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View Full Version : Fury fighter set VS Mega mage set



joe8421
03-05-2011, 04:31 AM
http://i63.servimg.com/u/f63/11/43/69/50/img_0712.png (http://www.servimg.com/image_preview.php?i=62&u=11436950)

http://i63.servimg.com/u/f63/11/43/69/50/img_0713.png (http://www.servimg.com/image_preview.php?i=63&u=11436950)

First pic is the stats of my friend, a pally wearing full FF set with sword&shield, no ring, just a vanity

Second is my stats, a pure int mage wearing full MM set with gemstone staff, a vanity and a defensive ring(+ 1 crit, 1 dmg, 20 mana, and 4 armor)

so, in theory, we found that all stats seems equal or made up mutually, except the Ms of FF set, higher than Ms of pure int mage??? maybe some of u still dont believe this point can make pally a god.

Then me and my firend went PvP with 2 sets on each of us to switch between, Pally with rift set and FF set, Pure mage with cosmos set II and MM set,

when we do it with rift n Cosmos, we both have a chance to win, in fact, I win him 10/5, cuz he's got a much lower Mana regen which prevent him from using mana shield, if he use Mana shield and can't finish me before he's short of mana, he's a dead man.;)

then we switched to the new sets, WTF, he won me 10/2!! cuz his major problem s gone! he can afford using mana shield as I do, I got him down twice cuz I was so lucky that he missed his combo.......

So its yr turn to judge if this new FF set is that overpowered:mad:

Ellyidol
03-05-2011, 04:34 AM
For a pally, it is definitely overpowered. For a bear, its weaker.

BUT, the FF set is supposed to be for bears first, then hybrids later. So yes, there's definitely something wrong with the FF set/pieces now, lets hope they fix it by early next week. :)

Barbamitsos
03-05-2011, 05:13 AM
pala will never die ! never ever die! be sure !

Ellyidol
03-05-2011, 05:26 AM
pala will never die ! never ever die! be sure !

Bears are supposed to live longer than pallys, so if pallys are invincible, imagine what bears should be ;)

Royce
03-05-2011, 10:32 AM
Yeah they messed up with the new Fury Fighter stats. Giving some M/s for pallys would have been fine, but they went way overboard. Anyway, Int mages still do more damage, have better Hit%, and armor is respectable (your comparison wasn't really fair since it was a 1-hand Fury set and 2-hand MM set).

Ellyidol
03-05-2011, 10:40 AM
Oh. My bad didn't notice it being 2H, automatically assumed it to be a wand bracer setup.

I liked MM pieces the most actually, made mages really good. Dex was good too but just a tad too soft for me. At least mages have quite a bit of armour on them.

KingFu
03-05-2011, 10:59 AM
I think the new fury is feeding pallys. It wouldn't be so op if it weren't for the 30% dodge fury has with the M/s. The mages damage would make up for the less armor, but it can't quite do that with the heaps of dodge pally has. Fury has become a pally suit, and not as much a tanking suit (given 36 ms is way overboard on a tank) and now, the new royal sewers has the old fury stats, making that the tank gear. Things just went flip flop. With the new items and crafting and all, its almost like it can fit hybrids (new int pinks for int bird or bear, fury for str bird or pally, sewer king for dex Mage, crafted dex gear for dex bear) Too bad Pally (the most OP hybrid if it has the right gear, which it has more than the right gear) is set up to be basically a Bs boss itself;)

Royce
03-05-2011, 11:02 AM
A more fair comparison would be this:
Here is the pally stats you posted.

http://i63.servimg.com/u/f63/11/43/69/50/img_0712.png (http://www.servimg.com/image_preview.php?i=62&u=11436950)
Here are my stats with the MM wand set (and a silver band):
Str - 1
Dex - 2
Int - 325
Hit% - 98
Crit - 8
Dodge - 4
Health - 400
H/s - 8
Mana - 782
M/s - 45
Damage - 175-220
DPS - 197
Armor - 136

As you can see the pally has a distinct damage disadvantage that they make up for with dodge, armor, and a bit more health. Don't forget the skill damage difference will also be pretty big, and favor the Int mage. So did they mess up FF and go overboard with M/s there? Yes. But are pallys so overpowered that Int mages will lose their place again (like happened at the 40 cap)? Not at all, Int mages are still incredible damage machines.

