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longsteak
02-23-2011, 02:48 AM
What kind of achievements would you like to see on pocket legends?

Personally I would like to see some that entice me to do quests and defeat bosses I'd normally skip.

Leiver
02-23-2011, 05:36 AM
It would be nice for quests to have a proper reason for doing them rather than fairly worthless rewards. Maybe if the amount of quests you have completed affected your drop rates or something? Or if you complete an areas quest you can get exp there for another level. Or you get half exp in an area unless you have completed the quests for the previous area? There's all sorts of things they could spice things up

Lesrider
02-23-2011, 05:39 AM
Not sure how it would work in this game, but maybe achievements that would show a person uses their class well? Not sure how it can work in a way that wouldn't be exploited --like a Mage revving her teammates 1000 times would somehow have to be able to prevent people from boosting their count.
But some way to show a bear is a good tank, a Mage is a good healer, etc...

Lesrider
02-23-2011, 05:41 AM
It would be nice for quests to have a proper reason for doing them rather than fairly worthless rewards. Maybe if the amount of quests you have completed affected your drop rates or something? Or if you complete an areas quest you can get exp there for another level. Or you get half exp in an area unless you have completed the quests for the previous area? There's all sorts of things they could spice things up

Agreed, there needs to be more of an incentive to finish those quests, other than our own OCD ;)

kopi
02-23-2011, 08:25 AM
Ya that would be nice, but on the other hand the rewards has to be good. I am not into items for looks like the PL shields, it has to be something useful

Duke
02-23-2011, 11:53 AM
Doing "The Tales of Questius" as a run-through of the game (through Swamps/Frozen Nightmare) to test how well the questing system works to progress players, I found that the quests do a pretty good job on the whole with leveling players, but the quest rewards themselves generally aren't all that good.

Some kind of achievement for finishing a quest line would be nice, as would having more unique rewards for finishing the last quest in a series (I'm looking at you, rings!).

Maybe award achievements for pulling off combos (or combo-like named effects) N number of times? An achievement for completing every map in a campaign, including bonus levels? (For levels with no "remaining" count, making it to the level's exit counts.) One for dealing a hit for X damage or more, and another for surviving a hit of Y damage or more? Many of these could have multiple levels (e.g., bronze/silver/gold) of different targets.

Lots of games in GameCenter for iOS have a bunch of achievements of this sort, and some even sillier, that encourage people to push the game beyond their normal play style (take a look at Angry Birds' achievements list). No reason PL couldn't have this, except for whatever overhead would go into tracking all of this stuff.

RedRyder
02-23-2011, 12:50 PM
Yes tracking everything would have to be an issue... Wed have to do things over again maybe

Aerospacegod
02-23-2011, 01:01 PM
I dunno about most revives, isnt a good healer suppossed to stop people from dieing?

I'd love to see a lvl summary showing how much damage everyone did at the end, how many kills etc. Top contibutor of your group 50 times gets a button lol.

Solo a campaign should be an achievement for sure.
Fastest to complete a campaign group of 5, top group of 4, etc.

Lesrider
02-23-2011, 01:12 PM
I dunno about most revives, isnt a good healer suppossed to stop people from dieing?

I'd love to see a lvl summary showing how much damage everyone did at the end, how many kills etc. Top contibutor of your group 50 times gets a button lol.

Solo a campaign should be an achievement for sure.
Fastest to complete a campaign group of 5, top group of 4, etc.

Are you suggesting that a Mage is supposed to prevent you from running into a mine and dying? Or any number of things that people die from? Sorry, but buffing/healing alone doesn't keep a person alive -- they have to take some responsibility for it as well. As for revving, the Mage often has to run into danger alone just to revive someone who may have done something stupid.

Moogerfooger
02-23-2011, 01:22 PM
I'd love to see a lvl summary showing how much damage everyone did at the end, how many kills etc. Top contibutor of your group 50 times gets a button lol.



Fatal flaw with this: Tank bears would get the shaft. Sorry, bad idea.

StompArtist
02-23-2011, 01:23 PM
Fatal flaw with this: Tank bears would get the shaft. Sorry, bad idea.

Not if you have a damage taken stat as well.

Moogerfooger
02-23-2011, 01:26 PM
Not if you have a damage taken stat as well.

I was directly addressing the 'damage dealt' proposed achievement, not damage taken.

StompArtist
02-23-2011, 01:28 PM
I was directly addressing the 'damage dealt' proposed achievement, not damage taken.

Agreed. Need achievements fair for all classes...

Moogerfooger
02-23-2011, 01:32 PM
Agreed. Need achievements fair for all classes...

True. You could have something along the lines of class-specific achievements, such as damage dealt for archers and/or mages, damage taken for bears....or something like 1000 Cruel Blast combos for an archer, beckon+stomp (don't know the name off the top of my head of the combo) combos for a bear, Hot Flash combos for mages. Just for example.

Just as long as it is fair relatively speaking, for each class.

JemNI
02-23-2011, 03:45 PM
I'm a DB developer and I would so take a job at Spacetime to help implement this. ;)

KingGiant
02-23-2011, 04:14 PM
Personally ide LOVE to see titles. For kill counts. Like a title above your name depending on your kill count. So reg players would have cool sounding titles and powerleveled noobs with 2k kills at 50 would have a lowbie title

longsteak
02-23-2011, 11:02 PM
I dunno about most revives, isnt a good healer suppossed to stop people from dieing?

I'd love to see a lvl summary showing how much damage everyone did at the end, how many kills etc. Top contibutor of your group 50 times gets a button lol.

Solo a campaign should be an achievement for sure.
Fastest to complete a campaign group of 5, top group of 4, etc.

This is a great idea. Maybe not reward anything but have a general statistic screen at the end of a session would be very fun to look at.

JemNI
02-24-2011, 11:23 AM
How about some sort of physical addition to the characters with certain achievements, scars for bears, feathers in their caps for archers and um, something else for enchanters, sparkles or something maybe? Just when you're looking at the character stats screen. It might be tough so that it doesn't override other vanity objects. Maybe it would be more like the custom faces you can buy, but for free when you get those achievements.

PLaCiD
02-24-2011, 11:46 AM
Fatal flaw with this: Tank bears would get the shaft. Sorry, bad idea.

It shouldn't be based om just damage ... what about healing ... and threat ???

Moogerfooger
02-24-2011, 12:35 PM
It shouldn't be based om just damage ... what about healing ... and threat ???

Threat?

And we were talking specifically about bears, not mages. And you couldn't do it for healing, because then you would have mages just hitting spamming heal for no reason just to get the achievement. Maybe if they healed a certain number of times for over 100 pts, or something.

PLaCiD
02-24-2011, 01:41 PM
the success of each type of character can be measured by threat (bears), healing (enchantress), DPS (Birds). I know it isn't as straight cut as that as all classes can do a fair amount of damage etc.

But at the end of each map the best player for each of the three categories could be displayed ... not really an achievement as such but it would be really nice to see who is playing their class right during a dungeon run :)