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View Full Version : Enchanted eye of Syrillax is bugged



Anarchial
12-10-2014, 03:10 AM
111158

Hi Devs,
Just noticed that the enchanted eye gem does not give 2.13 crit for level 41 as was said by Rem in chatbox.
Instead it gives 0.97 crit. Its not a textual glitch either. It just adds 0.97. Please look into this and fix it,cause this gem is the actual star of the event..

Serancha
12-10-2014, 05:12 AM
It took 165 bosses to reach platinum tier. When I installed this gem in my mythic pendant my stats changed as follows.

Damage gain 0.4
Hp gain was 45
Mana gain was 30
Critical gain 1.01

I replaced one normal fire gem with the enchanted eye.


Now, for the cost of 165 energy and many hours of time and effort, this is totally unsatisfactory as a reward. I would get better stats with a grand fire or wind gem, and this is supposed to be "the" item of the event.

The recipe is a gimmick also. In 47 Syrillax fights, I only saw 2 of the eyes required to craft this gem drop. Let us not forget that it also requires an item costing 10 plat as an ingredient. So is it currently worth the cost and effort to reach plat tier to get one gem and a recipe to make more? Absolutely not.

Please, STS, if you're going to make something require this much work to obtain, it has to be worth it. This gem as it currently stands is a joke.


(note that if purchasing energy, the cost to obtain this gem would be 825 plat, or 4.1million gold in the cs)

Anarchial
12-10-2014, 07:41 AM
Exactly. The cost of crafting this gem is way much more for it to be justified with the current stats. Was the crit nerf accidental or intentional? If its intentional then there is no point for farming this gem.
Would appreciate if any dev commented on it

Serancha
12-10-2014, 08:48 AM
Even if the crit was put back to the 2.something%, this gem is still far far below what it should be.

This is an item that costs the equivilant of 855 platinum (time = money, so yes, I count the energy crafting time as value also) to gain. I have over 6100 event points and have still only seen 2 eye ingredients looted (by other people), so this is the cost for a single gem. If you want to actually use the recipe, that will cost a whole lot more.

Look at the paracelsus gem. That took like 1/4 of the effort and is 10x better, even when you don't look at the first stone bonus. Add that in and compare it to this gem that gives less benefits than a tarlok.....

iamherewithu4ever
12-10-2014, 12:07 PM
Any words on this yet?

Remiem
12-10-2014, 12:16 PM
Hey guys. Apologies for the confusion, this change was intentional as decided by the designers. We are open to your feedback on where the gem SHOULD be for the effort to get it. What do you think? What kind of changes would you like to see to this gem?

iamherewithu4ever
12-10-2014, 12:23 PM
Hi Remi,
If this change was intentional I would like to know why was not it informed? As far as all the latest communications are concerned everytime it specified 2.13 crit. And in the game the tier award doesnt show any crit at all so there is no way to find the amount of crit it would give. To buy the gem/receive the gem and then learning of the change(which till now we didnt know) is surprising. Hope you guys do something about it.
And as for any changes on it, I think there are more experienced people to comment on that

Serancha
12-10-2014, 12:40 PM
Hey guys. Apologies for the confusion, this change was intentional as decided by the designers. We are open to your feedback on where the gem SHOULD be for the effort to get it. What do you think? What kind of changes would you like to see to this gem?

I outlined in my posts above exactly what earning this reward entails from a player aspect. A mythic pet costs 250 plat. We are looking at something that takes over 3 times that in energy value. The paracelsus stone gave a damage boost that was run through the bonus damage multiplier, making it much more beneficial in practice than it looked on paper, and that required about 1/4 of the effort.

To make this worth the effort and a worthy reward, it needs to be far better than the cheap gems we can make. Tarlok gems in super form give what? 5 or 6 of one stat and 4 of the other? We can make those without even reaching silver tier. If the drop rates of the eye are going to stay as low as they currently are, the market is hardly going to be bursting with these things.

I don't want to put down exact stat numbers, as I am aware that there are many game-balance and economic factors involved that need to be calculated in. I would, however, suggest seriously looking at the cost and time involvement, look at the stats that the very popular tarlok and paracelsus gems provide, and make this one something along those lines, but a step up to warrant the rarity and effort.

Thrindal
12-10-2014, 01:11 PM
Wow, this gem is getting worse not better. Switching to slow event map mode until this gem becomes worth the effort.

Only benefit I see is that there is no grand version. I'd personally prefer to spend the time on grand tarloks than this disappointment of a 'grand prize'

What would make it worth it to me....

Return the crit to 2.14 and add +5 primary stat bonus for the first gem socketed like the DMG bonus from the para gem for the first gem only.

Haligali
12-10-2014, 01:23 PM
Why was it nerfed at all? It is very similar to a tarlok gem now, not worth the effort :/

Unlike paracelsus gem, this is tradeable so who cares if it's op or not, new players can buy later.

No recipe, no money.

Raregem
12-10-2014, 01:38 PM
Imo it needs to be the original crit and 4/4/4 stats to make it worth it. The base stats should be better than a reg gem.

CAK Vader
12-10-2014, 02:03 PM
Hey guys. Apologies for the confusion, this change was intentional as decided by the designers. We are open to your feedback on where the gem SHOULD be for the effort to get it. What do you think? What kind of changes would you like to see to this gem?
Nerf moar pls. Much op. Very useful.

Serancha
12-10-2014, 02:30 PM
This gem has no "super" version so should be enough to warrant 5 of each gem, a plat ingredient and an exceedingly rare drop along with the plat tier effort involved.

Sorcerie
12-10-2014, 02:54 PM
The crit on the gem could be a problem because if you gem each slot in an arcane ring, a lvl 41 mythic weap, and a lvl planar pendant you're looking at a crit buff of 19.26% (2.14*9)

And that's without a pet, people.

So for rouges who are already crit monsters that kind of buff is just way too OP.

Never mind that you can also slot the new Imbued Crystal gears with a possible four more gems for a crit buff of 27.82% (2.14*13), which has to be a serious PVP game breaker.

So I can see why the nerfed it, I just don't know how to fix it.

Jazzi
12-10-2014, 03:00 PM
Wow, this gem is getting worse not better. Switching to slow event map mode until this gem becomes worth the effort.

Only benefit I see is that there is no grand version. I'd personally prefer to spend the time on grand tarloks than this disappointment of a 'grand prize'

What would make it worth it to me....

Return the crit to 2.14 and add +5 primary stat bonus for the first gem socketed like the DMG bonus from the para gem for the first gem only.

Hi Thrin,

I had suggested exactly the same. 3×3 + 3×5 for the first gem (non-stackable) + the crit bonus. After thinking about it a doing some calculations I do think, that the crit should be nerfed. Especially since the gem can be both traded and crafted. Just think about the total crit a rogue could achieve, if the initial 2,15% crit per gem returns:

5 gear slots× 3 slots × 2,15% = 32.25 from the gems alone.
Plus 20% from aimed shot= 52,25.
Plus 6,5-13,5 % from the pet, 10% average= 62,25. Plus 5 from passive= 67,25%.
Plus whatever u get from your myth armour, etc and from all the dex u have one can achieve 80%+. Thus practically critting most of the time.

Totally agree though, that the gem in its current form is very far from great and totally not worth the effort. Maybe add an one time 4% crit, to a total of 5%, in addition to the one-time +5 stats, to a total of 8 each.


Regards,
Azek

Madnex
12-10-2014, 03:33 PM
No one is going to spend 2-3m buying or running for a gem for just 39 more HP, 30 more mana and less than 1 crit. At the very least, add an unstackable 4-5% crit effect like the 5.5 damage from paracelsus or else this gem will fail harder than the halloween curse one.

Energizeric
12-10-2014, 03:43 PM
Here is my suggestion:

Have the gem add +3 STR/DEX/INT which scales to level of the item, so level 1-8 items would get +1 STR/DEX/INT, level 9-24 items would get +2 STR/DEX/INT, level 25-41 items would get +3 STR/DEX/INT, and so on.....

Then you would get +0.025% crit for every level of the item. So a level 41 item would be +1.025 crit while a level 10 item would give +0.25% crit.

Then additionally, like how the para gem gives +5.5 damage for the first para gem, this gem will give and additional +3 primary stat & +2% crit for the first gem.


