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Frenzyn
03-03-2011, 12:29 PM
To be honest, I think the following updates could be beneficial to the members of
Pocket Legends, and remember these aspects are looked from both sides of the topic, not just one.

Gold2Platinum
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This feature would allow players to transfer gold to platinum with
The ratio 750-1000:1, with the left side being gold, and the right side being platinum.

Trading
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1)Adding a wealth display option. This would show the average
Wealth the player's trade is offering. For example, the average coins an
Item is worth so players know how much their item is street price, and can trade without worrying about being scammed accordingly.

2)Ability to trade platinum might be unprofessional but the way
I see it, you people want the members to get it their own, but the
Way I see it, it is still being payed for. And giving it out
For free or for items would help the economic aspects of their game.
Which is normal.

Party Interface
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A party is a chat group, where members can join and talk
For example a list of players all connected to a party and chatting
Together, without the aid of a keyboard.

Pros- increase questing ability not having to give orders 15 seconds after
You wanted to tell them that. Less effort to type while playing, and in all honesty
More than 70% of players would enjoy this. (rough estimate)

Cons- no chat sensor, making moderators jobs harder when people being
Reported for abusive chat communication.

Very important aspect- only let Accepted Friends Only join their friends party unless
They are invited to join the party.

No future repetitive gameplay please
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Some games get off with longer story gameplay by making
Players do things that take long times to do tasks in a small
Area of surroundings. For example- a quest about tomes in balefort castle where
You had to kill thousands of warriors for 1024 tomes in small levels, so players had
To keep redoing the same quest for that many tomes.

Auction house suggestions
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The paying limit in my opinion is quiet unprofessional.
It should be treated more like a big exchange house, not a flea
Market you rent out to make money, then u Lose either 1/10 of your offer
Because you have to pay to keep it up, or lose money because of no buyers.
It should be where u can sell items freely, but only for a week before it is put down, then they must put it back up that they realized they're offer wasn't good.

Minions/Pets?
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I personally think you should have to do certain quests
To get pets, and they be non tradable. And possibly the person
Could be lvl 15 atleast before able to quest for one, and
Some pets could be platinum only quests in cities.


Please give feedback

superglut2
03-03-2011, 02:35 PM
I like party interface, dont agree with the rest :)

Frenzyn
03-03-2011, 02:54 PM
Please give more opinions.

icantgetkills
03-03-2011, 02:59 PM
i like most of them pets is a cool idea party chat/guilds will come in soon
plat to gold i do like but would never be implemented if so way more gold>plat as many plays have mills of money (1 being myself)
plat trading would not happen because of real life trading

all other ideas i like

Frenzyn
03-04-2011, 02:31 PM
thank you for your input. I think the g2p won't work either, but it could be a higher ratio as in 5000:1 but that would be an example. Anyone else?

Keohike
03-04-2011, 02:39 PM
i dont agree wif ur wealth display because the dev dont set the price the sellers do and the price will eventullay come down. Pocket legend economy is a good example of a good way things work. Becasue then ppl won't buy ur items if it is over the wealth display. Lets say u have a rare items yet it only worth 1 k but u cud sell it at 10k because that is the price ppl perceived it as. If dev put it at 1 k then who wud buy at 10 k or more.