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Carapace
01-09-2015, 05:28 PM
Hello all,

So as you know we're taking steps to be more proactive in issues the community wants us to address, and these are two that are presently on the docket. I'm going to explore some them in more detail and then propose the changes, along with any necessary explanations as to why certain things are being changed the way they are.

Without further ado, let's dive in to Breeze!
(Undead Vials further down)

This one has been a hot topic. There have been many threads, some very long, with information regarding how he's being used, misused, and generally wreaking havoc on PvP in the game. The gist of the issue is that his freeze abilities are overpowered, and Mages feel slighted that they don't get what this pet does! It's a big deal, and we recognize that. We've had quite a few internal discussions on pros and cons to different approaches and proposed adjustments, in addition to community feedback on what you would like to see change.

Here's what we've come up with:

Breeze!

Breeze General
- Breeze's Movement speed has been increased about 10% to help him stay closer to his owner when playing catchup. This felt like a good way to boost him a little bit after the adjustments that are being made to his other abilities

Breeze Passive Attacks
- Maximum freeze time has been reduced from 4.0 seconds to 2.5 seconds, this applies to PvE and PvP

Four seconds feels long enough thinking about it, but when you're actually in the heat of battle it's just too long even with a chance every 1 second to remove itself

- During this freeze in PvP, there is a 25% chance every .75 seconds that the freeze will remove itself early, that's 3 chances to break early

This makes it consistent with other stuns in PvP. You may get lucky and be able to shrug off that freeze early, or have to struggle through the full 2.5s

- After the passive freeze has been removed it will apply a freeze immunity independent of the stun immunity. This immunity will last either 7.5s or 10s. It will always be at least 7.5s, and at 7.5s it will have a 50/50 chance to stay on for another 2.5s or fall off at that 2.5s

This is a separate immunity in order to maintain Breeze being a bit more special given the amount of time he has been available with his present overpowered stats. We didn't have to do this, but it feels like a good middle ground. The length of the stun immunity is also a bit longer on average than normal stun immunities.

- Damage remains the same, as does it's ability to reduce movement speed

The only components of this to change are the ones causing the problems basically



Breeze Activated Ability
- Upon cast, there is a 50% chance to apply the 1s stun instead of 100% chance

Every time it was cast, it was getting a guaranteed

- The ice pool left on the ground now has a 50% chance to apply the same stun every tick instead of 100%

Subject to the same rules as the original cast, in lesser intervals. If you get away from the danger zone in a timely manner it won't catch you

- The stun effect applied in this ability is now subject to the 7.5s stun immunity shared by other pet abilities and skills like Fireball Knockdown

This prevents "stun lock" scenarios once the ice well goes down

- The initial damage caused by this ability has been increased to help compensate for the freeze and stun changes.This can crit

This should help compensate for the removal of stun locks, by giving a bit more damage on the front end


These changes are close to moving to QA and going through the process of getting out to everyone, but since it's a focal point we want to make sure the community can voice opinions or concerns with these proposed changes. Please keep in mind that we are always striving to keep the game fun and balanced, and often times we must do what is good for the game in such circumstances. We believe this accomplishes this at this time.

There are skill changes planned for the future of Arcane Legends, so we're taking a bit of caution in what decisions we make now. We're keeping PvP in mind for skills and want to make the appropriate adjustments at that time.

Undead Vials
This is an element we have played with before, but are not seeing the gains we would like too. The community has also voiced this opinion and so there are some potential changes coming. It should be noted that this is a delicate thing to play with because on one hand the Vials are very rare, which means they have real value in the secondary market of the game when you acquire one. They also can be used for creation of an Arcane Pet which we don't want to accidentally flood the market with and make abundant.

In the past Vials were incredibly rare. They were of Epic rarity which made them rarer in their respective loot tables, in addition to their location of relevant drops. When the change was made to make them of rare quality, this helped boost the drop rate quite a bit, but still not in a "tangible" way for the most part. Everyone recalls the Archon Ring fiasco where they were dropping like flies? This pushes into a similar scenario. We can't "push" it to drop more because the act of doing so may displace the drop rates of everything else in the loot tables in an undesirable way.

With this in mind, here's what we're considering changing for Undead Vials.

Drop Rate
We don't want to touch the drop rate, however we would propagate the Vial drop to also be available from Planar Tombs Elite content. Currently it only drops from Shuyal and Tindirin Elites, and this would keep it in line with where we want to see it. The other benefit is that it would now potentially drop in addition to the Planar goodies that are being actively farmed, and not explicitly the reason for doing Elite Shuyal content we hope. Player's already farm Planar, this would just get added to the mix!

Ultimately this results in more relevant mobs with a chance to drop the vial, which should help pad the Vial population in a healthy way.

Recipe Change
Currently the recipe requires 15 Undead Vials and the Arcane Fossil to craft a Nekro egg. The proposed change would reduce this number to 10.

In addition to these changes, I'm actively discussing with the community about Frost Touched weapons, and I encourage you to join the discussion over here: http://www.spacetimestudios.com/showthread.php?192808-Frost-Touched-Mythic-Weapon-Need-to-add-more-Proc&p=1999111&viewfull=1#post1999111

Thanks all,
Carapace

Axesam
01-09-2015, 08:09 PM
First, poor breeze....

