Irconfuzed
03-02-2011, 07:30 PM
Can any of you technical players out there describe the threat or aggro mechanics in this game? In my past experience as a tank since way back at the beginning in the EQ days, knowing the design of the threat system always makes you a better tank.
For example say each mob you encounter has an aggro list. This list would be blank until you wander close enough to get within aggro range. At that point your name goes on his list, and since it was previously blank you're at the top. That means he rushes you. Now here comes this enchantress who slams the mob for 800. At that point you've only done a minor amount of damage so this enchantress goes to the top of the list and now you have the job of somehow making up for that massive amount of threat this enchantress has accumulated through pure damage. This is where i get confused and would like to know the mechanics at work here...
Lets say this aggro list works by assigning a numeric value to each action taken against it. In our previous encounter, lets say we're at the point where our tank has accumulated 20 points of threat through damage. Our enchantress has accumulated 100 with damage alone and the gap between our tank's threat and the enchantress is growing more by the second. Our tank casts Taunt... Now, say taunt lasts 10 seconds but has a cooldown of 15 seconds. When cast it takes the warrior's threat value to 1 point above the enchantress for it's duration. But after 10 seconds our poor tank's threat drops back to 20 and the enchantress goes back to the top of the list and our squishy gets pummeled for 5 seconds until our tank's taunt comes off cooldown.
So, how do bears offset the threat from damage by other classes? We can't compete with that level of damage. So, you would think some of our attacks would have an additional threat modifier to help us keep up with the dps in our group.
Is this the sort of aggro system we have at work here? Thanks for any help you guys can offer in helping me understand what I'm up against in this pretty impressive little MMO..:cool:
For example say each mob you encounter has an aggro list. This list would be blank until you wander close enough to get within aggro range. At that point your name goes on his list, and since it was previously blank you're at the top. That means he rushes you. Now here comes this enchantress who slams the mob for 800. At that point you've only done a minor amount of damage so this enchantress goes to the top of the list and now you have the job of somehow making up for that massive amount of threat this enchantress has accumulated through pure damage. This is where i get confused and would like to know the mechanics at work here...
Lets say this aggro list works by assigning a numeric value to each action taken against it. In our previous encounter, lets say we're at the point where our tank has accumulated 20 points of threat through damage. Our enchantress has accumulated 100 with damage alone and the gap between our tank's threat and the enchantress is growing more by the second. Our tank casts Taunt... Now, say taunt lasts 10 seconds but has a cooldown of 15 seconds. When cast it takes the warrior's threat value to 1 point above the enchantress for it's duration. But after 10 seconds our poor tank's threat drops back to 20 and the enchantress goes back to the top of the list and our squishy gets pummeled for 5 seconds until our tank's taunt comes off cooldown.
So, how do bears offset the threat from damage by other classes? We can't compete with that level of damage. So, you would think some of our attacks would have an additional threat modifier to help us keep up with the dps in our group.
Is this the sort of aggro system we have at work here? Thanks for any help you guys can offer in helping me understand what I'm up against in this pretty impressive little MMO..:cool: