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View Full Version : Crafted Pinks Comparison to Lv 50 equips



Physiologic
02-10-2011, 08:56 PM
edit: replaced all information to section VIII in this (http://www.spacetimestudios.com/showthread.php?16244-Comprehensive-Archer-Skills-and-Equipment-Guide) thread

Ellyidol
02-10-2011, 08:58 PM
Crafted pinks outpower 50 gear for sure.

How about 55 pinks though? Thats where I don't see the point in going through all the trouble to craft, and only get the same.

Ladylove
02-10-2011, 09:00 PM
Where... is... the... MANA?!

Physiologic
02-10-2011, 09:04 PM
Add in Focus' 30% Crit rate and we've got a 70 Crit rate, lolol.

A very strange thing is that the lv 55 crafted pinks seems to have the damage removed from their looted counterpart:
http://i1134.photobucket.com/albums/m603/Hitsugaya104/3abaf6d1.jpg
http://i1237.photobucket.com/albums/ff471/mpayouf/e21a887a.jpg

There's 6 damage in the lv 51 cap and lv 53 wing, but there's no damage listed at all when you look at the lv 55 crafted pink recipes for the cap and wing.


Where... is... the... MANA?!

There is none, unfortunately :(. But it's replaced by a sweet 21 H/s.

Ladylove
02-10-2011, 09:09 PM
Are int items this way too? GAH. This means tons of mana pots in pve, and zero mana in pvp! Not good!

Ellyidol
02-10-2011, 09:09 PM
Same with Str Phys.

You lose the 8 Dodge per piece from the normal 55 Pinks, and gain 10 or so damage per piece for the crafted. It makes me think crafted gear is only supposed to be the opposite of normal pinks, though I don't see why the tedious process just for the opposite. Lol

And also, str, 0 m/s.

Ladylove
02-10-2011, 09:11 PM
I think we will see a lot of people staying in level 50 gear or wearing combinations of new and old.

Physiologic
02-10-2011, 09:13 PM
Are int items this way too? GAH. This means tons of mana pots in pve, and zero mana in pvp! Not good!

Int items are the same, 0 m/s. All the crafted pinks have a huge gain in H/s, but M/s is completely dead.


Same with Str Phys.

You lose the 8 Dodge per piece from the normal 55 Pinks, and gain 10 or so damage per piece for the crafted. It makes me think crafted gear is only supposed to be the opposite of normal pinks, though I don't see why the tedious process just for the opposite. Lol

And also, str, 0 m/s.

This is regarding STR gear right? Losing 8 dodge for 10 damage?

Looks like DEX gear is losing 6 damage for 6 H/s...

Ladylove
02-10-2011, 09:15 PM
Int items are the same, 0 m/s. All the crafted pinks have a huge gain in H/s, but M/s is completely dead.

There are going to be NO enchantresses with the will to pvp in new gear. It's impossible. This means no mana shield period. No mana, no mage.

Ellyidol
02-10-2011, 09:17 PM
Yup was talking about str gear, sorry :P

Only one with M/S seems to be int set. And they don't really need the H/S because of their heal. UNFAIR! lol jk

Royce
02-10-2011, 09:19 PM
There are going to be NO enchantresses with the will to pvp in new gear. It's impossible. This means no mana shield period. No mana, no mage.

The regular level 55 Int pinks each have 8 M/s. Honestly when I first saw the crafted stats, I didn't even notice, just assumed the 8 was still M/s. They've gotta change that. Warrior and archer gear without mana regen is one thing, but absolutely no mages will ever use the crafted items. Int bears could make a comeback though...

Ladylove
02-10-2011, 09:20 PM
The new gear favors bears and birds entirely. Enchantresses really don't get anything out of the deal. Sure, there is h/s, which is useless because mages ARE NOT TANKS. Too damn squishy to rely on regeneration of health.


The regular level 55 Int pinks each have 8 M/s. Honestly when I first saw the crafted stats, I didn't even notice, just assumed the 8 was still M/s. They've gotta change that. Warrior and archer gear without mana regen is one thing, but absolutely no mages will ever use the crafted items. Int bears could make a comeback though...

Ah, definitely didn't realize this. I see a lot of plat going to waste with all the experimentation for enchantresses. Not much room for improvement. Int bears... phew... maybe.

Physiologic
02-10-2011, 09:21 PM
There are going to be NO enchantresses with the will to pvp in new gear. It's impossible. This means no mana shield period. No mana, no mage.

You can equip the regular lv 55 int, they have M/s - just avoid the crafted pinks!

edit: Damn, ninja'ed by Royce :)

Ladylove
02-10-2011, 09:25 PM
You can equip the regular lv 55 int, they have M/s - just avoid the crafted pinks!

edit: Damn, ninja'ed by Royce :)

Sigh... I'm going to feel so left out. Enchantress is my thing. I'll just have to further beastify some 35 twinks to stay in pvp...

