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Kriticality
12-29-2014, 07:11 PM
Is it just me or does it seem like when recipes are looted, there are several in one day and none for a week or two. I was in party today and saw one looted, I see two for sale on forums and one for sale in CS. I saw in chat, I think two weeks ago and someone said they looted one and saw two others looted in same day.

Hercules
12-29-2014, 07:20 PM
Yes some have luck and other like me no

Hamid Ahfir
12-29-2014, 08:37 PM
They should re-buff the drop rate , so rare than its like a "Myth".. after 200+ runs.. nothing , this "pure" luck is a too big problem.. i cant got this recipe like if i farm a lot ans spend a lot of gold.. i lose my time , better farm for gold ans buy recipe..

Kriticality
12-29-2014, 09:29 PM
Seems like the floodgates open 1 day every 2 weeks is what I'm saying. Well floodgate is a big exaggeration. lol

Kingofninjas
12-29-2014, 11:43 PM
How about giving us a fixed way to get it ALSO? If you want add a 250 plat necessary, tradable purchase required. Its a win-win. Hard work and chance both are rewarded.

Hamid Ahfir
12-31-2014, 09:34 PM
I think .. im serious .. we should add them from the planar tomb store for worth 1M if we should.. we spend so much than 1M its really crap than all we using..cuz if lucky ppl got them 3-4 time so sell them and be rly rich .. its really unfair!! So all we need its add them from the NPC . For every one can got them and be really happy , and if Sts want we go in Arena , they should buff drop rate of this famous Arcane fossil and add a really better stuff.

Happy new years ! ^.^

Hamid Ahfir
01-02-2015, 04:50 PM
When drop rate should be buffed ? O.o

Serancha
01-02-2015, 08:20 PM
How about giving us a fixed way to get it ALSO? If you want add a 250 plat necessary, tradable purchase required. Its a win-win. Hard work and chance both are rewarded.

Then we'd be back to everything being obtainable by plat and nobody needs to actually play the game.

The purpose of the planar stuff is to encourage people to actually get out of town and play elite content. STS still makes money, but this way encourages participation and limits the amount of incredibly overgeared players with 0 experience who do nothing but sit in town popping locks, after leeching their way to end game.

I agree the drop rates are abysmally low and need some tweaking, but putting this stuff in locks or making it store purchaseable is not the answer.

Kriticality
01-02-2015, 09:53 PM
Then we'd be back to everything being obtainable by plat and nobody needs to actually play the game.

The purpose of the planar stuff is to encourage people to actually get out of town and play elite content. STS still makes money, but this way encourages participation and limits the amount of incredibly overgeared players with 0 experience who do nothing but sit in town popping locks, after leeching their way to end game.

I agree the drop rates are abysmally low and need some tweaking, but putting this stuff in locks or making it store purchaseable is not the answer.

Planar Frag purchasable then maybe? 200-250 planar frags? I suppose that could be purchasable in cs, the crafted frags but it would be around 5.5M+. It could also be 500 frags for all I care, thats still doable.

Hamid Ahfir
01-03-2015, 07:40 AM
Planar Frag purchasable then maybe? 200-250 planar frags? I suppose that could be purchasable in cs, the crafted frags but it would be around 5.5M+. It could also be 500 frags for all I care, thats still doable.
Why not buy this "myth" recipe with frags , like 500 ! Its a real challenge ! Cause drop this with a simple "pure luck" .. its not play a game.. its play casino. :/

heisenberg
01-03-2015, 10:24 AM
Why not buy this "myth" recipe with frags , like 500 ! Its a real challenge ! Cause drop this with a simple "pure luck" .. its not play a game.. its play casino. :/

no way the problem u buy recipe whit fragment is pendant down price same whit others items...this is rare and u need farm farm farm for get it..lucky and hard job ... whit fragment is easy way..

Armani Boi
01-03-2015, 11:23 AM
STS STS STS please re-look and assess the drop rate of pendant recipe. Make us happy and not only you are the only happy...

