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Anthony_
02-19-2011, 11:42 PM
General Guide on the Ursan

http://i86.photobucket.com/albums/k111/blahman0/bc8355dc.jpg


NOTE: This is all from (50)PvE (Player vs Enemy). PvP (Player vs Player) arriving soon.


Why play the Ursan?

- Ursans have the ability to sustain large amounts of damage.
- Ursans are blessed with the nessecary skills to "control the crowd".
- Depending on the build you use, Ursans can be a great source of damage.
- A great balance of self-buffs, debuffs, and combat skills.

Attributes
How STR, DEX, and INT actually affect your stats:

STR: Crit(tied with DEX)
Dodge(highest rate)
Health
(H/S)Health Regen(highest rate)
Base Damage(lowest rate)
(DPS) Damage Per Second(lowest rate)
Armor(highest rate)
Ursan skill damage

DEX: Hit %(highest rate)
Crit(tied with STR)
Dodge(medium rate)
(H/S) Health Regen(medium rate)
Base Damage(highest rate)
(DPS) Damage Per Second(highest rate)
Armor(lowest rate)
Avian skill damage

INT: Hit %(lowest rate)
Crit(lowest rate)
Dodge(lowest rate)
(H/S) Health Regen(lowest rate)
Mana
(M/S) Mana Regen
Base Damage(medium rate)
(DPS) Damage Per Second(medium rate)
Enchantress skill damage

The Builds


Tank/Berserk

Description:



http://i86.photobucket.com/albums/k111/blahman0/3b9d4b65.jpg



http://i86.photobucket.com/albums/k111/blahman0/8902b5e2.jpg

This can also be related to dual speccing. A more in-depth guide on that is located here: http://www.spacetimestudios.com/showthread.php?13772-Dual-Spec-Guide.

Other Tank/Berserk Build Variations:

http://i86.photobucket.com/albums/k111/blahman0/d5ccb8cb.jpg

Generally the same as the half/half build I recommended above, this variation eliminates the need of boosting to the equip stat requirement.

http://i86.photobucket.com/albums/k111/blahman0/e1a09a11.jpg

Full STR, not recommended.


DEX Bear

Description: A great source of damage, this build uses DEX based equipment to it's advantage.



http://i86.photobucket.com/albums/k111/blahman0/6c70ce06.jpg


INT Bear

Coming soon.


Skills
http://i86.photobucket.com/albums/k111/blahman0/c3fa8fc3.jpg

Acquired at level 2: Vengeful Slash

Level 1: 5 mana, 4.5 sec. cool-down, 4m range 160 - 186 damage + knock-back chance
Level 2: 5 mana, 4.5 sec. cool-down, 4m range 165 - 200 damage + knock-back chance
Level 3: 5 mana, 4.5 sec. cool-down, 4m range 170 - 214 damage + knock-back chance
Level 4: 5 mana, 4.5 sec. cool-down, 4m range 184 - 228 damage + knock-back chance
Level 5: 5 mana, 4.5 sec. cool-down, 4m range 197 - 242 damage + knock-back chance
Level 6: 5 mana, 4.5 sec. cool-down, 4m range 227 - 272 damage + knock-back chance

Acquired at level 4: Stomp

Level 1: 6 mana, 5 sec. cool-down, 4m area 186 - 200 damage + knock-back + stun
Level 2: 6 mana, 5 sec. cool-down, 6m area 186 - 200 damage + knock-back + stun
Level 3: 6 mana, 5 sec. cool-down, 8m area 200 - 214 damage + knock-back + stun
Level 4: 6 mana, 5 sec. cool-down, 8m area 200 - 214 damage + knock-back + stun
Level 5: 6 mana, 5 sec. cool-down, 8m area 210 - 228 damage + knock-back + stun
Level 6: 6 mana, 5 sec. cool-down, 8m area*220 - 238 damage + knock-back + stun

Acquired at level 6: Taunt

Level 1: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+2 dodge)
Level 2: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+3 dodge)
Level 3: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+5 dodge)
Level 4: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+5 dodge)
Level 5: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+6 dodge)
Level 6: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+8 dodge)

Acquired at level 8: Crippling Slash

Level 1: 5 mana, 6sec. cool-down, 3m range 100 - 172 damage, root target for 5 sec.
Level 2: 5 mana, 6sec. cool-down, 3m range 165 - 186 damage, root target for 5 sec.
Level 3: 5 mana, 6sec. cool-down, 3m range 170 - 200 damage, root target for 5 sec.
Level 4: 5 mana, 6sec. cool-down, 3m range 184 - 214 damage, root target for 5 sec.
Level 5: 5 mana, 6sec. cool-down, 3m range 197 - 228 damage, root target for 5 sec.
Level 6: 5 mana, 6sec. cool-down, 3m range 207 - 238 damage, root target for 5 sec.

Acquired at level 10: Rage

Level 1: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 5%
Level 2: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 10%
Level 3: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 15%
Level 4: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 20%
Level 5: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 25%
Level 6: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 30%

Acquired at level 12: Super Mega Slash

Level 1: 8 mana, 4sec. cool-down, 4m range 160 - 200 damage + 20 to 90% chance of stun
Level 2: 8 mana, 4sec. cool-down, 4m range 165 - 214 damage + 20 to 90% chance of stun
Level 3: 8 mana, 4sec. cool-down, 4m range 170 - 228 damage + 20 to 90% chance of stun
Level 4: 8 mana, 4sec. cool-down, 4m range 184 - 242 damage + 20 to 90% chance of stun
Level 5: 8 mana, 4sec. cool-down, 4m range 197 - 256 damage + 20 to 90% chance of stun
Level 6: 8 mana, 4sec. cool-down, 4m range 207 - 266 damage + 20 to 90% chance of stun

(Does unmentioned armor debuff)

Acquired at level 14: Crushing Blow

Level 1: 4 mana, 4sec. cool-down, 3m range Reduce DMG -10, DODGE % -5
Level 2: 4 mana, 4sec. cool-down, 3m range Reduce DMG -15, DODGE % -10
Level 3: 4 mana, 4sec. cool-down, 3m range Reduce DMG -25, DODGE % -15
Level 4: 4 mana, 4sec. cool-down, 3m range Reduce DMG -35, DODGE % -20
Level 5: 4 mana, 4sec. cool-down, 3m range Reduce DMG -50, DODGE % -25
Level 6: 4 mana, 4sec. cool-down, 3m range Reduce DMG -65, DODGE % -30

(Does unmentioned damage)

Acquired at level 16: Restore

Level 1: 15 mana, 16.25 sec. cool-down, self-target Heal 11-14, +5 health regen for 5sec.
Level 2: 15 mana, 16.25 sec. cool-down, self-target Heal 13-23, +5 health regen for 5sec.
Level 3: 15 mana, 16.25 sec. cool-down, self-target Heal 16-28, +5 health regen for 5sec.
Level 4: 15 mana, 16.25 sec. cool-down, self-target Heal 24-42, +5 health regen for 5sec.
Level 5: 15 mana, 16.25 sec. cool-down, self-target Heal 37-56, +5 health regen for 5sec.
Level 6: 15 mana, 16.25 sec. cool-down, self-target Heal 47-66, +5 health regen for 5sec.

(Does unmentioned self-debuff removal)

Acquired at level 18: Iron Blood

Level 1: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 8
Level 2: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 12
Level 3: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 16
Level 4: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 20
Level 5: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 25
Level 6: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 30

Acquired at level 20: Hell scream

Level 1: 10 mana, 5sec. cool-down, 8m area Reduce DMG -5, HIT % -5
Level 2: 10 mana, 5sec. cool-down, 8m area Reduce DMG -10, HIT % -10
Level 3: 10 mana, 5sec. cool-down, 8m area Reduce DMG -15, HIT % -15
Level 4: 10 mana, 5sec. cool-down, 8m area Reduce DMG -20, HIT % -20
Level 5: 10 mana, 5sec. cool-down, 8m area Reduce DMG -25, HIT % -25
Level 6: 10 mana, 5sec. cool-down, 8m area Reduce DMG -30, HIT % -30

Acquired at level 22: Evade

Level 1: 10 mana, 30sec. cool-down, self-target 20sec. buff, +2 dodge chance
Level 2: 10 mana, 30sec. cool-down, self-target 20sec. buff, +4 dodge chance
Level 3: 10 mana, 30sec. cool-down, self-target 20sec. buff, +6 dodge chance
Level 4: 10 mana, 30sec. cool-down, self-target 20sec. buff, +8 dodge chance
Level 5: 10 mana, 30sec. cool-down, self-target 20sec. buff, +10 dodge chance
Level 6: 10 mana, 30sec. cool-down, self-target 20sec. buff, +12 dodge chance

Acquired at level 24: Beckon

Level 1: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun
Level 2: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun
Level 3: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun
Level 4: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun
Level 5: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun
Level 6: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun

(Does unmentioned damage)

Skill Allocation
My idea of an effective Ursan skill set, this generally works for every build variation.

http://i86.photobucket.com/albums/k111/blahman0/c2387ec9.jpg

Self-target buffs:
Rage (5): The main source of damage for any Ursan. This skill sends you into a 20 second rage, increasing your base damage by 50, and crit chance by 25%.

Iron Blood (5): The definition of tanking, this is a skill you should try and have up AT ALL TIMES. Essential for chewing up damage, this, in combination with your large health pool and h/s regen, should keep you shielded from the onslaught of mobs you should be trying to control.

Evade (5): The perfect counter part to Iron Blood, this skill adds a sufficient amount of dodge to keep you in a ninja like state.

Target Debuffs/Aggro:
(AOE) Beckon (5): Simply put, brings any victim within a 12m range towards you, with the possibility of stun.

("SMASH" Combo: Works in conjunction with Stomp. Must be Beckon + Stomp.)

(AOE) Taunt (5): Your main source of aggro, this works on any enemy in a 12m range. Also adds a small amount of dodge.

(AOE) Hell scream (5): Perfect for when you're caught in a game of grizzly in the middle with a bunch of rotting mummies, this skill reduces the DMG and hit % of any enemy in a 8m range.

("TERROR" Combo: Works in conjunction with the Avian skill, Shattering Scream.)

Crushing Blow (5): A skill mainly used for bosses, this reduces the DMG and DODGE % of your selected target.

Damage skills:
The Three Stooges(3): Super Mega Slash(stun), Vengeful Slash(knock-back), Crippling Slash(root).

(AOE) Stomp (5): Beckon side-kick, this skill sends mobs flying with a huge knock-back. Also stuns.

("SMASH" Combo: Works in conjunction with Beckon. Must be Beckon + Stomp.)

Unused:
Restore (0): Personally, I find this skill to be a bit...useless. With the large amount of health and h/s regen you get from gear and stats, the bit of regeneration this throws at you isn't enough to justify point investment.

Order: Self-target buffs, target/aggro, then damage skills.

1:http://i86.photobucket.com/albums/k111/blahman0/cbcdb947.jpg2:http://i86.photobucket.com/albums/k111/blahman0/3335f8ec.jpg3:http://i86.photobucket.com/albums/k111/blahman0/6af183b8.jpg

Equipment
A list of current available equipment for Ursans.


Tank/Berserk

http://i86.photobucket.com/albums/k111/blahman0/03af765a.jpg
1h Sword and Shield: Generally decent damage, the 1h sword is a one handed weapon mostly associated with tanking. This is because you have the ability to equip a shield in conjunction with the sword, which gives you a plentiful amount of armor.

http://i86.photobucket.com/albums/k111/blahman0/676674f0.jpg
2h Sword: A weapon with massive damage, the 2h sword is great in situations where there are two STR based bears in a party. One can take the role of tank, and the other can use the 2h sword to help in dishing out damage.

http://i86.photobucket.com/albums/k111/blahman0/8d625124.jpg
(2h) Hammer: Similar to the 2h sword, the hammer is another great source of damage.

http://i86.photobucket.com/albums/k111/blahman0/ca25eb8b.jpg
Dual Wield: A DPS weapon, dual wields have okay damage, with a high attack speed. Useful if you have a decent enchantress backing you up with heals, since dual wields favor a second weapon, instead of a shield.