Feel sorry for legendary player, you'll get owned by arcane player again :)

kingxxian
01-09-2015, 08:13 PM
2nd :)

Madnex
01-09-2015, 08:51 PM
I'd like to suggest allowing bosses to be frozen from Breeze to help the pet retain some more value. The rest seem thought through, at least on a theoretical level. Nice.

mmaachilles211
01-09-2015, 09:23 PM
Since we're already talking about vials and thus talking about nekro...a buff for nekro would be great. So much goes into a pet that looks great on paper to buff ur stats but has just about no use elsewhere. His aa is about as useful as Dovas is -_-

ganged
01-09-2015, 09:23 PM
yes 5

Kingofninjas
01-09-2015, 09:23 PM
I had a quick question. For the AA of breeze does the duration of the freeze remain the same? Also, could you please release a statement about mythic amulet recipe and whether you plan on changing the drop rate or adding another method to get it or leaving it as it is. Just looking for some sort of statement like this one.

Thanks for letting us know about the changed instead of leaving us hanging till they were implemented.

hozukreti
01-09-2015, 09:48 PM
Thanks STS to listen to our feedback!

lets go pvp guys! lets see now what happen if 5 people with breeze on opposite side.

nxp
01-09-2015, 11:06 PM
Well than you STS for the feedback. Maybe late but it's ok..
Seriously, all arcane pet looks like a joke because of breeze..

siddhant
01-10-2015, 01:41 AM
not much of comments atm i will first go pvp and see whether i can kill those breeze users or again die in freeze zzz ty for the resuced time and change in breeze abilities

Leonut
01-10-2015, 02:14 AM
All that said and nothing for mages yet again? 3rd class citizen again? Or maybe 4th since a pet is more important than a class.

Bellaelda
01-10-2015, 02:22 AM
Hmm...

Not sure how this will work as I don't pvp much, but wiling to keep an open mind.

When are these changes expected to take effect? Before or after the bug fixes and mage buffs? Hehe... Minor heckling, but just curious honestly :-)

Thanks,
Bella

ThePvpTwink
01-10-2015, 02:52 AM
Thanks

Rx8
01-10-2015, 03:31 AM
Hey sts.

Thanks on breeze and the vials. Could u change the description on the chemist too??

kinzmet
01-10-2015, 10:39 AM
Breeze wreaking havoc on PvP in the game

I'm a Breeze enthusiast and that quote is an understatement, Breeze is the definition of PVP (pet vs player) :D.

Since the nerf is laid upon, I felt like the 10% movement speed increase of Breeze is not so good for boost to compensate on its nerfed PA and AA. It would be better if it can have a little buff on bonus stat it provides to retain his value (he can't even freeze bosses in PVE).

My suggestion:

Breeze
Purchased as an egg with Planar Fragments from the Merchant in the Planar Tombs.
Purchased for 125 Planar Fragments from Mercier in Planar Tombs
Happiness Bonus: +15 Primary Stat, +10% Damage, +6% Crit, +5 Mana Regen
Happiness Bonus: +25 Primary Stat, +10% Damage, +10% Crit, +5 Mana Regen

Arcane Ability: Ice Hole
Medium AOE that freezes nearby enemies and causes them to take damage. Players standing in the area will gain increased damage temporarily.

Passive Ability : Frozen Bite
A ranged attack that strikes multiple targets, slowing their movement speed, reducing their hit chance, and possibly freezing them.

The update on vials is great, I just wish that it would been good if it was also added on Planar Arena's master chest or as drop on Planar Arena itself.

The Breeze nerf and vial droprate issue is long overdue, now I understand why. Thanks for thinking this through this are good updates. But the longest overdue sorcerer's buff is still a pipe-dream. Anyway thank you Carapace for this update :)

Rome
01-10-2015, 11:04 AM
*vials*

great idea love it *appreciated allot!! 10 vials/ also lootable in planar tombs great really great :-D

*breeze*

bad thing when u nerf breeze,
price will drop dramatically xD already feel my wallet burning.
that sounds kinda greedy tho... but actually its good that u nerf it because breeze is better then some arcane pets atm..

*necro*
maybe u can boost him a lil bit because for hess rarety hess not *that good*.
maybe 15%dmg 12,5 crit would make things interesting.

tnkx carapace
*can't wait for the vials to be added to planar tombs loot table*

Irhaby
01-10-2015, 11:31 AM
good job sts

Dill1sHere
01-10-2015, 12:47 PM
May we ask when this nerf will be applied to Breeze? :)

kinaru
01-10-2015, 01:53 PM
oooh poor breeze

leeelooo
01-10-2015, 02:17 PM
Thank you for addressing some of our concerns. When will these changes take effect?

Valkiryas
01-10-2015, 02:51 PM
All that said and nothing for mages yet again? 3rd class citizen again? Or maybe 4th since a pet is more important than a class.

How many times I told you that Mages are Pets no a Class ... Didn't you understod ?!

(Sarcasm)

Kujimasun
01-10-2015, 03:39 PM
Hello all,

So as you know we're taking steps to be more proactive in issues the community wants us to address, and these are two that are presently on the docket. I'm going to explore some them in more detail and then propose the changes, along with any necessary explanations as to why certain things are being changed the way they are.

Without further ado, let's dive in to Breeze!
(Undead Vials further down)

This one has been a hot topic. There have been many threads, some very long, with information regarding how he's being used, misused, and generally wreaking havoc on PvP in the game. The gist of the issue is that his freeze abilities are overpowered, and Mages feel slighted that they don't get what this pet does! It's a big deal, and we recognize that. We've had quite a few internal discussions on pros and cons to different approaches and proposed adjustments, in addition to community feedback on what you would like to see change.

Here's what we've come up with:

Breeze!

Breeze General
- Breeze's Movement speed has been increased about 10% to help him stay closer to his owner when playing catchup. This felt like a good way to boost him a little bit after the adjustments that are being made to his other abilities

Breeze Passive Attacks
- Maximum freeze time has been reduced from 4.0 seconds to 2.5 seconds, this applies to PvE and PvP

Four seconds feels long enough thinking about it, but when you're actually in the heat of battle it's just too long even with a chance every 1 second to remove itself

- During this freeze in PvP, there is a 25% chance every .75 seconds that the freeze will remove itself early, that's 3 chances to break early

This makes it consistent with other stuns in PvP. You may get lucky and be able to shrug off that freeze early, or have to struggle through the full 2.5s

- After the passive freeze has been removed it will apply a freeze immunity independent of the stun immunity. This immunity will last either 7.5s or 10s. It will always be at least 7.5s, and at 7.5s it will have a 50/50 chance to stay on for another 2.5s or fall off at that 2.5s

This is a separate immunity in order to maintain Breeze being a bit more special given the amount of time he has been available with his present overpowered stats. We didn't have to do this, but it feels like a good middle ground. The length of the stun immunity is also a bit longer on average than normal stun immunities.

- Damage remains the same, as does it's ability to reduce movement speed

The only components of this to change are the ones causing the problems basically



Breeze Activated Ability
- Upon cast, there is a 50% chance to apply the 1s stun instead of 100% chance

Every time it was cast, it was getting a guaranteed

- The ice pool left on the ground now has a 50% chance to apply the same stun every tick instead of 100%

Subject to the same rules as the original cast, in lesser intervals. If you get away from the danger zone in a timely manner it won't catch you

- The stun effect applied in this ability is now subject to the 7.5s stun immunity shared by other pet abilities and skills like Fireball Knockdown

This prevents "stun lock" scenarios once the ice well goes down

- The initial damage caused by this ability has been increased to help compensate for the freeze and stun changes.This can crit

This should help compensate for the removal of stun locks, by giving a bit more damage on the front end


These changes are close to moving to QA and going through the process of getting out to everyone, but since it's a focal point we want to make sure the community can voice opinions or concerns with these proposed changes. Please keep in mind that we are always striving to keep the game fun and balanced, and often times we must do what is good for the game in such circumstances. We believe this accomplishes this at this time.

There are skill changes planned for the future of Arcane Legends, so we're taking a bit of caution in what decisions we make now. We're keeping PvP in mind for skills and want to make the appropriate adjustments at that time.

Undead Vials
This is an element we have played with before, but are not seeing the gains we would like too. The community has also voiced this opinion and so there are some potential changes coming. It should be noted that this is a delicate thing to play with because on one hand the Vials are very rare, which means they have real value in the secondary market of the game when you acquire one. They also can be used for creation of an Arcane Pet which we don't want to accidentally flood the market with and make abundant.

In the past Vials were incredibly rare. They were of Epic rarity which made them rarer in their respective loot tables, in addition to their location of relevant drops. When the change was made to make them of rare quality, this helped boost the drop rate quite a bit, but still not in a "tangible" way for the most part. Everyone recalls the Archon Ring fiasco where they were dropping like flies? This pushes into a similar scenario. We can't "push" it to drop more because the act of doing so may displace the drop rates of everything else in the loot tables in an undesirable way.

With this in mind, here's what we're considering changing for Undead Vials.

Drop Rate
We don't want to touch the drop rate, however we would propagate the Vial drop to also be available from Planar Tombs Elite content. Currently it only drops from Shuyal and Tindirin Elites, and this would keep it in line with where we want to see it. The other benefit is that it would now potentially drop in addition to the Planar goodies that are being actively farmed, and not explicitly the reason for doing Elite Shuyal content we hope. Player's already farm Planar, this would just get added to the mix!

Ultimately this results in more relevant mobs with a chance to drop the vial, which should help pad the Vial population in a healthy way.

Recipe Change
Currently the recipe requires 15 Undead Vials and the Arcane Fossil to craft a Nekro egg. The proposed change would reduce this number to 10.

In addition to these changes, I'm actively discussing with the community about Frost Touched weapons, and I encourage you to join the discussion over here: http://www.spacetimestudios.com/showthread.php?192808-Frost-Touched-Mythic-Weapon-Need-to-add-more-Proc&p=1999111&viewfull=1#post1999111

Thanks all,
Carapace

I don't believe the general population knows this. The original posting from July stated the vials would drop from Elite Mobs. The first I had a vial drop was in Tindirin Elite shortly after Nekro was announced. None have dropped since for the regular group I play with.

Burwaka
01-10-2015, 03:50 PM
Better chances to win against someone with breeze. Good job

Bmwmsix
01-10-2015, 03:53 PM
Thank you Sts for this but due to this nerf I would like to see an increase on stats tho its very costly to farm it.

Cranky
01-10-2015, 06:57 PM
Wow and still no nekro buff
Just wow you devs disappoint us!!! you guys literally IGNORED every single NEKRO POST!

Hamid Ahfir
01-10-2015, 07:30 PM
Up the arcane fossil drop rate from arena chest or can be drop from elite golden dragonscale chest or planar chest? Ok its 10 vial.. but if we cant drop this fossil.. its a useless update..

Shackler
01-11-2015, 02:15 AM
Pls remove that ****ty pet from the game. it still looks annoying and its stun rate is still better than samael. this is not balance. i wanna notify you that samael is an arcane rarity pet.