Hamid Ahfir
01-03-2015, 11:53 AM
Sure , all can be happy after this , why not sts create new Quest ? :)
Just a idea but can be really a good idea.. we should drop 50 Elite Arena Master chest and trade them for a recipe by a npc?
Its better than a useless joke

Akatsuuki
01-03-2015, 12:40 PM
I prefer the chance of drop atm .. So that the rarity of it remains

Hamid Ahfir
01-03-2015, 01:04 PM
U but other think no.. but why not have ur pure luck ans posibility to got them a from a Npc ? Its better than a stupid pure luck..

guerreroscuro
01-08-2015, 04:18 AM
I have a question , with recipe can create few pendants or only 1 pendant?

RDX
01-08-2015, 05:07 AM
Farmable things shouldn't be dependent on pure luck.
Farm=hard work
Irl if u do hard work for two months and if u get nothing and suddenly a new guy enters and get his wage on second day.will u like it?
Its not farmable.
Poping locks were only luck testing
But this needs hardwork + luck (they added hard hard work but didn't removed luck)

We asked for farmable things with progression not with luck.
Atleast make progression with luck also .like 5% more chance aftr 100 runs then 10% more aftr 200 runs then reset increased luck chances affr the loot.
The idea of farming for gear is gud .but we need a progressive luck or any other way to fix drop rates.so ppl dnt cry aftr 100 runs and some loot in 10 runs .

Rx8
01-08-2015, 05:26 AM
I have a question , with recipe can create few pendants or only 1 pendant?

if u open the recipe and as long as u have all the necessary materials, yeah u can.

grzena1982
01-08-2015, 12:44 PM
sure and sts pls change 100planar esences for arcane shard and all ppl happy...zzz u need other game more easy for u..

Someone must be having his set completed.^^

I can understand people not being happy as this thingy is luck based. Effectively it means u can make 1 run and get it or never drop one regardless of your efforts. I do not mind popping locks while being subjected to the luck factor, however, I mind doing boring quest without seeing any progress. This is also the reason why I will be getting mine one off CS.

Kingofninjas
01-08-2015, 01:11 PM
Then we'd be back to everything being obtainable by plat and nobody needs to actually play the game.

The purpose of the planar stuff is to encourage people to actually get out of town and play elite content. STS still makes money, but this way encourages participation and limits the amount of incredibly overgeared players with 0 experience who do nothing but sit in town popping locks, after leeching their way to end game.

I agree the drop rates are abysmally low and need some tweaking, but putting this stuff in locks or making it store purchaseable is not the answer.

The plat ingredient wouldnt be the only thing needed. Just something to keep sts making money. It would be the most minor part. Maybe something like 10 boss essence each and 100 arena chest and this 250 plat ingredient. Maybe throw I'd some frags in there too.

Also, the way recipe is dropping I honestly would rather being able to buy it reasonably cheap (5m?) from plat users if it was available for plat (crates).

Arpluvial
01-08-2015, 02:44 PM
Hey guys,

I've cleaned up this thread - let's keep it friendly and within the forum guidelines. :)

Kingofninjas
01-08-2015, 03:07 PM
I think you guys are not seeing the big picture. If they put this recipe in locked crates or if they increase the drop rate too much, then there will be nothing left to farm in a very short period of time and the game will be boring again. Also, this should not be purchasable with Planar Fragments because tombs should be separate from Arena. We farm them each for different things.

The main thing that you guys need to understand is the drop rate HAS TO BE LOW. Once a player obtains a recipe, he can use it to craft for all 10 or 20 of his/her alts. Meaning, each person only needs to loot / buy the recipe
once and, thus, it drastically reduces the long term demand for a recipe. Don't overlook this aspect.

Ohh shush nab!! U got urs lemme get mineee xD

Kingofninjas
01-08-2015, 03:31 PM
lmao nab, you crack me up. I didn't loot mine and I'm currently indebted for it. I, like everyone else, am still farming arena daily and trying to loot one, so my opinion is not biased by the fact that I own one.

Well it should be.

