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Physiologic
03-04-2011, 12:15 AM
How to calculate your attributes using STR, DEX, and INT
by Physiologic

Check out my other Pocket Legends guides:
How Drop Rates Work (Simplified) and the Factor of Luck Elixirs (http://www.spacetimestudios.com/showthread.php?30059-How-Drop-Rates-Work-%28Simplified%29-and-the-Factor-of-Luck-Elixirs)
Post-Global Cooldown (GCD) Video Runs at Balefort Sewers (http://www.spacetimestudios.com/showthread.php?23726-Post-Global-Cooldown-%28GCD%29-Video-Runs-at-Balefort-Sewers)
In-Depth Guide to Farming Balefort Sewers (http://www.spacetimestudios.com/showthread.php?22587-In-Depth-Guide-to-Farming-Balefort-Sewers)
Comprehensive Archer Skills and Equipment Guide (http://www.spacetimestudios.com/showthread.php?16244-Comprehensive-Archer-Skills-and-Equipment-Guide)
Complete Lv 55 Archer Gear List (http://www.spacetimestudios.com/showthread.php?19819-Complete-Lv-55-Archer-Gear-List)
Pocket Legends Enemy, Boss, and NPC Compendium (http://tinyurl.com/4tmz87x)
How to Craft Lv 55 Gear (http://tinyurl.com/4lcxe23)
Ring List (http://www.spacetimestudios.com/showthread.php?18941-Ring-List)
Guide to Advanced Mechanics in PL: DPS, Crits, etc. (http://tinyurl.com/4u6bkuj)
Void Set versus Sentinel equips: An Unbiased Analysis (http://tinyurl.com/4g72okf)
In-Depth Guide to Farming Alien Oasis 3: Victory Lap (http://tinyurl.com/4u62hxt)

Check out my other Star Legends guides:
Star Legends General Attributes (STR, DEX, INT) Guide (http://www.spacetimestudios.com/showthread.php?30467-Star-Legends-General-Attributes-%28STR-DEX-INT%29-Guide)
Prefix/Suffix Compendium for Weapons and Armors (http://www.spacetimestudios.com/showthread.php?30417-Prefix-Suffix-Compendium-for-Weapons-and-Armors)
Lv 20-21 Operative Weapons and Equips (http://www.spacetimestudios.com/showthread.php?30545-Lv-20-21-Operative-Weapons-and-Equips)

A very underused but awesome guide in this forum is Eleanor's Enchantress Attributes Guide (http://www.spacetimestudios.com/showthread.php?17295-Enchantress-Attributes-Guide-%28Table-Format%29). The spreadsheet located in that guide shows how much each point of STR, DEX, or INT does to your attribute values, namely hit%, crit, dodge, health, h/s, mana, m/s, damage, DPS, and armor.

These formulas are the accumulation of Eleanor's work and should be precise with an occasional deviating value of -1/+1 (especially in damage and DPS). Basically, just plug in STR, DEX, and INT numbers as well as the other attributes your armor/weapon gives to determine what your stats will look like.

What 1 point of each stat will do:
1 point of DEX = +0.167 hit%, +0.032 crit, +0.0125 dodge, +0.01 h/s, +0.15 damage, +0.125 DPS
1 point of INT = +0.1 hit%, +0.02 crit, +0.005 dodge, +0.005 h/s, +0.02 m/s, +0.08 damage, +0.067 DPS
1 point of STR = +0.03 crit, +0.025 dodge, +0.02 h/s, +0.02 damage, +0.0167 DPS

Decimal values are not rounded. For example, 6.88 = 6
Health pool, Mana pool, and Armor have been excluded. Please refer to Eleanor's guide for those figures.
Please report any major discrepancies or if you feel some numbers should be tweaked, let me know.

STR = STR from attributes + total STR from equips
DEX = DEX from attributes + total DEX from equips
INT = INT from attributes + total INT from equips

Enchantress

Hit% = 65.456 + (DEX x 0.167) + (INT x 0.1) + Hit% from equips

Crit = 1.496 + (STR x 0.03) + (DEX x 0.032) + (INT x 0.02) + Crit from equips

Dodge = 1.49 + (STR x 0.025) + (DEX x 0.0125) + (INT x 0.005) + Dodge from equips

H/s = 0.685 + (STR x 0.02) + (DEX x 0.01) + (INT x 0.005) + H/s from equips

M/s = 0.78 + (INT x 0.02) + M/s from equips

Damage = 7.47-13.47 + (STR x 0.02) + (DEX x 0.15) + (INT x 0.08) + Damage from equips

DPS = 8.8143 + (STR x 0.0167) + (DEX x 0.125) + (INT x 0.067) + (Damage from equips / weapon speed)

Archer

Hit% = 65.391 + (DEX x 0.167) + (INT x 0.1) + Hit% from equips

Crit = 1.472 + (STR x 0.03) + (DEX x 0.032) + (INT x 0.02) + Crit from equips

Dodge = 1.4825 + (STR x 0.025) + (DEX x 0.0125) + (INT x 0.005) + Dodge from equips

H/s = 0.785 + (STR x 0.02) + (DEX x 0.01) + (INT x 0.005) + H/s from equips

M/s = 0.78 + (INT x 0.02) + M/s from equips

Damage = 8.38-14.38 + (STR x 0.02) + (DEX x 0.15) + (INT x 0.08) + Damage from equips

