Frenzyn
03-03-2011, 12:29 PM
To be honest, I think the following updates could be beneficial to the members of
Pocket Legends, and remember these aspects are looked from both sides of the topic, not just one.
Gold2Platinum
-----
This feature would allow players to transfer gold to platinum with
The ratio 750-1000:1, with the left side being gold, and the right side being platinum.
Trading
-----
1)Adding a wealth display option. This would show the average
Wealth the player's trade is offering. For example, the average coins an
Item is worth so players know how much their item is street price, and can trade without worrying about being scammed accordingly.
2)Ability to trade platinum might be unprofessional but the way
I see it, you people want the members to get it their own, but the
Way I see it, it is still being payed for. And giving it out
For free or for items would help the economic aspects of their game.
Which is normal.
Party Interface
-----
A party is a chat group, where members can join and talk
For example a list of players all connected to a party and chatting
Together, without the aid of a keyboard.
Pros- increase questing ability not having to give orders 15 seconds after
You wanted to tell them that. Less effort to type while playing, and in all honesty
More than 70% of players would enjoy this. (rough estimate)
Cons- no chat sensor, making moderators jobs harder when people being
Reported for abusive chat communication.
Very important aspect- only let Accepted Friends Only join their friends party unless
They are invited to join the party.
No future repetitive gameplay please
-----
Some games get off with longer story gameplay by making
Players do things that take long times to do tasks in a small
Area of surroundings. For example- a quest about tomes in balefort castle where
You had to kill thousands of warriors for 1024 tomes in small levels, so players had
To keep redoing the same quest for that many tomes.
Auction house suggestions
-----
The paying limit in my opinion is quiet unprofessional.
It should be treated more like a big exchange house, not a flea
Market you rent out to make money, then u Lose either 1/10 of your offer
Because you have to pay to keep it up, or lose money because of no buyers.
It should be where u can sell items freely, but only for a week before it is put down, then they must put it back up that they realized they're offer wasn't good.
Minions/Pets?
-----
I personally think you should have to do certain quests
To get pets, and they be non tradable. And possibly the person
Could be lvl 15 atleast before able to quest for one, and
Some pets could be platinum only quests in cities.
Please give feedback
Pocket Legends, and remember these aspects are looked from both sides of the topic, not just one.
Gold2Platinum
-----
This feature would allow players to transfer gold to platinum with
The ratio 750-1000:1, with the left side being gold, and the right side being platinum.
Trading
-----
1)Adding a wealth display option. This would show the average
Wealth the player's trade is offering. For example, the average coins an
Item is worth so players know how much their item is street price, and can trade without worrying about being scammed accordingly.
2)Ability to trade platinum might be unprofessional but the way
I see it, you people want the members to get it their own, but the
Way I see it, it is still being payed for. And giving it out
For free or for items would help the economic aspects of their game.
Which is normal.
Party Interface
-----
A party is a chat group, where members can join and talk
For example a list of players all connected to a party and chatting
Together, without the aid of a keyboard.
Pros- increase questing ability not having to give orders 15 seconds after
You wanted to tell them that. Less effort to type while playing, and in all honesty
More than 70% of players would enjoy this. (rough estimate)
Cons- no chat sensor, making moderators jobs harder when people being
Reported for abusive chat communication.
Very important aspect- only let Accepted Friends Only join their friends party unless
They are invited to join the party.
No future repetitive gameplay please
-----
Some games get off with longer story gameplay by making
Players do things that take long times to do tasks in a small
Area of surroundings. For example- a quest about tomes in balefort castle where
You had to kill thousands of warriors for 1024 tomes in small levels, so players had
To keep redoing the same quest for that many tomes.
Auction house suggestions
-----
The paying limit in my opinion is quiet unprofessional.
It should be treated more like a big exchange house, not a flea
Market you rent out to make money, then u Lose either 1/10 of your offer
Because you have to pay to keep it up, or lose money because of no buyers.
It should be where u can sell items freely, but only for a week before it is put down, then they must put it back up that they realized they're offer wasn't good.
Minions/Pets?
-----
I personally think you should have to do certain quests
To get pets, and they be non tradable. And possibly the person
Could be lvl 15 atleast before able to quest for one, and
Some pets could be platinum only quests in cities.
Please give feedback