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Ellyidol
03-03-2011, 05:54 AM
Hello all!

Bears seem to be the least useless, sometimes even most unwanted, class in Baelfort Sewers. I've also read some VERY kind comments from other players who are as good about my bear, and there's really no secret to it.

So I thought I'd post a play guide on the BS maps, to try and show what I do with my bear. I'll try to make it as detailed as possible with screenshots as well.

Balefort Sewers Bear Play Guide

Preparation

Before actually going into the maps, these are a few things that a bear should remember:

1. You are a TANK.


The last thing any group member would want is the bear (you) lingering behind them because you are afraid of dying. When getting used to tanking, you definitely will die a few times, but once you know what your doing, I guarantee you that you will live.

2. Let the rest of the group (mages/birds) kill.


Following from being a tank, you are not there to kill. Your job is to take aggro, reduce overall mob damage, and pile them up. Once you've done that, the job of killing them is left to the birds/mages.

3. Don't be THAT stingy on pots.


It's definitely better if you have to use less and less HP/mana pots. But most of the time, it can't be helped. Use them when you need to, and don't expect any heals just to keep you alive. If your birds/mages are doing their job, you wouldn't even need to take a second round of damage from the mobs.


Your tanking bestfriends.

Now that you know what you are expected of, these, IMO, are your bestfriends for tanking. They keep you alive, keep your party alive, and do all the work needed.

Buffs :

Iron Blood and Evade WILL keep you alive. Use these before you enter a "tanking cycle" (more on this later) and don't waste them on idle or no damage times such as walking to the next group of monsters.

Debuffs :

Hell Scream is all that you'll need. Using this in the midst of mobs does two things, 1. it mini stuns them and 2. it does a Damage and Hit debuff on them (complementing your Iron Blood and Evade buffs) which keep you alive.

Since Crushing Blow is a single target, its importance lies mostly in spamming it as much as you can in boss fights.

Mob Control / Aggro :

Taunt works well in both mob control and keeping you alive. It allows a small dodge buff (which when compounded twice is better than the Evade buff) and it attracts monsters to you. I find this useful just before I'm about to Beckon, as to make the mobs come to me as much as possible.

Beckon is what defines a slow bear from a fast bear. ALWAYS use these by a wall, unless circumstances don't allow you to (that big circular room in Stronghold). Beckon not only pulls the mobs towards you, but also has the chance of stunning them.

"New: After much observation and trying to figure out why beckon just "fails" to work (yes fail, not just dodge, but just not work entirely), I've noticed one thing that works particularly well with beckon. ALL my beckons have worked because I DON'T have a target.

I don't know why, it just seems to work better without having a target (no dotted line to a mob whatsoever). Mobs still dodge the beckon of course (mini-boss rooms), but I haven't had a beckon just fail anymore."


Stomp is your main damage dealer. Since the new Beckon + Stomp combo was introduced, it made bears especially faster in clearing mobs. Like Beckon, after using it against a wall, ALWAYS step back first before stomp (pictures will show). Also, although it seems like a good spammable skill, spamming stomp actually hinders you from being able to mob control well, since it just scatters all of the mobs.


Play Guide

Now for the actual play guide. To make it easier to understand what I do, let me use these terms :

"Tank Cycle" : This is when I buff my 3 self buffs (Iron Blood, Evade, and Rage). I usually do this before diving into a mob.

"Hell Scream + Taunt" : This is when I cast Hell Scream and Taunt before I do mob control.

"Beckon + Stomp" : This is when I Beckon mobs in walls, WALK THE OPPOSITE DIRECTION, and Stomp them into the wall for the combo.

Also, I took these pictures from Bandits Hideout since it seems to be the most common map done, and is a generally longer map than most, which adds more opportunity for practice.

Please don't mind me using a Trash Can pot, just used it to allow me to go through mobs faster :)

For Birds/Mages, PLEASE allow us to set them up first, aggro + beckon them. Single targets are fine, since you can pick those off easy. But unleashing all your AoE spells and pushing them back/switching aggro to you just messes up our ability to beckon.