Anthony_
02-19-2011, 11:42 PM
Reserved for future content.

Zeus
02-20-2011, 10:38 PM
This is great!!!! Awesome guide man!

Anthony_
02-20-2011, 11:07 PM
Thanks, still in the process of completion. Should be done within the next few days (PvE, 50 atleast).

The guide is evolving from tank exclusivity, to all build types. Please bear with me. :)

Physiologic
02-20-2011, 11:11 PM
Looking forward to the rest of the guide :)

BeardedBear
02-22-2011, 11:19 AM
If I were you, I would consider putting +6 stats in all buffs, as well as beckon and stomp.

Anthony_
02-22-2011, 02:57 PM
If I were you, I would consider putting +6 stats in all buffs, as well as beckon and stomp.

This doesn't really seem nessecary for a level 50 build. I'll give it a try though.

BeardedBear
02-22-2011, 03:10 PM
If this is a PVE build, I wouldn't think slashes wouldn't be very important, although SMS is nice for the stun factor. The range on beckon lvl 6 is outstanding when used correctly to gather the cattle. I've always maxed Rage, Ironblood, Evade, Hellscream, Stomp, Beckon, and Taunt, just being the boss that I am.

With that said, your skill point distribution makes a pretty well rounded bear. I prefer to be a full tank or dps build.

Xiaou
02-22-2011, 04:41 PM
Good guide Anthony, thank you!

Anthony_
02-22-2011, 04:56 PM
If this is a PVE build, I wouldn't think slashes wouldn't be very important, although SMS is nice for the stun factor. The range on beckon lvl 6 is outstanding when used correctly to gather the cattle. I've always maxed Rage, Ironblood, Evade, Hellscream, Stomp, Beckon, and Taunt, just being the boss that I am.

With that said, your skill point distribution makes a pretty well rounded bear. I prefer to be a full tank or dps build.

I see what you're saying. My usage of the word "tank" to describe my setup is actually a bit misleading. It's more of a mix between that, and Berserk. Enough points invested in skills that allow proper herding, and few in skills that allow me to contribute some damage(bosses and such). I'll be sure to try out your build, thanks for the suggestion.

Ursanblessing
02-24-2011, 06:07 AM
will check this post later.
But atm my bear is str only, with enough dex to 100% hit (90 dex i think with Hate set) doing 180 DPS.

Zeus
02-27-2011, 05:46 PM
Cmon! Add more info please! This guide is great!

Here is another little piece of info, although VERY USEFUL. I'm not sure wether you put it in the guide or not.

Taunt stacks dodge up to x2. If you keep spamming it as soon as it is off cooldown. Vital for tanking and PVP.

Zeus
02-27-2011, 05:48 PM
Cmon! Add more info please! This guide is great!

Here is another little piece of info, although VERY USEFUL. I'm not sure wether you put it in the guide or not.

Taunt stacks dodge up to x2. If you keep spamming it as soon as it is off cooldown. Vital for tanking and PVP.

EDIT: Hell Scream also reduces armor by -10. It does not stack however and it lasts approximately 7 seconds? If I remember correctly? So you must time it correctly to get the full effect of it.

Kossi
02-27-2011, 05:54 PM
whoa dude! would have never expected a new member do anything like this

masterx3
04-29-2011, 09:47 AM
id prever full str bear, you can just use equipment to increas the hit rate,and even if we rarely hit, when it hits it will put high DMG
is there any int bear?

Ellyidol
04-29-2011, 09:49 AM
id prever full str bear, you can just use equipment to increas the hit rate,and even if we rarely hit, when it hits it will put high DMG
is there any int bear?

