adwin
02-11-2011, 01:53 AM
Here's the thing.
1: Enemies can damage me even when I'm out of their range, or escaping (for example, sword wielding enemies)
2: This happens quite often: ~30-40% of the time, I can't hit enemies (still, using a sword). It's not a missed hit or a dodge, it lands, but no damage is incurred, even if I keep at it. I have to back off, come again, and then it connects.
3: Similarly to #1 & #2, I can be facing AWAY from the enemy, swing my blade in thin air, and still deal damage. Happens most of the time.
4: definite bug: no matter how fast I'm escaping, enemies sometimes "slide" along with me, moving as fast as me. Similarly, enemies sometimes "pull" me towards them, even if I'm moving in another direction.
5: the aiming system definitely needs some working on. Even if I'm hitting an enemy which is standing right next to me, I will not damage him if my auto-aim is directed somewhere else. Even if the hit passes through him.
IMO, auto-aim should default to the closest enemy, unless you manually select another one, and if the latter dies, the auto-aim moves once more, to the closest enemy available at that time.
6: attacking a retreating enemy (to his position of healing - any enemy) deals no damage.
These bugs and issues have been experienced on version 1.7.0.1 on an HTC Desire HD.
1: Enemies can damage me even when I'm out of their range, or escaping (for example, sword wielding enemies)
2: This happens quite often: ~30-40% of the time, I can't hit enemies (still, using a sword). It's not a missed hit or a dodge, it lands, but no damage is incurred, even if I keep at it. I have to back off, come again, and then it connects.
3: Similarly to #1 & #2, I can be facing AWAY from the enemy, swing my blade in thin air, and still deal damage. Happens most of the time.
4: definite bug: no matter how fast I'm escaping, enemies sometimes "slide" along with me, moving as fast as me. Similarly, enemies sometimes "pull" me towards them, even if I'm moving in another direction.
5: the aiming system definitely needs some working on. Even if I'm hitting an enemy which is standing right next to me, I will not damage him if my auto-aim is directed somewhere else. Even if the hit passes through him.
IMO, auto-aim should default to the closest enemy, unless you manually select another one, and if the latter dies, the auto-aim moves once more, to the closest enemy available at that time.
6: attacking a retreating enemy (to his position of healing - any enemy) deals no damage.
These bugs and issues have been experienced on version 1.7.0.1 on an HTC Desire HD.