Bandit Hideout

Tank Cycle 1 (http://i365.photobucket.com/albums/oo96/bryantioliu/d1735589.png) - I don't cast Taunt here because the barrels are in range for them to blow up.

Hell Scream + Taunt 1 (http://i365.photobucket.com/albums/oo96/bryantioliu/ffad6542.png)

Gather them here. (http://i365.photobucket.com/albums/oo96/bryantioliu/cadce2f3.png)

Beckon (http://i365.photobucket.com/albums/oo96/bryantioliu/IMG_0040.png) - X marks the spot where I casted Beckon, and the arrow indicates that I move in that direction while the mobs are being pulled to me. This sets up the combo and keeping them pinned on the wall.

Stomp (http://i365.photobucket.com/albums/oo96/bryantioliu/IMG_0042.png) - Even if there's no "COMBO" word (since my device can't take 2 screenshots fast enough within combo time), I am using Stomp in this picture. The curved area shows where the mobs are being pushed back to when I use Stomp, in this case, towards the wall to be pinned and finished off.

Those are the main things to do for the Beckon + Stomp combo and at the same time, pinning them to a wall to allow the birds/mages to finish them off easy.

Tank Cycle 2 (http://i365.photobucket.com/albums/oo96/bryantioliu/a7013abd.png)

Hell Scream + Taunt (http://i365.photobucket.com/albums/oo96/bryantioliu/2795a4d1.png)

Beckon (http://i365.photobucket.com/albums/oo96/bryantioliu/c6adbd23.png) and Combo. (http://i365.photobucket.com/albums/oo96/bryantioliu/6dc11a08.png) - Walk back and go the other way from entrance.

Tank Cycle 3 + Hell Scream - Taunt + Beckon Stomp Combo (http://i365.photobucket.com/albums/oo96/bryantioliu/b20a9c22.png) - This is the corridor after turning left from entrance (instead of right to Blanky spot).

Tank Cycle 4 + Hell Scream - Taunt + Beckon Stomp Combo (http://i365.photobucket.com/albums/oo96/bryantioliu/ff101af1.png) - This is the first RIGHT after the corridor. Turning LEFT (where there are grates in the corridor) lead you to the Bank Vault portal, and is not necessary to clear for the boss spawn.

Tank Cycle 5 + Hell Scream - Taunt + Beckon Stomp Combo (http://i365.photobucket.com/albums/oo96/bryantioliu/425d7a51.png) - This is the corridor on the way to Catspaw's area. Don't mind her being in the screenshot here, I just accidentally lured her when I was running around.

Tank Cycle 6 + Hell Scream - Taunt + Beckon Stomp Combo (http://i365.photobucket.com/albums/oo96/bryantioliu/7c86a4d4.png) - This is Catspaw's area.

Tank Cycle 7 + Hell Scream - Taunt + Beckon Stomp Combo (http://i365.photobucket.com/albums/oo96/bryantioliu/e8f8b8e2.png) - The corridor after clearing and killing Catspaw, right before the 3 fire grates in that narrow corridor.

Tank Cycle 8 + Hell Scream - Taunt + Beckon Stomp Combo (http://i365.photobucket.com/albums/oo96/bryantioliu/06be16e2.png) - In these type of bridges, I tend to just walk past the mobs I encounter until I get to the middle of the bridge where I use my skills. This allows me to get the mobs from both ends of the bridge.

Tank Cycle 9 + Hell Scream - Taunt + Beckon Stomp Combo. (http://i365.photobucket.com/albums/oo96/bryantioliu/167b16ac.png) - This is after you turn LEFT from the bridge. This is also the last time I use my Tank Cycle until the boss, since if you use it after, its not ready by the time you do the boss (assuming your going through quick). These mobs are also ONLY the FIRST cave-in to the right.