Regarding pure strength, not true.

http://www.spacetimestudios.com/showthread.php?25190-How-to-spec-your-end-game-bear

masterx3
04-29-2011, 09:55 AM
but dex bear is a lot waste of money, it needs many potion.unles theres a super fast weapon with a decent damage with a DEX requirments

Zeus
04-30-2011, 07:23 PM
Update the guide xD. It's awesome!

masterx3
05-03-2011, 12:29 AM
i cant wait for int bear

Ellyidol
05-03-2011, 01:16 AM
but dex bear is a lot waste of money, it needs many potion.unles theres a super fast weapon with a decent damage with a DEX requirments

Dex weapons are faster than str ones and have better damage? Lol.

You can try if you want, pure str will take you longer to kill than dual spec dex, and you'd be spending more pots in pure str because you can't kill them.

Silverpegasus
05-04-2011, 10:24 AM
Thanks, now i finally realized the source of my bear's clumsiness. Havent been too sure the difference between Damage and DPS. I thought DPS does nothing for bear, so i kept focusing on Dmg, i'm going to salvage my error n dedicate all points to Dex!

neko
05-04-2011, 10:43 AM
Thanks, now i finally realized the source of my bear's clumsiness. Havent been too sure the difference between Damage and DPS. I thought DPS does nothing for bear, so i kept focusing on Dmg, i'm going to salvage my error n dedicate all points to Dex!

Welcome to the forums! As you become more familiar with your bear, choices of gear and your playstyle, you can easily respec your bear's points for the cost of just two plats. See you out there!

AdinoEznite
08-11-2011, 04:58 PM
so does dex increase dmg so much that it outweighs the skill dmg increase from str?

ex
full dex bear's sms dmg > dual spec bear sms dmg?

Ellyidol
08-11-2011, 06:45 PM
so does dex increase dmg so much that it outweighs the skill dmg increase from str?

ex
full dex bear's sms dmg > dual spec bear sms dmg?

http://www.spacetimestudios.com/showthread.php?25190-How-to-spec-your-end-game-bear&highlight=spec+game+bear

Appleisaac
09-24-2011, 09:19 PM
No int bear? It dosent seem that anyone has a guide on how to make an int bear! I need help!

Ellyidol
09-24-2011, 09:35 PM
No int bear? It dosent seem that anyone has a guide on how to make an int bear! I need help!

Neck to neck with an Int bird on the least popular and practical build in the game, IMO.

What do you need help with?

Appleisaac
09-26-2011, 04:02 PM
Pure int? Dual spec str int? I have no idea where to put my stats... And I kind of disagree I have been able to destroy enimies with my terror combo. But you were right about int bears being very low in number...

Ellyidol
09-26-2011, 07:12 PM
Pure int? Dual spec str int? I have no idea where to put my stats... And I kind of disagree I have been able to destroy enimies with my terror combo. But you were right about int bears being very low in number...

I don't think pure int is a good option, you have two choices:

1. Dual spec int/dex
2. Dual spec int/str

The top bear in PvE kills, Htiek, is Dex/Int last I checked. His build is excellent for soloing and wiping out mobs in PvE. For PvP, it may call for different builds, etc.

Burningdex
12-09-2011, 09:58 PM
http://www.spacetimestudios.com/showthread.php?45043-int-bear-build-level-30

here is my int bear level 30

for int bear section

RaptorBlitz
03-15-2012, 01:47 AM
At what level does Restore remove debuffs?

Cytokinesis
03-15-2012, 11:41 AM
At what level does Restore remove debuffs?

Restore doesn't remove debuffs last I checked...

Leinmas
06-17-2012, 07:23 PM
Thanks, really helpful!

ExclusivePro
06-18-2012, 11:27 AM
Hmm I'm pure strength seems fine to me very nice guide btw :).

Optimiron
06-19-2012, 10:22 AM
This guide saved my life! My first Ursan character was a total failure but my second was great due to this guide. Thank you for all the advice!