justhell
11-29-2014, 06:39 AM
In my experience play this game so far,this what bother me so bad. STS have habbit to released new set armor,amulet,ring,weapon or pet too fast.while maybe 50% or more player still trying to get old one (buy or farm). They already released new one,that's make gain profit so hard and make a lot of farmer hardwork seem useless,why we have to buy or farm the old one if new one is better.
This is my sugestion :
1. In every event or new map don't released all set (helm,armor,amulet,ring,weapon) or pet,maybe just 1 - 3 new item every event or new map. This way will make players have reason to keep run in old map even new map already live.
2. Fuse system (gear and pet) this way will make old gear or pet still valuable even new gear or pet already released,and make materials (ingridient) to do fuse just available in event so fuse item (gear or pet) didn't floading the market. Give additional proc on fuse gear when we wearing set gear ,will make value of all gear will lasting longer.
With this way players just had 2 set gear (special/event gear set and regular/elite gear set) but with decent stat and proc every 1 or 1 and half year,this is not bad for economy and elite farm aspect. Make pink gear lil bit rare for looting but still reasonable for farm (didn't expect like vial rarity, including in green or blue rarity but have almost same drop rate like mythic recipe). Sorry out of topic [emoji36] [emoji36] [emoji36] ...
My point is give some space time between the old one and the another new one gear released and make players have reason to keep farming in elite. This is good for both,merchant and farmer. What do you guys think about this? I hope STS will considering my suggestion can be apply in game.
Sorry for my english (blame google translate) [emoji14] [emoji14] [emoji14]
This is my sugestion :
1. In every event or new map don't released all set (helm,armor,amulet,ring,weapon) or pet,maybe just 1 - 3 new item every event or new map. This way will make players have reason to keep run in old map even new map already live.
2. Fuse system (gear and pet) this way will make old gear or pet still valuable even new gear or pet already released,and make materials (ingridient) to do fuse just available in event so fuse item (gear or pet) didn't floading the market. Give additional proc on fuse gear when we wearing set gear ,will make value of all gear will lasting longer.
With this way players just had 2 set gear (special/event gear set and regular/elite gear set) but with decent stat and proc every 1 or 1 and half year,this is not bad for economy and elite farm aspect. Make pink gear lil bit rare for looting but still reasonable for farm (didn't expect like vial rarity, including in green or blue rarity but have almost same drop rate like mythic recipe). Sorry out of topic [emoji36] [emoji36] [emoji36] ...
My point is give some space time between the old one and the another new one gear released and make players have reason to keep farming in elite. This is good for both,merchant and farmer. What do you guys think about this? I hope STS will considering my suggestion can be apply in game.
Sorry for my english (blame google translate) [emoji14] [emoji14] [emoji14]