Hell Scream - Taunt + Beckon Stomp Combo (http://i365.photobucket.com/albums/oo96/bryantioliu/598157e3.png) - This is the SECOND cave-in to the right (the right cave-in has more mobs than the left cave-in).


Hell Scream - Taunt + Beckon Stomp Combo (http://i365.photobucket.com/albums/oo96/bryantioliu/30848a70.png) - The same "bridge" method applies here from the previous one.

Hell Scream - Taunt + Beckon Stomp Combo (http://i365.photobucket.com/albums/oo96/bryantioliu/22079bbc.png) - After the last bridge, this is the FIRST cave-in to the RIGHT.

Last Hell Scream - Taunt + Beckon Stomp Combo (http://i365.photobucket.com/albums/oo96/bryantioliu/03e7bf4c.png) - And last but not least, this is the SECOND cave-in by the LEFT (the left cave-in has more mobs than the right).

At this part, the mobs en route to the boss should now be cleared. I'll be adding a boss killing section later on. :)

The time you get to do these will depend on how fast you are going as a group. This flow is for a group that only needs ONE of each cycle and mob control. It may take you more than one (take for example mini-boss rooms) if your group is slower. I also tend to move on to the next area even before all the mobs are completely dead, to save time.


Video

This is the video I was able to do (thanks Physiologic for the idea).

It was a random group, and luckily was able to be the only bear.

Please excuse the audio, if ever. Was just in living room and TV with siblings around.

I played and took the video from an iPhone, when I usually play on an iPad. Ping wasn't the best, so you can see some lagging. Also don't mind the speed of the run, since this was again a random group and I just wanted to show an actual video. :)


http://www.youtube.com/watch?v=_l12D2pL--0




END

I hope this guide somehow helps and shows what my tanking process and flow. I know its only Hideout, but I believe that the spots where you do the Hell Screams, Taunts, and Beckon Stomp combos vary on the player. These are just my spots.

Let me know if you have any confusion and/or comments and/or suggestions! :)

Thanks!

Survivorfan
03-03-2011, 06:04 AM
This is a very nice guide, keep up the good work!
can't wait to see boss part :)



P.S. You spelled Balefort Sewers wrong :p

Ellyidol
03-03-2011, 06:12 AM
Thanks! I hope it wasn't too scattered to understand? Last thing I want to do is add more confusion.

Edited ;)

Survivorfan
03-03-2011, 06:15 AM
Nope, you arranged it perfectly! :)

Ellyidol
03-03-2011, 06:17 AM
Nope, you arranged it perfectly! :)

Whew, thanks! Was worried it would be confusing. :)

Riccits
03-03-2011, 06:24 AM
Great guide Elly! Hopefully many bears will read and do it so! Most bears run always behind me and becon/stomp mobs around... when my bird leads the party its going something wrong...

Would only add that after one tank cycle, bears should run away there and make the next croud, birds and mages needs only some seconds to vaporize such a prepared crowd.

Ellyidol
03-03-2011, 06:25 AM
Great guide Elly! Hopefully many bears will read and do it so! Most bears run always behind me and becon/stomp mobs around... when my bird leads the party its going something wrong...

Would only add that after one tank cycle, bears should run away there and make the next croud, birds and mages needs only some seconds to vaporize such a prepared crowd.

Thanks!

And yes, I agree. Will add that :)

Doubletime
03-03-2011, 08:14 AM
Ellyidol, nice guide. The pics are a great touch. I think the best part is the explaination of where to group mobs. I find a few too many less experienced bears not knowing how to beckon effectively to group mobs so they don't get scattered by other skills slowing the party down. You have it down to a science. I plan to get out my bear and make a run just to see how it works for me.

The use of the stomp combo is nice as well. I am still a little stomp shy because of the mobs flying every which way. But with the introduction of the combo, I really probably should be using it more in the correct places.

Ellyidol
03-03-2011, 08:21 AM
Thanks! :)

This is effective being a sole tanker almost only though. Having a second bear trying to do the same thing would sometimes result to chaos, unless your in sync with each other.

By all means, don't be stomp shy. Only way to really learn to use it well is by practice :)

Echelong
03-03-2011, 08:25 AM
Nice guide this should help a lot of people that are having problems controlling their bears in BS. A good or a bad bear is the difference between clearing the run in less than 5 minutes or over 7 minutes. A bad place stomp scatters mobs to far off and can reset an almost dead boss by throwing him out of the room and some bears refuse to learn this.

FluffNStuff
03-03-2011, 09:14 AM
Ellyidol, first, awesome guide! Just got a question about using hellscream first. Now granted it might not be needed on the weaker mobs if the other players are putting out enough damage, but why not save hellscream for after mage casts weakness on the pack of mobs? Is the terror combo not needed, or is it just more efficient to move on to the next set of mobs?

Australia
03-03-2011, 10:05 AM
Thanks heaps for the guide :) I think this will help all tanking in general, not just BS :)

CowboyJim
03-03-2011, 10:23 AM
Great guide. I learned most of that while doing Plasma Pyramid runs back in the day when I mostly played my bear. But there are a lot of bears out there that this would help if only they visited the forums and read it.....you can really wipe a map fast with bear stacking mobs and mages and birds doing combos.....makes the game more fun when group works together well. Sometimes with two bears can be difficult if they don't work together......congrats....

KaotiicxDream
03-03-2011, 10:33 AM
Great guide !!! (As always xD) The title says: "With screenshots".. i guess you will edit the post with screenshots in the upcoming days ;-)

LADYHADASSA
03-03-2011, 12:23 PM
Excellent post! You are right there are very few tanks I enjoy game with when the above mentioned occures, the other issue I have seen in ALL the maps where there is more than one tank, no team work stomping by multiple bears in opposing directions....Ahhhhhh... As a Pally I am strong enough to do large amounts of damage to a mob at one time, however when team work is lacking from one to many, The power of mages/ birds are seriousley diminished. I Love a tank who pulls mobs together they are in valuable!

Keep up the excellent work :)

lUp3
03-03-2011, 12:41 PM
I try and follow the exact same routine(After that earlier guide on how not to play like a noob bear). Forget the rage sometimes tho. I would just like to ask that does beckon not work sometimes? I beckon the mob to a wall and sometimes they come with such a speed that its like pointless. Have beckon maxed. Also when I used rage they normally do come dunno how that happens maybe because of the mini-stuns.

Also the boss guide would be really helpful. I mostly play that goldie guy and find that I survive and contain the boss whilst my team members just keep on dying. Some guidelines as how to tackle bosses would be really helpful :) thanks for the guide!

Ellyidol
03-03-2011, 01:28 PM
Thanks guys!

I just got a PM asking why its messed up. I have no idea either what happened. Seems it got cut short. I saved them on a text file so I should be able to get them fixed as soon as I can. Will also answer the questions then :)

Oewaden
03-03-2011, 01:48 PM
Also the boss guide would be really helpful. I mostly play that goldie guy and find that I survive and contain the boss whilst my team members just keep on dying. Some guidelines as how to tackle bosses would be really helpful :) thanks for the guide!

Check out this thread when you have a sec, it should answer your question on Gold Fever. You might be getting "fever" and spreading it around to other people. :)

http://www.spacetimestudios.com/showthread.php?20369-How-does-Gold-Fever-s-quot-Fever-quot-actually-work

Ellyidol
03-03-2011, 06:07 PM
Just put up the original guide, I don't know how the previous one messed up, but should be okay now.