Sir Lubo Penev
01-08-2015, 04:18 PM
Drop rate has to be low. However, it has to be a constant. Not "happy hour" with lucky (or "lucky"?) players looting multiple recipes and then everyone else doing hundreds of runs without seeing a single drop. This is where the problem lies and this is why a lot of people complain.

ikkels
01-08-2015, 08:54 PM
Drop rate has to be low. However, it has to be a constant. Not "happy hour" with lucky (or "lucky"?) players looting multiple recipes and then everyone else doing hundreds of runs without seeing a single drop. This is where the problem lies and this is why a lot of people complain.

I agree with you, I wish they would make us run it a fixed number of times (500+) so atleast we know what we are grinding for.

Dex Scene
01-09-2015, 07:32 AM
If the luck of getting recipe is 1% I suppose there should be a factor that every 100 runs increases 4% of luck to get the recipe.
After one loots a recipe, the luck should go down to 1% again.

Zeus
01-09-2015, 10:02 AM
I think you guys are not seeing the big picture. If they put this recipe in locked crates or if they increase the drop rate too much, then there will be nothing left to farm in a very short period of time and the game will be boring again. Also, this should not be purchasable with Planar Fragments because tombs should be separate from Arena. We farm them each for different things.

The main thing that you guys need to understand is the drop rate HAS TO BE LOW. Once a player obtains a recipe, he can use it to craft for all 10 or 20 of his/her alts. Meaning, each person only needs to loot / buy the recipe once and, thus, it drastically reduces the long term demand for a recipe. Don't overlook this aspect.

Planars Pendant is stashable, no?

heisenberg
01-09-2015, 10:12 AM
Planars Pendant is stashable, no?

yes

johnsr
01-09-2015, 12:08 PM
Then we'd be back to everything being obtainable by plat and nobody needs to actually play the game.

The purpose of the planar stuff is to encourage people to actually get out of town and play elite content. STS still makes money, but this way encourages participation and limits the amount of incredibly overgeared players with 0 experience who do nothing but sit in town popping locks, after leeching their way to end game.

I agree the drop rates are abysmally low and need some tweaking, but putting this stuff in locks or making it store purchaseable is not the answer.

I'm not going to lie I just like to read your posts!

Hamid Ahfir
01-09-2015, 12:10 PM
Why lock ? Just from npc its all !

Hamid Ahfir
01-11-2015, 08:06 AM
When drop rate should be up ? Its annoying..

Kriticality
01-16-2015, 11:11 AM
Well... After many, MANY runs... Finally

116479

Sverdysiuss
01-16-2015, 11:44 AM
Congrat Bunkz, but I will be still thinking, that pendant amulet is only myth and fairytale until Ill drop it by myself..:peach: About 150 runs and nothing.:mad:

arethrow
01-16-2015, 12:49 PM
i think sts need to revise who is working there *** off for one, instead of giving drops to those who run very few.
also if you looted one before it feels like the chance of getting another soon is way away which also isnt fair. i think u should watch who is doing many many runs and let it drop that way

Yumisa
01-16-2015, 02:03 PM
Yes the drop rate is low, however thats th reason its a unique item..Increasing the drop rate = decreasing the value of recipe = more people are able to buy mythic pendant = More people use less ankhs and do faster runs in tombs = price of farming other items drops a bit :p Im beeing a bit extreme here but its true...The main point beeing that increasing the drop rate will make this item less special.

Kriticality
01-16-2015, 02:38 PM
I think I was right around 300 runs before I looted if that means anything. I know of a couple people that looted very quickly and less than 10 people that have looted multiple but there def could be more people. I had only seen 1 drop before mine in all my runs and he is a very avid arena runner. I actually found some bizarre joy in comiserating with all of the people that ran with me and felt a little emptiness inside after I looted. I know that all sounds a bit sensitive but there are definitely some arena grinders that I ran with for weeks.

