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View Full Version : What about a Moba game?



Instanthumor
12-03-2014, 01:56 PM
Have you ever thought about MOBA's?

Appeltjes
12-03-2014, 01:57 PM
???

Instanthumor
12-03-2014, 02:05 PM
Definition of MOBA, from a random website:

Multiplayer online battle arena (MOBA), also known as action real-time strategy (ARTS), originated as a sub-genre of the real-time strategy (RTS) genre of video games, in which a player controls a single character in one of two teams.

Sorcerie
12-03-2014, 02:10 PM
JustG responded to this question with "*shifty eyes*"

Take from that what you will.

Justg
12-03-2014, 02:16 PM
*shiftier eyes*

Appeltjes
12-03-2014, 02:16 PM
*shiftier eyes*

Lmao

Btw can u check the link I send through a pm?

Jack O Reaper
12-03-2014, 02:17 PM
Whut??

And what with the *shifty eyes*.

octavos
12-03-2014, 02:35 PM
Whut??

And what with the *shifty eyes*.

means yes..obviously lol..im thinking the new game thats being developed will harness the best of AL..and be made into an MOBA.
if that is true..it will be very interesting indeed..thats if we can transfer our characters that is.

heres info if you dont know what a MOBA is. :)


Multiplayer online battle arena (MOBA), also known as action real-time strategy (ARTS), originated as a sub-genre of the real-time strategy (RTS) genre of video games, in which a player controls a single character in one of two teams. The objective is to destroy the opposing team's main structure with the assistance of periodically spawned computer-controlled units that march forward along set paths. Player characters typically have various abilities and advantages that improve over the course of a game and that contribute to a team's overall strategy. A fusion of action games and real-time strategy games, players usually do not construct either buildings or units.

The genre traces its roots to Aeon of Strife (AoS), a custom map for StarCraft[1][2] where four players each controlling a single powerful unit and aided by weak computer-controlled units were put against a stronger computer-controlled faction.[3] Defense of the Ancients (DotA), a map based on Aeon of Strife for Warcraft III: Reign of Chaos and The Frozen Throne, was one of the first major titles of its genre and the first MOBA for which has been held sponsored tournaments.[3] It was followed by the two spiritual successors League of Legends and Heroes of Newerth, and eventually a sequel, Dota 2, as well as numerous other games in the genre. http://en.wikipedia.org/wiki/Multiplayer_online_battle_arena

tearacan
12-03-2014, 03:39 PM
Did you finally caught up with the news of May 2014? They already mentioned such things in the facetime vid 8bit salute. Go check it out what Cinco talks about.

xutreuqux
12-04-2014, 12:24 AM
Makin a dota out of al sound fun. The current gameloft-developed MOBA looks good but crappy servers and takes too much space.

Zojak
12-04-2014, 12:26 AM
*shiftier eyes*

JustG, i like to beta test ;)

merchtime
12-04-2014, 12:31 AM
Haha i just imagine another game with underpowered mages.

LEVEL ONE
12-04-2014, 05:19 AM
A moba? Sigh... That's just... Eh. I don't want to get banned, so I'll try to say this as nice as possible.

Now it's (and has been for some time) pretty obvious that STS's business plan is to stroll behind other games' successes and picking up their remains. Looking back at those black star trailers really makes it apparent that all your creativity and ambition got flushed down the toilet by the market. Not sure if I should be disappointed or just sad.

I'm not accusing anyone of anything, I'm just saying that all that talent could be put to better use than copying other games.

Slant
12-04-2014, 05:58 AM
^chill out you would not be saying that if you knew the whole story of what happened with blackstar. In a way it was lucky for us that we got these mobile games and had such a good time, even if only for the while the games we liked were actively developed.

MOBA is awesome, so now we know what kind of game

LEVEL ONE
12-04-2014, 06:36 AM
^chill out you would not be saying that if you knew the whole story of what happened with blackstar. In a way it was lucky for us that we got these mobile games and had such a good time, even if only for the while the games we liked were actively developed.

MOBA is awesome, so now we know what kind of game

I do know the whole story (or at least everything we have been told). And that is exactly what I meant. When Blackstar got a slap into the face, STS suffered the severe consequences, but they grew a pair, decided not to sit around and made something truly unique out of it. They have been playing it safe ever since. Pretty sure that they have a nice and steady income by now, so they could afford to make something not done before and not get slapped back by it. But they wont, they will keep doing what they do.

I am aware that it is silly to assume that my post would change anything, but my intention was only to make the little creative child inside of them (if there still is one) at least shed a tear.

Slant
12-04-2014, 07:03 AM
This might be subjective, but none of their other titles had the same production values as Star Legends. Their Art has always been excellent, but not so much the story and the designs.


And a MOBA is an ambitious and involving project, they can't push it out and move on to the next one like the Battle titles.

LEVEL ONE
12-04-2014, 07:59 AM
And a MOBA is an ambitious and involving project, they can't push it out and move on to the next one like the Battle titles.

No MMO should be pushed out and then not being constanlty updated with new content. But STS can do that, because of the casual way the average mobile consumer behaves. STS would not survive with that business model on any other gaming platform. Whatever game they release it will not get mayor content updates after a year or two.

But that is a whole different discussion.

tearacan
12-04-2014, 06:04 PM
Here is the vid i mentioned. Right after the intro, cinco talks about a new game whcih has all aspects of all sts games.

https://www.youtube.com/watch?v=2gxcOAwys5w