Sent from my iPhone using Tapatalk

Robinzzzz
01-11-2015, 04:18 AM
nice STS. thanks For the update..

my Samael Dancing like Banana lol..
:)

ArcaneCreed
01-11-2015, 05:15 AM
Hello all,

So as you know we're taking steps to be more proactive in issues the community wants us to address, and these are two that are presently on the docket. I'm going to explore some them in more detail and then propose the changes, along with any necessary explanations as to why certain things are being changed the way they are.

Without further ado, let's dive in to Breeze!
(Undead Vials further down)

This one has been a hot topic. There have been many threads, some very long, with information regarding how he's being used, misused, and generally wreaking havoc on PvP in the game. The gist of the issue is that his freeze abilities are overpowered, and Mages feel slighted that they don't get what this pet does! It's a big deal, and we recognize that. We've had quite a few internal discussions on pros and cons to different approaches and proposed adjustments, in addition to community feedback on what you would like to see change.

Here's what we've come up with:

Breeze!

Breeze General
- Breeze's Movement speed has been increased about 10% to help him stay closer to his owner when playing catchup. This felt like a good way to boost him a little bit after the adjustments that are being made to his other abilities

Breeze Passive Attacks
- Maximum freeze time has been reduced from 4.0 seconds to 2.5 seconds, this applies to PvE and PvP

Four seconds feels long enough thinking about it, but when you're actually in the heat of battle it's just too long even with a chance every 1 second to remove itself

- During this freeze in PvP, there is a 25% chance every .75 seconds that the freeze will remove itself early, that's 3 chances to break early

This makes it consistent with other stuns in PvP. You may get lucky and be able to shrug off that freeze early, or have to struggle through the full 2.5s

- After the passive freeze has been removed it will apply a freeze immunity independent of the stun immunity. This immunity will last either 7.5s or 10s. It will always be at least 7.5s, and at 7.5s it will have a 50/50 chance to stay on for another 2.5s or fall off at that 2.5s

This is a separate immunity in order to maintain Breeze being a bit more special given the amount of time he has been available with his present overpowered stats. We didn't have to do this, but it feels like a good middle ground. The length of the stun immunity is also a bit longer on average than normal stun immunities.

- Damage remains the same, as does it's ability to reduce movement speed

The only components of this to change are the ones causing the problems basically



Breeze Activated Ability
- Upon cast, there is a 50% chance to apply the 1s stun instead of 100% chance

Every time it was cast, it was getting a guaranteed

- The ice pool left on the ground now has a 50% chance to apply the same stun every tick instead of 100%

Subject to the same rules as the original cast, in lesser intervals. If you get away from the danger zone in a timely manner it won't catch you

- The stun effect applied in this ability is now subject to the 7.5s stun immunity shared by other pet abilities and skills like Fireball Knockdown

This prevents "stun lock" scenarios once the ice well goes down

- The initial damage caused by this ability has been increased to help compensate for the freeze and stun changes.This can crit

This should help compensate for the removal of stun locks, by giving a bit more damage on the front end


These changes are close to moving to QA and going through the process of getting out to everyone, but since it's a focal point we want to make sure the community can voice opinions or concerns with these proposed changes. Please keep in mind that we are always striving to keep the game fun and balanced, and often times we must do what is good for the game in such circumstances. We believe this accomplishes this at this time.

There are skill changes planned for the future of Arcane Legends, so we're taking a bit of caution in what decisions we make now. We're keeping PvP in mind for skills and want to make the appropriate adjustments at that time.

Undead Vials
This is an element we have played with before, but are not seeing the gains we would like too. The community has also voiced this opinion and so there are some potential changes coming. It should be noted that this is a delicate thing to play with because on one hand the Vials are very rare, which means they have real value in the secondary market of the game when you acquire one. They also can be used for creation of an Arcane Pet which we don't want to accidentally flood the market with and make abundant.

In the past Vials were incredibly rare. They were of Epic rarity which made them rarer in their respective loot tables, in addition to their location of relevant drops. When the change was made to make them of rare quality, this helped boost the drop rate quite a bit, but still not in a "tangible" way for the most part. Everyone recalls the Archon Ring fiasco where they were dropping like flies? This pushes into a similar scenario. We can't "push" it to drop more because the act of doing so may displace the drop rates of everything else in the loot tables in an undesirable way.

With this in mind, here's what we're considering changing for Undead Vials.

Drop Rate
We don't want to touch the drop rate, however we would propagate the Vial drop to also be available from Planar Tombs Elite content. Currently it only drops from Shuyal and Tindirin Elites, and this would keep it in line with where we want to see it. The other benefit is that it would now potentially drop in addition to the Planar goodies that are being actively farmed, and not explicitly the reason for doing Elite Shuyal content we hope. Player's already farm Planar, this would just get added to the mix!

Ultimately this results in more relevant mobs with a chance to drop the vial, which should help pad the Vial population in a healthy way.

Recipe Change
Currently the recipe requires 15 Undead Vials and the Arcane Fossil to craft a Nekro egg. The proposed change would reduce this number to 10.

In addition to these changes, I'm actively discussing with the community about Frost Touched weapons, and I encourage you to join the discussion over here: http://www.spacetimestudios.com/showthread.php?192808-Frost-Touched-Mythic-Weapon-Need-to-add-more-Proc&p=1999111&viewfull=1#post1999111

Thanks all,
Carapace

All favored by the over rich gamers of the community who walk around with arcane gear/pets. I don't see how this was fair to nerf it from 100% to 50% chance freeze. I purchased the pet as advertised. The pet was never made mistaken or by accident, this should have been in the control of the developers, moderators, etc when pet was created. Now... now I have nothing to go against people in PvP that are over powered to stop them. This leaves me tireless and frustrated back to square one using pets.

Breeze was a prized favored pet to use, now just a big disapointment both PvE and PvP. Why on earth affect PvE??? I don't understand. Why punish game performance because of complainers? That's like nerfing a weapon in FPS of a weapon that's good for people who know how to use it and others cannot. I cannot invest time to get arcane weapons beyond my cost or mythic unobtainable at 41 as others have. I'm deeply upset...When there's a way...It's taken away.

Ravager
01-11-2015, 05:23 AM
I mostly use the pet in PVE. When you stand in the pets AA, the player does not get a dmg increase. Will this be fixed?

epicrrr
01-11-2015, 05:38 AM
I like breeze adjustments, looks good! Just have to see it in action where I fight 3-4 breeze again. :)

Svvords
01-11-2015, 05:42 AM
I mostly use the pet in PVE. When you stand in the pets AA, the player does not get a dmg increase. Will this be fixed?

yes please look into this too, so that after the update, pet works perfectly, i always stand in his freeze patch thinking that im boosting my damage output when in fact its just a placebo effect

grzena1982
01-11-2015, 07:51 AM
All favored by the over rich gamers of the community who walk around with arcane gear/pets. I don't see how this was fair to nerf it from 100% to 50% chance freeze. I purchased the pet as advertised. The pet was never made mistaken or by accident, this should have been in the control of the developers, moderators, etc when pet was created. Now... now I have nothing to go against people in PvP that are over powered to stop them. This leaves me tireless and frustrated back to square one using pets.

Breeze was a prized favored pet to use, now just a big disapointment both PvE and PvP. Why on earth affect PvE??? I don't understand. Why punish game performance because of complainers? That's like nerfing a weapon in FPS of a weapon that's good for people who know how to use it and others cannot. I cannot invest time to get arcane weapons beyond my cost or mythic unobtainable at 41 as others have. I'm deeply upset...When there's a way...It's taken away.


The change has been made to benefit majority of players at the expense of the few. As much as I disprove constantly changing content in the game by STS, I approve this one.
Besides, look at this from a slightly different perspective, you have bought this pet knowing that his abilities are better than of those costing approx. 25m. This issue had to be addressed.

Samaeldavisjr
01-11-2015, 09:23 AM
All favored by the over rich gamers of the community who walk around with arcane gear/pets. I don't see how this was fair to nerf it from 100% to 50% chance freeze. I purchased the pet as advertised. The pet was never made mistaken or by accident, this should have been in the control of the developers, moderators, etc when pet was created. Now... now I have nothing to go against people in PvP that are over powered to stop them. This leaves me tireless and frustrated back to square one using pets.

Breeze was a prized favored pet to use, now just a big disapointment both PvE and PvP. Why on earth affect PvE??? I don't understand. Why punish game performance because of complainers? That's like nerfing a weapon in FPS of a weapon that's good for people who know how to use it and others cannot. I cannot invest time to get arcane weapons beyond my cost or mythic unobtainable at 41 as others have. I'm deeply upset...When there's a way...It's taken away.

Whatever bro. Stop crying or sack up and spend the gold on a real arcane pet.

Samaeldavisjr
01-11-2015, 09:24 AM
The change has been made to benefit majority of players at the expense of the few. As much as I disprove constantly changing content in the game by STS, I approve this one.
Besides, look at this from a slightly different perspective, you have bought this pet knowing that his abilities are better than of those costing approx. 25m. This issue had to be addressed.

Exactly. They tried to take advantage of someone else's mistake. Zzzzzzz

Candylicks
01-11-2015, 10:16 AM
Wow great update! Thanks for listening to us. The vial drop rate should be = to the archon rings in Tind. They drop rarely but you do see one or two a week around. We look forward to farming these up in Tombs.

Fggod Z
01-11-2015, 11:17 AM
Yes!

bmooooo
01-11-2015, 12:14 PM
Lmao burn that pet its so annoying in pvp.. Cmon more chance than samael's aa? Kidding me? So imagine a pvp room with 3 breezes on oposite team how enjoyable is that XD make the immunity 10 sec instead of 7.5 plsss :D

IamRegi
01-11-2015, 03:40 PM
wooooohooooo

ceanizes
01-11-2015, 06:14 PM
I'd like to suggest allowing bosses to be frozen from Breeze to help the pet retain some more value. The rest seem thought through, at least on a theoretical level. Nice.

Good suggestion

Noisse
01-11-2015, 08:30 PM
When breeze got nerf?? I think it still same at pvp room

Higuani
01-11-2015, 08:42 PM
Glad to see the nerf on this pet! I played a guildwar everyone was using breeze 9 in total.. 6Hours guildwar being freezed for 5hours...
I want the old mixed pets back. Getting to kill with tactics again!!!!!
And not like this;
shoot aim / freeze opponent (nip from my cola) / combo / passive freeze (nip from cola again) / combo enemy dead
This is not how pvp has to be played.

About vials if they drop more often (more maps) nekro shud get his buff. Then the vials would increase aswell! Because they would be worth it.

leonardtbbt
01-11-2015, 08:46 PM
Wow.......udpade to get more drops the vials....still usless with a paper arcane pet like nekro.....nobody gonna farm vials with a nerfed nekro.....so..... whens nekro buff? IMAO!