lethaljade
01-16-2015, 03:27 PM
Simple solution to this problem would if this game wasn't so luck based, for example the recipe is only obtainable if you happen to get lucky there is no guarantee whatsoever no matter how many runs you do that you will ever loot one. To me this is absolutely ridiculous, the only thing in this game that's not luck based is planar fragments, there will never be any real hope for farmers or hard workers because this whole game is about luck. The mythic pendant recipe should be rewarded every 500 runs , this may sound like alot but I feel this item should still be rare in order to keep its value, if 500 runs or even 5000 runs guaranteed a recipe I may actually consider farming arena, however I do not wish to waste my time hoping to get lucky. The way this game is so based on luck is completely absurd, its the reason most of us spend thousands of dollars/pounds opening locks, because nothing is guaranteed in this game. Its not guaranteed no matter hoe much effort you put into farming arena you'll receive a recipe , its not guaranteed if you farm planar tombs every day that'll you obtain the best dark crystal armours from the chests you open.. Ive totally given up on any kind of farming because I just don't feel like wasting my time when im not even guaranteed a reward for my efforts. This is the reason why so many give up on this game, dont mean to be harsh but its very obvious, and implementing a change to make items in this game achievable by hard work and not just luck, could make this game more long lasting, rather then just a game that has a few years of profit then a failure. I don't get why nobody from the team is seeing this to be honest

warriorromio
01-16-2015, 03:31 PM
Better change the arena rewards and add recipi to the lockeds

Haligali
01-16-2015, 05:06 PM
Simple solution to this problem would if this game wasn't so luck based, for example the recipe is only obtainable if you happen to get lucky there is no guarantee whatsoever no matter how many runs you do that you will ever loot one. To me this is absolutely ridiculous, the only thing in this game that's not luck based is planar fragments, there will never be any real hope for farmers or hard workers because this whole game is about luck. The mythic pendant recipe should be rewarded every 500 runs , this may sound like alot but I feel this item should still be rare in order to keep its value, if 500 runs or even 5000 runs guaranteed a recipe I may actually consider farming arena, however I do not wish to waste my time hoping to get lucky. The way this game is so based on luck is completely absurd, its the reason most of us spend thousands of dollars/pounds opening locks, because nothing is guaranteed in this game. Its not guaranteed no matter hoe much effort you put into farming arena you'll receive a recipe , its not guaranteed if you farm planar tombs every day that'll you obtain the best dark crystal armours from the chests you open.. Ive totally given up on any kind of farming because I just don't feel like wasting my time when im not even guaranteed a reward for my efforts. This is the reason why so many give up on this game, dont mean to be harsh but its very obvious, and implementing a change to make items in this game achievable by hard work and not just luck, could make this game more long lasting, rather then just a game that has a few years of profit then a failure. I don't get why nobody from the team is seeing this to be honest

Agree, but 500 seems a bit low, what about 1000. On some day i do 40-50, average is ~10-20, so it can be obtaineable in a month.

Ophelia
01-16-2015, 10:44 PM
Imo, the recipe needs to be added into the loot table of the arena master chest.
Give us farmers another roll at the jackpot.

450 arena runs upwards, over 30 ankh kits burnt (on top of time commitment)
And have only looted nada thus far.
Yet, I've ran with a rogue who looted th recipe in her 2nd run
and another who got 3 recipes within the 1st week the new pendant was introduced in-game.

I can't deny ...
It gets awfully tiring and frustrating being one of the unluckier players :/

Universalpro
01-17-2015, 04:15 AM
Imo, the recipe needs to be added into the loot table of the arena master chest.
Give us farmers another roll at the jackpot.

450 arena runs upwards, over 30 ankh kits burnt (on top of time commitment)
And have only looted nada thus far.
Yet, I've ran with a rogue who looted th recipe in her 2nd run
and another who got 3 recipes within the 1st week the new pendant was introduced in-game.

I can't deny ...
It gets awfully tiring and frustrating being one of the unluckier players :/
450 runs and 30 ankhs only? U pro

Haligali
01-17-2015, 05:01 AM
450 runs and 30 ankhs only? U pro

He wrote 30 kits,thats 30*25.

Sent from my XT1092 using Tapatalk

Universalpro
01-17-2015, 05:38 AM
He wrote 30 kits,thats 30*25.

Sent from my XT1092 using Tapatalk
Oh my bad

Hamid Ahfir
01-17-2015, 08:01 AM
Lol