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Carapace
01-15-2015, 12:30 PM
Hey everyone, here's an update on Network Stability issues!

Recently we performed some internal tests where we played with a number of variables in a busy dungeon run to analyze their network impact. The end results were positive for the changes we made, and we are going to begin making modifications to identifiable problem zones gradually. Here's what that can potentially entail for an addressed zone:


The size of enemy groupings/pulls will be reduced
The leash range of the enemies in a zone will be reduced. This is the amount of distance an enemy will leave its originating place in order to chase after a player
Reduction of number of enemies overall in a map
Reduced overlap between enemy groups. This prevents one group combining with 3, 4, or even 5 other groups into a nightmarish swirl of network issues.


This does not imply that all of these things will be applied to a zone, however they are all things we can utilize to improve performance in these zones. The goal is to find an appropriate balance where the map is still fun, players can still do their AOE, but in way that isn't going to bring the server to its knees.

With this in mind, the first map we are improving is "Tindirin - The Wilds". In this instance all of the above have been applied, and it was identified as a good starting map to play with because it's not a heavily farmed zone and is off the beaten path by comparison to many others, and had the potential for really nasty overloaded pulls and heavy network traffic.

Expect it to go out sometime soon, with future updates related to the next maps that are going to be receiving the performance optimizations. The big bonus from this is every map that gets this change will have an impact on server bandwidth across the board. Small at first, but over time these improvements will go a long way to helping overall stability.

This will be an ongoing process and we will make sure to keep you all up to date on what changes are being made and when. This way, we will be able to address any passive impacts these changes have on the game as they come up. We look forward to your continuing feedback and the ability to provide you with a much smoother game experience.

-Carapace

Madnex
01-15-2015, 02:36 PM
Awe, guess no more monster pulls. Oh well, looking forward to see how these changes have affected the number one destination for dragkin teeth farming. :)

karrdath
01-15-2015, 02:55 PM
Hmmm

Candylicks
01-15-2015, 02:56 PM
Hmmm

IKR. We have had zero issue w/ stability as of late. Now we can't pull as many, and if you read point #2 sounds like parking is done.

lethaljade
01-15-2015, 03:05 PM
Lol timed runs gna be slowwww

Zylx
01-15-2015, 03:14 PM
Now we can't pull as many, and if you read point #2 sounds like parking is done.

That's exactly what i was thinking.

This is basically like a nerf to the mages' purpose. CC is fun and more efficient with a mage, but if there isn't going to be a large crowd, you might as well retire your mage and play a rogue.

Zylx
01-15-2015, 03:16 PM
Lol timed runs gna be slowwww

Which is why they should wait for the season to refresh, otherwise the current standings would basically be locked in.

Mehmet Tuncay
01-15-2015, 03:21 PM
thanks

hozukreti
01-15-2015, 03:30 PM
Thank you for stabilization work. ;)

Carapace
01-15-2015, 03:35 PM
It should be noted that presently timed runs do not exist for Tindirin maps as of a few months ago. We definitely understand the joys of AOE, and internally we feel that still exists with the adjusted version of the map. We'll have our ears open to feedback moving forward to keep things as fun to play while improving stability.

bedmaster
01-16-2015, 05:33 AM
Hehe if u mean data usage, idc i use unlimited internet lol but if u mean lag, thanks :)

Sent by a nub using Tapatalk

Hanschey
01-16-2015, 06:05 AM
was waiting for this message and not "because of your internet connection" causing the lag and dc..

A big thanks!:D

zerasa
01-16-2015, 07:14 AM
Is there any update about the said log n high ping?-:-)..its been a week know.. some of us experiencing this problem.--. High ping n dc-. Our connection is fast but normal ping is 3k + then got higher is a seconds then DC.

rstilzchen
01-16-2015, 08:13 AM
Hello, guys! Obiously quickly increasing ping and dc in pvp and sities not associated with huge pulls and many mobs! I havent problems with elites. I dont think we need this implementation. Just my opinion.

notfaded1
01-16-2015, 09:08 AM
Awe, guess no more monster pulls. Oh well, looking forward to see how these changes have affected the number one destination for dragkin teeth farming. :)

exactly what I was thinking... it's also where we often run endgame to see if they have what it takes to join the guild...