Taurusean
01-11-2015, 10:56 PM
Great

bedmaster
01-12-2015, 06:44 AM
nice, but 2 important things missing: mage n nekro buff :(

justhell
01-12-2015, 07:28 AM
First, poor breeze....

Feel sorry for legendary player, you'll get owned by arcane player again :)
Just like when crawly got nerf -.-

davidvilla
01-12-2015, 07:48 AM
Seriously sts, is it what u guys call as new years improvement? U must be joking right?
Seriously does vials even make any sense?? Everybody knows Nekro is a joke. Fix the dang Nekro first and then after do whatever u wanna do with vials. At least respect the players who loot fossil that worths it.
It's such a disgrace that u guys don't want to acknowledge ur mistake with Nekro. Meanwhile players r getting ripped off and asking for slightly more buff.

Don't be hypnotised by uncle Sam. If u guys love samael then just don't release another arcane pet.

There r so many threads about Nekro. And basically sts team is ignoring them all. Either say (yes) or (no) will u buff??? We looking for answers. And WE R UR CuSTOMERS.

Cranky
01-12-2015, 08:17 AM
Pretty sure all Nekro threads got ignored
And I'm sure devs just continue to ignore their customers
Oh well ..just pretty disgusted by the service they have here
They can't even fix their reegging system yet Lols.

Higuani
01-12-2015, 10:02 AM
This pet gonna be still OP in pvp imo.
When you have 2 breezes in 1 team the first one who uses aa after all the freeze+stun immunity (+-15 seconds) the aa is still on a cooldown (23 seconds), Thats where the second breeze comes and again your freezed for the same time.

The problem here is stacking breezes.. Can't you guys make something breeze limited in pvp like 1 breeze in each team? This shud solve the problem.

Sir Lubo Penev
01-12-2015, 11:37 AM
So why the PvE nerf? Blue fella was already useless there (yeah yeah I know, people won't run with me due to this statement), speed increase won't compensate for anything.

Sorcerie
01-12-2015, 12:32 PM
Hello all,

So as you know we're taking steps to be more proactive in issues the community wants us to address, and these are two that are presently on the docket. I'm going to explore some them in more detail and then propose the changes, along with any necessary explanations as to why certain things are being changed the way they are.

Without further ado, let's dive in to Breeze!
(Undead Vials further down)

This one has been a hot topic. There have been many threads, some very long, with information regarding how he's being used, misused, and generally wreaking havoc on PvP in the game. The gist of the issue is that his freeze abilities are overpowered, and Mages feel slighted that they don't get what this pet does! It's a big deal, and we recognize that. We've had quite a few internal discussions on pros and cons to different approaches and proposed adjustments, in addition to community feedback on what you would like to see change.

Here's what we've come up with:

Breeze!

Breeze General
- Breeze's Movement speed has been increased about 10% to help him stay closer to his owner when playing catchup. This felt like a good way to boost him a little bit after the adjustments that are being made to his other abilities

Breeze Passive Attacks
- Maximum freeze time has been reduced from 4.0 seconds to 2.5 seconds, this applies to PvE and PvP

Four seconds feels long enough thinking about it, but when you're actually in the heat of battle it's just too long even with a chance every 1 second to remove itself

- During this freeze in PvP, there is a 25% chance every .75 seconds that the freeze will remove itself early, that's 3 chances to break early

This makes it consistent with other stuns in PvP. You may get lucky and be able to shrug off that freeze early, or have to struggle through the full 2.5s

- After the passive freeze has been removed it will apply a freeze immunity independent of the stun immunity. This immunity will last either 7.5s or 10s. It will always be at least 7.5s, and at 7.5s it will have a 50/50 chance to stay on for another 2.5s or fall off at that 2.5s

This is a separate immunity in order to maintain Breeze being a bit more special given the amount of time he has been available with his present overpowered stats. We didn't have to do this, but it feels like a good middle ground. The length of the stun immunity is also a bit longer on average than normal stun immunities.

- Damage remains the same, as does it's ability to reduce movement speed

The only components of this to change are the ones causing the problems basically



Breeze Activated Ability
- Upon cast, there is a 50% chance to apply the 1s stun instead of 100% chance

Every time it was cast, it was getting a guaranteed

- The ice pool left on the ground now has a 50% chance to apply the same stun every tick instead of 100%

Subject to the same rules as the original cast, in lesser intervals. If you get away from the danger zone in a timely manner it won't catch you

- The stun effect applied in this ability is now subject to the 7.5s stun immunity shared by other pet abilities and skills like Fireball Knockdown

This prevents "stun lock" scenarios once the ice well goes down

- The initial damage caused by this ability has been increased to help compensate for the freeze and stun changes.This can crit

This should help compensate for the removal of stun locks, by giving a bit more damage on the front end


These changes are close to moving to QA and going through the process of getting out to everyone, but since it's a focal point we want to make sure the community can voice opinions or concerns with these proposed changes. Please keep in mind that we are always striving to keep the game fun and balanced, and often times we must do what is good for the game in such circumstances. We believe this accomplishes this at this time.

There are skill changes planned for the future of Arcane Legends, so we're taking a bit of caution in what decisions we make now. We're keeping PvP in mind for skills and want to make the appropriate adjustments at that time.

Thanks all,
CarapaceDid you have to nerf the passive freeze for PVE?

Why is this pet which was designed for the elite PVE planar environment being nerfed for PVE?

