally decided to actually take some time to level and got my bear to 45+. I've been solo tanking crush runs just fine. It's debatable as to whether or not using beckon to clump mobs for enchantresses to aoe actually helps the group kill faster. I've finally maxed debuffs and against normal bosses (aside from mynas) it's pretty sick as you basically take 0 damage tanking. Spam debuffs and like evade, I assume they last a certain duration and stack. Also, helps alot against mynas who without debuffs can 1-2 shot me but with debuffs takes 4-5 hits. The only really great thing I've found though, is that you can tank and set up whole rooms for your group to AoE. For example, the black alien room that spawns mynas can be pulled all at once with all defensive buffs up + spam taunt through the halls and you pull to your mages killing 20-30 mobs at once. I don't know if other classes can do it as well without taunt. Anyways, that's my input. There's not much point tanking small groups, but tanks played correctly (massive armor + pulling ridiculous amounts of mobs at once) can make parties move much faster. Too bad it's pretty situational as mobs start to return to their positions if you train them too far - otherwise you'd see tanks pulling entire zones and everyone aoeing at the final boss (that'd be pretty sick if you could).

Oh yeah...and seriously, can they make the heal dispell debuffs or at least heal based on our weapon damage? WTF is the point of that spell. -_-

darcsdude
02-19-2011, 08:50 AM
Personally, my issue is with be able to gain and hold aggro. I feel that even though you spam taunt, it is still relatively ineffective. I do think ALL of the bear skills should have some random increased chance of changing aggro as a whole, and then taunt even higher.

Ellyidol
02-19-2011, 08:57 AM
Oh yeah...and seriously, can they make the heal dispell debuffs or at least heal based on our weapon damage? WTF is the point of that spell. -_-

It's good in pvp. Decent in pve. Look at the HS more than the actual heal :)


Personally, my issue is with be able to gain and hold aggro. I feel that even though you spam taunt, it is still relatively ineffective. I do think ALL of the bear skills should have some random increased chance of changing aggro as a whole, and then taunt even higher.

This is true. Taunt is still a bit weak, unless spammed properly and established well. Aggro factor could still be improved, but other than that bears seem to do really well. :)

Phoenixking
02-19-2011, 09:18 AM
Imo a bear just needs to have a little more damage on the weapons.....since you got to get close an you only hit one target with your melee weaponi think it better, maybe better it by 15-25 more damage then before i think thats a reasonable solution