Some of us really do understand the complexity of the network stack with your own communications code running on top of it... I for one definitely appreciate the attention to this Carapace... it's a big big deal.

Brufuzzz
01-16-2015, 10:16 AM
Can you guys also fix the network for clash fights in pvp? I normally never have problems with lagg/delays, but if there is a clash fight, than my screen always starts to lag after some time... It seems that everybody has this problem and people rather die in a clash after 5 minutes, to walk properly again.

Brufuzzz

Carapace
01-16-2015, 12:02 PM
Hello, guys! Obiously quickly increasing ping and dc in pvp and sities not associated with huge pulls and many mobs! I havent problems with elites. I dont think we need this implementation. Just my opinion.

This is true and something we discussed internally. The big picture is that moving forward with the game and ideas we have in the pipeline this is more of a preventative measure. A preemptive strike against future DC and lag issues while the lag is currently good. The issues that came up during the holiday season last year were a major wrench in the works, and forced us to scramble to adjust and fix things to stabilize for the Winter Event. With the knowledge we now have we're going to slowly chip away at data across the network across the board with heavily used zones to stop wrenches from ever hitting the gears in the future. Ideally anyway.

In a sense you are correct, we don't need to do this right now, but the cost of not doing it could be disastrous in the future. We're mitigating that risk in an intelligible way over time to keep things as stable as they are or better.

Having said that, as a designer the fun level for the maps is also incredibly important. This is why moving forward into future map updates we will be communicating which map we are working on and discuss with the community how they use that map and what we need to retain about the content to the best of our ability while also accommodating our goal of bandwidth improvement.

-Carapace

plutos
01-16-2015, 12:11 PM
Ping is really pathetic

rstilzchen
01-16-2015, 02:36 PM
This is true and something we discussed internally. The big picture is that moving forward with the game and ideas we have in the pipeline this is more of a preventative measure. A preemptive strike against future DC and lag issues while the lag is currently good. The issues that came up during the holiday season last year were a major wrench in the works, and forced us to scramble to adjust and fix things to stabilize for the Winter Event. With the knowledge we now have we're going to slowly chip away at data across the network across the board with heavily used zones to stop wrenches from ever hitting the gears in the future. Ideally anyway.

In a sense you are correct, we don't need to do this right now, but the cost of not doing it could be disastrous in the future. We're mitigating that risk in an intelligible way over time to keep things as stable as they are or better.

Having said that, as a designer the fun level for the maps is also incredibly important. This is why moving forward into future map updates we will be communicating which map we are working on and discuss with the community how they use that map and what we need to retain about the content to the best of our ability while also accommodating our goal of bandwidth improvement.

-Carapace

Got it.

Tynan Gramm
01-16-2015, 07:05 PM
I've been having bad lag after I've update

zerasa
01-17-2015, 05:33 AM
Fix log n DC before you inplement anything else tnx.:-)

plutos
01-18-2015, 09:22 AM
Can someone actually do something on the network? Its getting ridiculous playing on red pings

Areze
05-19-2015, 10:28 AM
Lag still remains bad but this was a big fix

Theillist1
05-21-2015, 11:49 AM
For us players who arnt exactly well geared at lvl 41. Can you take a look at the Nordr and Shuyal [ELITE] zones? For balance that is. For most players with the same gear lvl score, its actually easier to play [ELITE]Tindrin zones than to risk a boss In those other zones. There is a lot of fun here that people are missing out on! ......(cough)! (Clears Throat).

'Next issue about nerfing Rogues in PvP?'