@Fluff

The reason why I cast Hell Scream first is so that while I'm setting up the mobs (so they could be damaging me), they do the least as possible. Terror would be useful, but IMO, the only useful combos on mobs are the damage ones. If I'm with a good group, the only damage I take is the first round of damage from taunting and setting them up. After all the beckon/pinning, they're dead.

lUp3
03-04-2011, 03:42 AM
Thanks Oewaden for the link really helped a lot. Mostly died when I cudnt pin him initially(2 Bears colliding :-/) and everyone got the fever. Rather done well when the tank pins him and the rest spread out and use their skills. [/off topic]

I was wondering if Ellyidol or some pro bear could make some sort of a video if possible. Its always better to learn when you can actually see it happening. Also considering the fact that you all cant take each one of us during your runs so a video would be really great( Also 2 bears => disaster). Thnx a lot

Ellyidol
03-04-2011, 04:17 AM
I'll try to make the video, but I don't know of any apps that take a video directly from the iPad/iPhone.

I don't think it'll be clear if I make one from another device taking a video. :)

neko
03-04-2011, 12:17 PM
Oh my gosh! Epic walkthrough!

As a dual-spec bear and geard up with a Sentinel + Shotgun set, how would you change my gameplan? Up until now, I've been grinding CTK and taking advantage of the shotgun's range to pick off any stragglers from my Beckon + Stomp combo. It's worked extremely well, IMO. I've also played a handful of Bandit Hideout runs with the same set up and tactics with decent success. But I stand to improve, of course!

Given that my defences are obviously squishier than a full strength bear, what would you recommend I should change up from your prescribed tactics (if any)?

Ellyidol
03-04-2011, 12:35 PM
Thank you!

Im currently a dual spec bear too, so I can relate. I only tend to go on my Dex gear on two occasions, 1. I'm the second bear in the group and the first one can tank, 2. Even if I'm the only bear, but I can see my group is fast enough and keeps up.

The first one is simple since I just want to put out more damage. I usually do this or switch to my bird. Since when i go dex, I'm all out damage, I can sometimes compare to a birds Dps.

The second is a bit harder to decide on, however. I rarely do this since my dex setup is really soft. I only do this when the group is able to take out entire mobs with just my one cycle (or beckon combo) so I don't have to take another round of attacks from mobs while they are set up. I usually only go dex, even if I'm the only bear, with a full group of friends; for randoms I stay Str.

So all in all, I'd suggest to use str with a group until you're confident that another bear could do the tanking, or the group kills fast enough to afford not to have to use str gear. If a 3 bird and 2 mage group is an ideal and fastest group, imagine changing one bird to a bear with comparable dps. That's very good, IMO.

neko
03-04-2011, 01:00 PM
Thank you!

Im currently a dual spec bear too, so I can relate. I only tend to go on my Dex gear on two occasions, 1. I'm the second bear in the group and the first one can tank, 2. Even if I'm the only bear, but I can see my group is fast enough and keeps up.

The first one is simple since I just want to put out more damage. I usually do this or switch to my bird. Since when i go dex, I'm all out damage, I can sometimes compare to a birds Dps.

The second is a bit harder to decide on, however. I rarely do this since my dex setup is really soft. I only do this when the group is able to take out entire mobs with just my one cycle (or beckon combo) so I don't have to take another round of attacks from mobs while they are set up. I usually only go dex, even if I'm the only bear, with a full group of friends; for randoms I stay Str.

So all in all, I'd suggest to use str with a group until you're confident that another bear could do the tanking, or the group kills fast enough to afford not to have to use str gear. If a 3 bird and 2 mage group is an ideal and fastest group, imagine changing one bird to a bear with comparable dps. That's very good, IMO.

Well said. Time for me to polish up that dusty Rift set and stretch out my heal pot-spamming thumb! Throwing up a tank pot can't hurt either as I get used to things.

Thanks Ellyidol!

KaotiicxDream
03-04-2011, 01:18 PM
The funny part of tanking is this: My party won't let me tank... Pure INT mages and Pure DEX birds always take the front -.-' I want to practice this guild with the party but i can't when they wont let me tank xD

lUp3
03-04-2011, 02:30 PM
The funny part of tanking is this: My party won't let me tank... Pure INT mages and Pure DEX birds always take the front -.-' I want to practice this guild with the party but i can't when they wont let me tank xD

Ya happens to me too. The mages birds go ahead and die then they are like wheres the tank. Got frustrated with it. Now i jus walk ahead beckon the bunch giv dem a stomp and move ahead asap.