There was nothing wrong with it there other than the fact that there was no dam buff for standing in his ice pool.

warriorromio
01-12-2015, 01:35 PM
Pls make juggernaughts movement ability works in front in front of breeze freez..
Cause jugger removea all movement imparing effects...
So why not breezes and even jugger removea stun and freez in norder pools and in front of bosses then why we cant move when breeze ia on

warriorromio
01-12-2015, 01:37 PM
Reduce his freez avility in pvp ...
Not in pve

Vermogen
01-12-2015, 02:39 PM
I just tested breeze's aa in pvp...I counted 5/6 seconds............ Guess nothing changed yet

Derezzzed
01-12-2015, 04:30 PM
So in other words breeze becomes 100% useless

Thought STS would've learned in 2014 "buff/nerf/buff/nerf/nerf/nerf/nerf" was just upsetting the community

potten
01-12-2015, 06:04 PM
Yes

Shackler
01-12-2015, 06:10 PM
Pls make juggernaughts movement ability works in front in front of breeze freez..
Cause jugger removea all movement imparing effects...
So why not breezes and even jugger removea stun and freez in norder pools and in front of bosses then why we cant move when breeze ia on

Are you sure that you're using jugg? i never get freezed by breeze when jugg is active lol


Sent from my iPhone using Tapatalk

SacredKnight
01-13-2015, 07:22 AM
Since we're already talking about vials and thus talking about nekro...a buff for nekro would be great. So much goes into a pet that looks great on paper to buff ur stats but has just about no use elsewhere. His aa is about as useful as Dovas is -_-

Buff Scorch=Buff Nekro.

That's why I think Scorch hasn't had much of a buff because anything related to it's AA ( Which I rate -Pi out of 5 which is to say infinitely negative) will reflected on Nekro.

IMO Scorches AA should be removed from Nekro and both pets should individually receive the BUFF they need rather then both be rotting skeletons in the corner of your stable as well as a huge hole in your pocket.

Earlingstad
01-13-2015, 07:55 AM
Breeze should have been as it was. Just that its freeze should not have worked in pvp. If it has to work in pvp, then that freeze immunity should be 10-12 seconds. And please release a pet to counter freeze.

Brufuzzz
01-13-2015, 11:06 AM
When will you guys release this update? At the moment nothing seems to be changed for Breeze...

Carapace
01-13-2015, 04:48 PM
yes please look into this too, so that after the update, pet works perfectly, i always stand in his freeze patch thinking that im boosting my damage output when in fact its just a placebo effect

You're correct! It was never applying the damage bonus you are talking about. This will be fixed as well. Damage Bonus is not incredibly useful though given most players have +x% damage bonuses already which would negate the bonus of this so I will be changing it to 3% Crit instead.

Carapace
01-13-2015, 05:56 PM
This change has not gone live yet guys, it's in the process of verification etc and will be put out as soon as is able.

The wording in my initial post was poor, the 2.5s reduction is a PvP only change. PvE will be unaffected.

Ironbite and Misty will both be updated to remove Freeze effects from applicable players during PvP as well.

hozukreti
01-14-2015, 02:16 AM
This change has not gone live yet guys, it's in the process of verification etc and will be put out as soon as is able.

The wording in my initial post was poor, the 2.5s reduction is a PvP only change. PvE will be unaffected.

Ironbite and Misty will both be updated to remove Freeze effects from applicable players during PvP as well.

Thanks for this, hope breeze gonna useful for pve for some part. But in pvp, if we need to fight 5 person with breeze on opposite side, any chance to win? fair fight at least? or its still turn to "dancing robot party" like before this nerf?

Mysteriovs
01-14-2015, 05:30 AM
Finally.

anyway I'm ironbite user. hahaha :chuncky:

PurEvil
01-14-2015, 05:42 AM
at last, no more words to describe

Bananaguard
01-14-2015, 06:20 AM
Without further ado, let's dive in to Breeze!
(Undead Vials further down)

This one has been a hot topic. There have been many threads, some very long, with information regarding how he's being used, misused, and generally wreaking havoc on PvP in the game. The gist of the issue is that his freeze abilities are overpowered, and Mages feel slighted that they don't get what this pet does! It's a big deal, and we recognize that. We've had quite a few internal discussions on pros and cons to different approaches and proposed adjustments, in addition to community feedback on what you would like to see change.

Here's what we've come up with:

Breeze!

Breeze General
- Breeze's Movement speed has been increased about 10% to help him stay closer to his owner when playing catchup. This felt like a good way to boost him a little bit after the adjustments that are being made to his other abilities

Breeze Passive Attacks
- Maximum freeze time has been reduced from 4.0 seconds to 2.5 seconds, this applies to PvE and PvP

Four seconds feels long enough thinking about it, but when you're actually in the heat of battle it's just too long even with a chance every 1 second to remove itself

- During this freeze in PvP, there is a 25% chance every .75 seconds that the freeze will remove itself early, that's 3 chances to break early

This makes it consistent with other stuns in PvP. You may get lucky and be able to shrug off that freeze early, or have to struggle through the full 2.5s

- After the passive freeze has been removed it will apply a freeze immunity independent of the stun immunity. This immunity will last either 7.5s or 10s. It will always be at least 7.5s, and at 7.5s it will have a 50/50 chance to stay on for another 2.5s or fall off at that 2.5s

This is a separate immunity in order to maintain Breeze being a bit more special given the amount of time he has been available with his present overpowered stats. We didn't have to do this, but it feels like a good middle ground. The length of the stun immunity is also a bit longer on average than normal stun immunities.