KingFu
03-05-2011, 11:07 AM
Royce, I must disagree with you on the more damage on the int side making up for the dodge and armor of the pally. I think it makes up for the armor, yes, but not the dodge. The dodge is insane, if they dodge life drain, or fire storm (which they most likely will dodge one or the other) Then the mage is in trouble since those are its bigges damage bringers. Not to mention this way, archer has little chance against a pally. I just think the dodge is too much, considering it's with heaps of armor and M/S

Royce
03-05-2011, 11:11 AM
Royce, I must disagree with you on the more damage on the int side making up for the dodge and armor of the pally. I think it makes up for the armor, yes, but not the dodge. The dodge is insane, if they dodge life drain, or fire storm (which they most likely will dodge one or the other) Then the mage is in trouble since those are its bigges damage bringers. Not to mention this way, archer has little chance against a pally. I just think the dodge is too much, considering it's with heaps of armor and M/S

True Myst, but don't forget with Weakness and Nightmare you can drop their dodge by 12, and drop their hit% by 30 to under 50%, so while the pally will dodge, they will also miss ;) those debuffs, if timed right, would be the key.

KingFu
03-05-2011, 11:15 AM
True Myst, but don't forget with Weakness and Nightmare you can drop their dodge by 12, and drop their hit% by 30 to under 50%, so while the pally will dodge, they will also miss ;) those debuffs, if timed right, would be the key.

Yes, the hit would be awful, but doing the same against the mage would drop their dodge into the negatives, and lower their hit. It wouldn't quite even the scoreboard counting they debuffed each other, but I don't think the factor alone would be enough to make it even. I'm looking at it as, pally is a hybrid, a Mage is not. I think a hybrid should have to take multiple disadvantages to get one/few advantages. Just my opinion.

Royce
03-05-2011, 11:27 AM
Yes, the hit would be awful, but doing the same against the mage would drop their dodge into the negatives, and lower their hit. It wouldn't quite even the scoreboard counting they debuffed each other, but I don't think the factor alone would be enough to make it even. I'm looking at it as, pally is a hybrid, a Mage is not. I think a hybrid should have to take multiple disadvantages to get one/few advantages. Just my opinion.

No I agree with your general premise, and think they need to redo the Fury stats again. All I'm saying is that I think Int mages can still compete due to their huge damage advantage, still have respectable armor, and don't have as much of a Hit% issue as pallys. And let's not forget an Int mage is perhaps twice as valuable as a pally in PvE play.

joe8421
03-05-2011, 11:31 AM
Sry guys I have completly forgot the 2 hands MM set cuz in m'y head I assumed that new FF set = rift set and new MM set should = cosmos set II, I have PvP rift pallies with shadow set, but not as good as with cosmos set II at all!!! Maybe its just a question of play style, me I just don't get used to PvP with wand and bracer. :)

Hullukko
03-07-2011, 04:24 AM
I must add to this that I don't quite get it why these comparisons are constantly being made with full mega vs some_other_all_pink_set.

I think there's snowball's chance in hell that full mega (wand & bracer) can compete against a wand and racer mega + with the exception of scrubber's cowl. Maybe even scrubber cowl + scrubber wand. The m/s difference is totally insignificant and so is the dif in h/s in my opinion. The question of trading 6 armor into 6 crit should be an easy one.

Equally a pally might be better off having a piece of rooters. The armor tradeoff is bigger, but the gains are massive, too, but this is not so straightforward though and I haven't done a proper analysis yet after the stats changed.

The new pink gear, unlike ever before I guess, target so few stats that going all the way with one kind leads to heavily unbalanced stats in many cases. And nothing so much as the m/s with mega mage set. Earlier the stats of the "best" set has been best in all stats making the choice of best gear very limited.

Elitephonix
10-11-2011, 02:14 PM
True Myst, but don't forget with Weakness and Nightmare you can drop their dodge by 12, and drop their hit% by 30 to under 50%, so while the pally will dodge, they will also miss ;) those debuffs, if timed right, would be the key.

EGhhhhhhh all wrong ... all the pally needs to do is just heal and then every thing is back to when it started and ........ To every thing else u prople said ...... instead of puttting up mana shield right away they can wait till when there health is half way then use mana shield bc their armor and dodge ..(of couse heal)... can with stand all of this