Physiologic
03-04-2011, 02:39 PM
The funny part of tanking is this: My party won't let me tank... Pure INT mages and Pure DEX birds always take the front -.-' I want to practice this guild with the party but i can't when they wont let me tank xD

Thats because we love charging in :p you'll have to play like Elly and try to be one step ahead at all times which is what he usually does when we are partied together.

Anyway Elly one suggestion - rename guide to "How to kick *** like me"

drewcapu
03-04-2011, 03:02 PM
Nice!

The only thing I noticed that was missing was in the "Tank Cycle" section:

This is where you normally yell, "LEEROOOYYY JENKINSSSSSS"

:)

Ellyidol
03-04-2011, 04:19 PM
@neko

Yup, there's nothing to lose just keeping a rift set in the inventory anyway. Might as well use the points for being dual spec too.

For those that can't tank, I think it's normal. Like Phys said, I just tend to run ahead of everyone even if mobs aren't dead just so I can set up the next group. I get why birds or mages like to rush in since I do the same on my bird ;)

krazii
03-04-2011, 04:53 PM
Nice Job Elly, have many times have we run it exactly like that?? Anyhow, my two cents is that I always taunt then hellscream, just so hellscream affects as many mobs as possible since when you cast taunt they start towards you (theoretically). Not sure it makes that much of a difference though and there's also a thought that you trigger the ranged mobs to move away from you when taunting. Also, I always cast crushing blow, even though it has minimal effect, some is better then none and we have plenty of mana.

Also, about moving on before the mobs are dead. I think this is extremely important for a good bear to do to maximize your run timewise). You have to gauge when to move on depending on your parties performance. I have the map overlay enabled and am constantly watching the red triangles to make sure they are disappearing behind me so I can time my next grouping appropriately. In a good group, I basically never stop moving forward through the whole map with exception of the mini bosses. Can run the map and kill boss with pot still burning.

lUp3
03-05-2011, 04:23 AM
Best I have done is till a little of goldies health (1/4th maybe) and the pot ran out. Also there should be some guide to those pesky mages. Freeze the targets when I am beckoning them lol.

Ellyidol
03-05-2011, 05:10 AM
Best I have done is till a little of goldies health (1/4th maybe) and the pot ran out. Also there should be some guide to those pesky mages. Freeze the targets when I am beckoning them lol.

You're only as good as the rest in your group. You could set them up perfectly, but if they don't know how to kill them anyway, its gonna go to waste.

Riccits
03-06-2011, 06:32 AM
yeah when the bear runs behind birds and mages, its his first bad mistake! I usually run first bcz i love fast games. I dont like to loose time killing single mobs. When they target u, they will run a long way with u, so u have enough time to kill em at the next crowd.
f.e. in catacombs its possible to run like throught the map to boss.. not really needs breaks to kill enemys.. but good bear need, also mages and birds wich know what to do..

Ellyidol
03-06-2011, 06:43 AM
yeah when the bear runs behind birds and mages, its his first bad mistake! I usually run first bcz i love fast games. I dont like to loose time killing single mobs. When they target u, they will run a long way with u, so u have enough time to kill em at the next crowd.
f.e. in catacombs its possible to run like throught the map to boss.. not really needs breaks to kill enemys.. but good bear need, also mages and birds wich know what to do..

Almost impossible to run through Cata without killing :P

I can barely run through the first intersection of mobs because of their attacks and the lag. Lol

Riccits
03-06-2011, 06:54 AM
Almost impossible to run through Cata without killing :P

I can barely run through the first intersection of mobs because of their attacks and the lag. Lol

may i wrote a bit confusing. sure its need to kill enemys, i ment its ALMOST like a run trough ;)
yeah at the first intersection my iphone has problems to come behind LOL, theres may need a little break to kill all.

my meanig was more, dont attack single mobs, always group them, when after all combos 1-2 mobs still half alive, dont care it, just run and kill while running or at next crowd.