Yes, I do agree that having a gem that gives +2% crit in every slot would make some players become very OP. So this cuts the crit in half, but still gives the extra stat bonus for the first gem making it clearly worth the effort.

Serancha
12-10-2014, 04:06 PM
3 dex, 3 str and 3 int is very low. You get higher stats from grand anything-else than that, and only 2 of those stats actually help any given class.

I'd like to see 10/10/10 for the stats, plus the original 2.19% crit. Even if it followed the suggestion of only having the crit applicable on the first gem, and have it the 0.95% on any subsequent.

The ingredients required and the rarity of the eye warrent something worth the effort. 3 of each stat won't do it, when you can get 6 and 4 of your applicable stats from a tarlok gem for 165 tokens and a handful of essences.

Energizeric
12-10-2014, 04:14 PM
3 of each stat won't do it, when you can get 6 and 4 of your applicable stats from a tarlok gem for 165 tokens and a handful of essences.

That is if you are lucky enough to get a grand tarlok gem on the first try. For most it requires 20 or more gems to get a perfect one. So how many essences then?

Serancha
12-10-2014, 04:19 PM
That is if you are lucky enough to get a grand tarlok gem on the first try. For most it requires 20 or more gems to get a perfect one. So how many essences then?

Still less than 15 gems, 10 plat and 50-100 Syrillax fights, along with the 165 event runs to get the recipe.

Haligali
12-10-2014, 04:25 PM
3 dex, 3 str and 3 int is very low. You get higher stats from grand anything-else than that, and only 2 of those stats actually help any given class.

I'd like to see 10/10/10 for the stats, plus the original 2.19% crit. Even if it followed the suggestion of only having the crit applicable on the first gem, and have it the 0.95% on any subsequent.

The ingredients required and the rarity of the eye warrent something worth the effort. 3 of each stat won't do it, when you can get 6 and 4 of your applicable stats from a tarlok gem for 165 tokens and a handful of essences.
A grand Tarlok gem is +5,+3 on lvl41

No recipe, no money.

Serancha
12-10-2014, 05:04 PM
A grand Tarlok gem is +5,+3 on lvl41

No recipe, no money.

Thanks Hali. I just called up your Tarlok Gem guide and linked to it from the Ursume one also.

Ravager
12-10-2014, 06:07 PM
3 dex, 3 str and 3 int is very low. You get higher stats from grand anything-else than that, and only 2 of those stats actually help any given class.

I'd like to see 10/10/10 for the stats, plus the original 2.19% crit. Even if it followed the suggestion of only having the crit applicable on the first gem, and have it the 0.95% on any subsequent.

The ingredients required and the rarity of the eye warrent something worth the effort. 3 of each stat won't do it, when you can get 6 and 4 of your applicable stats from a tarlok gem for 165 tokens and a handful of essences.

I think 10/10/10 is too high. Considering most gems have some sort of tradeoff. There would be no tradeoff with those stats. Those who are unable to do the event will be even further left behind.

For warrior 41, +6 Blood is better than +5/3 Tarlok rage in most cases. Some may want the slight increase in dex vs 1 blood.
Para stone, all classes lose on their primary stat, bonus dmg, etc for dmg.

I would be ok with 4 to all stats, +5 nonstacking primary stat on first gem, 1 crit on each gem.

Either that or Energizeric's suggestion was decent.

At the current state and the previous state, the gem is/was not useful to a warrior.

Serancha
12-10-2014, 06:57 PM
I would be ok with 4 to all stats, +5 nonstacking primary stat on first gem, 1 crit on each gem.


This would be decent. There definitely needs to be some sort of bonus to make the item attractive stat-wise.

I wonder how that might conflict with the paracelsus stones though. Having 2 items that are coded that way (with the first-equipped having a bonus) would be potentially glitchy when wearing both types. Cross-interaction issues would be very likely which is why I suggested straight stat boosts.

If the first-equipped bonus wasn't workable, what about 7 primary and 3 secondary, and leave out the third stat? Then 1 crit per gem?

Thrindal
12-10-2014, 07:07 PM
Serancha,

As far as two gems with the same characteristic that only the first applies a bonus. STS developers are smart and should have no problem with that. I actually have faith in the STS coders, my issues are more with STS QA and Game Mechanics.

Serancha
12-10-2014, 07:10 PM
Serancha,

As far as two gems with the same characteristic that only the first applies a bonus. STS developers are smart and should have no problem with that. I actually have faith in the STS coders, my issues are more with STS QA and Game Mechanics.

Well this kind of is game mechanics. I was just hypothesizing on the chance it may not be possible, or could cause conflicts. As a coder myself, it was something that stuck out to me. Only the game developers would know for sure, however.

We as players don't know what can and can't be done, or how the structure is built, but have seen in the past that sometimes things have unintended reactions. Just in case that is the situation, it's always a good idea to come up with alternative suggestions.

ueveotadeo
12-10-2014, 07:18 PM
Hey guys. Apologies for the confusion, this change was intentional as decided by the designers. We are open to your feedback on where the gem SHOULD be for the effort to get it. What do you think? What kind of changes would you like to see to this gem?

Lol u guys change things and dont tell us?
Now u wanna us to do ur job and come up with the plat tier prize?
U guys are pathetic...

tearacan
12-10-2014, 07:43 PM
I didn't even start to run for this lame gem. I'm not surprised the stats are different then it was promised. Dissapointed yes, surprised no.

It probably bites me back in the bum when they start buffing this gem and i run out of time.
So please sts, do mind when buffing this gem. Others might not liked the effort to get this gem. While they might like it after being buffed and while having less time to get it in the end.

It might just get buffed as it was planned to give in on our demands on something along the event.

(Disclaimer: i'm not saying it should not get buffed, coz i do think this gem is a joke)

Dalmony
12-10-2014, 08:20 PM
Please make whatever final changes will be made to the gem as soon as possible and then do not change it again after that.

At this point the entire game is running (aka spending gold/time/money) for a gem that isn't even finalised yet (!?) and could change at any moment. Not only that but LB runners are running for vanities which they also haven't even been able to see.

It kinda feels like this event went out early. Just know this: there would have been nothing wrong with an extra week of tweaking and preparation, and a three week event which felt well-planned with clear prizes.

Svvords
12-10-2014, 08:47 PM
Here is my suggestion:

Have the gem add +3 STR/DEX/INT which scales to level of the item, so level 1-8 items would get +1 STR/DEX/INT, level 9-24 items would get +2 STR/DEX/INT, level 25-41 items would get +3 STR/DEX/INT, and so on.....

Then you would get +0.025% crit for every level of the item. So a level 41 item would be +1.025 crit while a level 10 item would give +0.25% crit.

Then additionally, like how the para gem gives +5.5 damage for the first para gem, this gem will give and additional +3 primary stat & +2% crit for the first gem.


Yes, I do agree that having a gem that gives +2% crit in every slot would make some players become very OP. So this cuts the crit in half, but still gives the extra stat bonus for the first gem making it clearly worth the effort.

this is by far the best suggestion imo, gives same stats as a grand (blood/fire/glacial) and a lil bit on the other two non-primary stat and a crit boost as well

Thrindal
12-10-2014, 08:48 PM
It kinda feels like this event went out early. Just know this: there would have been nothing wrong with an extra week of tweaking and preparation, and a three week event which felt well-planned with clear prizes.

I will agree that this event seems even more rushed than usual. My guess is that has something to do with the DC issues from Halloween and priority placed on that for a while. This isn't really an excuse. I doubt artists were involved heavily in server debugging and could have come up with some new vanities and had LB vanities ready. As for the rest, it seems like STS's development strategy is to just nerf everything to death after getting everyone excited about what is coming.

I will say this about the gem. For Halloween there was an obvious "buzz" about the gem that generated excitement even though it was tweaked after first release due to some obvious issues with abuse of the gem. The gem for this event has generated little to no buzz. The first time it came out as 2-2-2 and 1.xx crit everyone was meh. It then went to 3-3-3 2.14 crit at endgame and while better folks were still not sure about how great it would be. Now its latest update is 3-3-3 .97 (which was not communicated and discovered by a player) and the reaction is totally underwhelming.

