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View Full Version : 2015-01-08 Content Update (166875)



Krato5
01-08-2015, 04:12 PM
Thanks for playing the Winter Event! Cooldown will end on 1/9 at 1:30pm CST. Remember to use up your tokens and seasonal recipes. You cannot use them once cooldown ends.
2x chance to loot Mythic and Arcane items from Locked Grand Crates of the Watch. Double odds do not apply to event locked crates.
The Solid Gold vanities got a refill and now drop gold behind players who wear them.
Melee attacks now allow you to attack regardless of distance from enemies
The unintentionally headless rogue Francisca has her head back.
Vanity items now have class specific icons.
Bug fixes. For a full list of bug fixes, visit the forums at spacetimestudios.com.

ketoh
01-08-2015, 04:14 PM
first

tharidom
01-08-2015, 04:14 PM
Double odds again...

tharidom
01-08-2015, 04:15 PM
first

Nobody cares.

hllckr
01-08-2015, 04:16 PM
not first -.- lets sell locked

Valkiryas
01-08-2015, 04:17 PM
Where's the link of the "List of Bugs Fixed"?

pepperx
01-08-2015, 04:21 PM
Just for clarification the double odds does not apply to event crates means double odds for !ythic right? U still have double odds for arcane items if u open right?

Enterradora
01-08-2015, 04:23 PM
Please double odd on grand gems.......

Spell
01-08-2015, 04:24 PM
U gotta be kidding me with the double odds again....

bruceboster
01-08-2015, 04:25 PM
Yeah pls. Double odd gems!!

pepperx
01-08-2015, 04:26 PM
The list of fixes is in aSeparate post under announcements also labeled double odds weekend

octavos
01-08-2015, 04:27 PM
50% off locked would have been better to kill that surplus we have in-game atm. combine that with 2x odds..you better believe many more would farm those puppies.

NorthernEcho
01-08-2015, 04:27 PM
Wait me lee attacks? Warriors get stronger?

Mehmet Tuncay
01-08-2015, 04:28 PM
okey thanks

Mehmet Tuncay
01-08-2015, 04:30 PM
thanks krato5

Excuses
01-08-2015, 05:18 PM
Thanks for playing the Winter Event! Cooldown will end on 1/9 at 1:30pm CST. Remember to use up your tokens and seasonal recipes. You cannot use them once cooldown ends.
2x chance to loot Mythic and Arcane items from Locked Grand Crates of the Watch. Double odds do not apply to event locked crates.
The Solid Gold vanities got a refill and now drop gold behind players who wear them.
Melee attacks now allow you to attack regardless of distance from enemies
The unintentionally headless rogue Francisca has her head back.
Vanity items now have class specific icons.
Bug fixes. For a full list of bug fixes, visit the forums at spacetimestudios.com.


Mind asking why this is?

CAK Vader
01-08-2015, 05:37 PM
Ha. People like "double odds again" goodness people...try playin sl and play for 1 year without a single real content update.

will0
01-08-2015, 05:42 PM
nobody opens locks nowadays ... up the planar recipe drop rate !

Carapace
01-08-2015, 05:55 PM
From the other post:

http://www.spacetimestudios.com/showthread.php?202707-This-Weekend!-2x-Odds-for-Mythic-and-Arcane-Item-in-Locked-Grand-Crates-of-the-Watch!

+ The warrior's Rallying Cry ability should now play the correct effects.
+ Hatchable eggs in the Rendtail fight no longer count as kill credit.
+ Krunch's poison pools no longer grant XP when they go away.
+ Planar Staff Proc no longer procs 100% of the time.
+ Fixed gold drop VFX for Solid Gold vanity armor.
+ Spirit Totems in Tindirin are no longer immune to dot damage, or player effects.
+ Grammar fix for Cleaving Hamstring Wolf Pet Ability.
+ Cleaving Hamstring can now attack up to 3 targets as it describes.
+ Francisca has her head back.
+Updated the description for Esteban's activated ability to imply a chance at the three debuffs, not that all of them happen.
+ Arachna's poison now reflects that the an armor debuff is applied in both icon and VFX form.
+ Ferrix now has the correct name.
+ Planar Tombs Shadowmancers now have a red zone for their charge before doing it.
+ Elondrian Brush proc no longer grants XP when it dissipates.
+ Melee weapons now allow you to attack regardless of your distance from enemies.
+ Sorcerer Guns should now appropriately shoot when in reasonable range of enemy mobs in cases where they were not
+ Vanities now have class specific icons for clarity.

Kingofninjas
01-08-2015, 06:15 PM
Double odds again. Great thinking STS, another market crash is just what we needed. Now all you got to do is make the double odds last a lot longer than it was supposed to like the plat sale and and arcane rings will be 40m.

Thank you for continuing to ignore the major issues that actually need to be fixed like breeze and arguably, recipe.

I'm sorry if this seems overly critical but I had to say this.