- Damage remains the same, as does it's ability to reduce movement speed

The only components of this to change are the ones causing the problems basically



Breeze Activated Ability
- Upon cast, there is a 50% chance to apply the 1s stun instead of 100% chance

Every time it was cast, it was getting a guaranteed

- The ice pool left on the ground now has a 50% chance to apply the same stun every tick instead of 100%

Subject to the same rules as the original cast, in lesser intervals. If you get away from the danger zone in a timely manner it won't catch you

- The stun effect applied in this ability is now subject to the 7.5s stun immunity shared by other pet abilities and skills like Fireball Knockdown

This prevents "stun lock" scenarios once the ice well goes down

- The initial damage caused by this ability has been increased to help compensate for the freeze and stun changes.This can crit

This should help compensate for the removal of stun locks, by giving a bit more damage on the front end



just remove freeze on pvp..WHY REMOVE FREEZE ON MAGES IN THE FIRST PLACE IF ITS JUST GONNA BE ADDED ON A "PET" IN THE FUTURE

im just giving my comment

BerryDroid
01-15-2015, 06:00 AM
hoammm
:tranquillity:

fajaratulnaj
01-15-2015, 11:13 AM
the question is who should we blame the existence breeze LOL
This game has become increasingly complicated -...-
LOVE SEASON 1 - 4 :)))

Primeblades
01-15-2015, 11:49 AM
Wait is anything happening to breeze's aa, reducing its freeze time too? Also since we are allowing freeze back into pvp, it wouldnt be too difficult to give mages back their freeze too. Just put it under the 7.5 second stun immunity law and give it the same loooooooong freeze breeze has ;)

Arpluvial
01-15-2015, 03:51 PM
Hey guys,

I have cleaned up this thread. :) Let's keep it friendly.

Noisse
01-15-2015, 04:53 PM
When that breeze nerf??????? Quick respond please.

Carapace
01-16-2015, 11:42 AM
The exact date is not known as it is in the process of testing. Sometime soon is the best answer I can currently give. Thanks for your patience!

hozukreti
01-17-2015, 12:48 AM
The exact date is not known as it is in the process of testing. Sometime soon is the best answer I can currently give. Thanks for your patience!

Sir, leave current breeze ability for PVE. For PVP, please dont allowed freeze in pvp since mage freeze skill also not allowed. Thanks.

riddiculous
01-17-2015, 02:50 AM
i hope the breeze nerf wouldnt take that much long to go live. it really sucks to see your character just posing for the enemies while they killing you.haha.kinda hard if the team got 3-5 breeze.

jessie
01-19-2015, 03:21 AM
breeze still OP than Arcane pet :p:grumpy:

Ehrzaa
01-19-2015, 03:30 AM
breeze still OP than Arcane pet :p:grumpy:
I agree lol

gun
01-19-2015, 07:38 PM
thank u

Willisch
01-19-2015, 09:48 PM
I can finally get back to my beloved pvping again. It's been so long, a little longer is like no time at all.
Thank you for doing something about this, this news has re-instilled my love for the pvp in AL :]

Wutzgood
01-20-2015, 02:41 AM
Sweet this paves the way for mages freeze skill to be implemented with a proper stun immunity. Can't wait to have that skill working properly in pvp.

Twix
01-20-2015, 07:14 PM
Almost 2 years sts.. Mage buff is long overdue

NumbeddebmuN
01-20-2015, 08:57 PM
Just simply remove the freeze in pvp - similar to samael's instant kill dun work in pvp
this pet is way over, i wonder how it would even passed the design phase?!

NumbeddebmuN
01-20-2015, 09:01 PM
I can finally get back to my beloved pvping again. It's been so long, a little longer is like no time at all.
Thank you for doing something about this, this news has re-instilled my love for the pvp in AL :]
Yea i quit pvp because of all the sore losers/ noobs who just can't play without this pet, will b back depending how soon sts will wake up

Arachnophobik
01-21-2015, 08:34 PM
Just simply remove the freeze in pvp - similar to samael's instant kill dun work in pvp
this pet is way over, i wonder how it would even passed the design phase?!
Agreed. I hate losing to ppl who didnt deserve the kills. Theyre taking advantage of this pet way too much.

Zynzyn
01-22-2015, 01:43 AM
No need to nerf breeze. Just remove freeze from pvp.

will0
01-22-2015, 01:53 AM
when is mage getting back thier ice bolt skill freeze like breeze freeze back in pvp?

EQT
01-22-2015, 06:00 AM
Please hurry and get this stupid lizzard out of pvp urgh

Vj Bapex
01-22-2015, 07:24 AM
Hu hu hu my glacian nob with breeze ):

Uverworld
01-22-2015, 10:52 AM
lol

Farminer's
01-22-2015, 10:55 AM
Agreed. I hate losing to ppl who didnt deserve the kills. Theyre taking advantage of this pet way too much.
Amen to that I was in a 5v5 war vs 4 tanks yesterday and they had ALL breeze and as a rogue it is solo frustrating where u can't move for 20+ secs

Sent from my XT1060 using Tapatalk

wilchrist
01-29-2015, 07:57 AM
Thanks

Atsune
02-06-2015, 03:47 AM
Breeze not so useful now... much better if you'll lessen the frags needed to acquire such pet, not worth to buy with frags anymore

rotasiz_kaptan
02-21-2015, 09:30 AM
Thanks. Breeze best friend :)

Areze
05-19-2015, 10:20 AM
Nice update