KingFu
02-10-2011, 09:28 PM
The new gear favors bears and birds entirely. Enchantresses really don't get anything out of the deal. Sure, there is h/s, which is useless because mages ARE NOT TANKS. Too damn squishy to rely on regeneration of health.



Ah, definitely didn't realize this. I see a lot of plat going to waste with all the experimentation for enchantresses. Not much room for improvement. Int bears... phew... maybe.

My bear is int, and was using a shard wand, and I fought Elly, and it had nice survivability, and got him to half health as a 55 tank (I was 51). I have always liked int bear, though they will never be like they were before skill revamp, they are still nice for PvE, and decent (decent meaning better than they were at 50) in PvP. Although they still aren't a PvP class.

Physiologic
02-10-2011, 09:49 PM
Revised the chart so that the lv 55 non-crafted pinks are included.

Riccits
02-11-2011, 08:02 AM
strange... craftet bows have lower dmg..?

Olli Walli
02-11-2011, 09:40 AM
I'm hoping their is a set bonus that we just don't know about. All of them crafted gear seems really odd. So maybe there is a hidden bonus we just don't know about.

Physiologic
02-11-2011, 11:55 AM
Crafted bows will have lower damage.

Basically when you craft, you sacrifice one attribute on your lv 55 pink for another attribute on your lv 55 crafted pink.

For DEX/archer stuff: Sacrifice 6 damage per equip, gain 6 H/s per equip
For INT/mage stuff: Sacrifice 8 M/s per equip, gain 8 H/s per equip
For STR/bear stuff: Sacrifice 8 dodge per equip, gain 8 damage per equip

BeardedBear
02-11-2011, 12:16 PM
Crafted bows will have lower damage.

Basically when you craft, you sacrifice one attribute on your lv 55 pink for another attribute on your lv 55 crafted pink.

For DEX/archer stuff: Sacrifice 6 damage per equip, gain 6 H/s per equip
For INT/mage stuff: Sacrifice 8 M/s per equip, gain 8 H/s per equip
For STR/bear stuff: Sacrifice 8 dodge per equip, gain 8 damage per equip

While you are totally right about the figures here, I think they all make your item worse, at least for pure builds. Why would an archer (dps build) want to sacrifice dmg for h/p regen? I suppose the dex one isn't so bad, but for Int? Man, forget about it, unless you are an int bear. And for Str gear, why would anyone want to give up 8 dodge for 8 damage on a bear. I'm no where near 55, but please believe I won't be crafting a thing.

Physiologic
02-11-2011, 12:23 PM
Seems like they decided to take away the strengths of each class and try to help out on their weaknesses -
Archers suck at surviving, so they sacrifice damage for health boost (though I'd rather take an increase in actual health than H/s).
Bears suck at damage, so they sacrifice tanking abilities for a damage boost.
And I have no idea why mages change from M/s to H/s.

BeefyMeat
02-11-2011, 12:54 PM
Problem is when your defense goes down, that health boost means nada. 6/s with a loss of 5 defense is basically a gain of 1 HP if an enemy attacks at a 1 second rate.

So instead of getting one shotted for 813, I'll get one shotted for 818 while gaining 6 HP. Great.

BeardedBear
02-11-2011, 01:40 PM
I'd say most of us are no where near having a full set and/or ready to craft yet. Let's discuss what you think they SHOULD be. The devs are good at listening, if you need proof, the two latest updates were 'bout it 'bout it.

I'd like to see a damage increase when you craft something, not necessarily swapping dodge for damage, or swapping anything for that matter; it should only add to the item.

Gluttony
02-11-2011, 01:52 PM
I'd say most of us are no where near having a full set and/or ready to craft yet. Let's discuss what you think they SHOULD be. The devs are good at listening, if you need proof, the two latest updates were 'bout it 'bout it.

I'd like to see a damage increase when you craft something, not necessarily swapping dodge for damage, or swapping anything for that matter; it should only add to the item.

I fully agree with that! I mean crafting seems to take time and money, just to get a shift from a stat I want to something that I could do without? It should only add to the item. I haven't invested any real time into crafting, and from the sounds of things I'm not sure I ever will.

Physiologic
02-11-2011, 02:19 PM
I'd say most of us are no where near having a full set and/or ready to craft yet. Let's discuss what you think they SHOULD be. The devs are good at listening, if you need proof, the two latest updates were 'bout it 'bout it.

I'd like to see a damage increase when you craft something, not necessarily swapping dodge for damage, or swapping anything for that matter; it should only add to the item.

Bearded, I need your input in the thread I just created. Just figure out what I need to edit, or what you think is best as well.

http://www.spacetimestudios.com/showthread.php?19014-The-Lv-55-Pink-Crafting-Dilemma