ANITANOV
01-08-2015, 08:42 PM
http://www.spacetimestudios.com/showthread.php?202707-This-Weekend!-2x-Odds-for-Mythic-and-Arcane-Item-in-Locked-Grand-Crates-of-the-Watch!

bestgfever
01-09-2015, 12:19 AM
Had so much fun in this event! It was way easier to find energy essences.

glendame
01-09-2015, 10:58 AM
Melee attacks now allow you to attack regardless of distance from enemies -- what does it mean?

Uicheusa
01-09-2015, 01:41 PM
What a joke! To use up our tokens? Can't even enter event town no more!

Jirikjurasek
01-09-2015, 01:42 PM
Melee attacks now allow you to attack regardless of distance from enemies




+ Melee weapons now allow you to attack regardless of your distance from enemies.


Still doesn´t work! Same as before, just stand and do nothing.

Tested as warr with Arcane Maul. Stand a little distance away from mob, taping normal attack and my warr does nothing. Imediately after mob was killed, my warr start attacking (distance was the same all the time)

Candylicks
01-09-2015, 02:06 PM
Wanted to let you guys know the dagger bug is NOT fixed. You still are standing there and not being pulled into the enemy when you tap auto. Please take another look at this.

bloodjob
01-09-2015, 02:37 PM
What u do with this vanities==> solid gold what hapend please help me.. :'(

Deathlyreaper
01-09-2015, 05:58 PM
I have a question about the solid gold can you and other players pick up the gold because if you can that would be awesome

Serancha
01-09-2015, 06:06 PM
Wanted to let you guys know the dagger bug is NOT fixed. You still are standing there and not being pulled into the enemy when you tap auto. Please take another look at this.

It doesn't auto-pull you, but the part where you get stuck and can't attack is fixed, or was when I tested last night.




Still doesn´t work! Same as before, just stand and do nothing.

Tested as warr with Arcane Maul. Stand a little distance away from mob, taping normal attack and my warr does nothing. Imediately after mob was killed, my warr start attacking (distance was the same all the time)

I just tested this with Magmatic blade, architect blade, planar club and dev maul and the bug is fixed on all of them.

Avaree
01-09-2015, 10:58 PM
Wanted to let you guys know the dagger bug is NOT fixed. You still are standing there and not being pulled into the enemy when you tap auto. Please take another look at this.

I tested nefarious hooks and ghoulish blades in elite windmore solo, both weaps seemed fine, but when coming out of using SP, I noticed delays in some reactions with normal attack. Maybe another can check this too?

Stoba
01-09-2015, 11:15 PM
It happens when tapping attack with gun. I was moving away with a mob behind me and i was shooting in the direction i was moving. Not at the mobs well within range behind me. Happens in pvp as well

Candylicks
01-09-2015, 11:23 PM
Telling ya the pause is there. They are better but not fixed. All night I saw auto tap and just standing there..

Shomeurmelons
01-10-2015, 12:18 AM
Double mythic chance and locked crates are still selling at 8.5k ATM. HA, just wait until double chance is over... This game is going to be ruined for anyone who is lvl 41 and not a multi millionaire. Also, I love how legendary items are worth garbage cause the market is FLOODED with them and mythic items cost over a mil. What's up with that gap???? STS, maybe you should try working on your game's economy problems. That would fix this game a great deal.
Also, u could try introducing a greater array of items and items that allow characters to be built more than one way. Sure, each character has their specialties but danggg do the characters have to be so one dimensional!? "One path" builds per say. Take any lvl 41 and strip off their gear and weapons and they all have the same stats! The only character that can be built 2 ways through lvl 1-41 is the rogue. The ability to build characters different ways would increase the use of all in-games items that basically don't get used, which could help the economy, which could encourage people to open locks, which means more money in your pockets!! Not to mention, if there was more options for the way a character could be built, then every new item you release wouldn't have to be "better" than the last. Right now, that is the only way to satisfy the community. Dead end road buddies.

STS, GET CREATIVE! AL COMMUNITY, GET CREATIVE! LETS FIX THIS GAME!

P.S. I'm sorry to say it but, most twinks give self-centered input. Stop letting them influence you so much!!

Serancha
01-10-2015, 05:49 AM
Hmm I believe there are more build options for warrior and mage than rogue. 98% of rogues use a virtually identical build by 41

Jirikjurasek
01-10-2015, 08:53 AM
It doesn't auto-pull you, but the part where you get stuck and can't attack is fixed, or was when I tested last night.





I just tested this with Magmatic blade, architect blade, planar club and dev maul and the bug is fixed on all of them.

Remmiem confirmed that its only arcane maul issue. See second thread about update

Diggdugg
01-10-2015, 04:14 PM
Wth your fix is to screw the mages, the guns nolonger Fire to the sides or behind so now it's just like a staff, good going not only weakening the weakest char but now devaluing every gun in the game.