DPS = 9.5246 + (STR x 0.0167) + (DEX x 0.125) + (INT x 0.067) + (Damage from equips / weapon speed)

Warrior

Hit% = 65.303 + (DEX x 0.167) + (INT x 0.1) + Hit% from equips

Crit = 1.508 + (STR x 0.03) + (DEX x 0.032) + (INT x 0.02) + Crit from equips

Dodge = 1.5025 + (STR x 0.025) + (DEX x 0.0125) + (INT x 0.005) + Dodge from equips

H/s = 0.8 + (STR x 0.02) + (DEX x 0.01) + (INT x 0.005) + H/s from equips

M/s = 0.68 + (INT x 0.02) + M/s from equips

Damage = 7.35-13.35 + (STR x 0.02) + (DEX x 0.15) + (INT x 0.08) + Damage from equips

DPS = 7.8741 + (STR x 0.0167) + (DEX x 0.125) + (INT x 0.067) + (Damage from equips / weapon speed)

Vallist
03-04-2011, 12:19 AM
Cool

IfYouSeeThisMessageSayHELLOMESSAGE!

longsteak
03-04-2011, 06:54 AM
Wasnt someone making some sort of calculator app like this? Where you put in numbers and it crunches out stats for you?

Yvonnel
03-04-2011, 07:18 AM
This will work great in my pinks spreasheet for my mage. Thanks for posting Physio. As always awesome.

Yes. DanielRH is making a calculator for this.

Echelong
03-04-2011, 07:19 AM
There isn't an app for that?

Wow Physiologic you never stop amazing me.

Royce
03-04-2011, 11:26 AM
This is basically just Eleanor's thread moved to general discussion. I thought you were at least going to have the exact values for classes other than enchantress (which you don't, making this still just an elf guide)...

Physiologic
03-04-2011, 01:27 PM
This is basically just Eleanor's thread moved to general discussion. I thought you were at least going to have the exact values for classes other than enchantress (which you don't, making this still just an elf guide)...

Eleanor had all the right variables, just no single encompassing equation for all of them. I did make an archer spreadsheet but realized it was exactly like the enchantress one (except that health and mana pool differs among all classes) in that STR/INT/DEX increases at the same rate, and that the base stats are nearly exactly the same.

For example, archer's crit starts off as 1.79 + ((STR-2) x 0.03)... in which the base stat is 1.79. Mage's crit starts off as 1.73 + ((STR-1) x 0.03)... and plugging in a value of STR=1 in both equations gives you a difference of 0.03. I would consider this negligible, and just decided to use encompassing equations rather than a set of calculations for each class, which would all yield the same exact results (excluding -1/+1 deviation).

Thus subtracting 1 STR, 2 DEX, and 7 INT from a mage spreadsheet would yield nearly equal results if you were to subtract 2 STR, 7 DEX, and 1 INT from the archer's spreadsheet.

Unless of course you want straight-to-the-bone specific results for archer/bear Royce, I can provide you calculations for those :p

Royce
03-04-2011, 01:35 PM
Starting (zero attribute) values are different, slightly perhaps, but enough that different equations should be provided per class in a truly universal attributes guide. For instance M/s is 0.78+(Int*0.02) for elves, but for bears (and birds I think) it is 0.68+(Int*0.02). a small difference yes, but people following these equations might get confused when their bear doesn't have 1 M/s displayed when they reach 11 Int.

Physiologic
03-04-2011, 01:47 PM
Starting (zero attribute) values are different, slightly perhaps, but enough that different equations should be provided per class in a truly universal attributes guide. For instance M/s is 0.78+(Int*0.02) for elves, but for bears (and birds I think) it is 0.68+(Int*0.02). a small difference yes, but people following these equations might get confused when their bear doesn't have 1 M/s displayed when they reach 11 Int.

Ah Royce, giving me more homework to do. I intended this to be a quick cheatsheet for those who want to save respecs, knowing that deviations of -1/+1 would be there, but I will make archer/bear calculations as well when I get home :p

Royce
03-04-2011, 01:49 PM
Ah Royce, giving me more homework to do. I intended this to be a quick cheatsheet for those who want to save respecs, knowing that deviations of -1/+1 would be there, but I will make archer/bear calculations as well when I get home :p

Ah, well then this will be another A+ Physioguide ;)

Physiologic
03-04-2011, 02:12 PM
A guide ain't a guide without the Royce Seal of Approval!

Physiologic
03-05-2011, 02:32 PM
Calculations for each class listed per Royce's advice. There's still a slight variance in each class when you extrapolate each stat to zero-attribute, but the base numbers should be more accurate.

DanielRH
03-05-2011, 02:35 PM
Ah yea, nice!

This is sorta what the stat calculator thats being release soon will do... But nice job! :)

Physiologic
03-05-2011, 02:40 PM
Ah yea, nice!

This is sorta what the stat calculator thats being release soon will do... But nice job! :)

Thanks :) When will that be released? Can you also send me your base calculations? I'd like to test accuracy between the equation I have against yours.

DanielRH
03-05-2011, 03:02 PM
Sure!

I'll send it to you as soon as I get back (so I have access to my computer)... :)