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View Full Version : How do you think Pocket Legends can expandand furhter their gameplay?



KingFu
05-18-2010, 01:07 AM
I was just wondering what you think should be in the next updates? I am not asking for fixes in bugs and such, but what new, creative things can the add to the game? Pets is a common answer but it is coming in I believe July's update, June or July!

Thanks!

Obliteration
05-18-2010, 01:10 AM
Helmets. And I want to be a monkey with a big tail.

BestHyun
05-18-2010, 01:11 AM
I think there should be a pink donkey class.

Because everyone likes pink.
And everyone likes donkeys of course.

Killer Sandcrab
05-18-2010, 01:17 AM
More races for the classes.
Choice in character gender.
More levels to gain (past level 35), and perhaps special "Prestige Class" type paths which can be chosen at a high level for further specialization.
More variety in enemies.
Player housing.
More classes to play that feature things like stealth and support classes.
More quests.
More persistent areas like towns for people to gather and socialize in.
More variety in the in-game merchants' inventories.
A crafting system based on materials dropped by enemies.
A poison system.

To list a few things I've thought of. =P

KingFu
05-18-2010, 01:18 AM
Haha, helmets would be cool but it could either go really awesome or terrible. Donkeys are cool but how dark of a pink are you talking? Like hot pink? Cool, but I wouldn't want it!

KingFu
05-18-2010, 01:22 AM
Nice ideas Killer Sandcrab, I can see you done some thinking about this, but haven't we all. A while ago I thought of a banking system that lets you transfer money between characters and earns you interest but that idea was shot down!

Killer Sandcrab
05-18-2010, 01:25 AM
I've only been playing for a couple of weeks, but I can see a lot of potential for this game, even if it is so simple. So naturally, I've been brainstorming on things that could improve it. =P

ratava
05-23-2010, 12:21 PM
Mmm, this is a good thread.

Gameplay:

1. New Classes/Races: We've got the tank, rdps and healer/mage so any other type of class ie pet-class or stealth class - this is really core to the game. 3 classes (esp in pvp) should be easier to balance but the illusion of choice is also important. ie the Eagle Archer REALLY works nicely as rdps (with los, kiting, retreating, ensnaring) - totally genius, as good as a full MMO sense of style of play.

2. Interactive Environment.

Azrael
05-23-2010, 05:20 PM
Hard Bosses.

Dungeons that are 10 man instead of 5 and have a really hard boss that takes awhile to kill and requires tanking.

In all honesty.. if the towns handle 30 people just fine, I think we can get a 10 man raid going to take on a Single Awesome boss. In a game that takes you to the "end game" so quickly, it only seems fitting that there is something to do there besides farm really easy bosses over and over.