Ellyidol
03-06-2011, 06:58 AM
may i wrote a bit confusing. sure its need to kill enemys, i ment its ALMOST like a run trough ;)
yeah at the first intersection my iphone has problems to come behind LOL, theres may need a little break to kill all.

my meanig was more, dont attack single mobs, always group them, when after all combos 1-2 mobs still half alive, dont care it, just run and kill while running or at next crowd.

Oh, my bad, misunderstood. :)

That's definitely right.

krazii
03-06-2011, 10:35 AM
Hey Elly, was thinking it might be worth it to put in there some advice for mages and birds while playing with a bear. Like don't ice storm, root wall, blast shot (or even attack for that matter) until after the bear beckons. These actions generally make the beckon less effective and aggrod mobs sometime go towards whoever attacked it and aren't beckoned into the wall.

lUp3
03-06-2011, 03:57 PM
or let the bear go first! lol. it aint a race. We just walk in front cause thats how it should be. When will the birds and mages ever understand :D

Ellyidol
03-06-2011, 06:41 PM
Hey Elly, was thinking it might be worth it to put in there some advice for mages and birds while playing with a bear. Like don't ice storm, root wall, blast shot (or even attack for that matter) until after the bear beckons. These actions generally make the beckon less effective and aggrod mobs sometime go towards whoever attacked it and aren't beckoned into the wall.

True, let me add that :)

I just wouldn't want it to get too stretched out that it becomes a guide for all classes :P I only want to improve bears ;)

Riccits
03-07-2011, 02:27 AM
this screams for a BS-fast-clearing-guide with viedo :)

Ellyidol
03-07-2011, 02:37 AM
this screams for a BS-fast-clearing-guide with viedo :)

I don't have a display recorder since I'm not jailbroken :(

If I tape it from another device entirely, it wouldn't come very good. Plus, I'm shy ;) lol jk

Ellyidol
03-07-2011, 05:05 AM
Finally added a video. :)


Video

This is the video I was able to do (thanks Physiologic for the idea).

It was a random group, and luckily was able to be the only bear.

Please excuse the audio, if ever. Was just in living room and TV with siblings around.

I played and took the video from an iPhone, when I usually play on an iPad. Ping wasn't the best, so you can see some lagging. Also don't mind the speed of the run, since this was again a random group and I just wanted to show an actual video. :)


http://www.youtube.com/watch?v=_l12D2pL--0

Ellyidol
03-10-2011, 07:35 AM
Added a new observation on beckon.


New: After much observation and trying to figure out why beckon just "fails" to work (yes fail, not just dodge, but just not work entirely), I've noticed one thing that works particularly well with beckon. ALL my beckons have worked because I DON'T have a target.

I don't know why, it just seems to work better without having a target (no dotted line to a mob whatsoever). Mobs still dodge the beckon of course (mini-boss rooms), but I haven't had a beckon just fail anymore.

Mr.Wallace
03-10-2011, 07:42 AM
I made the same observation, at least the target mob doesn't move on beckon. So I target after beckon, that works fine for me.

Ellyidol
03-10-2011, 07:51 AM
I made the same observation, at least the target mob doesn't move on beckon. So I target after beckon, that works fine for me.

Exactly.

I don't know what causes it either. Lol

Mr.Wallace
03-10-2011, 08:06 AM
Exactly.

I don't know what causes it either. Lol

Well my theory: The mob is soooo afraid to me targeted by a bear, he just freezes. But I might be wrong... :-)

Peterthebear
05-13-2011, 12:19 PM
Nice guide!

mejslll
05-13-2011, 07:42 PM
great info, i learned somethings from this that i will now apply...

land as for bears in the sewers, i would reather be with a few bears that fight then a few others that are timid and wont get involved...