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asikum
12-13-2014, 01:29 PM
Does anyone think the amount of mana increased with heal is less than usual? I fully charge then heal. Sometimes party mana refills, sometimes not. My mana doesnt refill as much as it used to. I have tried multiple pets/gears. I tried on different level alts. I have not respected on any of them. It is bad enough I hardly even map heal to skills.
wonder if others have noticed change?

Pollata1246
12-13-2014, 09:35 PM
Bug of event

aquascaper
12-14-2014, 12:06 AM
Bug of event

#secretnerf

Remiem
12-15-2014, 12:35 PM
Hey guys. Our QA team is aware of this bug and will be fixing it asap. :)

asikum
12-16-2014, 05:43 PM
Appreciate the response and working on fix. Thank you

will0
12-16-2014, 10:34 PM
mage heals need to be look at with added immunity .... mage being magic toon should be the main character healing .. yet warrior horn heals are more useful than mage heal

davidvilla
12-26-2014, 04:40 PM
Mage class heal is so weak. Sts should provide some good percentage of heal like rogues (25-30%) per pack. Moreover, they have heal overtime. And what we mages have? Nothing! Just couple of hp regen for few seconds.

Madnex
12-27-2014, 10:00 AM
Mage skills were not made for 1v1's, we've been over this. Plus it's the only one that heals mana. If the warriors didn't have the 2.8 seconds invulnerability they'd be the weakest class instead. Let's see what changes from the skill system revamp first.