PDA

View Full Version : Nerf STR set, ADD dodge buff



bearuang
12-03-2014, 12:34 PM
What do you think? if they nerf str set dodge stat but adding in taunt and evade.
Just imagine "if" str lustrous set base dodge stats is 5a and after 2x taunt and evade, total dodge is 10a
why not make fulll str lustrous set base dodge stats to be 3a or 4a and after 2x taunt and evade total dodge is 10a

after using 2nd example :
PRO:
1. pally will not be that OP anymore since base dodge its lower
2. higher chance to hit bear when they have no buff or when they run out of buff
CON:
3.bear got more dodge when equiping another sets

OPTIONAL:
1.add restore effect to free from negative effect in some class
2. and maybe its need adjusment on another sets or class

so what do you think?

iRandom
12-03-2014, 12:47 PM
i think not!!!!!!!!!!!!!!!!! if its anything work on rhino first idk y u guys r concerned about pallies and bears
give more dodge to bear? not rlly needed and people will take advantage of that with the bonus dodge from swift
improve fiery and reducing stats on savage/ lust str blah blah blah should help no?
eehhh switch root clearing from evasion to howl on fox.

make a crocodile character

bearuang
12-03-2014, 01:05 PM
i think not!!!!!!!!!!!!!!!!! if its anything work on rhino first idk y u guys r concerned about pallies and bears
give more dodge to bear? not rlly needed and people will take advantage of that with the bonus dodge from swift
improve fiery and reducing stats on savage/ lust str blah blah blah should help no?
eehhh switch root clearing from evasion to howl on fox.

make a crocodile character
1. bear will not use fiery :/
2. maybe we need real number for examples so we will know its bear got too much advantage than disavantage caused by more dodge buff to un str equipments
3. i dont really know about rhino, so you have another suggestions about rino?

iRandom
12-03-2014, 01:10 PM
1. i didnt say dat
2. ok
3. i dont but it need halp

Somemager
12-03-2014, 02:55 PM
Fix everything.
K
Thx
Bai

Meggadon
12-03-2014, 04:27 PM
I 110% agree with this idea.

Meggadon
12-03-2014, 04:29 PM
But let's just lower base dodge on the set by 20, almost half. This will stop pallys and warbirds. But should also add little more dodge to rhino and fox buffs!

Rodder
12-03-2014, 04:36 PM
If they were to nerf, they can't judt do like last time, they'd need to fix up every class, because if they lower dodge on lust every bear will use swift or lust dex set so everyone who complains about beakon stomp will just complain more.

iRandom
12-03-2014, 06:58 PM
If they were to nerf, they can't judt do like last time, they'd need to fix up every class, because if they lower dodge on lust every bear will use swift or lust dex set so everyone who complains about beakon stomp will just complain more.

i i i said that in a different thread!!!!!!!

tarlan
12-03-2014, 07:40 PM
better idea nerf dodge, make only auto attacks dodgeable, increase health on all sets esp str

nerf immediate skill dmg, add for dot effects to their attacks

either undo the pvp damage reduction or reduce heal by the same amount as the damage, decrease wand dmg effect vs anyone using 2h weapon, whereas staffs should gain sizeable defensive/mana boost

negative h/s should drain health, give foxes mana regen debuffs too, remove dodge buff, from fox, add speed buff and make ice/stun/slow release skill have much faster cooldown

delete rhinos or
change to total support class
get rid charge
taunt should stun instead of taunt
add heal over time heal in addition to current
defensive party buff should increase by rank
drain slash should steal mana and health as well as push back
guardian should have self deflect all dmg for 5 sec, but rhino can use no skills while its in effect

over all fixes
fix object physics no beckon, repulse through walls and fix teleporting for overall smoothness
fire damage debuff should actually do dmg

uh many more i dont really feel like typing
basically total revamp on class skills

iRandom
12-03-2014, 08:45 PM
better idea nerf dodge, make only auto attacks dodgeable, increase health on all sets esp str

nerf immediate skill dmg, add for dot effects to their attacks

either undo the pvp damage reduction or reduce heal by the same amount as the damage, decrease wand dmg effect vs anyone using 2h weapon, whereas staffs should gain sizeable defensive/mana boost

negative h/s should drain health, give foxes mana regen debuffs too, remove dodge buff, from fox, add speed buff and make ice/stun/slow release skill have much faster cooldown

delete rhinos or
change to total support class
get rid charge
taunt should stun instead of taunt
add heal over time heal in addition to current
defensive party buff should increase by rank
drain slash should steal mana and health as well as push back
guardian should have self deflect all dmg for 5 sec, but rhino can use no skills while its in effect

over all fixes
fix object physics no beckon, repulse through walls and fix teleporting for overall smoothness
fire damage debuff should actually do dmg

uh many more i dont really feel like typing
basically total revamp on class skills
Idk about dodging only autos. i like the idea but then no need to have dodge. that would actually make bears up.