I suspect that there will be a fourth (and hopefully final) update to the gem. I hope it will generate some excitement.

I just don't feel like sts has a grasp of end game and what is exciting for players and what is not. Gems with underwhelming stats, not exciting. Recycled mythics, not exciting (just look at how quickly the value of these new crates crashed in CS). Gems with interesting pro's and con's that make us think "what fits my playstyle best", Exciting!. New Mythics that are a challenge but attainable, exciting. Frustrating new content with little hope of being rewarded, not exciting. New content that gives us an exciting carrot to chase which is a challenge but we have hope of success and a worth while payoff, Very Exciting!.

Sorry for being overly critical but the game just seems to not have a well defined direction at the moment and when new content is released so many changes have to be made players become frustrated instead of enjoying the game. I have my own business, its hard, revenue has to out run expenses (over simplified I know) so I know you can't just hire 5 more folks to help but I just ask that you try a little harder and don't rush things so much. You could have delayed winter for a week and still run a four week event.

Serancha
12-10-2014, 08:54 PM
It should never be that the requirements are created for getting "something awesome" and then everyone turns around: "Oh crap! Now we have to come up with an awesome thing to go with this process and we're out of time. We better lowball the stats to cover ourselves, because we know some people will try to exploit it if we make it too good."


I am sure this is not how it happened, as much as I hate that there are people who exploit a good thing making this train of thought necessary. However, that is the perception we are left with as players. A 3 week event with clear, well thought-out rewards would have been much preferable.

Anarchist
12-10-2014, 09:38 PM
Lmao WTH the only reason i and several others are running this event that clearly was never finished before going live are those syrillax gems.
Give the gems 4/4/4 and make them untradeable ty.


WTH "intentional change" and they don't tell you you are wasting precious time for a crap -.-

SacredKnight
12-10-2014, 10:07 PM
Possibly when crafting instead of receiving one gem, one can receive 2?

sevenpain
12-10-2014, 10:46 PM
Buying new gem 500k
pm me lolol

Serancha
12-11-2014, 02:24 AM
Possibly when crafting instead of receiving one gem, one can receive 2?

Wouldn't help, since you get better stats with any grand normal or tarlok over this. So why would anyone want 2 stat-lowering gems? My comparison earlier in the thread was against a normal non-grand fire gem. A super version would be superior to the current enchanted eye.

xutreuqux
12-11-2014, 09:48 PM
This is a dam problem. Buffing it until it worth the effort will make twinks OP. Keepin it like this will make ppl think it doesnt worth the effort. So dont makr anymore gems. Make a new mythic ring we need one

Energizeric
12-12-2014, 04:41 AM
This is a dam problem. Buffing it until it worth the effort will make twinks OP. Keepin it like this will make ppl think it doesnt worth the effort. So dont makr anymore gems. Make a new mythic ring we need one

They can make gems that scale to level, like Tarlok. Then twinks won't be OP.

calculates
12-12-2014, 05:12 AM
Bring back the 1.54 crits as stated in the teaser,in lvl 7 giving .28 plus one int,dex,str. Lol you gotta be kiddin. Why changed with no notice i wasted energy to get it.
Make it same like para gem and this worth the plat tier reward.

Sir Lubo Penev
12-12-2014, 05:14 AM
Please, no huge buff for this new gem. We don't want twinks running with endgame stats. If you are going to buff it anyway, Energizeric's suggestion seems like the best solution I've read so far.

Serancha
12-12-2014, 06:28 AM
Obviously they need to scale to level. That's a no-brainer. However, they do need a major buff, as right now they are useless. Energy prices have plummeted because nobody has any reason to go past gold tier.

Those who have gone to plat are currently getting no reward for doing so. A useless gem and a recipe to make more, which is also useless, even if the ingredients necessary dropped at a reasonable rate, is not a reward. In over 100 syrillax fights I have seen 2 eyes drop. Not worth the trip to plat at all.

Remiem
12-12-2014, 11:59 AM
Here is a post from our designer Carapace on the rationale behind changing the Enchanted Eye of Syrillax: http://www.spacetimestudios.com/showthread.php?192429-What-happened-to-the-Enchanted-Eye-of-Syrillax