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View Full Version : Suggestion to add to with timers



Kamehaa2
02-06-2015, 02:49 PM
Hi first,
I have a suggestion to add maybe also in watchers, kraag, kraken tombs.

So my suggestion is to add at the end of the run like a board who will show :

- time o(f course)

-Damage effectued
( an option to test diff builds,stuffs, the real difference btw rogue/mage/tank)

-Damages taken
( nice option for tanks,mainly, to test how much dmg a tank can take. test builds,stuff. How good a warrior can tank)

-Deaths
(ankhs used, .. )

-Mobs killed
( an option to see if mages/rogues do their job well)

-...

All party member would have his own table with those infos.

Of course it's just a suggestion :)
Feel free to give your opinion about it

Thank you

Kamehaa

Trueson
02-06-2015, 04:33 PM
Awesome ideas +1
I'm in enigmatic too mate (ign ironsmurfs) ;)

epicrrr
02-07-2015, 09:12 AM
well someones trying to complicate "time run" :)

Overweightank
02-07-2015, 10:50 AM
If STS can do this without bring lag and or problem in the game, then I love this idea!

+1

Andrisber
02-07-2015, 11:03 AM
Good ideas
+1

Soundlesskill
02-07-2015, 01:38 PM
Good idea!

Kamehaa2
02-07-2015, 02:22 PM
Ty for the replies!😆

Kamehaa2
02-07-2015, 02:23 PM
well someones trying to complicate "time run" :)
Why complicate time run?

Kamehaa2
02-20-2015, 11:20 PM
Up.

Twix
02-21-2015, 04:59 AM
If you know how many mobs killed, you can find shortcuts to finish map faster. Which is why they dont show mobs killed.

Kamehaa2
02-21-2015, 07:51 AM
Yes. In most maps people already know how much mobs to kill etc.
I think that to show -dmg did/taken would help to test new gear.And also each runner would see his own "score" But these are just suggestion. :)

Rubana
02-21-2015, 10:12 AM
Nice idea, I love it!
Not sure how much lag it causes because the incoming damage just has to be multipicied...
Maps with many mobs and huge pulls like the tombs will be more problematic.

TheComboKid
03-01-2015, 05:01 PM
I don't know why but I love this idea

Kamehaa2
03-08-2015, 07:11 AM
updated

Leambow
03-08-2015, 08:31 AM
I love the idea for damage recording

Artoholics
03-08-2015, 11:10 AM
I really love this idea so we can see if we have to improve or not [emoji14]

Kamehaa2
03-08-2015, 01:39 PM
yeah it would help to see if stuff>skill or not ^^

And difference btw max geared and mid/low geared

Kamehaa2
03-26-2015, 01:39 PM
bump

kona
03-30-2015, 03:22 AM
Most battle games show statistics at end of match..it would be nice to have one in AL