wuttttt. dot effects omg confusing explain i nub

staff vs wand is offensive vs defensive in most cases

negative h/s SHOULD drain health, no need for mana regen buffs... keeep fox dodge buff for obvious reasons, no speed buff and make howl the un root skill

no mana stealing, yus push back, no ridding charge, no taunt stunning, no overtime heal, no self delfecting damage wo the ability to use utility skills eg heal buffz
or no self deflecting at all bc that is pretty op

my turn :3

1. stahp the rhino + fox "invicibilty" when they lag + jump
2. nerf a high stat on endgame str sets OR increase endgame int sets (pallies r supposed to tank but not nuke like int mages)
3. do sumthing with rhino? insert a crit buff etc...
4. said b4 but change unroot skill to howl on fox

tarlan
12-03-2014, 10:09 PM
Idk about dodging only autos. i like the idea but then no need to have dodge. that would actually make bears up.

wuttttt. dot effects omg confusing explain i nub

staff vs wand is offensive vs defensive in most cases

negative h/s SHOULD drain health, no need for mana regen buffs... keeep fox dodge buff for obvious reasons, no speed buff and make howl the un root skill

no mana stealing, yus push back, no ridding charge, no taunt stunning, no overtime heal, no self delfecting damage wo the ability to use utility skills eg heal buffz
or no self deflecting at all bc that is pretty op

my turn :3

1. stahp the rhino + fox "invicibilty" when they lag + jump
2. nerf a high stat on endgame str sets OR increase endgame int sets (pallies r supposed to tank but not nuke like int mages)
3. do sumthing with rhino? insert a crit buff etc...
4. said b4 but change unroot skill to howl on fox

dot = damage overtime, so instead of landing 300's and whatever, it would allow them to land fast skills and kite back while theyre skills are still in effect would also help when u land a combo on bear but they stomp and run and regen fully
rhinos actually have a crit buff alrdy its just really small
also dodging only autos would not make dodge useless, it would have the exact same effect as it has now for pve, but would make pvp less of a joke
if you think dodge in anyway is necessary for tanking yo're very mistaken, unfortunately the stat has been loved all too much in PL and become the primary or next to primary source of tanking
an ideal tank set would be like the fort set, considerably more armor and health than any other set/spec as well as sizeable regen to allow them to recover quickly while walking

dodge is just a chanced ignore of any players attacks regardless of skillful comboes, manuevers, etc

then you say 'nerf a high stat'
not even 100% sure what that means but just because a stat is high doesnt mean its unnecessary
birds should have high crit, bears armor, mages skill damage

speaking of a nerf on endgame sets though, specifically i do think the str set besides dodging only autos, need a bit of a damage knock back, like the fact every piece adds damage really isnt saying much for the tank nature the set should have, add like 50 health per piece instead of damage and the up the sword by about 30 damage

merchtime
12-04-2014, 12:49 AM
Like tarlan said, Just make it like AL so bears can't dodge skills only auto, and add more hp and armor so they don't die too fast. :thumbup:

tarlan
12-04-2014, 06:34 AM
because sts also makes every class a dps class despite warriors having to be tanks

Trenton
12-04-2014, 08:55 AM
because sts also makes every class a dps class despite warriors having to be tanks
Plus the fact that tanks are the healers in AL

The moment I found out mages have trash heal and tanks have the best heal I lol'd

iRandom
12-04-2014, 10:45 AM
dot = damage overtime, so instead of landing 300's and whatever, it would allow them to land fast skills and kite back while theyre skills are still in effect would also help when u land a combo on bear but they stomp and run and regen fully
rhinos actually have a crit buff alrdy its just really small
also dodging only autos would not make dodge useless, it would have the exact same effect as it has now for pve, but would make pvp less of a joke
if you think dodge in anyway is necessary for tanking yo're very mistaken, unfortunately the stat has been loved all too much in PL and become the primary or next to primary source of tanking
an ideal tank set would be like the fort set, considerably more armor and health than any other set/spec as well as sizeable regen to allow them to recover quickly while walking

dodge is just a chanced ignore of any players attacks regardless of skillful comboes, manuevers, etc

then you say 'nerf a high stat'
not even 100% sure what that means but just because a stat is high doesnt mean its unnecessary
birds should have high crit, bears armor, mages skill damage

speaking of a nerf on endgame sets though, specifically i do think the str set besides dodging only autos, need a bit of a damage knock back, like the fact every piece adds damage really isnt saying much for the tank nature the set should have, add like 50 health per piece instead of damage and the up the sword by about 30 damage
Dex should have hit + crit. Int crit + skill damage. Str dodge + rmor. (Without dodge str set bears would be pretty Ez to take down even with 600 + hp and 380 armor. (I still don't know why a close-ranged fighter can dodge) (dodging skills doesn't make sense either like he's gonna jump a fire with over 120 lbs. of rmor

Yeah dot! Dot should be removed by guardian! ( while on topic, increase rhino crit buff?) I've only had a 17 rhino lolol.
Nerd str set crit doe >.< a set that supposed to tank should be able to rek a set supposed to nuke. I've seen pallies drain fire mages and kill them. But the mages drain fire doesn't. Even critted. I've seen STR bears beck stomp SMS birds + mages.

tarlan
12-04-2014, 07:41 PM
cuz tank gear all adds dmg
i think str should be the dmg stat the like fortitude or some other stat for tanking
dex would be crit and hit
int for regen and some skill dmg too

decompile
12-13-2014, 08:29 AM
lets just say remove all other classes then birds!

NotYoCookiez
12-13-2014, 09:55 AM
lets just say remove all other classes then birds!

Eww no then we would need skills